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Posted: Fri Nov 24, 2006 7:37 am
by 12agnar0k
asc = limited turns
main thus should be different and = unlimited turns , or you can continue to limit main turns, but please make qw turns limitless, infact dont give peopel attack turns, delete them from the game, people simply attack as much as they feel like.
Posted: Fri Nov 24, 2006 8:01 am
by TheRook
12agnar0k wrote:asc = limited turns
main thus should be different and = unlimited turns , or you can continue to limit main turns, but please make qw turns limitless, infact dont give peopel attack turns, delete them from the game, people simply attack as much as they feel like.
I have almost 5k q turns as I dont really play Q they are just sat there... what a waste...
main shouldn't be unlimited but 20k is a good rounded amount! and allow up to 7.5k to build up

Posted: Fri Nov 24, 2006 9:59 am
by Ston
main = 4 K turns maximum
no reserve, unoffical cap, open brokers beyond the limit or whatever.
Posted: Fri Nov 24, 2006 3:25 pm
by [SGC_ReplicĂ…tors]
Why?
Posted: Fri Nov 24, 2006 4:35 pm
by High Empty
Pef wrote:a bigger cap will soon make the turns from market dissappear ..
At the moment the turns in the market get replaced weekly, having the ablitity of getting more turns doesn't mean that people will but there are some factors that it helps with. Like not having to wait to find someone selling turns. When you feal like taking the weekend to improve your account you don't have to wait for others to be online.
Lets face it, it was useful when there was limited turns but now that their isn't i find that it's points been served. It was a stop gap, and now that gaps been filled. Please vote to remove it.
P.S to the mods
This was in the Discussion part of the forums and not a suggestion as i hadn't wanted to make the suggestion until it had been discussed.
For those who dream back to the good old days 12ags is right go play ascension!
Posted: Fri Nov 24, 2006 5:12 pm
by Wolf359
Agree with Sleipnir - there is now very very little skill/strategy left in this game - and it is all because of the vast availability of AT, emphasisied by a false market.
Go on Forum, make it interesting, get rid of 'magically produced AT from the Market - make it so that only player produced AT can be bought and sold on there - I dare you!
It would increase the value of AT and balance out the game.
Oh - and leave the limits.

Posted: Fri Nov 24, 2006 8:01 pm
by Lore
Good to see you back Wolfe
But I never got were anyone thinks there is skill involved in this game? The only skill I see is getting others to follow your cause and fight for or with you. Politics is the only skill needed here.
Posted: Sat Nov 25, 2006 5:27 am
by Wolf359
Lore wrote:Good to see you back Wolfe
But I never got were anyone thinks there is skill involved in this game? The only skill I see is getting others to follow your cause and fight for or with you. Politics is the only skill needed here.
At one time - when AT were not readily available all you had was 1 AT per turn - so you had to be selective with your targets to save them, organise group attacks,. Trust me - it wasa lot more fun then, getting online at 'stupid o'clock' in teh morning to participate in a massing against OoC - because tehat was the only way anyone could do it - you couldn't mass on yuor own - hence, more skill/strategy/co-operation was required.
What happens now?
Buy turns
Mass
Buy turns
Mass
Buy turns
Mass
Buy turns
Mass
Get the picture?
There are TOO MANY turns available - and that is what has led to the decline of SGW - at least before there was an element of skill and tactical thinking - now there is NONE! Where is the skill/strategy in just being turns from an everlasting supply and a single player being able to destroy entire alliances at whim because of it?
I'm serious in my suggestion, remove the ability to purchase turns from the market - make it so you can ONLY purchase them from other players. That WILL make the game more interesting and more competitive - people with have to plan more, bigger players will be forced to buy turns from the smaller players for more naq - so that improves the balance of the game.
And, I know that people will say 'But there won;t be enough turns' - well, to that I say this - Enough for what? The amount of turns was NEVER a problem until the market was introduced - people accepted they would have to bide their time and organise an attack, rather than just being able to buy a mass attack from the market. At teh moment, teh rich players have it all their own way - they can buy turns at will and mass/raid/atatck for naq at will. Removing turns from the market will help to restore much of the balance because turns will become less accessible, therefore the stronger players will either have to be more selective with their targets, or be prepared to pay inflated prices for turns.
Bottom line - removing turns from the market will help to solve the problems that we currently have - which were formed when mass turns became readily available on the market.
Posted: Sat Nov 25, 2006 5:30 am
by Zeratul
we see your point... and we agree, turns are too easy to get...
Posted: Sat Nov 25, 2006 10:23 am
by Asclepius
I don't really think they should increase the turns limit, if they did 20k i think should be the highest it goes. But yeah on how easy it is to get ATs, its more expensive to get ATs than it was 6 months ago at least, my commander was buying 5k ATs for 11bil off the market :p now 5 multiples of turns costs almost 17bil and you get like 3.2k ATs so while such sums become easier and easier for larger players to aford up and coming players still have difficulty in getting turns.
This is probably a rubbish suggestion, but why not make ATs cost more for bigger players, as a result of their larger size and more difficulties in mobilising troops or something, lol thats only really a passing thought though..
Posted: Sat Nov 25, 2006 12:53 pm
by High Empty
Wolf359 wrote:Lore wrote:Good to see you back Wolfe
But I never got were anyone thinks there is skill involved in this game? The only skill I see is getting others to follow your cause and fight for or with you. Politics is the only skill needed here.
At one time - when AT were not readily available all you had was 1 AT per turn - so you had to be selective with your targets to save them, organise group attacks,. Trust me - it wasa lot more fun then, getting online at 'stupid o'clock' in teh morning to participate in a massing against OoC - because tehat was the only way anyone could do it - you couldn't mass on yuor own - hence, more skill/strategy/co-operation was required.
What happens now?
Buy turns
Mass
Buy turns
Mass
Buy turns
Mass
Buy turns
Mass
Get the picture?
There are TOO MANY turns available - and that is what has led to the decline of SGW - at least before there was an element of skill and tactical thinking - now there is NONE! Where is the skill/strategy in just being turns from an everlasting supply and a single player being able to destroy entire alliances at whim because of it?
I'm serious in my suggestion, remove the ability to purchase turns from the market - make it so you can ONLY purchase them from other players. That WILL make the game more interesting and more competitive - people with have to plan more, bigger players will be forced to buy turns from the smaller players for more naq - so that improves the balance of the game.
And, I know that people will say 'But there won;t be enough turns' - well, to that I say this - Enough for what? The amount of turns was NEVER a problem until the market was introduced - people accepted they would have to bide their time and organise an attack, rather than just being able to buy a mass attack from the market. At teh moment, teh rich players have it all their own way - they can buy turns at will and mass/raid/atatck for naq at will. Removing turns from the market will help to restore much of the balance because turns will become less accessible, therefore the stronger players will either have to be more selective with their targets, or be prepared to pay inflated prices for turns.
Bottom line - removing turns from the market will help to solve the problems that we currently have - which were formed when mass turns became readily available on the market.
Truely big player will never have a problem getting turns. So that's a useless point.
Now for small player the only way for them to play the game is to have turns. It's the only way someone can catch up otherwise you play the game of it's their income vs my income. and whoever thinks a guy with 50million miner has to worry about anything is nuts.
With turn supply you have the option of using your time to further your account. i know 1 guy that's gone from a 15mill uu to a 50mill uu account in under 6 weeks cause he goes thur a pile of turns. TURNS are the way to even the score. Period
Posted: Sat Nov 25, 2006 1:00 pm
by Acronon
As it is the n00bs can build fleets and steal planets while trading them for other things.
(Not so much now though, lol)
They can raid easily and build up a massive account if they want.
(I have known a few guys that leave the game for a while and return with a new account, raid, farm and then play for a while until they quit again only to return later)
Yes, the key to all of this is turns.
Do not increase the total amount for the game I would just say have those that are under a 500k army size get extra turns every turn.
Like, 5 turns, lol.
But then again, I may be wrong and will be told so shortly I am sure, lol.
Acronon
Posted: Sat Nov 25, 2006 2:10 pm
by Zeratul
perhaps have several levels, not just have those under 500k get 5 turns, but also have those with less than, perhaps 1.5 mill get 4...
Posted: Sat Nov 25, 2006 4:27 pm
by Epic
It would be nice for the people with SS....
Posted: Sat Nov 25, 2006 4:46 pm
by Lord Thanatos
I think the turns are good as they are. but i agree with the idea that there is no longer any strategy to the game.