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Posted: Wed Nov 29, 2006 9:05 pm
by Rottenking
okay well i don't really like this idea, not that it seems interesting and would add a new element to the game but i think that it would also make a downside to the game, such as, you would lose all your officers, to some SS would become pointless because you wouldn't be able to trade with your friends in another server, trades would go down because you would be limited to people in your universe, and to me it seems like all your doing is adding a new game to the equation, such as quantum and chaos, etc... except in this you can choose which universe your in, plus, like its been said before it would allow people to escape a massing, and before you say but s/he would have to have enough resources to do so, well some top players would have the recourses to swap over if they needed to, and all it would really do is satisfy a few people, if you really want a new universe why don't you just create another game called "old school main" or something and have it as a separate game all together, i started playing about a month before they did the update were you get 3 AT's a turn instead of 1, and from a newbie point of view it ment i could further my account faster because i could attack for naq more which ment better stats, and from a newbies point of view, i allways bought turns on the market when could because i allways ran out and had to wait 7 hours before i could attack someone again which was REALLY boring...well thats my rant for the day, sorry i couldent post my reason for NO earlyer but i was busy
Posted: Wed Nov 29, 2006 9:34 pm
by god
I will tell you the problem... although I like the concept...
Much like when ascension was released (when forum expected it to take more than a year to reascend) people (namely alliances) will pool resources and find ways around the "damage" that your account would suffer...
for example: if someone wants to switch realms at low cost, they would merely transfer all of their goods to a trusted account, and transfer... thus not truly losing the resources... just stashing them for their eventual return...
alliances could pool resources in either mirror and gain XP or whatever quickly, which would allow people to be able to transfer much more often than expected.
get systems like this going in both mirrors, and alliances will be able to move their people almost at will.
Now, that being said, I'm sure it is possible to prevent all of this, but it would be VERY VERY complex, and although I do respect forum and his hard work, and attempts to put as much planning and thought into his updates as possible, even the smallest glitch can prove to make this MASSIVE update worthless, and in my experience, the THOUSANDS of players seem to be more resourceful than the 1 or small handful of coders.
would be a great update if it truly worked, I just don't believe that it would.
Posted: Wed Nov 29, 2006 10:28 pm
by Bazsy
Personaly i would prefer the can play both servers version...
i dont want to loose half of the players...
Posted: Thu Nov 30, 2006 1:47 am
by Acronon
Okay, here's my two cents.
I think that main is done for.
Those that wish to play the game as we did when we started cannot do so because of alliances like Omega, EPA, etc, etc....
We long ago established power and none of us are willing to surrender it.
People attack us and take us down for a few hours and then we respond and after that not much happens.
It is the way of power and keeping that power, the same is true in any game as you build any character.
What needs to happen is actually quite simple and your idea is close to a solution but not quite there in my opinion.
A mirror universe yes, linked to main in anyway, no.
Jason should release a Main 2.0.
The same game that main is today but starting completely over from day one.
No SS for 6 months, no transfers for 6 months, in game market only completely controlled by admin, no in game alliances for 6 months, no anything but your account and everything starting over.
This would satisfy those that wish for a reset and still allow those that wish main to remain as it is to play the game that they worked hard on.
Everyone can start from scratch on a new main game that is identical to this one just fresh, equal, balanced.
I am sure this would not be a hard thing to do at all and would generally create a renewed sense of exploration and build up for many people.
But then again, who am I to tell anyone what to do?
Acronon
Posted: Thu Nov 30, 2006 1:54 am
by Asclepius
i think it might be a good idea, i mean i'd probably stick with main rather than mirror but for players that are bored with main, probably those that have hit the unit cap etc i think they would find it appealing because of their smaller need for raiding (cos if the transition was optional i don't know how many good radiing targets would be there for the transitioned)-well unless they get massed. So i recon it would turn into a server of the best players battling it out really, which i suppose was supposed to be the essence of ascension, i vote yes to it

Posted: Thu Nov 30, 2006 2:53 am
by Wolf359
Okay - yes - you could escape a massing - but you would have to be prepared to escape and not be able to go back for a matter of months - there would be a set minimum time limit on how often you can cross (as stated before) - which also means that alliances COULD NOT pool resources and transfer across quicker than expected.
Essentially, yes it is a new game - but the reason I suggest it is linked is because although people may want to escape Main - they may want to keep playing and enhancing their Ascension account - and to deny them this would be unfair (like I said - nobody would be forced to move). It also adds a new twist to SGW and isn't 'just another separate server'. It would also enhance Ascension by allowing more people to Ascend, rather than the same people constantly hogging the G&R producing ranks.
As for not being able to trade with your friends - so what? I have recently started playing other MMORPGs, where my friends and allies from SGW also play. But I do not play and trade with them there - I do things differently. Doing teh same thing everywhere is boring and lacks imagination and creativity.
I agree with what Acronon says - Main is going downhill, Main 2.0, more liek SGW used to be could work - but part of teh reason I suggest them being linked is to try and create some more impetus for Main too,
Posted: Thu Nov 30, 2006 3:06 am
by TacticalCommander
Losing your friends for trading, plan ahead and make sure they are switching as well before you do.
To Prevent people massing and then suddenly switching to avoid counter attack:
Make a 24 hr waiting period after any attack or PPT.
Resources for switching: Again, if you make G&R or something that get generated per turn that is not tradeable/giveable, then you have nothing to worry about top players switching at their leisure. Remmeber Wolf359 does want you to have to stay a certain amount of time.
This is compeltly voluntary, if you want the 3 AT a turn, stay in main. You are not forced to switch.
In addition to the G&R Cost or whatever else, maybe we should also make it like name changes. Limited in number you get.
See above on Resources. The cost to switch doesn't have to increase the bigger you are.
1 Glich can be easly fixed(usually).
Posted: Thu Nov 30, 2006 3:09 am
by Mango
I think they should do a Highlander (there can be only 1) mirror of main.
you can mass prople and them mass their UP and then their UU, once their UU/miners is at 0 then they die.
Winner is whoever is left standing at the end
I think it would be awesome, obviously some of the larger alliances would have a big advantge but in the end they will have to turn on each other to win the prize
so there are options for trechary, an end ranking of when you left the game and a great opportunity for even smaller players to gang together aand take out a ocuple of the bigger players......sometimes with their allies help
I think it would be awesome
Posted: Thu Nov 30, 2006 3:23 am
by Wolf359
Mango wrote:I think they should do a Highlander (there can be only 1) mirror of main.
you can mass prople and them mass their UP and then their UU, once their UU/miners is at 0 then they die.
Winner is whoever is left standing at the end

I think it would be awesome, obviously some of the larger alliances would have a big advantge but in the end they will have to turn on each other to win the prize

so there are options for trechary, an end ranking of when you left the game and a great opportunity for even smaller players to gang together aand take out a ocuple of the bigger players......sometimes with their allies help

I think it would be awesome
That's a good idea - and worthy of it's own thead!
Tactical Commander wrote:Losing your friends for trading, plan ahead and make sure they are switching as well before you do.
To Prevent people massing and then suddenly switching to avoid counter attack:
Make a 24 hr waiting period after any attack or PPT.
Resources for switching: Again, if you make G&R or something that get generated per turn that is not tradeable/giveable, then you have nothing to worry about top players switching at their leisure. Remmeber Wolf359 does want you to have to stay a certain amount of time.
This is compeltly voluntary, if you want the 3 AT a turn, stay in main. You are not forced to switch.
In addition to the G&R Cost or whatever else, maybe we should also make it like name changes. Limited in number you get.
See above on Resources. The cost to switch doesn't have to increase the bigger you are.
1 Glich can be easly fixed(usually).
Regarding player production of AT - I haven't really touched on that, it could go back to 1 AT per turn initially for Mirror, or stay at 3 as we currently have in MAin (or increase after X months). It isn't really player production of AT that is my concern - it is the fact that the market artificially produces them I don't like. Thanks for bringing it up.
Posted: Thu Nov 30, 2006 3:45 am
by Ston
sorry but i dont get it!
making Main more interesting by making it similar to Chaos server??? tbo, the mirror idea itself sounds to me like a different quadrants with special rules. so i doubt this will make any of the dulled players stay longer, beside who really cares about leaving ppl? of course its sad to see some go, but there will always be new ones- and if not, well, be honest the game wont run forever! so lets have fun as long it lasts.
If admin agrees that the main sever needs some heavy changes to make it more attractive, then he should implement them in main directly! Not with the whole balderdash of switching to mirror option, resetting AT to 1K havnig differnt at productions etc.
Make an open temporary test server with new suggested rules/features , like real market without new turns supply, no direct trade between ppl, etc. and implement an voting system after 1 months of testing. if majority votes yes, it shall be implemented into main if not, we at least tried it.
To keep it short i dont like the idea of setting up a MainV2 mainly because some ppl are fed up or dulled with the current main. it will only cause more problems, conflicts,splitting up the community, work and bugs for all of us and esp the admin team and im not sure if its worth the effort.
beside havent we got different servers like quantum or chaos to give ppl another way of playing? If you only want a reset of main (with other rules) i think that has been dealt in several other topics before...
Posted: Thu Nov 30, 2006 10:36 am
by Wolf359
How would it cause more problems and conflicts?
The point of the suggestion is that the community is currently split in regards to the current situation of SGW - there are those who like lots of turns to be available so they can raid all day and not have to think about it- and there are those who preferred SGW as it was, which required some tactical thought, before a number of updates sent it on the downward spiral.
All this suggestion is for is to allow those who liked things better as they were to take a step back towards that. And it isn't Chaos, or Quantum.
And nobody has suggested resetting it either.
The game has become tedious - and believe me I would not be making this suggestion if I thought I was in a tiny minority - I'm not. The curent system of play pushes against co-operation, against tactical thought, and against having to think about consequences. It breeds selfishness, arrogance and bullies.
I guess that those are the kind of people the game now attarcts.
Posted: Thu Nov 30, 2006 12:47 pm
by Ston
in my opinion one of our biggest problem is the fact that we never really think about removing existing updates (of course i can understand admins point of view and all teh wasted work he put in the updates) but if they haven proven to be "bad" for server... we should think about it. the argument "it already exists for xx months" is not valid here, its never to late to start fixing mistakes.
just opening anothe server or mirror wont fix the real problems it will only be a tempory solution and sooner or later same player will also be dulled and then we are here again.
Posted: Thu Nov 30, 2006 12:56 pm
by Wolf359
I'm with you there Ston! - I'm all for removing/amending updates - starting with looking at the market (especially AT), raid, and reintroducing the ability to kill UU.
I also agree it is never too late to fix mistakes - but teh attitude of some others here is 'That was then this is now'.
Like I said elsewhere - all it takes is for Forum to have the guts to actually do it. So the biggest guys will be upset because they may not be able to buy tens of thousands of AT any more and raid all the smaller guys; people may be annoyed that UU can be killed; AT may be more scarce. Big deal! These things will make them think about their actions, rather than just do it because it is easy (as now), because these actions have potentially more consequences.
I would quite happily join you in a crusade to remove/amend some of the updates, rather than have another server.
Posted: Thu Nov 30, 2006 4:55 pm
by Eternal Usul
I think this would be an interesting addition to the game...I wouldn't want to lose my beloved mothership...but other than that I'd love to see what the game used to be like....
Posted: Sun Dec 10, 2006 10:25 am
by itsgreg4u
only if there is no market at all cause then the rich would just be able to buy them all up and new people to the universe would be hard to get started