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Posted: Fri Dec 08, 2006 7:46 pm
by 12agnar0k
this is a good idea, it allows players just joining or even just ascendign and resetign there accounts to 0 as it is supposed to be , to raid the lower accounts that cant be touched by the large raiders , older players, thus enabling quicker growth for new players, sure it will be annoying for the older larger raiders but they can always take up farming it is less profitable and only allowable for larger players. But is profitable none the less.
Im all for this idea, it has been suggested before tho , or at the very least talked apon but not for a whiel anyway , i think this should be incorperated.
And u.p would be ranked on total id say. Its like saying that because 40 bil of someones covert is from planets it shouldnt be included in the covert ranking = silly
Posted: Fri Dec 08, 2006 7:50 pm
by High Empty
KKatastrophe wrote:Seem to be a bunch of people missing the point - adding these rankings and making them part of the total ranking will make it harder for larger accounts (with huge armies/up/income) to stay low in the ranks and raid very low-ranked people. For people that don't know, you can only raid people down to ~10 x your own rank. This would still allow
everybody to raid, but would keep more of the big'ns raiding people closer to their own size.
Is this your motivation, High Empty, or do you just want to make it harder for people with huge armies/ups to drop rank out of your reach?

Well its' two fold really, you see it does this. it allows everyone to see where they really are. And more imporantly it's gets rid of the 10-15k worth of Worthless ranks.
An image of the future. Anyone with a high UP, can't be ranked really low, so sowhere abouts 10-15k. Anyone with a low UP can't jump to rank 100 and get the quick Glory Points.
Its' another control sytems. that should help bring blance to the game.
Think of it this way if someone with a STI size army wants to be rank 1 Then he's going to be rank 1, nothing i add here or you do will effect that.
However if he wants to go hid in 1400 pages he's not likely to do very well at that. Meaning less people will accidentally, attack him and get wasted as a result.
Further think as a raider what would happen if all those accoutns with 1-1000 UP, 1-10000 army size, 1-400000 naq production were taken away and push towards the bottom of the ranks.
Now look at it another way how's someone to hid with a huge income.
There are lots of results from adding this. It does change the game play, but then if it doesn't well what's the point in playing a game that doesn't change.
Posted: Fri Dec 08, 2006 7:53 pm
by 12agnar0k
Ok lets put it in a concise manner shall we...
It will place the accounts in a rank position which is a true and fair view of there economical development. Or as close to this as possible factoring in all stats.
Posted: Fri Dec 08, 2006 8:45 pm
by Highwayman
Interesting idea but one thing to those who have raider problems..TRAIN your UU into something and you wont lose them its that simple.
now as for the rest of the idea its seems it would give somewhat of a more accurate accounting except it still will change with ascention of course
Posted: Sat Dec 09, 2006 12:11 am
by Hells__Angel
I think it is a great idea. Some twitches like stated above could make it alot better though.

Posted: Sat Dec 09, 2006 1:32 am
by Bazsy
Okay, i can see one problem with this.
There are some ppls who hit the 30-40 even 50mill with raiding, in a few months (say 4-5). If we prevent the ppls currently workin on that, the ppls that are already there will be harder to catch up.... While the other team can buy 3x uu for their income, sitting back doin nothin....
Posted: Sat Dec 09, 2006 1:34 am
by Ston
yeah i like it as well, but i would take raw up since total up might make having officer less attractive.
army size: definatly a good idea, we all know thats the real scale for power and it will slow down the growing of big accounts. on the oher hand its a bit unfair because it will be harder to catch up with the very big guys (40mil+)
Posted: Sat Dec 09, 2006 2:08 am
by Inferno™
i suggested something like this a while back, but creating a second rnaking table that uses ascension points to tell you where you are, without actually showing any of them. this is just as good tho :p
Posted: Sat Dec 09, 2006 2:53 am
by Zeratul
we like parts of this...
we agree that UP and army size should be ranked...
how about if all stats were ranked?
so the current ones (attack/defense/covert/mothership) results in a military rank, and the other stats (income/UP/army size) results in economical rank, and the average of the military and economical rank = total rank...
but it should not be possible to see rankings by income or UP separatly, as that would make some people too easy to hit...
Posted: Sat Dec 09, 2006 2:56 am
by Teal'auc of the Void
Again idea to support slowing down of small / middle players? These with 50 million armysizes do not need to raid that much, so this suggestion will not hurt them that much. High, no offence, but you were one of the 'worst' (I mean it actually as compliment, you have raided A LOT as far as I know) and now you suggest this idea? Sounds like you have enough, why not make it to small / middle players to catch up with us, elite players...
Again, no offence intended.
Teal'auc
Posted: Sat Dec 09, 2006 3:12 am
by golnar
that realy aint bad idea, but as zeratul said, income shouldnt be part of it, maybe even army size shouldnt be, but UP rank is absolutely good idea

Posted: Sat Dec 09, 2006 4:12 am
by S T I
yes i like it, but the UP rank would have to be base up, yep I would still be Rank 1

Posted: Sat Dec 09, 2006 5:47 am
by High Empty
Ok everyone take a deep breath.
Think fully of the ramifications of includes "all" these stats as ranks.
For raiders for 1-25mill this is a godsend.
For those above by now you should be trading too. You can still raid but it means you have to have a low UP, no MS, no Strike. and anyways you can start to raid semi-active accounts.
Ranks were based on stats that could be destroyed. But think about what would happen if you based them on some other things as well. True income based is a bit different, however that stat can be destroy more or less along with army size, since in a war when you get 100,000 spies massed, and then train another 100,000 you'll notice your income and army size ranks are dropping.
I think this hurt anyone that's raiding between about 40-75Mill.
Posted: Sat Dec 09, 2006 7:17 am
by 12agnar0k
Bazsy wrote:Okay, i can see one problem with this.
There are some ppls who hit the 30-40 even 50mill with raiding, in a few months (say 4-5). If we prevent the ppls currently workin on that, the ppls that are already there will be harder to catch up.... While the other team can buy 3x uu for their income, sitting back doin nothin....
No, it will push the 50 mil guys up in rank stopping them raiding allowing new players of say 4 mil army to start raiding the targets that now have uu because the raiders have moved on not by choice but by force thus allowing catch up to take far less tiem and not be riddled with struggle to get targets befroe the 50 mil guys.
Posted: Sat Dec 09, 2006 8:41 am
by Inferno™
Besides, the only way that you can really get to 75mil now is to raid from 50 to 75.. not including the broker way which i think now doesn't work, and the OTHER way which i'm not saying :p
People can catch up to bigger players way too easy, and IMHO I don't think they should be able to like that, the game now is basically whoever raids the most wins. Im hoping this will be included it is sure to make the game alot more fun.