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Posted: Sun Feb 04, 2007 1:53 am
by tomj_302
i like alot of these ideas they sound good and i also agree that SGW does need something new
Posted: Sun Feb 04, 2007 2:09 am
by drnine
yeh it works well like the ideas
Posted: Sun Feb 04, 2007 2:53 am
by Myseri
Truly I believe the game needs changes liek suggested above as players like me and JS are getting tired of the game and want something new to look forward too
Posted: Sun Feb 04, 2007 11:51 am
by The Oncoming Storm
JS, it's simple, ascend!!!!!!
Posted: Sun Feb 04, 2007 1:03 pm
by Come_Forth
JS these are some good ideas Schuessled had some ideas like this for SGO with the unascended people getting more and more powers.
I would like to see something done with the MS like right now it is my favorite stat but it is still boring. I think it would be cool if you could sort of design your own mothership. What I mean by that is picking the size/speed/weapons/weight etc. So if you wanted a fast mothership it would have to be light so it could not carry that many weapons. In SG all of the spaceships are not the same and it would put more strategy into mothership battles and taking a planet. I also think that the ability to have more than one ship or at least different classes to pick from. If you were allowed to have more than one MS it would be cool if covert could destroy one or to take one over and put it in your army. Different races should have different MS stats just like on the show, of course it can't be that accurate since the asgard would have the best of the unascended but at least make MS stats a part of picking what race you will be. Motherships do not fly themselves so the crew should also be part of the game and you should have the ability to train the crew to boost the MS stats or something.
Posted: Sun Feb 04, 2007 1:48 pm
by [SGC_ReplicĂ…tors]
why don't we just import the Quantum technology into main and scale it down so every 100 upgrades doesn't mean doubled wep strengths and make ascension unlimited and give them 5% all the time so if u where a AG u get 50% in everything or something....
Posted: Sun Feb 04, 2007 3:28 pm
by Dagr
I like the mothership idea. I don't think there should be unlimited ascensions, too many people would just keep ascending and get more and more powerful.
Posted: Mon Feb 05, 2007 5:14 am
by Hensenshi
Housing? Food? Sounds like someone's been playing a bit too much Age of Empires.

Posted: Mon Feb 05, 2007 7:39 am
by J.S.
Hensenshi[Omega] wrote:Housing? Food? Sounds like someone's been playing a bit too much Age of Empires.

One of my all time favourite games.. Loved AOE2 with the cheat for the cobras
Horses -v- Cars woooo
Posted: Mon Feb 05, 2007 12:32 pm
by Hensenshi
J.S. wrote:Hensenshi[Omega] wrote:Housing? Food? Sounds like someone's been playing a bit too much Age of Empires.

One of my all time favourite games.. Loved AOE2 with the cheat for the cobras
Horses -v- Cars woooo
It was slightly obvious with you're suggestion toward many resources. I think that SGW has plenty of resources as is. And if you're getting bored, then you could do as GunZ did, ascend way too late.

Posted: Tue Feb 06, 2007 11:18 am
by Lord Talos
I agree things need to change as things are not as much fun as they used to be.
How about.
1) No more Anti. If someone wants 30 million spys without them getting killed then let them.
2) Weapons no longer can be massed. This would encourage more people to build big defences without the fear of being massed. There are way to many big players out there with small defenses and the reason for this is they are scared of losing there weapons. I saw a player with 50 million army with a 10 billion defense.
This way there will be bigger defences out there so more uu to kill. This will also make sabbing more important as that will be the only way to smash peoples weapons.
Posted: Tue Feb 06, 2007 2:38 pm
by Enter Shikari
Lord Talos wrote:I agree things need to change as things are not as much fun as they used to be.
How about.
1) No more Anti. If someone wants 30 million spys without them getting killed then let them.
2) Weapons no longer can be massed. This would encourage more people to build big defenses without the fear of being massed. There are way to many big players out there with small defenses and the reason for this is they are scared of losing there weapons. I saw a player with 50 million army with a 10 billion defense.
This way there will be bigger defenses out there so more uu to kill. This will also make sabbing more important as that will be the only way to smash peoples weapons.
A) u should make ur own thread for these suggestions
B) with no Anti, covert would be invincible i.e giving replicators a higher advantage
C) without weapons being able to be massed , that means no more repairs
i guess ????? or they reach a stage where they cant be damaged any more? so this mean defense's will hold longer and giving asgard's a major boust also if no weapons can be massed or destroyed then people can mass other's with no fear of the weapos breaking
D) Imho this would leave the game very bare and get rid of alot of dynamic strategies this WAR game has.
Posted: Tue Feb 06, 2007 2:46 pm
by Hensenshi
Actually, it might add to the game. You can still destroy a defense. It just means you've got to kill the supers behind the weapons. Massing would be costly and very painful. It all depends upon the public response.
Posted: Tue Feb 06, 2007 2:51 pm
by Enter Shikari
but u would allways have those 13-14 men who cannot be killed and Acing would not work as well then as you would still loose Ac , also getting rid of Ac means covert would invincible...
Posted: Tue Feb 06, 2007 3:22 pm
by Hensenshi
lord soren(Ethan) wrote:but u would allways have those 13-14 men who cannot be killed and Acing would not work as well then as you would still loose Ac , also getting rid of Ac means covert would invincible...
There was a time when it was.
