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Posted: Sun Mar 04, 2007 7:58 am
by Holybandit
Wolf359 wrote:If you think about it, covert operatives are likely to be sufficiently trained so as to be immune to being converted - and even if they are put in teh mines they would be likely to refuse to work.

So I say no - think about who this would benefit - and does the game need it?


Gah. I was hoping to make my mark on this wonderful game of yours. Looks like ill have to get the think tank going again.

Posted: Sun Mar 04, 2007 8:24 am
by Lore
Look at the large scale wars going on now. example.

I have a 50 mill army size, 13 mill lifers. Now lifers can never be gotten rid of. Never. So I go to war (like we are now) and kill 20 mill spies.(Yes there are people who have kills that high, I lost 2 mill spies myself to their ACer and he hit many many people). Now at that rate of attack it would not take long and you would have 50 or 60 mill lifers.

What you gonna do when you hit 100 mill lifers? If you don't have enough UU to replace your Att, Def, and covert/anticovert at least three times your a sitting duck and can not recover from a proper massing very well.

If you are at the 75 mill mark and go to war and get all your def and covert killed how will you replace them? you can not buy UU, you can not raid an UU. The naq the Lifers would be producing would be so hi you would be an eternal farm as you couldn't build a decent defense for lack of UU.

Sounds good at first but in the long run its a bad idea.

Posted: Sun Mar 04, 2007 8:30 am
by hfown
im sure there would be a limit on how many you can convert, such as if there are too many 'enemy' spies workign in your mines they will find a way to escape using their spy'ness ........

Posted: Sun Mar 04, 2007 9:56 am
by Kaska
Lore wrote:Look at the large scale wars going on now. example.

I have a 50 mill army size, 13 mill lifers. Now lifers can never be gotten rid of. Never. So I go to war (like we are now) and kill 20 mill spies.(Yes there are people who have kills that high, I lost 2 mill spies myself to their ACer and he hit many many people). Now at that rate of attack it would not take long and you would have 50 or 60 mill lifers.

What you gonna do when you hit 100 mill lifers? If you don't have enough UU to replace your Att, Def, and covert/anticovert at least three times your a sitting duck and can not recover from a proper massing very well.

If you are at the 75 mill mark and go to war and get all your def and covert killed how will you replace them? you can not buy UU, you can not raid an UU. The naq the Lifers would be producing would be so hi you would be an eternal farm as you couldn't build a decent defense for lack of UU.

Sounds good at first but in the long run its a bad idea.


after some point, like 25 mill lifers, "take no prisoners" mode :D
or like hfown said
you still can get lifers by training uu into miners (10%) or buying them on market

heh, why not

Posted: Sun Mar 04, 2007 3:29 pm
by hfown
actually, not a % of how many units you kill from enemy realm's, just how many try to sab or spy on you and they fail, some could be caught alive

Posted: Sun Mar 04, 2007 9:12 pm
by Kaska
hfown wrote:actually, not a % of how many units you kill from enemy realm's, just how many try to sab or spy on you and they fail, some could be caught alive


yes, but the % of how much could be caught is a problem

Posted: Mon Mar 05, 2007 6:59 pm
by Kroony
Wolf359 wrote:If you think about it, covert operatives are likely to be sufficiently trained so as to be immune to being converted - and even if they are put in teh mines they would be likely to refuse to work.


yea majority of them would refuse the work, but there slaves... so it takes 50% of them to be killed refusing to mine until the other 25% wise up and start mining.

Posted: Mon Mar 05, 2007 7:09 pm
by Supersized
Like Wolf said they're trained to resist and, if you tried to make them lifers they would just sab your mine operations.

Posted: Tue Mar 06, 2007 6:39 pm
by Vendetta
If they are to be put into the mines they would have to go in as MINERS not lifers, cause then someone with enough UU and naq could just purposely fail sabs on you, which will fill you up with lifers seriously limiting your stat potential. they would have to be really rich tho :lol:

Posted: Wed Mar 07, 2007 4:21 pm
by usbiv223
Lore wrote:Look at the large scale wars going on now. example.

I have a 50 mill army size, 13 mill lifers. Now lifers can never be gotten rid of. Never. So I go to war (like we are now) and kill 20 mill spies.(Yes there are people who have kills that high, I lost 2 mill spies myself to their ACer and he hit many many people). Now at that rate of attack it would not take long and you would have 50 or 60 mill lifers.

What you gonna do when you hit 100 mill lifers? If you don't have enough UU to replace your Att, Def, and covert/anticovert at least three times your a sitting duck and can not recover from a proper massing very well.

If you are at the 75 mill mark and go to war and get all your def and covert killed how will you replace them? you can not buy UU, you can not raid an UU. The naq the Lifers would be producing would be so hi you would be an eternal farm as you couldn't build a decent defense for lack of UU.

Sounds good at first but in the long run its a bad idea.


This would certainly require balancing, but you could simply limit the number of lifers (which makes sense anyway, since the mines are only so big). Plus, I have been massed a couple of times, but both times I was still producing a good amount of Naq, and didn't become anybody's farm because I focused on defense. I think that if this mod were added it would add a dimention of interest to the game, although it wouldn't make a huge difference. Additionally, I think that it should only apply to agents sent on recon/sab missions that are discovered in the act, not to units killed during regular attacks.

Additionally, I think the Goa'uld should be able to convert some using the brainwashing technology (purchasible update). This tech could be balanced by the Asgard having a faster hyperdrive on their ships (shorter search time for motherships), the Tauri having Tritonin (fewer battle casualties) and the Replicators having...ah, who cares about the legos! :lol: j/k

Posted: Wed Mar 07, 2007 7:06 pm
by undead21
great i idiea, love it.

30-50% die good numbers

Posted: Thu Mar 08, 2007 12:58 am
by webb123
Sounds lyk a great idea,

But you should have it thow

50% die (muwahaha Goa'uld regeneration special ability comes into play)

And a random % between 5% and 50% turn into lifers.

Posted: Thu Mar 08, 2007 8:49 am
by hfown
but how often do people sab/recon and it fail? enough to make a difference?

(replicaters ability would have to be a stronger mothership??????) :-D

Posted: Thu Mar 08, 2007 4:51 pm
by Weirdy
If you want to give them back you can via p2p transfer. So the polite gesture nice idea but not required.

Taking prisoners would be great and the ability to put them into your army as lifers even better. I really like this idea, i do think a percentage should be introduced so some spies do die as in all wars, their are casualties.

Posted: Mon Mar 12, 2007 5:17 pm
by Holybandit
Well miners then. I thought when the guy with the title "Big bad admin" said no it was a offical no from a moderator, guess not.