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Posted: Thu Mar 08, 2007 12:04 am
by Winter Wolf
Yes it is a war game, unfortunately the game part has been missed. If SGW was another game such as a RTS or a role playing game like dungeons and dragons or whatever, then the current CoP arrangement is the same as having the difficulty set on easy and using a trainer. Enjoy the game mate.

If you honestly find that enjoyable and worth spending your money on, hey, your choice mate. Just don't be surprised if we see threads in the future saying "CoP declares war on #1 New Jedi Order" or "DDE/whoever's strike team masses someone randomly out of boredom"

Also, lets all have a look at the Galactic Colleseum prior to the new war. There were several kinds of threads: 1. Someone is declaring a crusade on CoP :roll: 2. Someone in CoP masses someone over stealing naq etc (I think all your supers should go on strike on the grounds of neglect, thank god they dont have unions) 3. Noob bashing, while fun its just an excuse for people to ricule someone very very very smaller than yourself.

And thats it. Nothing note worthy, nothing glorious. Just same old stuff.

So to all those who use the excuse "its a war game!" Bring on the war, bring back the game! Also I made some points on what can be done to fix the "problem" rather than random CoP bashing earlier on in the thread. Please have a look.

Also can the mods keep an eye on this please, as it can very quickly turn into a CoP bashing affair or another "we are the greatest, stop whining" threads. People should only post in here if they can objectively write responses and can state ways in which they feel the game can be made more fun.

Posted: Thu Mar 08, 2007 12:11 am
by Pele
Non CoP side

The only thing I myself would like to see changed is the fact single members can't be punished for bad behavior or called out for "unclassy" actions. I think if an alliance wanted to challenge lets say DDE alone then they should have there chance without having to worry about Omega stomping on them.

What I'm trying to say is I think the only time the CoP pact should come into play is if any 1 of the alliances is on the defensive, has tryed all diplomatic ways to end the war, and can no longer protect its self or its members. It should be a defensive pact not an offensive one.



Very nice post Lore, I would totally agree, the only thing I would add is that say you for example farm me, I can go to war with you individually without all of CoP and DDE jumping in. The only reason the rest of your alliance should be involved is if the attack is unprovoked and somebody just wanting to cause trouble but I guess that is more of an individuual alliance policy that a CoP policy.

Posted: Thu Mar 08, 2007 12:11 am
by Zeta - Twitch
Winter Wolf wrote:Yes it is a war game, unfortunately the game part has been missed. If SGW was another game such as a RTS or a role playing game like dungeons and dragons or whatever, then the current CoP arrangement is the same as having the difficulty set on easy and using a trainer. Enjoy the game mate.

If you honestly find that enjoyable and worth spending your money on, hey, your choice mate. Just don't be surprised if we see threads in the future saying "CoP declares war on #1 New Jedi Order" or "DDE/whoever's strike team masses someone randomly out of boredom"

Also, lets all have a look at the Galactic Colleseum prior to the new war. There were several kinds of threads: 1. Someone is declaring a crusade on CoP :roll: 2. Someone in CoP masses someone over stealing naq etc (I think all your supers should go on strike on the grounds of neglect, thank god they dont have unions) 3. Noob bashing, while fun its just an excuse for people to ricule someone very very very smaller than yourself.

And thats it. Nothing note worthy, nothing glorious. Just same old stuff.

So to all those who use the excuse "its a war game!" Bring on the war, bring back the game! Also I made some points on what can be done to fix the "problem" rather than random CoP bashing earlier on in the thread. Please have a look.

Also can the mods keep an eye on this please, as it can very quickly turn into a CoP bashing affair or another "we are the greatest, stop whining" threads. People should only post in here if they can objectively write responses and can state ways in which they feel the game can be made more fun.


Okay i gotta Clear some things up. The Whole DDE strike thing was chosen by me. o yes by me. and it was random all page 2 alliances

But then again i mass page 2 alliances because i was bored.

I did this before i joined COP. and is one of the reasons i was asked by TF leadership to leave.

Other than that i gave quite a speal about what i though. its a debate get over it. WAR GAME. in war games u mass people you don know for no reason.i don think it matters what alliance im in id do it neways without resolve


Pele wrote:
Non CoP side

The only thing I myself would like to see changed is the fact single members can't be punished for bad behavior or called out for "unclassy" actions. I think if an alliance wanted to challenge lets say DDE alone then they should have there chance without having to worry about Omega stomping on them.

What I'm trying to say is I think the only time the CoP pact should come into play is if any 1 of the alliances is on the defensive, has tryed all diplomatic ways to end the war, and can no longer protect its self or its members. It should be a defensive pact not an offensive one.



Very nice post, I would totally agree, the only thing I would add is that say you for example farm me, I can go to war with you individually without all of CoP and DDE jumping in. The only reason the rest of your alliance should be involved is if the attack is unprovoked and somebody just wanting to cause trouble but I guess that is more of an individuual alliance policy that a CoP policy.


in the past it has be allowed to happen. your allowd to take on Single COP member without alliance involvement. Only time the alliiance gets involved is when another alliance gets involved.

A lone i have proven 1 man vs an entire alliance proves the alliance to be whiped out and they are unable to do nehing back other then farm em until i get on a bash them again.

1 v 1 is the same thing if you want me 1 v 1 come get more or stop complaining i have made challenges like this before. even against other COP members. So i think you are just venting anger about an unfounded and backed statement

Posted: Thu Mar 08, 2007 12:15 am
by trinity
Lore wrote:What I'm trying to say is I think the only time the CoP pact should come into play is if any 1 of the alliances is on the defensive, has tryed all diplomatic ways to end the war, and can no longer protect its self or its members. It should be a defensive pact not an offensive one.




Isn't that how it is? If one alliance in CoP is not able to adequately defend its members, they request that the rest of CoP join in?

Posted: Thu Mar 08, 2007 12:21 am
by Zeta - Twitch
trinity wrote:
Lore wrote:What I'm trying to say is I think the only time the CoP pact should come into play is if any 1 of the alliances is on the defensive, has tryed all diplomatic ways to end the war, and can no longer protect its self or its members. It should be a defensive pact not an offensive one.




Isn't that how it is? If one alliance in CoP is not able to adequately defend its members, they request that the rest of CoP join in?


Actaully u wanna know how it works ill give you a quick breakdown.

If we attack you and you give us problems. We cant call COP for help. We caused the problem we deal with it.

You striek us first and we are unable to fight back COP will maybe step into help until we can fight back.

Thats the basics. its a lil more complicated but i don wanna make ne1 think to hard

Posted: Thu Mar 08, 2007 12:35 am
by Avitir
Q.E.D my point above about the double standards of some members in CoP (note once again not all are included in this):

Yes the Acolyte formerly know as Zeta you were asked to leave The Foundation as we do not believe in constantly picking on smaller players for no particular reason. We actually try and encourage players in smaller alliances to build and grow. The Foundation has a policy that if any member picks on a smaller player with no justification whatsoever then they are booted- we at least give the smaller players some chance without random 'cause I am bored and know I will be protected' massings.

Posted: Thu Mar 08, 2007 12:50 am
by Zeta - Twitch
Avitir wrote:Q.E.D my point above about the double standards of some members in CoP (note once again not all are included in this):

Yes the Acolyte formerly know as Zeta you were asked to leave The Foundation as we do not believe in constantly picking on smaller players for no particular reason. We actually try and encourage players in smaller alliances to build and grow. The Foundation has a policy that if any member picks on a smaller player with no justification whatsoever then they are booted- we at least give the smaller players some chance without random 'cause I am bored and know I will be protected' massings.


Point proven they let me do it until COP was ready to hit them for my actions.



WAR GAME- What am i suppose to do sit on my hands and watch the world go by thats no fun

Posted: Thu Mar 08, 2007 1:03 am
by _BlackAsc_
zeta ive seen you around a bit and while you like many DO stand on your own 2 feet there are those who do not and thats what makes people grow a distaste for the whole because of the few. As for you and your massings of randomness i see both your side and everyone elses too yes once you have a LG+1 or so with a nice army size making people cry is the cream of the crop but on the same hand you would be seen as an .... ah .... meanie so to speak lol basically everyone has their own taste and your not the only one with your sense of enjoyment within the CoP so happy game play to all i guess lol.

Posted: Thu Mar 08, 2007 1:10 am
by goodie
Ok, as its late, and i have to goto sleep soon, and be up really early tomorrow morning (5:30am >.<) i haven't read the other posts (i will later).

But one thing i find ironic about CoP, is that they claim to war and yet, the most fun alliances to war are the other CoP alliances, Who they cant war... because of their pacts.

Now how does that make sense?

-Goodie

Posted: Thu Mar 08, 2007 1:34 am
by Flavar
nice point goodie.

as allways full of wisdom.


I was once an philosophical enemy of something called GA, later i was due to AB a member of the Ga myself. Then i was out of the ga and cop and now i am in COP again.

Yes being in COP has great advantages:
- You know you get support if you need it.
- You have friends protecting you and the other way arround
- Only "insane" people would farm you
- You get the occasional fun war
- you learn how to wage a good war

Negative aspects:
- masses have a negative view of you
- you are in lots of wars
- you get masses of insultive messages
- one "bad apple" is seen as whole cop


but enough of that most of these arguments are well known.
I aggree that there should be no masses or alliance wars without a good reason. That would mean that some players would have to learn to look better for reasons.

I think everybody( except of bryan anc co) would be happy if they werent in dangers of getting massed without having done anything

Posted: Thu Mar 08, 2007 2:04 am
by |ninja|
Good thread Taxonomist3, hence I won't respond to some of the irrelevant drivel being spouted by 1 or 2 people.

The CoP is what I call a block, a group of alliances working towards a common goal (not just a NAP etc...). Blocks are fine. In fact, you need blocks, they make alliance politics much more interesting.

But, there is a point where you become overpowered. CoP does not have any direct competition (bar CIA, but that's now and its a difference type of block altogether), thus the block serves no real purpose except stopping threats by simply existing.

Lots of CoP members say they're warmongers and love war, but... a block like CoP will only stifle (real) wars. Sure your growth is unparralled growth, buts its not SG Economics, its SG Wars (happy Zeta?)... sure you build an army, then go smash it against the other guy.

Anyway the things that I'd change ([EDIT] this are more general things... not just apply to CoP, but prevent a CoP from ever being formed again):

1. Teach all alliances leaders to keep blocks (such as CoP) fluid and even. You make blocks when you need them if you need them... Trust me... you'll (especially external affairs peeps) will have a lot more fun.

Contrary to what Lore said, if you make something like CoP, it should be offensive not defensive. You fight a war together, and when there is no need for keeping the block, dissolve it.

2. Get rid of UP planets. They seriously serve no strategic purpose (no trade offs), except for letting the dominant side take and hold on to them. Yes I know its a game change, but it impacts on the CoP situation.

3. Stop player poaching. If your making a new alliance, sure recruit people from other alliances. But if your an already dominant alliance don't recruit from people who can oppose you.

PS: I don't care about massing or warring for reasons, no reasons or silly reason. Personally I wouldn't mass for no reason, but its a free game, people can do what they want. But there needs to be competition (from the highest level downwards)... if the competition was there people would think twice about doing something for no reason, as there would be consquences somewhere down the line.

Posted: Thu Mar 08, 2007 2:05 am
by god of darkness
fellow sgw players,

well,i have nothing against CoP.
but lately it's more CoP verus sgw.

if you aren't a member of CoP then you get farmed a lot and get massed a lot.
you can't hurt them back because they are with to manny members.

it's oke,i understand that CoP wants it this way.
but CoP,you guys should think about the whole game to.

to be honnest,i was in CoP to for a wile.i liked it a lot.you can have a 40 bil defense and have like 100 bil out without getting farmed.
that's very nice,but it makes the gameplay more boring (for me).

i always liked sgw a lot.but since CoP was created,it started to go downhill.
if you aren't CoP then you are screwed.
i liked sgw a LOT more when it was alliance versuz alliance war.
no it's just the strongest players of sgw (CoP) veruz weaker guys.

i hate to say this,but for example.if omega gets into a war with the legion.
and omega starts to realise that they are loosing,then they call in the help of other CoP alliances.
that's something i just hate in this game.there's no way to touch anny CoP alliance.

i'm 100% shure,if CoP didn't exist then there would be a lot more wars.
little alliances wouldn't be scared to mass a CoP member.
and this would make the game more fun.
and less people would leave sgw.

Dirty Dozen,THE DARK DOMINIUM,Ω Allegiance,Alpha Allegiance,.....
i like those alliance a lot and i have respect for them.
but it's just the whole package that i hate => CoP
to strong and to much influence ingame.

this post isn't ment bad for anny member of CoP.
but it's just my view on the whole CoP idea.


fight as a year before or so,alliance versuz alliance

Posted: Thu Mar 08, 2007 2:25 am
by Memento
ok

CoP as a whole iam fine with, in every game there are super powers everyone knows this if CoP werent around there would be another one, each coalition having the same problem the power going to there heads and being ruthless which is fine

i think the problem with CoP isnt really the allainces its some of there members who tarnish there name now i could go on for ages tping names who go into this category some u can see in this post and wat they are saying and how rude they can be.

the thing that annoys me is a small player starts out he is nice to everyone cos everyone is bigger then him then he joins a super power like a CoP alliance then this player thinks ha i can treat people badly and goes about massing people for fun (there are only a handful of names here and i these people ruin it for everyone)

i tink the problem is that these players who act up and are just really quiet childish in there actions are the only problem with CoP cos i know alot of them and they are really good friends and i have alot of respect for them, and i think if CoP truelly wanted to change its image but not get away from the policies it has kicking these few members into shape would be so easy and be so beneficial to u

and to everyone who says there ruining this game wat would u do in there positiion u would want the same luxiouries as they have having small defences for the naq massing allainces for conspiracy, u wouldnt change it one bit

Posted: Thu Mar 08, 2007 2:27 am
by Aina Vedui
All good things must come to an end. lol

SGW is simply a reflection, mind you, of the real world. ;)
You'll always have anti-globalists, and globalists.

Antiglobalists are raging barbarians destroying everything in their path...


COP should disband and allow tensions to result in wars. ;)



Oh Flavar, everyone who is not in CoP and who does not appreciate the solitary sovereignty dislikes all who are in CoP. It's simple really, just a basic difference in ideas on how to play the game. Some people generalise from there and decide that those who think about playing the game differently are stupid, or dictatorial. Interesting social psychology.

Posted: Thu Mar 08, 2007 2:43 am
by Mattwell
The CoP stifles growth of the smaller players, and they use the arguement that stat building is boring. What they aren't seeing is that instead of keeping smaller players down, by allowing them to grow and reach a growth endpoint, Admin wiould be forced to ADD to the game to bring it away from a simple resource game and make it a more gameplay based game. CoPs policies and existance sets the rules for the game, and it shouldn't be the players, it should be Admin policing(pun intended) the way the game is played.