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Posted: Mon Sep 12, 2005 8:22 am
by RepliMagni
Hmm, you've got a point.

Maybe have it so the Goa'uld can give extra income, the Asgard extra defence, the Replicators extra covert, and the Tauri extra attack.

Otherwise it would give the Asgard a very big advantage....but on the plus side it would encourage people to build up their defences as a commander rather than hid in the lower ranks. :wink:

Posted: Mon Sep 12, 2005 8:24 am
by buck
yes well//that would be a benifit..but perhaps if we made it less profitable the the more defence you gave....meanings like more defence you give the more naq...so it wouldnt really matter too much as people would then want bigger commanders who have the naq income to get this to work but of course they would not have enough to go around which would mean doubleing back on itself. if that made any sense..

Posted: Mon Sep 12, 2005 11:56 am
by Rob--1
sounds like a good idea to me, might prove to be something the goauld could have as a bonus?? being a GOD and all that.... :roll:

Posted: Mon Sep 12, 2005 2:02 pm
by Deathshotshooter
sounds good to me too, but theres still the problem, about the percentage that should be determined, if it's too much then the tauri and the asgard will benifit too much,. (tauri - breaks high defences asgard 0hides behind defences)

Posted: Tue Sep 13, 2005 12:21 am
by daivahataka
How about having two options, whereby you can pick either:
Reinforcements: Higher % of the commanders troops and weapons get involved in the battle the more turns the attacker chose to spend.

Revenge: Higher % of the commanders troops and weapons will make a counter strike against the opponent the more turns the attacker chose to spend. These counter strikes don't cost turns, cannot themselves suffer Reinforcements/Revenge effects (you started it so your officer knows best not to sully his name in your aid this time araound), and all naq stolen goes to the officer who was originally attacked.

Then you could also have the usual % commitment option, off which the % per turn in calculated (minus some random amount to allow for the fact that maybe you're slow to hear about it, are too busy elsewhere, too far away to reach the battle early on, etc...)

Obviously this needs to be further expanded to allow fair options for Replicators and Goa'uld...

Posted: Tue Sep 13, 2005 1:33 am
by Yu Huang Shang Ti
Looks like this will leave the Goa'uld at a disadvantage.

Yet Again :evil:

Posted: Tue Sep 13, 2005 1:39 am
by daivahataka
Yu Huang Shang Ti wrote:Looks like this will leave the Goa'uld at a disadvantage.

Yet Again :evil:

Hence
daivahataka wrote:Obviously this needs to be further expanded to allow fair options for Replicators and Goa'uld...

Posted: Tue Sep 13, 2005 1:47 am
by Yu Huang Shang Ti
daivahataka wrote:
Yu Huang Shang Ti wrote:Looks like this will leave the Goa'uld at a disadvantage.

Yet Again :evil:

Hence
daivahataka wrote:Obviously this needs to be further expanded to allow fair options for Replicators and Goa'uld...


Yeah but you know we will still get the worst out of it.

Posted: Tue Sep 13, 2005 2:48 am
by daivahataka
Could make the Goa'uld oriented one a further naq production enhancement in that you give some of your naq refining specialists on loan to your officer, losing a % of your income while they gain a % extra of their income.
What you'll have to remember is that the players who use the first 2 options I suggested would still suffer casualties and weapons damage so it's not that great a benefit. Also there is no reason to restrict the options to specific races, let all players have the full x choices regarding officer aid, thereby more possible strategies of play and not simply: Asgard, Tauri, Goa'uld and Replicator.

Posted: Tue Sep 13, 2005 9:31 am
by Chris M
Sleipnir wrote:I have a problem with this suggestion. This would make asgard more favorable as commanders, as they have more defense to spread out. Which would inevitably lead to them having even more units, more defense, and make them unstoppable. I know they already are, but still :)

good point, i really didn't think of that.

what about reducing the bonus on asgards?

however, i orginally thought of this as a brief defense (or covert or whatever) boost so does it really matter?

Posted: Tue Sep 13, 2005 10:14 am
by Jean Gregoire Gabriel
Alternatively, the problem could be fixed by only contributing the power without the siege/fortification/covert modifier. The modifier would be based on the officers own technologies (so the race bonuses are greatly diminished - although there is still the small difference in weapon powers). Not sure how complex that would be to input.

Anyways, I still don't know if this is a good idea.


J.G.G.

Posted: Mon Sep 19, 2005 7:25 pm
by Hèlas Thilen [Mr Crimson]
@sleipnir: Maybe, The extra % bonus skill (e.g. asgard = defence, tauri = attack, replicator = covert, So on . . . ) is minused from the commanders atribute. e.g. Tauri commander gives 100 mill attack, minus bonus (e.g. 25 %) makes it 75 mill.
and so on for the other races.

Posted: Tue Sep 20, 2005 4:15 am
by Pyr0t3ch13
Hèlas Thilen wrote:@sleipnir: Maybe, The extra % bonus skill (e.g. asgard = defence, tauri = attack, replicator = covert, So on . . . ) is minused from the commanders atribute. e.g. TAURI commander gives 100 mill attack, minus bonus (e.g. 25 %) makes it 75 mill.
and so on for the other races.


i think you ment to say Tauri when talking about attacking, they are the ones getting the attack bonus.

DORK . . . =_=

Posted: Tue Sep 20, 2005 11:09 am
by Hèlas Thilen [Mr Crimson]
Yeah, that is what I ment.

Posted: Thu Sep 22, 2005 12:46 pm
by Robe
I think this a dynamic idea and hope it can be progressed so that it doesnt advantage or disadvantage any one race.