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Posted: Tue Mar 20, 2007 3:59 pm
by RobinInDaHood
Hensenshi wrote:Well with that thought, why don't we just take and cut every player who's got 20mill army or more and cut their army in half.


Fine by me, I'm just shy of 20 million. ;)

Posted: Tue Mar 20, 2007 4:33 pm
by Hensenshi
RobinInDaHood wrote:
Hensenshi wrote:Well with that thought, why don't we just take and cut every player who's got 20mill army or more and cut their army in half.


Fine by me, I'm just shy of 20 million. ;)


Not a bad idea, actually. Seeing as how I am just barely under 20mill too. :D

Posted: Tue Mar 20, 2007 5:15 pm
by Epic
Hmm, untraining Lifers into uu...?

Sounds like a way to squeeze extra $$$ out of accounts if you ask me.

Posted: Tue Mar 20, 2007 5:54 pm
by Vendetta
geisha wrote:
urogard wrote:what is the difference between lifers or miners. you need units to generate income and if you have 50 mil miners you will never get to untrain them to turn them into spies or soldiers so it doesn't make a difference if their were lifers either

having lifers is only beneficial to you if you get hacked you can't loose them


Well the difference between lifers and miners is quite obviously that you can untrain miners while you can't untrain lifers... and there are times where you want to reduce your income to a minimum (e.g. when at war and you don't want your enemies to benefit from your naq). Right now if you untrain several millions of your miners to decrease your income, you will get in trouble when you train them later on again as your lifers count grows and grows... and in the worst case you will end up having most of your army in lifers, which you can never use for anything else or sell...


And ascending with over 10mill miners, im doing it from prior, kinda add's to your lifer count pretty dam fast.

Posted: Tue Mar 20, 2007 6:20 pm
by Lord_Zeus
What about making it optional to ascend with lifers... aka they count for mabye 50%-75% of a normal uu ascend, and have them optional when ascending, can keep them or not?