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Posted: Sat Apr 14, 2007 6:17 am
by Aegidius
Ston wrote:while i do support this idea, ive got one problem that needs to be solved (and paying large amounts of naq to start a war seems one solutin imo)
what if a multi-noob alliance declares war on a big alliance. are they automatically losing the ability to trade as usually because of this (every alliance got some smaller members so massing 1 or 2 of em shouldnt be a huge problem as well)
i just need to take a look at omegas war stats....too often lil 1 man alliances declared war on us.
The restriction starts when u accept the challenge, other way it will be an assault (just like now). If a bunch of noobs declare war on you to call the attention of the server u don't need to accept the chalenge. One of your members can mass them all and it will be recorded as a sucide assault by a noob alliance.
Posted: Sat Apr 14, 2007 9:36 am
by Nephite
i think that alot of these ideas are good but i dnt agree with the no trading unless their in ur alliance because u would'nt be able to limit that in the real world so i see no point in limiting it in game.
also i think that each person involved in the war should be able to go on 1 PPT every 5 days of the war i.e. u can go on PPT and the start of the war but if u do then u cannot go on PPT until the war is over or 3 days has past and the war continues.
just my ideas
Regards,
Nephite101
Posted: Sat Apr 14, 2007 9:43 am
by ~Phoenix~
Nephite101 wrote:i think that alot of these ideas are good but i dnt agree with the no trading unless their in ur alliance because u would'nt be able to limit that in the real world so i see no point in limiting it in game.
Yes because in the real world we fly around in spaceships making planets go from one solar system to another instantly.
Re: War Fighting. A realistic alternative
Posted: Sat Apr 14, 2007 9:59 pm
by SÅTÅN 666
AEgidius wrote:I tryed to put this ideas in High Empty's thread but if almost imposible since his topic is focused in other stuff and is runing from an other perspective. So this is my attempt to fix the war mechanism and turn war into an igame isuee.
I list here all the changes that should be made in order to make this work.
1) The "WAR DECLARATIONS" page.
a) Here we should see:
Event
Time Started
Initiator
Target
Type
Turns used on Target
Turns used by Target
Target units lost (uu / def / covert / ac / att units lost in their attacks)
Own Units Lost (uu / def / covert / att units lost in our attacks)
Target Mercs Lost
Own Mercs Lost
Naq stolen from target
Naq stolen from us
b) War rules
> War will last 5 days once accepted by the 2 sides other way it will only be an assault (with no implications for the assaulted)
> During this period both alliance will have available the options
PROPOSE DRAW and SURREDER. Clicking surrender will automatically end the war. Clicking PROPOSE DRAW will enable the options ACCEPT DRAW and REJECT DRAW in the opponent. Clicking ACCEPT DRAW will end the war.
> At the end of the period a looser will be declared by the total damage count (I will explain later). Then the winner will have a texbox to write the conditions and a button to send em. Once sent the looser will have in the screen the options. ACCEPT CONDITION or LET WAR CONTINUE. If the looser doesn't press any of the options, in 24hs after contidions are sent war will continue automatically.
If the looser press LET WAR CONTINUE it will be on for an other 5days and so on.
Also if the winner doesn't send conditions the war will just end in DRAW after 24hs.
c) Damage Count:
Damage = [NAQ lost] + [mercs lost] * 3000 + [units lost] * [naq/uu market rate at the moment of the end of the war]
2) WAR EFFECTS ON ACCOUNT (here comes the good thing)
a) When one alliance declare war and the other one accept it:
> NOX and PPT become null for the members of both alliances (the rest of the server don't see it. PPT and NOX are still there for them.
> P2P transference is canceled for all the members of both alliances with any outsider. Basically u can only share the resources of your alliance.
> The option "Alliance does not accept unsolicited members:" is clicked and unable and also the ASK USER TO JOIN is unable.
The result is: just u and me baby!
I like it
