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Re: Allaince/ War system

Posted: Thu Aug 09, 2007 4:28 am
by Grand Admiral Martin
~Phoenix~ wrote:It takes like 40 - 50hits to mass someone properly, yes if you do it properly, which a lot of ppl surprisingly cannot.

So lets say 50hits, and 12seconds per hit. That comes to 10minutes.

So let me get this right, you sad bunch, are complaining that you cannot destroy days, even weeks, of someones work quick enough? Its 10minutes to wipe all that time out, why cant people just be happy with how things are.. always want more..

So you cant mass someone everysingle time.. GOOD! Because if you could amss them just like that every single time it would be a pretty crap game wouldnt it.


well said. nox can be annoying at times, especially raiding, but whats the point in everything being over super fast, no fun.

Re: Allaince/ War system

Posted: Fri Aug 24, 2007 4:15 pm
by AOTH
or how about when i person is on nox you can usee your Covet/Anti to attack in a diff way a more stealth type attack to knock out their Nox. the reason nox exists is to prevent the huge players from always dominating the game or 1 alliance from taking over

Re: Allaince/ War system

Posted: Thu Sep 13, 2007 11:00 am
by basher
na nox is the most anoying mostly coz when raiding. why do people quit the game but leave account on nox ointless if u no ur not coming back

Re: Allaince/ War system

Posted: Mon Sep 17, 2007 6:02 am
by MackTheKnife
Maybe we could make so that if you are in an alliance war, you can kill all the strike, defence, mothership and planets no matter if the person is on ppt, nox, critical or has trillions of defence.

Re: Allaince/ War system

Posted: Tue Sep 18, 2007 1:37 am
by BenjaminMS
MackTheKnife wrote:Maybe we could make so that if you are in an alliance war, you can kill all the strike, defence, mothership and planets no matter if the person is on ppt, nox, critical or has trillions of defence.


Big no-no [-X [-X :smt072

Re: Allaince/ War system

Posted: Wed Sep 19, 2007 4:29 pm
by Remedy™
BenjaminMS wrote:
MackTheKnife wrote:Maybe we could make so that if you are in an alliance war, you can kill all the strike, defence, mothership and planets no matter if the person is on ppt, nox, critical or has trillions of defence.


Big no-no [-X [-X :smt072

That would defeat the whole purpose of the those things. I agree that maybe nox should be kicked out, but you shouldn't be able to hit through ppt and so on. Very war-like strategies and should stay IMO.

Re: Allaince/ War system

Posted: Thu Sep 20, 2007 1:35 pm
by Hansbrough
can we add a spoils of war?

I mean bragging rights only go so far

Re: Allaince/ War system

Posted: Sat Sep 22, 2007 10:39 pm
by Thufir_Hawat
Prehaps the Nox only last for a set amount of time, short as 8 hours. I see no reason for players to check in less often than that.

48 hour or 72 hours should be the longest the Nox works, then when you log on again a player can reset.

I see no reason to remove it completely, once again there are many players with slower connections than I, and I know even with the cable modem and being online a Defence can be removed without being able to save it. A general should be allowed to move resources durring a battle, nox provides for that.

Re: Allaince/ War system

Posted: Mon Dec 24, 2007 4:15 am
by PsychoticTendencies
~Phoenix~ wrote:It takes like 40 - 50hits to mass someone properly, yes if you do it properly, which a lot of ppl surprisingly cannot.

So lets say 50hits, and 12seconds per hit. That comes to 10minutes.

So let me get this right, you sad bunch, are complaining that you cannot destroy days, even weeks, of someones work quick enough? Its 10minutes to wipe all that time out, why cant people just be happy with how things are.. always want more..

So you cant mass someone everysingle time.. GOOD! Because if you could amss them just like that every single time it would be a pretty crap game wouldnt it.


Arrogance reigns supreme. there is no "proper" way to mass. evidently your arrogance has led you to believe that everyone should pick on little guys. cuz unless your strike is extremely higher than your opponents def you're not gonna finish them "properly" with 50 attacks.

while a massing can be described as 0ing a def to someone who logs in and has been unexpectedly massed to 0 def, here we are talking about Nox in an alliance war situation. and i am of the opinion that a massing during war time incorporates much more than 0ing a def. u must also destroy all defenders after weaps are broke, then AC spies. doing all this takes much more than 50 attacks, then when u add in Nox it is nothing but work, work, work, work, work.

now most often, during war time, these massings are done by a team, and in that case you end up with nox making you and your team mates bump heads. so in this case, Nox has destroyed the strategy of working as a team.

not saying eliminate nox completely. just limit it and when alliance war is in effect, void it. (i know this is supposed to be how it is w alliance war already, but evidently something is wrong)

i dont want to take over the server, i just want to be able to put up a good fight to those who out rank me. and maybe i am deluded, but i believe that knowledge of how game works should be a deciding factor in all battles.

i mean, looking to the past, if the stat building Crystal Force Elite had Nox as it is today, they might have won the war (Faction vs GA) even though most of them had no clue on how to fight.

Maybe i am a bit "old school" but i think power is gained through experience and should not be given through an update.

Nox is for sissies, sissies shouldn't play war games, sissies won't last long in a war.

How about this, if on Nox, race (ascended or normal) is changed to sissy.
:lol:

sry for the necromancy, had been up all nite/morning w new baby, didnt notice date.