Re: Planet Sizes/Mothership Massing Capability
Posted: Mon Aug 06, 2007 8:56 am
nah repair costs aren't that bad at all
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July 1, 2006
With some playing time put into planets and fleets, the following changes are now implemeneted:
1) can only take one planet per day.
2) planet defences now damage the incoming fleet by 10% of their total defence power. (so if you had planet defence power of 1000, and incoming fleet total power was 800, you would do 100 damage making the fleet strength 100 less or 700).
3) planet defences are destroyed at 10% of fleet power. In the example above, assuming you had 100 defences at power 10 each (to make the def power of 1000), the attacking fleet would do 80 damage directly on your defences, destroying 8 of them. These numbers are obviously not the real powers of fleets or defences. Taking a planet eliminates all defences, regardless of fleet strength (as long as fleet strength is greater than defences, in order to take the planet!). And attacking a planet that has greater than 10 times your fleet strength in defence will lose your entire fleet!
4) the 'base value' of all planet bonuses, except UP, has been increased.
5) the size of the planet is also now a multiplier of the base value, as well as allowing for more defences to be built on the planet. The smallest (tiny) is x1 while the top size so far is x9. This applies to everything except UP where the increase is time 1. (ie 1.1, 1.2, 1.3....1.9)
_of War wrote:I actually agree with you eros.. but! you need to consider repair costs for a fleet that big. If in that situation they did end up massing all of those planets it would probably cost that much in repairs. personally, I think a better solution to this problem would be to just make defenses slots like fleets are, with a small percentage destroyed during attacks, but this sounds good as well.