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Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Fri Aug 17, 2007 2:53 pm
by Raven
We still need a way to make wars more interesting though....im not really feeling this idea but its hard to think of anything much better :/
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Fri Aug 17, 2007 3:05 pm
by Hansbrough
nah this is not a good idea...
I think sab limits should be removed to fix our problems :p
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Fri Aug 17, 2007 3:07 pm
by Raven
Taxonomist3 wrote:nah this is not a good idea...
I think sab limits should be removed to fix our problems :p
That would be a start but people tend to sell off big strikes anyway :/
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Fri Aug 17, 2007 4:08 pm
by Timmy
i don't mind this suggestion i like HE's bit about having them trained in the last 24 hours so if your massed you can ppt to sotre up some naq and stirke back if you weren't prepared.
The sab limits to be increased or dropped altogether would be a big bonus to wars.
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Fri Aug 17, 2007 4:31 pm
by Teal'auc of the Void
tbh, main problem of wars are PPT'ers.. oh, wait, they are problem of whole SGW in general, not just in wars...
PPT'ers who come with heap of resources and nothing to mass... heh, if these would be eliminated, only the most stubborn out of all stubborn people would keep up at warring long term.
Teal'auc
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Fri Aug 17, 2007 4:32 pm
by Zeta - Twitch
SVaRuN wrote:everyone has the resources to train 2% of their army and through ppt to train it practically...or you just make another ppt and finish that problem...thee battle becomes a fighting ground...
Me against fera he masses me he barely stands

....I mass him back...his pathetic defence...I mass him etc...but he just keeps going on ppt and pretends he doesnt care...
now with this he ll have to train stuff ot ppt ot live a life on exile...hey I must to...so i train like 1,5mils+ and he trains (how big fera...lets say after a mass on me 10 mils... so he builds those 200k) he comes off me comes off poor fera cant mass me

or he can...:O but so can i more easily...power is decided...i prevail he goes and cries in some corrner the end...
another example alliance lets say 10 ppl all 10 mils...and alliance 10 ppl 100 mils...they fight...who will win...in reality what we ahev is who doesnt bother anymore.. lol...and with this we would have them begging not to attack them anymore

Good Effort but i still say bad idea
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Sat Aug 18, 2007 1:39 am
by grimgor
u could just train super attacker to avoid lossing troops still
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Sat Aug 18, 2007 2:43 am
by SVaRuN
not if the limit would be to have super defencers...

Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Sat Aug 18, 2007 3:30 am
by Hells__Angel
I agree that there should be a more clear cut way to decide wars and make them more fun. But I agree with the majority in this thread and I think that this isn't the way to make wars better we are looking for.
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Sat Aug 18, 2007 1:35 pm
by Lore
How about this, make this suggestion based on alliance wars. If your not in an alliance war then no worries, but if you are then this is the only way to get a PPT during the war.
Me personally, I'm undecided. Look at STI for example. Having to train 4 mill supers just to PPT is not cool. Maybe cap it at 1 mill supers or something would be better?
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Sat Aug 18, 2007 8:48 pm
by Timmy
Lore wrote:How about this, make this suggestion based on alliance wars. If your not in an alliance war then no worries, but if you are then this is the only way to get a PPT during the war.
Me personally, I'm undecided. Look at STI for example. Having to train 4 mill supers just to PPT is not cool. Maybe cap it at 1 mill supers or something would be better?
yea but i guess him choosing to grow that big was his choice and their are always costs with benefits.
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Sun Aug 19, 2007 5:31 pm
by Lore
Timmy wrote:Lore wrote:How about this, make this suggestion based on alliance wars. If your not in an alliance war then no worries, but if you are then this is the only way to get a PPT during the war.
Me personally, I'm undecided. Look at STI for example. Having to train 4 mill supers just to PPT is not cool. Maybe cap it at 1 mill supers or something would be better?
yea but i guess him choosing to grow that big was his choice and their are always costs with benefits.
I will agree, but if he made this choice and then the game changes its not his fault.
I like the idea but don't think its fair. I vote no.
Reason, anyone who fights with little to no stats, or are not concerned with growth can cause too much chaos to someone who does want to grow. Make it where you can damage an enemy more then maybe I'll agree to this idea.
Re: Wars become fun, more easily decided...ppl with zero stats g
Posted: Sun Aug 19, 2007 5:46 pm
by Raven
well sec consideration i say it does have its benefits cause wars cant last to long

On the other hand small players will actually win against larger ones cause they have to train more supers