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Re: History Lesson

Posted: Sat Aug 25, 2007 5:26 am
by TheWay
bah no guide that's the Fun part, btw the power ups do tell you what they do, well what ever that is.


I understand your point High Empty, but in all honesty I am tired of having to walk players through the game I mean I do it because they are in my alliance but lets be honest a game without a manual is just not right. I dont think this would intrensically change the game but it would make the ascended server more active and lets be honest that is needed wether or not it stays unbalanced.

There most certainly needs to be a guide at least like the main one. I dont think the game itself should change the fact that it is difficult is part of its value someone said it is designed for the elite who are willing to work to learn I agree with that sentiment. In all the least Admin could do at this point is get a guide made please.

Re: History Lesson

Posted: Sat Aug 25, 2007 5:50 am
by ~Zekk~
WeaponZero wrote:someone said it is designed for the elite who are willing to work to learn I agree with that sentiment.


I think that was me. And I said that it was designed for the elite players of a very fun war game, stargatewars. Right now its near impossible to have a war in ascension, for several reasons--the imbalance and the rank mods being two of the main ones.

And Gandalf, the little guys don't need such protection. I along with many others are willing have the newbie protection against condescension increased, even up to 6 months or more. But there are no rank mods in main, the little guys get farmed and people move on. Farming and being farmed is part of the game, it's something one must deal with - plain and simple. Right now the rank mods are keeping people from attacking period, and even if that part is removed like High Empty wants - the rank mods still reduce strike so much damage is near impossible to deal.

Staying low in the rank's and building up lots of LF may be a tactic for many, but its a cowardly one. It literally makes them invincible - no one can descend them, no one who can even try can attack them. This has to change and the only way to do that and make things better is to remove the rank mods. Let the big guys pick on the little guys for a while, they'll either play and make the server more fun or descend/be descended and leave the server for those of us who want to play, and want it to be fun.



~Zeke~

Re: History Lesson

Posted: Sat Aug 25, 2007 7:24 am
by Smradac
Umm, there are rank mods in main. You can calculate the weakest rank you can attack, by multiplying your rank with 10 (+ a little something...).

Re: History Lesson

Posted: Sat Aug 25, 2007 7:32 am
by Munchy
That is just with raiding, which come to think of it, also works with ascension...

Re: History Lesson

Posted: Sat Aug 25, 2007 7:35 am
by ~Zekk~
i forgot about that one...

but thats only raid, and most of the people in the top ten in main cant raid anyway because of the caps.

in ascension it's basically the same calculation, but instead of not being able to raid them, you can't attack--period. plus in main rank is easily adjustable, in ascension its based on just influence and charisma.



~Zeke~

Re: History Lesson

Posted: Sat Aug 25, 2007 5:11 pm
by Silverburn
~Zekk~ wrote:maybe someone could point this thread out to forum at the next meeting? or maybe point out some of the major points here?



who goes to those meetings anyways?

of the people that post here every now and then

Re: History Lesson

Posted: Sat Aug 25, 2007 5:15 pm
by ~Zekk~
i intend to try to make it to the next one. but thats not saying much...i always end up forgeting or forget the time difference and come at the wrong time. >.<



~Zeke~

Re: History Lesson

Posted: Sat Aug 25, 2007 7:17 pm
by TheWay
I am pretty sure i am going to it so I will bring up the issue for disscussion

Re: History Lesson

Posted: Sun Aug 26, 2007 4:21 am
by whereisflapy
i'm not one of the must experienced either, but from what i can see, the main reason for the big difference BIG/SMALL players on ascended is the fact that you cannot send, exchange or sell ressources. It makes growing slow and exponential, thus separating more and more the top from the bottom.

you cannot relly on your alliance, or friends either.

Re: History Lesson

Posted: Sun Aug 26, 2007 4:42 am
by ~Zekk~
trading is possible in ascension, its just very costly. so people do cross trading/$ trades.

one of the reasons i said its an issue that needs to be addressed in my other thread.



~Zeke~

Re: History Lesson

Posted: Mon Aug 27, 2007 5:27 am
by Silverburn
The way it stands now, if trading/donating were to be made possible, we would eventually come to a situation where a small elite section of the accounts would have an army size over 500 mill, whilst newly ascended accounts and the rest would be left out, rotting the atmosphere in the game even more...


there needs to be found a way to make things even again

Re: History Lesson

Posted: Mon Aug 27, 2007 7:26 am
by ~Zekk~
there are several army sizes at 700 mill already, and those players have UP's bigger then most peoples army sizes in main. And like I said, trading is already possible. It's just costly and usually done for cross server purposes or alliance growth.




~Zeke~

Re: History Lesson

Posted: Tue Aug 28, 2007 10:53 am
by Silverburn
So basically, if we keep this up, everyone is a certain alliance will be able to reach such limits and all the others won't.

Re: History Lesson

Posted: Tue Aug 28, 2007 11:19 am
by ~Zekk~
at the moment the only alliances with members even close to the limit is omega and dirty dozen. But to be honest, their the only ones that have really played the server seriously for ages. there are other alliances that could catch up if they played ascension seriously as well, but at the moment most alliances just buy tons of lf and stay low in the ranks, or ignore ascension all together. :/

which is why I want the rank mods to be taken out, or at least redone. if people can be hit, then they'll have to play ascension or be descended in war, because they wont be invincible anymore. this is an MMORPG, not a single player FPS full of cheat codes. no god mode allowed here!

plus, on a final note on the trading subject, SS in main has never hurt newbies in main. it has in fact given them the chance to catch up, with the help of caps that, while not stoping larger players growth, limits it. once again, i say SS in ascension would be bad, as ascension is about single players competeing with other single players. its a lone wolf server after all. however, there should be some way to let cross server trades be done officially, as its going on any way and wont be stopped. even if forum makes up a new rule and bans anyone who does it, he wont stop alliances from sharing stuff with smaller alliance members.



~Zeke~

Re: History Lesson

Posted: Tue Aug 28, 2007 4:35 pm
by Lore
~Zekk~ wrote:
this is an MMORPG, not a single player FPS full of cheat codes. no god mode allowed here!


Agree totally mate :-D

~Zekk~ wrote:its a lone wolf server after all.
~Zeke~


Umm I personally think it never has been and never will be :(