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Re: Problems in ascension, and possible solutions:

Posted: Wed Aug 29, 2007 8:24 am
by Psi Kiya Trist
chucknorris101 wrote:definitely have the degenerating lf over the max limit, but proportional to the max...so if u have 3 mil life force on lvl 3 max theyd lose less per turn in degeneration, then someone with lvl 22...

auto descension if inactive i think is the best option regarding that problem


i think thats opposite of what we're trying to accomplish, we'd want to have it based on %age's of how high it goes... like if you have more than 1000% lf/max lf then it starts to degen, increasing the rate for each additional % milestone... like 1100% you degen more.

~_+Psi Kiya Trist+_~

Re: Problems in ascension, and possible solutions:

Posted: Fri Aug 31, 2007 1:36 am
by samson1111
what if:

if some1 has 10x LF of the max LF everything is normal, like its now.
if some1 has 11x LF of the max LF, the ascended attack would be 1.05 times of the normal.
if some1 has 12x LF of the max LF, the ascended attack would be 1.1 times of the normal damage

etc...