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Posted: Mon Oct 17, 2005 11:44 am
by Rob--1
well if its old ideas why have they not been acted on, clearly the people feel its something that should be addressed.... :shock:

Posted: Mon Oct 17, 2005 11:55 am
by saab92x
A good account takes months to build up. Making is possible to completely destroy it in a matter of hours, seems wrong to me. I agree that more than just defence should be detroyed in war. I just don't think it should happen too quickly. A simple limit of # of turns that can be used againts a player per day (just like covert action) would do the trick. After that limit, no more damage would be done, but naq could still be stolen in order to make it harder for the target to rebuild.

For example:
Day 1 - all defence eliminated/some attack
Day 2 - all attack/some covert eliminated
Day 3 - all covert eliminated/some UU destroyed
Day 4/5 - UU destroyed

That would give time for diplomacy, calling in reinforcements, etc. You would still be able to deal a deadly blow on the 1st day by turning the player into a farm.

Of course, if attacking players with no defence eventually destroys the UU units, this would have a devastating efect on the farms....

Posted: Mon Oct 17, 2005 2:32 pm
by MAsterp
i like this idea

Posted: Tue Oct 18, 2005 9:34 am
by Rob--1
dont forget turns are also a limit resource, obviously some people will have loads by trading with other players. i agree there should be some limits, but when someone never has any defence and lives behind a tauri strike with all their units then put in spies... seems unfair and really annoying!

Posted: Thu Oct 20, 2005 10:17 am
by Rob--1
awww its all gone quiet, does this mean these suggestions are going to be ignored for a few months AGAIN and they become 'OLD' ideas? :evil:

Posted: Thu Oct 20, 2005 10:25 am
by ~Phoenix~
Rob--1 wrote:awww its all gone quiet, does this mean these suggestions are going to be ignored for a few months AGAIN and they become 'OLD' ideas? :evil:


Short answer ... Yes
Long answer ... Indeed

Posted: Mon Oct 24, 2005 7:49 am
by Rob--1
these ideas cant be forgotten its to important to the evolution of the game..... come on people keep voting !

Posted: Sat Oct 29, 2005 5:35 am
by Rob--1
i see its being ignored again, whats the point in playing if people can clearly take advantage of the system??! :evil:

Posted: Sat Oct 29, 2005 11:09 am
by agapooka
No, don't destroy the UU, just bring raid back :twisted:

And while we're into destroying secret organisations such as covert, why not destroy banks, while we're at it? Come on!

Posted: Sat Oct 29, 2005 11:42 am
by Acronon
Well, banks are on another world from the one that you attack when you hit their realm so that makes it hard to try and set it up so that you can raid or destroy a person's bank.

I just think that there should be a way to destroy strike and covert power as well.

Posted: Wed Nov 02, 2005 12:22 am
by Rob--1
ok lets put it this way, i want to crush u so all i need to do is change to tauri and with my high covert i can wipe out every defence in an alliance by buying turns and having a commander feed me mercs.... this would make me invinsible as no one could sab me or mass me....


now how would you say the game is evened up and to prevent this obvious flaw?? i seem to recall that when poppy got knocked from the top spot when he lost all his untrained the rules were changed so you only lost trained troops.... i would put this in the same league as this and think it should be patched!

Posted: Wed Nov 02, 2005 2:17 am
by agapooka
Rob has spoken something that I agree with either mostly or in whole!

Posted: Fri Nov 04, 2005 2:01 pm
by Rob--1
hmmm glad u agree... just a matter of time before others see how unbalanced things will become soon when more discover this trick...

Posted: Thu Nov 17, 2005 10:44 am
by Rob--1
bump