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Re: General discussion about update. LONG post

Posted: Tue Sep 18, 2007 5:32 pm
by Spoon
High Empty wrote:and it's funny but i just noticed there was a point 7.
It said that, power ups should remain the same for cost, except 0-100 in production, lifeforce and charisma, these should be reduced to 1/10th of the cost.


Now that is a decent solution to help smaller players, definatly worth adding if admin decides to keep powerup costs as they are.

Re: General discussion about update. LONG post

Posted: Tue Sep 18, 2007 6:35 pm
by High Empty
ok talked to Munchy, and he's got a valid point, that it's goig effect the mid range people and make them think of not logging in. however..... just thought of this Munchy sorry.

you could use your dmu to buy fleets. and the gifted lifeforce to buy other things.

and mabye the convertion rate doesn't need to be so high, but then again mabye we take an option of, say

x=max lifeforce.
so 2x is what were going to cap!
and every week that goes into cache.
Now heres the fun part. If done on your own.
the convertion rates are as follows
1lifeforce is equal to 2 cache lifeforce.
however if you want to take lifeforce out you pay 100 cache lifeforce to get 1 lifeforce.

Now the weekly dump, is straight no added conversion
The weekly ( cut off limit is staight no added conversion) ( meaning you don't use it you lose it)

This should people want to use the cache to store their lifeforce.

It's too bad i just double the amount that can be used on powerups, so i guess those soft caps are 3x not 2x.

Re: General discussion about update. LONG post

Posted: Wed Sep 19, 2007 6:35 am
by Neimenljivi
Cache = the one with which you can upgrade power ups right? (sorry but didn't have the time to read 50 pages in the other thread)...

if so and if LF = the one with which you can descend people, then make the conversion from cache into LF 1:1 if you have less LF than your max LF is, if you have 2 times as much as ur max, make the cost of conversion from cache into LF 2:1, if you have three times as much LF as ur max is, make the conversion rate from cache into LF 3:1 and so on...meaning if your max LF is 100k and you have 5 mil LF, you'll have to pay 50 LF cache for 1 LF so if you have 150 times more LF as your max LF is you'll have to pay 150:1...the more you have, the more you have to pay for convertion...

~N

Re: General discussion about update. LONG post

Posted: Wed Sep 19, 2007 11:21 am
by blahh
i was under impresion raiding is gone, or at least resource planets are safe from inciate revolution...

if its not, dont bother with updates, as long as thats arround and no part of ascended is safe, ppl wont play, you can hand them out milions of lf, they wont play as its meaningless. It makes no difference if they destroy 30mil planets or just 3 mil, destroyed account is a destoryed account.

Re: General discussion about update. LONG post

Posted: Wed Sep 19, 2007 11:42 am
by blahh
High Empty wrote:ok talked to Munchy, and he's got a valid point, that it's goig effect the mid range people and make them think of not logging in. however..... just thought of this Munchy sorry.

you could use your dmu to buy fleets. and the gifted lifeforce to buy other things.

and mabye the convertion rate doesn't need to be so high, but then again mabye we take an option of, say

x=max lifeforce.
so 2x is what were going to cap!
and every week that goes into cache.
Now heres the fun part. If done on your own.
the convertion rates are as follows
1lifeforce is equal to 2 cache lifeforce.
however if you want to take lifeforce out you pay 100 cache lifeforce to get 1 lifeforce.

Now the weekly dump, is straight no added conversion
The weekly ( cut off limit is staight no added conversion) ( meaning you don't use it you lose it)

This should people want to use the cache to store their lifeforce.

It's too bad i just double the amount that can be used on powerups, so i guess those soft caps are 3x not 2x.


I dont see your point why would transfering lf from cache to elswhere cost , 1 lf is 1 lf, i see no need to charge transfer from LC to LF or LR, unless you want to make DMU-LC-LF/LR 100x less efective, in meaning making descension attempts easyer, wich again, isnt playn along with the big picture of making ascension more actractive to ppl. Infact its doing the oposite.

EDIT sorry for the double post, i m doing some catching up.

Re: General discussion about update. LONG post

Posted: Wed Sep 19, 2007 12:06 pm
by Mato
The new updates must be beneficial to the majority.

That is:
1.resource(guided) planets safe(they cannot be destroyed or untrained) , inactives can be raided... without this the server will not be active

2.active players shouldn't be descended easily. No matter who is descending them.

3.bonuses for active players every week.

Re: General discussion about update. LONG post

Posted: Wed Sep 19, 2007 12:14 pm
by SVaRuN
As Lord Mato said...

And again whats with keeping an option to destroy a persons acount...

I if it is to be so in ascension then I request miners lifers to be able to be untrained in the exact same way on main and I also promise TLE will show to admin what the causequences will be


Please lets start beeing serious...
We wish to make ascension interesting to play and not to keep all the sides happy so naturally the powerhouses wont be happy...


They shouldnt be as they do not wish to have other alliances next to them being able to actually do smth to them...