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Re: Ascended Beta BUGS here please...

Posted: Sun Sep 23, 2007 9:36 am
by Rav3n
Starting with 803,000 weildable life force, with 622,781 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill,Farmer meets Angel Of Vengence - with 159,800 life force capable of being used in battle- in an ascended match of epic magnitude!
Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
Farmer impales Angel Of Vengence with 622,781 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 633,291 to -10,510 total damage taken, thereby reducing their life force and reserves by this amount.

Angel Of Vengence, at the same time, hits Farmer with 2,149,215 total power, while also repulsing 633,680 of Farmer's own attack back at them, for a total of 2,782,895 potential damage! This, though, by the energy absorbing power and skill of Farmer, and their own constitution, reduces by 396,910 resulting in 2,385,985 total damage inflicted by Angel Of Vengence on Farmer!

Still negative resoults, or this is right?
I make some upgrades and try again tomorrow :D

Re: Ascended Beta BUGS here please...

Posted: Sun Sep 23, 2007 3:02 pm
by chucknorris101
i also got a negative result

tarting with 1,028,339 weildable life force, with 683,056 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill,xxxx meets yyyy - with 94,750 life force capable of being used in battle- in an ascended match of epic magnitude!
Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
xxxx impales yyyy with 683,056 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 691,470 to -8,414 total damage taken, thereby reducing their life force and reserves by this amount.

yyyy, at the same time, hits xxxx with 100,763 total power, while also repulsing 691,594 of xxxx's own attack back at them, for a total of 792,358 potential damage! This, though, by the energy absorbing power and skill of xxxx, and their own constitution, reduces by 142,422 resulting in 649,936 total damage inflicted by yyyy on xxxx!

Re: Ascended Beta BUGS here please...

Posted: Sun Sep 23, 2007 7:25 pm
by High Empty
Offensive Power 1 Ranked 1

over 100tril and it goes to 1

Re: Ascended Beta BUGS here please...

Posted: Sun Sep 23, 2007 11:15 pm
by WeaponX
High Empty wrote:Offensive Power 1 Ranked 1

over 100tril and it goes to 1



lawl this is gonna break the server.

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 12:23 am
by Snow Wulf
Starting with 2,320,425 weildable life force, with 2,760,842 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill, 66666 meets 99999 - with 172,378 life force capable of being used in battle- in an ascended match of epic magnitude!
Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
66666 impales 99999with 2,760,842 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 2,828,195 to -67,353 total damage taken, thereby reducing their life force and reserves by this amount.

99999, at the same time, hits 66666 with 3,156,746 total power, while also repulsing 2,832,624 of 66666 own attack back at them, for a total of 5,989,370 potential damage! This, though, by the energy absorbing power and skill of 66666, and their own constitution, reduces by 1,014,695 resulting in 4,974,675 total damage inflicted by 99999 on 66666!

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 1:38 am
by Nostradamus
This might not be a bug but it's related.

I noticed the MS is no more calculated in the ascend page, you get no APP for it.

I'm sure me and many others want to know why.

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 4:52 am
by High Empty
Dead_Horse's forces of Not so sick now ruthlessly and relentlessly assult the worlds, fleets and populations of Dirty Fingers, inflicting 2 damage .
Many suffered, generations knew nothing but war, and in the end - ontop of countless populations ...
0 of bsm's worlds were completely destroyed!


bsm's forces of Dirty Fingers retaliated, inflincting 310,696,554,193 damage on the fleets and worlds in Not so sick now
141,392 of Dead_Horse's worlds were destroyed!



Macro Quantum Multiverse WorldShips 14,000,433 2,560 / 2,560
Supra Subjugator Systems 13,833,861
Offensive Power 1 Ranked 3,612


you know i'm going to have to train up alot more to to get it to somewhere where i can attack. i think i might be able to get my total to 10.

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 5:15 am
by darkness5723
Lol thats great HE. but... Forum I think you said you fixed the personal attack thing.. but I dont think so.. just got this:

http://ascended.stargatewar.com/battlel ... id=1467373


As with all battles, this one has been recorded for the official history of Yay. This is the official report of the battle:



In the tradition of the realm, _of War comes alone into Vinny D's Rex Feral, to challenge in an Ascended battle...if _of War can penetrate the defensive positions to reach them!


In a show of power and honor, _of War manifested as an etheral being within the physical cosmos surrounding them...




Vinny D resisted the aggressors with:
37,169 Networked Guardian and 0 Guardian worlds.


0 Networked Guardian deployed
37169 Networked Guardian had no fleets!



For ages the battle rages on across planets, galaxies and centuries....Finally... it is decided!



Vinny D was commanding Beast of The Night, thier Personal Command Star.



_of War ruthlessly and relentlessly assult the worlds, fleets and populations of Rex Feral, inflicting 749,388,997,500 damage .
Many suffered, generations knew nothing but war, and in the end - ontop of countless populations ...
744 of Vinny D's worlds were completely destroyed!


Vinny D's forces of Rex Feral retaliated, inflincting 3 physical damage on _of War, which results in personal energy damage of 0 to _of War





_of War owned the fleets of Vinny D, thier petty physical war machines bested on this plane
The fleets of Vinny D retreat quickly once defeat was secured!

Having beat the physical defences, with some life force still remaining, _of War moves to meet Vinny D in a one on one Ascended Battle!





Starting with 1,905,630 weildable life force, with 2,997,555 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill,_of War meets Vinny D - with 497,270 life force capable of being used in battle- in an ascended match of epic magnitude!
Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
_of War impales Vinny D with 2,997,555 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 3,067,617 to -70,062 total damage taken, thereby reducing their life force and reserves by this amount.

Vinny D, at the same time, hits _of War with 558,385 total power, while also repulsing 3,072,494 of _of War's own attack back at them, for a total of 3,630,880 potential damage! This, though, by the energy absorbing power and skill of _of War, and their own constitution, reduces by 517,855 resulting in 3,113,025 total damage inflicted by Vinny D on _of War!

Both parties are exhausted, these battles being very taxing on ones being. While the battle is now over, it is also not finished. It has will finish in 4 real hours (or 4 eons ingame time). Yes - linear time is one of the things that are left behind in the ascended planes.

Regardless, the two ascended beings have will part ways, and both wonder about the next time they meet....


Considering the amount that personal defense has been owned.. its very unlikely that he could reduce the damage by more than 100%.

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 6:56 am
by Mojo Rising
Jason, I don't see this posted anywhere else, but there is a "hiccup" in the development server. It happens somewhere between 27 minutes and 24 minutes (I think), after it cycles through a new turn. The game "hiccups" and it goes back to the beginning of the turn (complete with DMU and planets). I don't know if you are doing this on purpose to encourage play on development or not, but I thought I would bring it to your attention.

It was odd because I hadn't logged on for about 24 hours and I had 55 million undeveloped planets and, while my planet production is healthy, it ain't THAT healthy. Just don't want this "undocumented feature" to cross over into the regular ascension server (even though, I would be one of the ones who could take the most advantage of it).

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 8:37 am
by Manetheren
Nostradamus wrote:This might not be a bug but it's related.

I noticed the MS is no more calculated in the ascend page, you get no APP for it.

I'm sure me and many others want to know why.



You no longer lose your ms when you ascend.
viewtopic.php?f=20&t=90952

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 10:18 am
by darkness5723
Mojo Rising wrote:Jason, I don't see this posted anywhere else, but there is a "hiccup" in the development server. It happens somewhere between 27 minutes and 24 minutes (I think), after it cycles through a new turn. The game "hiccups" and it goes back to the beginning of the turn (complete with DMU and planets). I don't know if you are doing this on purpose to encourage play on development or not, but I thought I would bring it to your attention.

It was odd because I hadn't logged on for about 24 hours and I had 55 million undeveloped planets and, while my planet production is healthy, it ain't THAT healthy. Just don't want this "undocumented feature" to cross over into the regular ascension server (even though, I would be one of the ones who could take the most advantage of it).


I think this may be intentional to speed things up to test everything fully.. but if not its definitely a cool bug lol.

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 2:47 pm
by Hansbrough
I'm not sure this is a bug, but perhaps it's something that should be evaluated.

supersquish and myself have been playing around with the Command Star power on the development server, and we noticed that his CS is getting a HUGE boost due to the rank mod in his favor.

Would it be possible remove the rank mod with respect to Command Stars? or at least make it rank mod against the other person's Command Star?

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 2:51 pm
by Shornaal
Taxonomist3 wrote:I'm not sure this is a bug, but perhaps it's something that should be evaluated.

supersquish and myself have been playing around with the Command Star power on the development server, and we noticed that his CS is getting a HUGE boost due to the rank mod in his favor.

Would it be possible remove the rank mod with respect to Command Stars? or at least make it rank mod against the other person's Command Star?


Yup agreed.
His CS is a beast. :lol:

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 2:53 pm
by ~squishie~
well it was before... 30% on 1tril is a lot trust me... so someone with a huge CS is getting a huge boost of 300bil extra which is insane. I think i was hitting about 3.1tril with a 2.4tril CS strike because of the 30% so 700bil more at that level which is a bit excessive to be honest for a rank modifier

Re: Ascended Beta BUGS here please...

Posted: Mon Sep 24, 2007 3:31 pm
by Mojo Rising
Can we just remove rank mods period? With this new update they are a crutch that is no longer needed. And damage caps as well. Again, with this new update, they are no longer needed.