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Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 4:23 am
by ~lewis~
hey

my charisma just jumped up and then down again

i have lvl 250 charisma and i had 14 bil influence and its now jumped back down to 1.2 bil this is definitely a bug.

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 4:28 am
by TokKo
This also happened to me and my mate...we have both upgraded our Charisma Levels quite significantly and our rank has only jump like 5 ranks if that... :?

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 5:04 am
by Mukasa
lol..same here..goes to 1,2b when turn ticks...i was rank like 250..when turn ticked..i was like 780..and when turn again ticked..i was 250 again :shock:

i don't mind though..lower rank,more at's generated right?

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 5:22 am
by Lord_One
Probably a n00b question and not a bug per se, but now on the Cosmic Trade screen I seem to have gotten a lot of APP's without having ascended again.

Is it because I have over 25,000 G&R on Main, and if I encash them, will the main account get ascended automatically, or is it some new thing that we can encash our APPs without actually ascending again?

Thanks and the new ascension will definately bring more interest into the game for the newer ascenders who have a lot of stats to build on now :)

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 5:30 am
by chargin
Lord_One wrote:Probably a n00b question and not a bug per se, but now on the Cosmic Trade screen I seem to have gotten a lot of APP's without having ascended again.

Is it because I have over 25,000 G&R on Main, and if I encash them, will the main account get ascended automatically, or is it some new thing that we can encash our APPs without actually ascending again?

Thanks and the new ascension will definately bring more interest into the game for the newer ascenders who have a lot of stats to build on now :)


That was the APP you received from your last ascension.

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 6:43 am
by chucknorris101
Ascended Life Force 849,440 / 835,402
Ascended Life Force Cache 57,545,906
Ascended Life Force Reserves 396,231 / 12,531,030

not sure if overflow shjould be going into reserves, it doesnt appear they moved too much

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 8:53 am
by Ethaniel
Not really a bug, but a bit of a gripe.

How do you think its smart, rational or intelligent, to EDIT your game update notes on the sly and slip in new stuff? If you're changing your updates, make a NEW update so people can clearly see it and KNOW its been changed.

Anyone who first read the update notes about Daimons, and took that option, just got royally shafted with your ninja updates and edits.

If you're going to update, do it right or not at all, ninja'ing stuff in is just poor management and game design. Not to mention unfair to your players. Try to be more considerate of your players in the future.

Now this change may not of even been put in from the start, but who knows, its the principle behind the matter, please do consider what i'm saying.

Thanks.

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 9:10 am
by Zeta - Twitch

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 10:24 am
by Ishtar66
dont know if this a bug or not. when my ALF is at max, my cache is not filling up, my reserves are filling up every turn. a bug?

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 10:31 am
by Nutter
Ishtar66 wrote:dont know if this a bug or not. when my ALF is at max, my cache is not filling up, my reserves are filling up every turn. a bug?

nope, your ALF gets to max, then your reserves start to fill up, once THEY are full, the cache starts filling up. But if you want you can spend youd LF like you could before the update

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 12:31 pm
by Silverburn
Fatal error: Cannot redeclare querydb() (previously declared in /game/stargame/ascended.stargatewars.com/vsys.php:13) in /game/stargame/ascended.stargatewars.com/vsys.php on line 22

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 2:23 pm
by SG
What good is having a decimal point value for Cosmic Exploration Fleets. It's always whole numbers.

Cosmic Expansion Rate however...

But yea, short story is, did someone mix the two up, because it makes a whole lot of sense for expansion rate to be decimal displayed instead of fleets.

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 3:05 pm
by Nutter
then again expansion rate should be a whole number as its the amount of planets you get, you cant get 40,000.42 planets.... Probably just forgot to take the decimal places out :) then again might be there for a reason

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 3:49 pm
by SG
The planets/UU/whatever per day is never a set number for the day. When the game rolls over every 30 minutes it takes the total/48 to give you how much you should receive on that particular turn.

If your per day is like 200k

you don't actually get 200k per day (I think).

You get 4166 (rounded down) per turn x48 = 199968 actual.

Re: NEW UPDATE (sept 27/07) bugs

Posted: Sat Sep 29, 2007 4:08 pm
by Milenko
Can't log in. I have been trying for over an hour and it just keep saying
You failed to match the entry code needed to get into your command center.