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Re: Planets (general, defence key point)

Posted: Fri Oct 05, 2007 9:24 pm
by High Empty
Lord Silent Bob wrote:yes they are thinking ahead. I know of several guys who already have in excess of 300 bil defense on their planets. apart from the likes of Svarun, Blahh, High Empty and STI who can buy enough fleets to even damage them let alone afford the cost of hitting them.

this will make members of the superpower alliances even more untouchable for the average player and further upset the server balance. As I stated earlier, there's nothing wrong with the present system.



Didn't you get the memo, the superspowers aren't suppose to be touched by the mid and poor. This isn't america, where just cause your rich means that your must be **** someone over! The rich should be protected the same as the poor, however that's not the case, since they can go into preg, they can hit and run, where we have to stand and fight, so what i'm suggesting is that if they want to stand and fight fine, then it's about time that they put the work into it, to be able to stand and fight. Not just sitting on their corner smoking thier dope, getting drunk, well the rich have to pay for it all.

They want their right to vote, then they have to earn it.

However back to the point, the games changed, and more to the point the game needs to change, life Pef idea of adding another slot in, true the poor can't afford it, however the way it works out is that the rich get to invest more and can lose it all in a war.

The superallainces, as you call them are waiting measuring themselves, as they go thur a cold war. At the moment there no real way to win, so the cold war continues until there comes a time, where victory can be achieved. So yes i understand, what your saying.

But, ascension was fine the way it was before the update, and you like it alot better now, so why not try something for planets, remember their hasn't been a major update on main for awhile.

Re: Planets (general, defence key point)

Posted: Fri Oct 05, 2007 10:05 pm
by Lord Silent Bob
Ok, fair enough,

I'm willing to discuss options as long as they are fair for all. Yes I did like the Ascended updates....Did I get screwed over? yes I did.
My previous ascension netted me almost 5 mil APP, (including the total loss of a 100 bil MS) realising how much of a waste it was at the time I did another in quick succession. which is what my "free APP" was based on, meaning I got very little. IS ascended server going to be better? only time will tell, but it's going to be an interesting ride.

Now with these Proposals for main....

High Empty wrote:I like the idea of adding slot opitions on planets making them better places to waste resources, and more valueable to be taken out in a war.


Could you flesh out this idea a little ? and how it would benefit everybody ?

Re: Planets (general, defence key point)

Posted: Fri Oct 05, 2007 10:32 pm
by Ston
not exactly on topic but i think there is an easier way to solve the issue:
now with the MS staying at home while reascending (still a big NO from me for this feature) i would like to see destroyable MS weapon slots and fleet hangars. maybe making them sabotageble or introduce a new ms attack option... this way things will become more balanced. of course the value needs to be resonable, not the usual % when sabbing (maybe raising fleets hitpoints and assigning it to be the last in "sabbed-equipment-order" for that purpose so admin doesnt need to make up lots of changes)

Re: Planets (general, defence key point)

Posted: Fri Oct 05, 2007 10:57 pm
by Sphinx42
Ston wrote:not exactly on topic but i think there is an easier way to solve the issue:
now with the MS staying at home while reascending (still a big NO from me for this feature) i would like to see destroyable MS weapon slots and fleet hangars. maybe making them sabotageble or introduce a new ms attack option... this way things will become more balanced. of course the value needs to be resonable, not the usual % when sabbing (maybe raising fleets hitpoints and assigning it to be the last in "sabbed-equipment-order" for that purpose so admin doesnt need to make up lots of changes)

http://www.herebegames.com/StarGateWarsNew/viewtopic.php?f=13&t=91550

Re: Planets (general, defence key point)

Posted: Sat Oct 06, 2007 5:28 am
by High Empty
well i think i could live with ( a sabbable MS) that uses lifers to sab fleets hangers away. not too sure about that. ( say 1 lifer is equal to 300mil worth of damage or something, that way if someone got 90k fleets, he loeses the same as someone with 10k fleets. and the amount of lifers used are the same.