digits... omg

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A-Unit
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Re: digits... omg

<*FORM action="trade.php" method=post>
<*TR width="40%"><*TD><b>Convert physical currency (DMU) into Life Force<*/b><*br>Since the currency is energy based, you can convert the currency of the physical realm into Ascended Life Force. The process is not clean, and you note you get less converting one way, than the other... <*/TD>
<*TD width="30%">

<*INPUT type=text size=5 maxlength=5 name="amt" value="1"> times 10,000,000 Dark Matter Units into 1,000 Ascended Life Force <*/TD>
<*INPUT type=hidden name="UpgradeSelf" value="MoneyConversion">
<*TD width="20%"><*INPUT type=submit value="Convert DMU" width="100%" name="UpgradeSelfS"><*/TD>
<*/TR><*/form>

That is the code for the DMU to life force conversion. The only thing that needs to be changed is maxlength=7. How hard is that to do?
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A-Unit
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Re: digits... omg

Bump, come on admin please.
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Rich™
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Re: digits... omg

Why dont you check it again, was changed ages ago.
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A-Unit
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Re: digits... omg

Not in dev, where there is a massive amount of DMU. It takes almost an hour to convert it all.
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darkness5723
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Re: digits... omg

yeah.. and it wasnt changed in the armory either. which is where the need really remains for it.
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Re: digits... omg

Bump for a worthy cause.
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Re: digits... omg

A-Unit wrote:Bump for a worthy cause.

Ill agree
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schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
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A-Unit
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Re: digits... omg

A-Unit wrote:Bump for a worthy cause.
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12agnar0k
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Re: digits... omg

dev server , who cares about that, its not supposed to be played propely, only used for testing strategies and what not.

but the real server could do with an update on the digits in the armoury.
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