Mojo Rising wrote:Munchy wrote:The only mod/limit that is needed in my opinion is the one that limits ascension attacks to 1/3 their max total LF+reserves. It keeps players from getting zapped in 1 shot by a bigger player, and allows players to defend themselves even against much larger opponents. If the player is inactive then they are easily decendable. The rest can go in all honestly.
If nothing else atleast the mods going upwards. The ones going down probably should go aswell, but they are not as urgent as the ones going up.
Actually Munchy, the updates have been in effect for quite some time now and, with the cheapening of levels, you cannot use the excuse that people can't defend themselves against descension attacks. Yes they could have, had they chosen to do so. They did not. They should be punished for their oversight, not rewarded. This is what is wrong with the world today in general. Too many laws, regulations, warning labels protecting the stupid people who should be removed from the gene pool. Same goes for SGW.
Yes the update with cheaper levels allows someone who ascends once and has rank 4k+ to have lvl 400 MNEC / attack skill / power, so they can have as much LF and Ascended attack as me, so as far as im concerned they are fair game, the rank mod for ascended attacks should be removed, leave the 10 x there def in strike there, and 1/3 max, if they an active player they should be fine, the rank mod is not needed,
Also the rate from cache to reserves should be 10:1 as it stands its impossible to decend an active player, its supposed to be hard, not impossible, you will run out of turns before they do LF, so make the cache to reserves 10:1 rate and that would make it a little more interesting, it would still be hard, but that massive cache would be running thin faster.




