Ascended Attacks

Specific to server: "GateWars: Battle of the Ascended"
User avatar
GeneralChaos
Forum Addict
Posts: 3421
Joined: Wed Aug 16, 2006 3:56 pm
Alliance: Omega
ID: 59627

Re: Ascended Attacks

Mojo Rising wrote:
Munchy wrote:The only mod/limit that is needed in my opinion is the one that limits ascension attacks to 1/3 their max total LF+reserves. It keeps players from getting zapped in 1 shot by a bigger player, and allows players to defend themselves even against much larger opponents. If the player is inactive then they are easily decendable. The rest can go in all honestly.

If nothing else atleast the mods going upwards. The ones going down probably should go aswell, but they are not as urgent as the ones going up.


Actually Munchy, the updates have been in effect for quite some time now and, with the cheapening of levels, you cannot use the excuse that people can't defend themselves against descension attacks. Yes they could have, had they chosen to do so. They did not. They should be punished for their oversight, not rewarded. This is what is wrong with the world today in general. Too many laws, regulations, warning labels protecting the stupid people who should be removed from the gene pool. Same goes for SGW.



Yes the update with cheaper levels allows someone who ascends once and has rank 4k+ to have lvl 400 MNEC / attack skill / power, so they can have as much LF and Ascended attack as me, so as far as im concerned they are fair game, the rank mod for ascended attacks should be removed, leave the 10 x there def in strike there, and 1/3 max, if they an active player they should be fine, the rank mod is not needed,

Also the rate from cache to reserves should be 10:1 as it stands its impossible to decend an active player, its supposed to be hard, not impossible, you will run out of turns before they do LF, so make the cache to reserves 10:1 rate and that would make it a little more interesting, it would still be hard, but that massive cache would be running thin faster.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.

You're pretty sure she said "Drink it! What's the worst that can happen?"
Thufir_Hawat
Forum Regular
Posts: 658
Joined: Tue Apr 25, 2006 6:18 pm

Re: Ascended Attacks

I belive someone posted somewhere to just remove one of the redundant protections.

Either remove the Rank Modifier or Remove the 1/3rd Limit.

I belive to be fair to all the Rank Modifier should be the one to go. That way everyplayer can still save themselfs by being active enough to log on before being completley desended. No reason that inactive accounts need to be protected by more than the 1/3rd limit.
Omega Blade
Forum Intermediate
Posts: 754
Joined: Wed Oct 03, 2007 4:11 am

Re: Ascended Attacks

OMg u guys talk too muc hand i dont understand.. plz newbie here just tell me wat i need to upgrade to make my account really really hard to decend...

Should i stop buying CER (or something) and stop upgrading charism lvls.. so mr rank is low always.... Should i sell my weapons and ask someone to hit me and kill all my planets so my rank goes down and it shard to decend..

tell me it clearly in point form...

like...
1. increase this
2. increase that
3. dont increase that...

plz
Chris M
Forum Expert
Posts: 1366
Joined: Tue Apr 19, 2005 1:06 pm
Race: System Lord
ID: 13122
Location: England

Re: Ascended Attacks

You're only easy to descend if you allow yourself to be by not logging in and defending the attacks properly. No matter how much reserves you have it takes a minimum 9hrs to descend someone. Maximum Reserves that can be taken in one hit is 1/3rd.

Two ways of doing it

Option 1
* Really low Maximum Energy Capacity
* Relying on max of 1/3rd reserves per hit to give time to refill reserves after each hit, staving off descension whilst costing attacker 99 turns per hit.

e.g.
Starting with 20,003,000 weildable life force, with 13,560,918 attack potential after accounting for energy attack power and skill,Chris M meets Omoc - who has 11,539 life force capable of being used in battle- in an ascended match of epic magnitude!
Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
Chris M impales Omoc with 13,560,918 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 13,330,623 to 230,295 total damage taken, thereby reducing their life force and reserves by this amount.

Wait...you realize that you actually dealt more damage, but the Ascended League of Battle (the 'rule makers' in ascended battles)intervened...The result is that you did the maximum amount of damage possible on them - one third of their total possible life force reserve (230,295)


MUST REFILL RESERVES AT EVERY CHANCE. ODDS ON YOU WILL NOT BE ABLE TO SURVIVE MORE THAN 3 UNDETECTED HITS AS LF RECOVERY WILL BE POOR

Poor energy growth is a result of this. If you are small you may not be able to buy upgrades on LF alone, you will be relyant on dmu -> LF conversions

Option 2
* High Maximum Energy Capacity
* So unless you are fighting a really stronger personal attacker you should be able to survive several hits before even seeing the need to refill reserves.
* Coupled witth good Personal Constitution, Repulsion, Absorbsion Power and Skill to severely reduce each hit anyways can result in severe annoynace for attacker...

Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
Memento impales Chris M with 73,331,213 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 25,218,604 to 48,112,609 total damage taken, thereby reducing their life force and reserves by this amount.


At that rate i could afford a day away from AscendedWars and still get back and refill reserves and not be descended


Basically i would say go option two, but if you are highly active and cant afford to get max energy capacity for whatever reason option 1 is a good idea. Especially because reserves are cheap to fill so it will cost you little to do each time.
RETIRED
Omega Blade
Forum Intermediate
Posts: 754
Joined: Wed Oct 03, 2007 4:11 am

Re: Ascended Attacks

lets say i might only be able to login 3 times a day.. so option 2 is the best for me rite?

so i should increase these..
Coupled witth good Personal Constitution, Repulsion, Absorbsion Power and Skill to severely reduce each hit anyways can result in severe annoynace for attacker...
Chris M
Forum Expert
Posts: 1366
Joined: Tue Apr 19, 2005 1:06 pm
Race: System Lord
ID: 13122
Location: England

Re: Ascended Attacks

option two is best i would say.
Good max energy then the other stats
RETIRED
darkness5723
Forum Regular
Posts: 730
Joined: Thu Dec 22, 2005 3:12 pm
Alliance: Ascended Generations
Race: The Faceless
ID: 5741
Location: Wherever

Re: Ascended Attacks

Its extremely expensive to buy MNEC and personal stats though.. if you're relatively new and can log on at least twice every 9 hours you can just as easily keep like 100mil LF in reserves and just refill. UNTIL: you get enough money to properly defend yourself that is.
Omoc
Forum Elite
Posts: 1500
Joined: Sat Apr 07, 2007 2:17 pm
Alliance: *Lone Wolf*
Race: Tollan
ID: 0
Contact:

Re: Ascended Attacks

to lazy to read it all :D but i'm honoured you used me in your example :P :P :lol: :lol:
Lord_Zeus
Forum Regular
Posts: 705
Joined: Tue Mar 22, 2005 3:28 am
ID: 0
Location: Where the world is better...

Re: Ascended Attacks

lmao @ mojo... could be my sense of humour but I found that last post very amusing.

As for the damage mods... I'm not sure what needs to be done in regards to the personal attacks but the attack mods need to go.
Power corrupts, absolute power corrupts absolutely.

Stickin it to the man!
PsychoticTendencies
Forum Grunt
Posts: 83
Joined: Fri May 26, 2006 11:40 am
Race: Tollan
ID: 0
Location: It's really dark in here, I like it

Re: Ascended Attacks

Mojo Rising wrote: Too many laws, regulations, warning labels protecting the stupid people who should be removed from the gene pool.


Bit off topic perhaps but i just had to point out that this bit of info has got to be the most intelligent statement i have ever seen on any forum. :lol:

now, so this isnt completely spam, i dont think the 1/3 damage limit thingy works like it should, i have descended 2 accts, inactive they may have been, but it only took me 1 ascended attack on each acct. (i dont really play ascended, just wanted to test the waters after a 4 month abscence).
A man of many minds has naught for himself
Mojo Rising wrote: Too many laws, regulations, warning labels protecting the stupid people who should be removed from the gene pool.
REK wrote:Soldier of the Dominium you shall always be...
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: Ascended Attacks

Well the inactive part is your problem. To stop deascention you have to log in and refill your LF+LFR. As it stands now, it is 100% impossible to deascend anyone who logs in atleast every 11.5 hrs. It takes 4 hits at 3 hrs each with NO refill of LF to deascend from a full LF/LFR.
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Silverburn
Fledgling Forumer
Posts: 208
Joined: Tue Apr 17, 2007 1:16 pm
Race: Ajna
ID: 82526
Location: Belgium

Re: Ascended Attacks

so let's say we take 50 people and have them do a direct assault on this person...

all 50 a couple of times in a row and he would not be descended?

that sucks bigtime...

This all seems to me to be the sort of programming to prevent bullies from having their way, randomly descending people for their own amusement. It also excists in the real world, look at world-wide trade organisations putting up standard prizes and preventing monopoly.



But see here's the thing: if people get to descend other players at random, those players will eventually get bored of being descended constantly. So they'll stop playing ascended... which also means less clicks and less pageviews...

word will spread and over a matter of time, 75% of the ascended account will either be descended or have deleted themselves or permanent v-moded themselves...

You might say: "that's ridiculous, that won't happen" but well... better safe then sorry, right?

As owner of a site, you can't have it that people stop coming to your site caus you'll earn less if that happens...

So every tiny option of this doom-scenario happening has to be removed...


and thus, this is our situation.

Why else do you think the adaptions were made? the 10 days PPT?no more raiding?

All to make people comfortable with the idea of the ascended server.
Most people I know who are ascended, don't do a thing with their accounts, simply because they think it's too difficult...

So it was made easier. Result being that more people play, people who become increasingly arrogant because the higher-ups can't descend them and a little search through the update page reveals that the higher your rank, the less turns you get per turn. Which means they can't afford to attack you a lot, which will keep them playing, which will keep people coming, and ensure the survival of the ascended server and thus, of the financial situation of the owners
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: Ascended Attacks

Evil_Lathander wrote:so let's say we take 50 people and have them do a direct assault on this person...

all 50 a couple of times in a row and he would not be descended?



NO

once you have engaged in an ascended battle, as either the attacker or the defender, you can not do any other ascended being action. An attacker can attack 1 single time every 3 hrs. A defender can not be hit by the attacker or anyone else for 3 hours.

Evil_Lathander wrote:
So it was made easier. Result being that more people play, people who become increasingly arrogant because the higher-ups can't descend them and a little search through the update page reveals that the higher your rank, the less turns you get per turn. Which means they can't afford to attack you a lot, which will keep them playing, which will keep people coming, and ensure the survival of the ascended server and thus, of the financial situation of the owners


Everyone gets the same amount of AT in ascended now mate.

Also your argument swings both ways. Now you have created a game where large accounts who DO NOT actively pursue players ingame, are now being hammered by accounts they have never seen before. These sniper accounts are farming players they have never had problems with and there is now NOTHING that the big accounts can do to protect themselves. Deascention is the only way to stop a sniper account, and it only lasts 2 weeks.

Now look at it from the other side mate. How would you like to be farmed 5 to 6 times daily by accounts 1/100 your size and smaller. Then be told there is nothing you can do to stop it. There is nothing to destroy, nothing to sabb, no way to compensate. All you can do is sit there and watch this accounts powerups fly past your. You find that fair?

JSYK, I have been hit and farmed by an account that had 118 mill planets total. In their entire realm. I had 100 mill in defense supers at the time. After the hit, he had 0 def, maybe a 1 trill strike and 100K spies and covert. Not even worth wasting turns on. His assault enhancements are over 1000 now. He is "Too distant to engage". My account is totally and completely "Useless" against these accounts. How is that fair?

I'm not calling for deascention to be made easy, I personally dont even like the idea. I'm calling for ascended to be made fair for all. Right now its lop-sided on so many levels. I just can not understand how any account in any game can strike another account, but the defending account can not strike back. "Too distant to engage" should not exsist. And new accounts being able to attack inside there 60 day protection, but not being allowed to be attacked is not right either.
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Silverburn
Fledgling Forumer
Posts: 208
Joined: Tue Apr 17, 2007 1:16 pm
Race: Ajna
ID: 82526
Location: Belgium

Re: Ascended Attacks

Lore wrote:A defender can not be hit by the attacker or anyone else for 3 hours.


THAT is unfair if I ever saw it...


Lore wrote:Everyone gets the same amount of AT in ascended now mate.


Wasn't up to speed on that one...

When was this changed? I remember not too long ago that I was getting 5 turns per half hour when I was under rank 800 and when passed on to the 700-ranks, I only gained 3 per half hour...


Lore wrote:Now look at it from the other side mate. How would you like to be farmed 5 to 6 times daily by accounts 1/100 your size and smaller. Then be told there is nothing you can do to stop it. There is nothing to destroy, nothing to sabb, no way to compensate. All you can do is sit there and watch this accounts powerups fly past your. You find that fair?


No I do not, not now, not ever.

Lore wrote:JSYK, I have been hit and farmed by an account that had 118 mill planets total. In their entire realm. I had 100 mill in defense supers at the time. After the hit, he had 0 def, maybe a 1 trill strike and 100K spies and covert. Not even worth wasting turns on. His assault enhancements are over 1000 now. He is "Too distant to engage". My account is totally and completely "Useless" against these accounts. How is that fair?



Once again, something must be done about this...
User avatar
Memento
Forum Intermediate
Posts: 981
Joined: Tue Sep 20, 2005 7:41 am

Re: Ascended Attacks

having big LF powers and reserves are pointless i only grow it because i see it as a SG them where those are the most important so i raise mine cos i feel like im one of the powerfulest in ascension

my reserves are 980mill with an attack potential of 150mill+ yet i know it is a waiste but i like the role playing behind it and if there ever cam a time wen deascension would be worth it and easier

i would be happier but its only really there for role play
Image

Image
Post Reply

Return to “Ascended General”