The flow formula appears to be correct .. thanks that was bothering me for quite a while.
The channeling formula I don't think is right. When I plugged it in... I got 73,261.. but Introspection says Reserve / Cache Rate Per Turn While at Maximum (LF fills first(fast), then reserves(slower), then cache(slowest) 151,026 / 75,513 Ascended Life Force
I haven't played with channeling for a while ... when I first figured out there was just one number in introspection, and the equation was:
max lf * (5/12 +s/100)/100.
But then it split into two numbers, and it shifted. I assumed a slight change in the base number (from 5/12 to 8/15) was the difference. But perhaps something else is going on... Maybe I'll waste some life force on channeling to figure it out.
Slow day here with the break coming up. So I'm organizing my info. Here's some forumulas:
Ascended formulas for Introspection page:
Personal Life Force: Max Life Force Reserves = 15 * Max Life Force Max Life Force = mnec*2000*(1+mnec/100)^2+3000 (mnec = Maximum Natural Energy Capacity) Life Force Recovery Rate = (Max Life Force)/100 * (25/12+Flow/20) Reserve Recovery Rate = (Max Life Force)/50 * (5/24+Channel/80) Cache Recovery Rate = (Max Life Force)/100 * (5/24+Channel/80)
Cost per level for first 8 stats and Charisma (Attack Power, Attack Skill, Defense Power, Defense Skill, Repulsion Level, Constitution Level, Flow, Channel) Levels 1-100: (level/10)^3*200+200 Levels 101-500: Multiply by an extra (level/100) Levels 500+: Multiply by an extra (level/500)^9
Cost for Maximum Natural Energy Capacity: Levels 1-100: (level/10)^3*280+200 Levels 101-500: Multiply by an extra (level/100) Levels 500+: Multiply by an extra (level/500)^9
Cost for Production Levels 1-100: (level/10)^3*100+150 Levels 101+: Multiply by an extra (level/100)
Cost for last 4 stats (Attack, Defense, Covert, Assassin) Levels 1-100: (level/10)^3*125+150 Levels 101+: Multiply by an extra (level/100)
Last page of formulas. Actually, only formula here is the fleet cost. The rest of it is interesting statistics about how much things cost in bulk.
Ascended cumulative cost information:
Cost for one more fleet: Base cost (<100K fleets): Fleets*2000+10000 Starting at 100K, multiply base cost by 10 Starting at 110K, multiply base cost by 20 Starting at 120K, multiply base cost by 30 etc...
Nice job, thx... Testing forumlas and improving my calculator.. 10% complete from v0.1 to v0.2..
RebornRaider wrote:Cost for one more fleet: Base cost (<100K fleets): Fleets*2000+10000 Starting at 100K, multiply base cost by 10 Starting at 110K, multiply base cost by 20 Starting at 120K, multiply base cost by 30 etc...
A little bug if you dont mind: they are starting at 100k1, 110k1, etc..
Hmmm. Interesting, I didn't know that one. I suppose my production will hit that soon enough. Then I'll have to push defense to the brink.
Then we can all be the same. An endless sea of ascended beings all with the same level of power. Then they'll have to program a way to ascend from the ascended server and start an "ascended squared" server without all the growth limits. lol!