Ascension formulas

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darkness5723
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Re: Ascension formulas

The flow formula appears to be correct :).. thanks that was bothering me for quite a while.

The channeling formula I don't think is right. When I plugged it in... I got 73,261.. but Introspection says Reserve / Cache Rate Per Turn While at Maximum
(LF fills first(fast), then reserves(slower), then cache(slowest) 151,026 / 75,513 Ascended Life Force

hrmm... close though
RebornRaider
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Re: Ascension formulas

Hmm. Interesting.

I haven't played with channeling for a while ... when I first figured out there was just one number in introspection, and the equation was:

max lf * (5/12 +s/100)/100.

But then it split into two numbers, and it shifted. I assumed a slight change in the base number (from 5/12 to 8/15) was the difference. But perhaps something else is going on... Maybe I'll waste some life force on channeling to figure it out. :)
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RebornRaider
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Re: Ascension formulas

Ok, got it.

They changed the growth rate is what happened. The correct equation is:

max lf * (5/24 + level/80)/100

So it is very similar to the old formula and is still a strict percentage of your maximum life force.
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RebornRaider
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Re: Ascension formulas

Slow day here with the break coming up. So I'm organizing my info. Here's some forumulas:

Ascended formulas for Introspection page:

Personal Life Force:
Max Life Force Reserves = 15 * Max Life Force
Max Life Force = mnec*2000*(1+mnec/100)^2+3000
(mnec = Maximum Natural Energy Capacity)
Life Force Recovery Rate = (Max Life Force)/100 * (25/12+Flow/20)
Reserve Recovery Rate = (Max Life Force)/50 * (5/24+Channel/80)
Cache Recovery Rate = (Max Life Force)/100 * (5/24+Channel/80)

Physical Realm:
Expansion Rate = Fleets * (1+Charisma/100)^3
Resource Production = Planets * 25 * (1+Production/100)^2

Personal Ascension Realm Abilities:
Total Offense: (Max Life Force)*(1+(Attack Force)/1000)*(1+(Attack Skill)/1000)
Total Defense: 100-100*(1-(Defense Power)/2000)*(1-(Defense Skill)/2000)
Repulsion: 100-100*(1-(Repulsion Level)/2000)
Constitution: 100-100*(1-Constitution Level)/2000

Physical Military:
(assumes only maximally networked fleets)
Offense Power: 345,600*(Networked Liberators)*(1+(Offense Level)/100)^2
Defense Power: 345,600*(Networked Guardians)*(1+(Defense Level)/100)^2
Covert Power: 1,000*(Covert Planets)*(1+(Covert Level)/100)^2
Assassin Power: 1,500*(Assassin Planets)*(1+(Covert Level)/100)^2
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RebornRaider
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Re: Ascension formulas

Here's some more formulas:

Ascended formulas for Power Up page:

Cost per level for first 8 stats and Charisma
(Attack Power, Attack Skill, Defense Power, Defense Skill,
Repulsion Level, Constitution Level, Flow, Channel)
Levels 1-100: (level/10)^3*200+200
Levels 101-500: Multiply by an extra (level/100)
Levels 500+: Multiply by an extra (level/500)^9

Cost for Maximum Natural Energy Capacity:
Levels 1-100: (level/10)^3*280+200
Levels 101-500: Multiply by an extra (level/100)
Levels 500+: Multiply by an extra (level/500)^9

Cost for Production
Levels 1-100: (level/10)^3*100+150
Levels 101+: Multiply by an extra (level/100)

Cost for last 4 stats
(Attack, Defense, Covert, Assassin)
Levels 1-100: (level/10)^3*125+150
Levels 101+: Multiply by an extra (level/100)
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RebornRaider
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Re: Ascension formulas

Last page of formulas. Actually, only formula here is the fleet cost. The rest of it is interesting statistics about how much things cost in bulk.

Ascended cumulative cost information:

Cost for one more fleet:
Base cost (<100K fleets): Fleets*2000+10000
Starting at 100K, multiply base cost by 10
Starting at 110K, multiply base cost by 20
Starting at 120K, multiply base cost by 30
etc...

Cumulative cost for entire fleet (in billion DMU):
10K; 100.11
50K: 2,500.55
100K: 10,001.1
110K: 31,002.2
120K: 77,004.4
130K: 152,007.7
140K: 260,012.1
150K: 405,013.1
160K: 591,014.3
170K: 822,015.7
180K: 1,102,017.3
190K: 1,435,019.1
200K: 1,825,021.1

Cumulative cost for target charisma level (in life force):
100: 4,920,300
200: 127,454,863
300: 965,017,431
400: 4,071,611,994
500: 12,438,842,558
600: 64,688,571,525
700: 499,164,937,826

Cumulative cost for target production level (in life force)
100: 2,465,100
200: 63,739,857
300: 482,533,613
400: 2,035,848,370
500: 6,219,486,128
600: 15,488,048,886
700: 33,494,938,643
800: 65,332,357,399
900: 117,771,307,156
1000: 199,501,589,914

Cumulative cost for target defense level (in life force)
100: 3,077,662
200: 79,665,509
300: 603,148,355
400: 2,544,778,702
500: 7,774,309,049
600: 19,359,991,896
700: 41,868,579,743
800: 81,665,325,090
900: 147,213,980,437
1000: 249,376,798,284

Cumulative cost for target mnec level (in life force)
100: 6,880,500
200: 178,416,937
300: 1,350,984,573
400: 5,700,189,007
500: 17,414,275,838
600: 90,563,780,515
700: 698,830,096,672
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kvarga
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Re: Ascension formulas

Nice job, thx... Testing forumlas and improving my calculator.. 10% complete from v0.1 to v0.2..

RebornRaider wrote:Cost for one more fleet:
Base cost (<100K fleets): Fleets*2000+10000
Starting at 100K, multiply base cost by 10
Starting at 110K, multiply base cost by 20
Starting at 120K, multiply base cost by 30
etc...

A little bug if you dont mind: they are starting at 100k1, 110k1, etc..
RebornRaider
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Re: Ascension formulas

Yes I know. I suppose I could have been more clear.

By "starting at 100K", I mean once you have 100K fleets.
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kvarga
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Re: Ascension formulas

Belive or not, I bought my 100k1th fleet for the lower prize. And the 100k2th fleet was the first expensive one.
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kvarga
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Re: Ascension formulas

Cost for Production
Levels 1-100: (level/10)^3*100+150
Levels 101+: Multiply by an extra (level/100)
Levels 1000+: Multiply by an extra (level/1000)^9

maybe these too: (???)
Cost for last 4 stats
(Attack, Defense, Covert, Assassin)
RebornRaider
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Re: Ascension formulas

Hmmm. Interesting, I didn't know that one. I suppose my production will hit that soon enough. Then I'll have to push defense to the brink.

Then we can all be the same. An endless sea of ascended beings all with the same level of power. Then they'll have to program a way to ascend from the ascended server and start an "ascended squared" server without all the growth limits. lol!
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