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Re: Todays admin meet

Posted: Tue May 31, 2011 8:50 am
by GeneralChaos
How is Feri's defense even up for discussion, everything in this game that is built can be removed, the question is, are people willing to use teamwork to do it?

As for this

Robe is RIGHT Everyone should have the right to be able to mass without spending loads of $ on resources.because right now if i where to mass a 90Tril def id be basically sacrificing my account and all the resources


If you where to mass a 90Trill defense it would cost you your account, so do you want admin to make it easier for you, what if the person who has that defense has sacrificed there account to build it?

Its a pretty clear trend over the last couple of years in this game is that people are becoming lazy, they want to beable to destroy anyones account with little to no cost to there own, you want to remove someones 90Trill defense, either get a team to take it out, of use your own account to do it,

Anyone remember when all massing cost you a fortune?

Re: Todays admin meet

Posted: Tue May 31, 2011 9:23 am
by Rabbid Thom
i just have to laugh about this

feri was used as an example because he has the highest total army size not to do with his defence so just drop that part all together
plague don't work 'cos the sever didn't grow at the rate it was/is anticipated to

this better suited to the suggestions i would say

Re: Todays admin meet

Posted: Tue May 31, 2011 9:26 am
by Kjarkur
GeneralChaos wrote:How is Feri's defense even up for discussion, everything in this game that is built can be removed, the question is, are people willing to use teamwork to do it?

As for this

Robe is RIGHT Everyone should have the right to be able to mass without spending loads of $ on resources.because right now if i where to mass a 90Tril def id be basically sacrificing my account and all the resources


If you where to mass a 90Trill defense it would cost you your account, so do you want admin to make it easier for you, what if the person who has that defense has sacrificed there account to build it?

Its a pretty clear trend over the last couple of years in this game is that people are becoming lazy, they want to beable to destroy anyones account with little to no cost to there own, you want to remove someones 90Trill defense, either get a team to take it out, of use your own account to do it,

Anyone remember when all massing cost you a fortune?



=D>

Well spoken GC.

Exactly like I said, team work is the key here! Why be in an alliance if you aren't ready to use the benefits of being in a team.

Re: Todays admin meet

Posted: Tue May 31, 2011 9:27 am
by Juliette
Avitir wrote:Fericide when the gang comes knocking:
http://www.youtube.com/watch?v=NelBNtNm8l0
Bonus points for including Clint Eastwood. This thread can be used as a sandbag in Korea. :-)

In any case, good on luck to the three or four people behind the game-changing endeavours going on. *grin* Nice manoeuvering. I can appreciate the art behind it.
Wonder what good this one will do for the game, but I suppose we will find out, won't we?

Re: Todays admin meet

Posted: Tue May 31, 2011 9:46 am
by Noobert
I'm not even going to bother reading the arguments, good points, bad points, etc. I just have to say one thing at the current debate.

A BIG FAT LOL. You people are incredible. Seriously and honestly, just unbelievable.

The people who post on this forum are more often than not the people who change this game. You whine, complain, bicker, throw fail ideas around and only make this game worse. You want to better this game? Remove cash. Put massing back the way it was, and stop **Filtered** like little girls.

The reasons I can recall off the top of my head were:

- Massing was too efficient
- You weren't losing enough while massing a defense
- Mothership was helping to much on massing, so they increased the turns
- Strike Planets became too efficient so they nerfed those
- Defense Planets became too efficient so they nerfed those
- Covert Planets were useless so they increased the power of the planets and decreased the size of Covert Power overall

Do you not see a pattern? Stop **Filtered** about updates, and try to better the game instead of complaining about what effects you the most.

BKYENOW.

Re: Todays admin meet

Posted: Tue May 31, 2011 10:05 am
by Lithium
why those that are against the plague brings feri as an example , it has not much to do with the real issue that is the plague not working properly. If it ll be fixed i dont see that it ll mass Feri, no way plague will be same for everyone. give feri a break pls :)

Re: Todays admin meet

Posted: Tue May 31, 2011 10:13 am
by Juliette
*applauds Noobert* And with that, ladies and gentlemen, we have reached our conclusion for the evening. ;)
Well said.

Re: Todays admin meet

Posted: Tue May 31, 2011 10:29 am
by GOLDEN WING
GeneralChaos wrote:How is Feri's defense even up for discussion, everything in this game that is built can be removed, the question is, are people willing to use teamwork to do it?

As for this

Robe is RIGHT Everyone should have the right to be able to mass without spending loads of $ on resources.because right now if i where to mass a 90Tril def id be basically sacrificing my account and all the resources


If you where to mass a 90Trill defense it would cost you your account, so do you want admin to make it easier for you, what if the person who has that defense has sacrificed there account to build it?

Its a pretty clear trend over the last couple of years in this game is that people are becoming lazy, they want to beable to destroy anyones account with little to no cost to there own, you want to remove someones 90Trill defense, either get a team to take it out, of use your own account to do it,

Anyone remember when all massing cost you a fortune?



I agree with what you have said and now re reading what i said, my words where miss used. i was leaning towards the fact that now a days massing is to **Filtered** up ... Noobert explained why

"
- Massing was too efficient ( Everyone complained about it but atleast the game was active and everyone can mass everyone)
- You weren't losing enough while massing a defense( that could have been a little ajusted instead of changing the entire game dynamics)
- Mothership was helping to much on massing, so they increased the turns(nothing you can do about that but it was a key role in massing but now useless)
- Strike Planets became too efficient so they nerfed those(exactly)
- Defense Planets became too efficient so they nerfed those(exactly)
- Covert Planets were useless so they increased the power of the planets and decreased the size of Covert Power overall(which is the worst thing admin could have done as new players can't exactly build covert levels immediately because they still gotta ascend 23 times making the gap 1000% wider.
"


all Game really needed was a minor tweak at attack super losses on defenses and a minor Covert increase...now people are to **Filtered** worried about there accounts than actually fighting where as the guy ascending could mass a guy if he wanted to now its more about the guys in the Bigger Empire With loads of Naps who can farm naq Quickly (+ spend more $) and buy covert levels to be strong and the smaller alliances get left behind with rest of server picking up the scraps...
:roll: :roll: :roll:

Re: Todays admin meet

Posted: Tue May 31, 2011 3:54 pm
by MaxSterling
MEZZANINE wrote:Fact is these huge defs were made worth building by updates some people wanted and asked admin for, for their own benefit. Now the same people dont want updates others are asking admin for.

Its a huge double standard and this is the kind of selfish BS thats killing the game.

It was actually a universal concern about nobody building defenses... not just one empire or alliance. Everyone was getting sick of nobody building anything to mass... and that even includes you guys in FS. Yes, I've read the posts where even you guys were complaining numerous times that you didn't have anything to mass. The last batch of updates provided incentive for people to build a defense so this game would actually live up to being a 'war game'. Honestly tell me that you would still play this game if nobody ever built a defense.

Now that people have defenses to mass, people are too worried about stat padding and don't want to put in the effort, time, or resources to actually take it down. Instead they want changes made by the admin so they won't lose their precious resources and can keep their precious stats. It's really quite sad that some of the best accounts are the ones that are most concerned with it.

For the record, I was not for alliance PPTs, at least not as many as admin was dishing out... but any update admin brings into the game that I don't approve of, I will find a way for my alliance to exploit the hell out of it just to show him how stupid some of this crap he comes up with is... despite my numerous personal messages warning him.

Re: Todays admin meet

Posted: Tue May 31, 2011 4:50 pm
by jedi~tank
MEZZANINE wrote:
Fact is these huge defs were made worth building by updates some people wanted and asked admin for, for their own benefit. Now the same people dont want updates others are asking admin for.

Its a huge double standard and this is the kind of selfish BS thats killing the game.


Actually..before you point your dirty little finger at whomever you refer to as "some people" you might want to double check that is not your own supporters ;) and for the record (I think I said this before) DDE didnt ask or participate in any of these "updates" aside from arguing in threads because were were fine with the way the game was before..as a matter of fact wasnt the main group that lobbied for these changes the "anti-random massing" crusade? Yes I believe it was..on a side note, oh nvm you wouldnt get it anyways.

Re: Todays admin meet

Posted: Tue May 31, 2011 5:02 pm
by Tekki
Can we get back to the plague, and how it’s not effective?

Who gives a toss what the defence is – that’s a symptom, not the cause. The cause is the plague’s ineffectiveness.

Re: Todays admin meet

Posted: Tue May 31, 2011 5:06 pm
by stuff of legends
I think its just a simple matter of how admin wanted to define it, whether it was to STOP people from going over it as a steadfast boundary, or as an asymptotic affect, to slowly halt the grower.
If it was to stop, then it needs to be fixed. If it was to slow then the ability to double the plague showed us all how slow it was.

Re: Todays admin meet

Posted: Tue May 31, 2011 5:14 pm
by jedi~tank
Tekki wrote:Can we get back to the plague, and how it’s not effective?

Who gives a toss what the defence is – that’s a symptom, not the cause. The cause is the plague’s ineffectiveness.

Actually Tekki there are other things beneath this topic that we need to get sorted first.

Re: Todays admin meet

Posted: Tue May 31, 2011 5:14 pm
by ~Dä Vinci~
take out plague army size to 600m max no higher no lower.. problem solved when you hit 600m you get more turns or something as a bonus :D, $$ has to much of and impact and it's unfair to some of us who don't have the luxury of that.

maby when you go into plague you can't trade naq? that way stop them building even more you will have to farm it and you can only buy certain amount of turns.

Re: Todays admin meet

Posted: Tue May 31, 2011 5:26 pm
by Tekki
Jedi~Tank wrote:
Tekki wrote:Can we get back to the plague, and how it’s not effective?

Who gives a toss what the defence is – that’s a symptom, not the cause. The cause is the plague’s ineffectiveness.

Actually Tekki there are other things beneath this topic that we need to get sorted first.

I’m not seeing any really. I’m seeing plague as a pretty big concern for new players who have no hope of catching up and no way of defending.

I’m seeing plague as being rendered completely ineffectual as a method of slowing down the biggest accounts.

I’m seeing plague and the development of super UPS via planets, cash and officers as being the new ‘in thing’ further widening the gap.
I’m seeing plague as a pretty big issue, not anything else.