update: it IS live on beta now.
stargatewar.com (code 911)
same details as your normal login was a year ago
![Smile :)](./images/smilies/icon_smile.gif)
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OK - a lot of great feedback.
Most agree: defense should be zero before attackers die.
Supers are tougher than regulars.
So ....
The lifer suicide will work EXACTLY like it does now.
Except:
IF you suicide against a zero defense, attackers will be targeted AS WELL AS anti-covert.
It will be 3:1 for regular attackers.
It will be 5:1 for supers.
It will stay 2:1 for AC
It will work by percent available (in raw numbers) as well.
So for example, if one had 10 regular attacks; 10 supers and 10 AC:
someone sent 20 lifers:
7 lifers would hit regular attackers. (2 die)
7 lifers would hit supers. (1 die)
6 lifers would hit AC. (3 die)
If someone had 100 regulars; 10 supers; 10 ac
someone sent 20 lifers
16 lifers would hit regular attackers (5 die)
2 lifers would hit supers (none die)
2 lifers would hit AC (1 die)
If defense was NOT zero: someone had 100 supers attacks; 100 normal attack; 100 AC
someone sent 20 lifers
20 lifer hit AC (10 die)
I will put this into beta this week. Make sure it works
![Smile :)](./images/smilies/icon_smile.gif)
Then give a couple days warning on main before making it live.
ps -attack mercs will count like regular attackers. I just did not add them in as they make the example more complicated. But it will create '4 piles' of units; attack; attack merc; super attack; AC -- each with a % of the lifers targeting them.
Cheers
jason.