Lebe wrote:There is bug in casualities, to be concrete in formula calculating the casualities.
When calculating casualities, every hit is calculated as succesfull, no mather what.
If you have enough ATs, you could take out 50Q defence with only 10Q strike. It does not mather, that attacker will be 200 times defeated, the casualities are only proportion to attacker strike and defender defences.
If attacker will win:
Attack strike 51Q and defender defence 50Q means 10M loses for attacker, 14M loses for defender
If attacker will be defeated
Attack strike 50Q and defender defence 51Q means 10M loses for attacker, 14M loses for defender.
Exaclty the same loses, no mather what if you are victorious or not. This count on destroy action and HA (did not tested the clasic strike for DMU).
This is what i came up with from the calculations (standard conditions assumed):
Hunt assass/attack (mathematically equivalent in deaths):fail:
Attacker=50 Q attack with 100 mill supers
Defender=51 Q defence with 100 mill supers
attacker looses, 306,000
defender looses, 245,098
Def 1: Atk 1.2485
win:
Attacker=51 Q attack with 100 mill supers
Defender=50 Q defence with 100 mill supers
attacker looses, 294,117
defender looses, 255,000
Def 1: Atk 1.1534
Destroy:fail:
Attacker=50 Q attack with 100 mill supers
Defender=51 Q defence with 100 mill supers
attacker looses, 1,530,000
defender looses, 1,960,784
1:1.2815
Win:
Attacker=51 Q attack with 100 mill supers
Defender=50 Q defence with 100 mill supers
attacker looses, 1,470,585
defender looses, 2,040,000
1:1.3872
So the ratio decreases if you fail an attack (meaning you will kill less if you fail an attack), assuming standard conditions, it will of course be skewed if someone has a higher powerup than another which will help them decrease the amount of planets they need to derive the same power.
Which begs me to ask, what was the levels, planets etc you were playing with to get the answers you had? If you were using EXACTLY the same set up just slightly different attack and defence powers (with regards to how many planets you had trained), then I'll consider looking for a bug