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Re: increase in new account stats

Posted: Sun Dec 14, 2008 8:25 am
by Lore
Colton wrote:I don't know how many people would read it though o_O


You can lead a horse to water.

Re: increase in new account stats

Posted: Sun Dec 14, 2008 10:17 am
by Colton
Exactly :P

Re: increase in new account stats

Posted: Mon Dec 15, 2008 10:06 am
by Evilution
I like this. Its a good idea.

But...

If a new player has spent months building up there def to something big or big to them, someone will get bored and mass them and all those months of dedicated time used on there def would be gone. Most new players, if not all, would give up and not play again.

Still, if they was lucky enough to keep there def long enough to build a nice enough naq per turn, then this idea would be great for new players.

Re: increase in new account stats

Posted: Wed Feb 18, 2009 2:22 am
by Erebus
i cant put my hand on it but der seems to be summin wrong...i mean it LOOKS good but it doesnt feel rite... :o

Re: increase in new account stats

Posted: Wed Mar 25, 2009 2:45 pm
by scottk
way to much some thing like this would be good
100 lifters
1000 attack
1000 defense
100 covert
100 anti covert
2 bill Naq
100 - 200 turns
1000 UU
100 raw up

Re: increase in new account stats

Posted: Thu May 21, 2009 4:25 pm
by Sarevok
i think you can easily get that by hitting an inactive for like 6B naq :?

Re: increase in new account stats

Posted: Tue Jun 09, 2009 3:47 pm
by ~Merlin
scottk wrote:way to much some thing like this would be good
100 lifters
1000 attack
1000 defense
100 covert
100 anti covert
2 bill Naq
100 - 200 turns
1000 UU
100 raw up


That seems like a fair amount. occasionally i get one of my friends to make an account and try and get them into the game, but the same thing happens every single time without fail!
they start off with pretty much nothing, slowly slowly build up resources, then get massed once and stop playing due to just not being able to recuperate.
the amount of turns you receive is ridiculous, its hard for a new player to get to grips with understanding all the different areas of game, and that isn't made any easier by their starting forces being like a spec of dust in the universe that is the general stats of your average player

Re: increase in new account stats

Posted: Tue Jun 09, 2009 4:38 pm
by Sarevok
Try getting them into perg. Then they can only be hit a maximum of 4 full hits/day. That's what it's their for.
I still think it's to low. They need to be able to at least get close to catching up, even if it's just the accounts with minimal stats to mass catching up

Re: increase in new account stats

Posted: Tue Jun 09, 2009 4:44 pm
by Jim
This is a really good idea! But yeah you can easily get like 10bill by hitting inactives so scottk's suggestion would work well just for a base.
I do think this is a VERY good idea. Well done on recuperating the thread :P

Re: increase in new account stats

Posted: Tue Jun 09, 2009 5:28 pm
by ~Merlin
Man Called Jim wrote:This is a really good idea! But yeah you can easily get like 10bill by hitting inactives so scottk's suggestion would work well just for a base.
I do think this is a VERY good idea. Well done on recuperating the thread :P


I think whats being missed is looking at this from the point of view of a new player, you start up, you log on, your on the ppt (whatever that means), theres a bunch of stuff, a lot of buttons a lot of stats.
The things that a new player of any game similar to SGW always picks up on first is money and troops, then as you play a bit more you begin to understand other aspects of the game, for example pergatory, farming, techs etc. Its easier to identify naquadah as money and the 'Training' section as troops. Giving a new player those few extra resources will give them the chance to actually build up a force quickly and more effectively, thus making there immediate gameplay more interesting and allowing them to want to spend more time figuring out that they can get all that from 'hitting inactives'
with the massive growth in available resources since the start of this game, i do not see the harm in giving a new player something a little more to start out on.

please stop me if i start to ramble on, i tend to get a bit carried away :wink:

Re: increase in new account stats

Posted: Tue Jun 09, 2009 5:30 pm
by ~Merlin
Sarevok wrote:Try getting them into perg. Then they can only be hit a maximum of 4 full hits/day. That's what it's their for.
I still think it's to low. They need to be able to at least get close to catching up, even if it's just the accounts with minimal stats to mass catching up

Sarevok if you really want, you can message every new player and tell them to switch to pergatory so they don't get massed.
:-D :-D :-D

Re: increase in new account stats

Posted: Tue Jun 09, 2009 5:40 pm
by Colton
I think new accounts should get a friendly invite to the SGW forums :wink:

Re: increase in new account stats

Posted: Tue Jun 09, 2009 5:41 pm
by Sarevok
Or, advise admin to automatically put them into perg, and send a message saying, when you are large enough, feel free to experience normal reality

Re: increase in new account stats

Posted: Tue Jun 09, 2009 5:42 pm
by Jim
Lol, corrupting them into evil minions at birth eh colton?

Nice idea actually sarevok...might have some holes in it though but cant think yet

Re: increase in new account stats

Posted: Tue Jun 09, 2009 6:00 pm
by Sarevok
Would AID (i know it won't stop) in preventing multi's for AT. As they'll have to use 720 to get out just to start with.