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Re: changes to ascension

Posted: Sun Sep 09, 2007 1:17 pm
by Orpheus
playing for 2 minutes and habit kicked allready in, all turns traded instead of converting dmu into life force...
better on test server then in real

Re: changes to ascension

Posted: Sun Sep 09, 2007 1:21 pm
by q3utom
Turn conversion should equate to something around the superweapon sales + farming from that?

Re: changes to ascension

Posted: Sun Sep 09, 2007 1:31 pm
by Nox
if i remember correctly, last time u changed the conversion rate to 33, when ascension came out, you gave the rest of us that already had used the conversion some apps our lf to compensate, are u gonna do that now too??

Re: changes to ascension

Posted: Sun Sep 09, 2007 1:32 pm
by Deadliest Wes
Nox wrote:if i remember correctly, last time u changed the conversion rate to 33, when ascension came out, you gave the rest of us that already had used the conversion some apps our lf to compensate, are u gonna do that now too??


would like to know also

Re: changes to ascension

Posted: Sun Sep 09, 2007 1:34 pm
by Munchy
I see the lifeforce max was raised 3x. Will that mean that the max lifeforce per hit will remain the same as it was before(proportionally) when descending people? So if the max was 200 k before, it would be 600 k now, or will that limit be removed entirely?(*hopes it won't be*, lol)


Turn conversion should equate to something around the superweapon sales + farming from that?


I agree, something similar to the naq distributed by the weapon should remain. I could probably come up with a decent size list of people who only began to play after that began to happen. Unintended side effect, but a good one none the less.

And to fix the APP becoming obsolete again you might want to implement a dyanamic system for it, like it goes up 10 per month or something. Also that way people can decide when to ascend.

Re: changes to ascension

Posted: Sun Sep 09, 2007 1:50 pm
by q3utom
Munchy wrote:I see the lifeforce max was raised 3x. Will that mean that the max lifeforce per hit will remain the same as it was before(proportionally) when descending people? So if the max was 200 k before, it would be 600 k now, or will that limit be removed entirely?(*hopes it won't be*, lol).


Well my offensive potential has increased a lot so I think attacks will be doing more damage in general.

Re: changes to ascension

Posted: Sun Sep 09, 2007 1:54 pm
by Nox
q3 wrote:
Well my offensive potential has increased a lot so I think attacks will be doing more damage in general.


yep, noticed that also, its almost x3 bigger, but the def havent changed a bit :?

Re: changes to ascension

Posted: Sun Sep 09, 2007 1:56 pm
by q3utom
Mine went up almost 6x.

Re: changes to ascension

Posted: Sun Sep 09, 2007 2:30 pm
by TheRook
looked into the other changes made looking good

although the life force cache is empty... is this where all the "excess" life force from Ascended Life Force will go?

Personal Life Force
Ascended Life Force Reserves 284,884 / 876,890
Ascended Life Force 634,022 / 87,689
Ascended Life Force Cache 0

TheRook

p.s. I'm also glad you tripled the amount of life force you get a turn (x3 also I believe)

Shame the super weapon sale will no longer go ahead in our alliance it has increased interest in the ascension server no end once we started spreading the word :)

Testing

Posted: Sun Sep 09, 2007 2:34 pm
by TheRook
@ admin - Testing
just checked something with an upgrade... is this right forum?

before a SINGLE upgrade on my life force max was level 42

Personal Life Force
Ascended Life Force Reserves 284,884 / 876,890
Ascended Life Force 634,022 / 87,689
Ascended Life Force Cache 0
Ascended Life Force Maximum Level 42
Ascended Life Force Recovery Rate Per Turn 4013 Ascended Life Force
Energy Flow Level 30
Cache Rate Per Turn While at Maximum 1002 Ascended Life Force
Energy Channeling Level 40
Number of Ascended Resurrections Saved



now at level 43

Personal Life Force
Ascended Life Force Reserves 284,884 / 1,788,610
Ascended Life Force 262,582 / 178,861
Ascended Life Force Cache 0
Ascended Life Force Maximum Level 43
Ascended Life Force Recovery Rate Per Turn 8186 Ascended Life Force
Energy Flow Level 30
Cache Rate Per Turn While at Maximum 2044 Ascended Life Force
Energy Channeling Level 40
Number of Ascended Resurrections Saved 0


it has doubled what I had/could store for 1 upgrade if thats correct then fantastic because it means more life force and quicker life force for upgrading

if not I hope I've tracked down a problem to save you time :)

TheRook

EDIT just noticed this
Personal Ascension Realm Abilities
Total Offensive Capacity 159,813
Attack Force Level 35
Attack Skill Level 35

Personal Ascension Realm Abilities
Total Offensive Capacity 325,974
Attack Force Level 35
Attack Skill Level 35

this has also doubled (presumably because of more life force thus more damage being able to be caused!

Re: changes to ascension

Posted: Sun Sep 09, 2007 2:41 pm
by SVaRuN
I ll write it again(was deleted the first time..."looks around")

Short style version

I personally find this update a really bad update! It s the worst update that have come to this day and I have been playing this game since March 2005!

Why is it the worst...because instead of making the only reasonable update in ascension mr admin you go and make smth like that.

REvolution!


Why does the thing still exist...Tell you what if you wish it to remain...make the same thing for main and TLE will personally show you what will happen...

We will pick the best acount there is...ok so lets say mister STI we will go and hammer it dow so hard that he ll end up with 1 mil units...and after that we ll pick a new one etc,...

And you seriously think mister STI etc will keep on playing this game starting from zero...cause that mr. admin is what you are expecting from the rest of us.

It is clear as hot babe in the middle of a church that there are two power houses literally rulling ascended...it is also clear that it has happened only because you let the option of raiding miner planets /and now indirectly left it by making it possible tio untrain it...it has happen only because of that!
So instead of fixing ascension making it more balanced giving ppl a chance you go and make an update like that. And if its an idea from other ppl let me guess..its from the power houses domain!...just a guess...
If you would to cancle the revolution you would see what would happen in a couple of months...alliances and ppl who are good in main wuld through buying ascension goods come to the top here also thus balancing the game...meaning ascension would ebcome live again as it was like 1,5 years ago+
But for some odd reason you decided to go with this...

Ok fine ...no doubt ppl will find a way to bare it to survive somehow...so ppl found it difficult to deascend ppl...could it be that all those good players...all those top main players who sucked in ascension because of the way ascension was built and have found the only way to protect themselves from being totally abused and destroyed by two powerhouses was to invest in LF...could it be that some didnt like it...very possibly...so now you give them again a chance to do smth about it...cause they are top they deserve the chance to do smth about it...

Right... ever thought about it...what if those other ppl would stop hiding and start actually playing ascensino if you would just give them a chance...and I am not talking about physical chance....I can always just sell 10 trills of main dmu and get myelf to top 150 in ascension and so on and on...but I do have a couple of brain cells that tell me the following...you were once rank 4 in ascension you were hammered down...you are now rank 800+...you coming to top 100...you will be hammered...with this sistem...you ll be hammered whenever they please it,...
So the big ones deserve a chance to do smth about the little ones who want to protect themselves and just wont go with the sistem that is soooo wrong that just about every lolekbolek can see it...In main you give them a realm called purgatory...and thats where there once was anti balanced but has been restored with a lot of effort...and here...instead of some pergatory/purgatory or whatever you give them this...

Weps to hit all those ppl...

Mr admin I never believed you are biased I dont believe it even now...but it is my personal opinion that either you cannot see the obvious or some ppl are intentionally covering your eyes with smoke and mirrors and are doing a prity good job at it...


God bless this update...ppl always cry about them...I personally think ppl shouldnt cry because of things being done...but because of things not being done...

I appologize if I have offended anyone in this post I appologze for picking on you Jeff you are a good guy only your armysize makes you very usable in many situations heh, sorry all the power houses in ascension and ppl just staying in it...sorry to all players i indirectly called them cowards for now playing the ascension...I ment you are smart ...and in the end sorry to you admin...I doubt you ll read it anyway but anyways Sorry jason for making your day even more grimmer...

Best Regards: Blue

Testing - continued

Posted: Sun Sep 09, 2007 2:45 pm
by TheRook
@ Admin

further testing i.e. another upgrade to life force max brought the level from 43 to 44 as you can see its not changed since the upgrade to 43 think you have a bug there ;)

edit I tell a lie! its only gone up by a small amount this time... from 1.78million to 1.85

Personal Life Force
Ascended Life Force Reserves 284,884 / 1,854,770
Ascended Life Force 38,047 / 185,477
Ascended Life Force Cache 0
Ascended Life Force Maximum Level 44
Ascended Life Force Recovery Rate Per Turn 8489 Ascended Life Force
Energy Flow Level 30
Cache Rate Per Turn While at Maximum 2120 Ascended Life Force
Energy Channeling Level 40

Personal Ascension Realm Abilities
Total Offensive Capacity 338,032
Attack Force Level 35
Attack Skill Level 35

I cant do another click as I dont have enough weapons etc to sell to get another click :) to see if your either working on it or if every ODD number upgrade it doubles it... or something...

TheRook

Re: changes to ascension

Posted: Sun Sep 09, 2007 2:49 pm
by TheRook
SVaRuN wrote:I ll write it again(was deleted the first time..."looks around")

Short style version

Best Regards: Blue


I'd hate to have seen the long version :P

if you have suggestions this is going to be the best place to put them Svarun

admin is listening and if you can think of solutions/give good reasons for x to be put in or x to be kept in the game I'm sure he will take it under consideration and it may happen!

TheRook

Re: changes to ascension

Posted: Sun Sep 09, 2007 2:56 pm
by q3utom
It is just the first update it doubles in regards to life force max.

Re: changes to ascension

Posted: Sun Sep 09, 2007 3:00 pm
by TheRook
q3 wrote:It is just the first update it doubles in regards to life force max.


my originaly Life Force Max was at 42 which had increased it x3 as was "planned"

I upgraded it to 43 and it took my x3 multiplied Max Life Force and doubled it

then upgrade from 43 to 44 only increased it by about 100k

I'm just unsure if admin is already fixing it or thats a bug/glitch

just raising awareness :)

TheRook