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Re: SGW is dying....

Posted: Thu Nov 01, 2007 5:26 am
by Wolf359
Borek - I have nothing to prove in this game, so please stop telling me I need t. I have been in the top echelon in this game - both before and after these updates - I created one of the best, most well known and respected alliances. Then I created another for another challenge - both are still on the go and doing well. Then I co-created the GA. Then I wanted another challenge created another confederacy of alliances. And there was the little matter of being admitted into the inaugural Hall of Fame. Finally, I know as much, if not more about this game, how it works, and the changes it has gone through and how updates have affected it than most, having played it and been one of the most active members of the Forum since the second week of it starting.

So you see, I do not need to prove myself to you by playing Quantum - even if I did have the time to play two servers. I don't just come onto these forums and prattle on willy-nilly - I give my opinion based on my experience of the game, my understanding how it will change, other peoples thoughts and comments and how I genuinely believe. And whether you agree with it or not, or whether you like it or not - there were more wars, and better wars, prior to the combination of all of these updates.......

THAT IS THE SIMPLE UNDENIABLE FACT AT THE BASIS OF MY ARGUMENT

It is also undeniable that all attempts to try and remedy the errors/difficulties/negatives (call them what you will) that the combination of these updates have caused have FAILED. Sure, they may work short term, but ultimately things need to be changed again.

Now for you to say that if some of the things I'm suggesting were implemented it would mean less wars is, frankly, silly as dictated by the history of the game. Even if the history wasn't there - why not give it a chance - because the updates that got the game in the mess it is were far worse, and less well thought out.

This point you made sums it up:

We have unlimited turns because people won't play a game where the only thing that matters is when you started playing.


Very, very true! But like I keep saying to you and others - STOP treating these things in isolation! When there was killable UU and no raid, people's armies did not grow so fast - and even new players could easily catch up. Even the introduction of non-killable UU and raid did not ruin it - but unlimited AT combined with these screwed everything up - because it then meant that all you had to do to succeed was sit at your PC longer than anyone else raiding and farming. That is not a war game and that is not being good at the game - and if you think that that is true EFFORT, then I'd hate to see the day when you have to do something that takes actual effort.

In todays game climate, and you can argue about this all you like, it is harder for the newer players because the bigger players have more capacity for growth than they ever did. Yes, there are caps - but whoopy doo - what do they do except to stunt the game - okay, they stop the growth of the very big players - but all that happens is the top player stay where they are and the medium players accelearte away from the smaller players,- caps would not be needed if it were not for these updates!

I wish you would really read what I have said regarding skill/strategy as you keep missing the point. It's not the actual attacking etc that is the skill/strategic element - but how you go about it, coupled with how you go about the other aspects of the game.

As for my account being levelled - it was, numerous times by the likes of the3rdlibra, _Apophis__, Lord Dougy, THE SAZ, and the rest of The Order of Chaos - but I didn't **Filtered** about it, I just got on with the job of rebuilding.

You also mentioned money being involved - well here's a news flash chum - MONEY WAS ALWAYS INVOLVED. There was a time when you could buy as many SS/Infusion Bonuses as you liked and there was never anything stopping people buying UU from others - and it happened. However, people chose to ignore the fact that this was/is a FREE TO PLAY GAME and that any money they spent on SS/Infusion Bonuses was in fact a DONATION - the bonuses were just a thank you. And frankly buying UU from other people should come with no guarantees of security ffrom the game at all! And so these people (with more money than sense and no other way to play the game - because they had NO skill, strategy (or willingness to put in any effort)) cried and whined and moaned until UU became unkillable.

Now, if all you are going to do is respond **Filtered** about EFFORT, instead of actually countering any arguments, or making any suggestions about how things could be improved, then why bother posting at all.

Re: SGW is dying....

Posted: Thu Nov 01, 2007 5:39 am
by Wolf359
Apophis The Great wrote:Omega allied themselves with right ones but DO NOT forget bloody sunday and first page (or top 100) massings to keep it only GA. So they got the best alliances, tried to recruit best players of each era but kept down other people either by massing or by farming (when TL got created, they were farmed because it was not normal to have equal competitors in a war game...hmmm...)


True - and well put! But when The Liberum Coalition (I presume that's who you meant?) was formed, that was quite a long time after the GA had formed. Think about what you have wrote for a second:

DO NOT forget bloody sunday and first page (or top 100) massings to keep it only GA.


Correct - but would not have been possible if mass availabilty of AT had'nt been introduced. Omega/GA would also have thought twice about doing it if UU were still unkillable, as the repurcussions would have been disastrous.

So they got the best alliances, tried to recruit best players of each era but kept down other people either by massing or by farming


Again, would not have been possible if mass AT weren't available, and might have thought twice about it if UU were killable.

when TL got created, they were farmed because it was not normal to have equal competitors in a war game


Again - only because of mass availability of AT - otherwise the constant farming wouldn't have been possible as attacks would have had to have been more selective. Therefore TLC would have had more of a chance to build up a force to truly challenge the GA.

Incidentally, TLC were ultimately defeated by some good undercover work which exposed their plans and timescales for an attack on the GA. With the timescales in hand, the GA stepped in beforehand.

When you look at it - it is only the introduction of these updates (namely unkillable UU, raid and mass AT) that have allowed these big untouchable super alliances/coalitions to form.

Re: SGW is dying....

Posted: Thu Nov 01, 2007 5:50 am
by Borek
I'm not saying you have anything to prove in this game, i'm telling you to prove skill makes any difference by playing next Q wave. Since it's a resetting game and you claim the game was better when it 1st started, quantum is the closest you'll find. I know skill is non existant, there's only so much you can learn in this game, once it's learnt then only effort matters as you still fail to grasp.

Now lets get down to your key points:

More wars when the game 1st started. You really must be deluded to believe that, for a start we have many, many times the players now and the colluseum is chock full of wars. Now you PERSONALLY may not have been involved in so many wars, but do not insult the rest of the population by telling them something that is false. I know people on MSN who have wars practically every week, sometimes more than 1.

Now people in the huge alliances with NAPs with all the other huge alliances probably don't have many wars, but that is your fault for being too cowardly to step out from under your umbrella of protection and actually cause some chaos.

Raid, unlimited turns and unkillable UU all in conjunction have NOT ruined the game in the slightest. Raid, unlimited turns and no killable UU let the newer players close the gap, without them they won't even waste their time playing. The game will die if the new players stop playing, not if the old players leave. Thousands of "big players" have left over the years and guess what, game is going stronger than ever.

You seem to want the game to be weighed for the older players, fortunately Jason is sensible enough to realise it's new players he needs to help out, not the old hands.

The money point is totally missed by you also, it's not about people buying army size/power, it's about people putting value on thier army and not wanting to risk it in a war. I couldn't care less if someone with the cash bought up a 200 million army size and went on a rampage, hell, i'd like it, what i dislike is that people won't risk a war because they think they can get some cash for the account/UU's and would rather avoid war completely. If anything by raising the caps and putting more UU into the game the value of UU is less and hopefully people will start to actually play the game instead of trying to make money from it.

Now onto your flawed arguement that new players have a harder time than ever to get to the caps. I know someone, not naming any names, who was at 50 mill army size inside 6 weeks, so quite simply you are 100%, utterly, completely wrong, it's easier than ever to match the big boys, just as it should be.

Re: SGW is dying....

Posted: Thu Nov 01, 2007 6:10 am
by Teal'auc of the Void
I find myself agreeing with you Borek. You have many valid points.



Teal'auc

Re: SGW is dying....

Posted: Thu Nov 01, 2007 6:14 am
by Bahamut
Wolf359 wrote:
Bahamut wrote:guys solution is very simple


it was usgested over 1 year ago and u laughed it seems that only sgc_replicator and me seen a bit more far in the future


viewtopic.php?f=13&t=19178


Having just re-read that post - there was some merit in Bahamut's ideas - He even managed to convince me!!! I don't believe they were the solution as they stood - but some good ideas nonetheless!

Well worth a read if you haven't already done so!


after reading this entire topic it looks like that lot of things suggested there was sugested within this topic

hm glad i convinced u lol

then yea g&r should have some other function other then ascedning i think i even added table with upgraded non ascended accounts tho with this non ascending race upgrade that was implemented it seems some thing from that idea had been finally integrated in the game but it seems a bit to late

then on the other hand game can't die as long there are players playing game so what if few major players left or are selling accounts


there was always major players quiting or selling accounts and they all allways return back atleast once

Re: SGW is dying....

Posted: Thu Nov 01, 2007 6:29 am
by Legendary Apophis
Wolf359 wrote:
Apophis The Great wrote:Omega allied themselves with right ones but DO NOT forget bloody sunday and first page (or top 100) massings to keep it only GA. So they got the best alliances, tried to recruit best players of each era but kept down other people either by massing or by farming (when TL got created, they were farmed because it was not normal to have equal competitors in a war game...hmmm...)


True - and well put! But when The Liberum Coalition (I presume that's who you meant?) was formed, that was quite a long time after the GA had formed. Think about what you have wrote for a second:

DO NOT forget bloody sunday and first page (or top 100) massings to keep it only GA.


Correct - but would not have been possible if mass availabilty of AT had'nt been introduced. Omega/GA would also have thought twice about doing it if UU were still unkillable, as the repurcussions would have been disastrous.

So they got the best alliances, tried to recruit best players of each era but kept down other people either by massing or by farming


Again, would not have been possible if mass AT weren't available, and might have thought twice about it if UU were killable.

when TL got created, they were farmed because it was not normal to have equal competitors in a war game


Again - only because of mass availability of AT - otherwise the constant farming wouldn't have been possible as attacks would have had to have been more selective. Therefore TLC would have had more of a chance to build up a force to truly challenge the GA.

Incidentally, TLC were ultimately defeated by some good undercover work which exposed their plans and timescales for an attack on the GA. With the timescales in hand, the GA stepped in beforehand.

When you look at it - it is only the introduction of these updates (namely unkillable UU, raid and mass AT) that have allowed these big untouchable super alliances/coalitions to form.

I know that happend after uu became unkillable, I don't discuss how game was and what was the benefits from old configuration, what I criticize, as I said in my reply to George, is, it workED, but the damages or whatever you consider them are done, and it's DOUBTFULL trying to FIX them by bringing BACK OLD SYSTEM would SOLVE the problem. Game changed too much, spirit changed too much, too much old school players left, and don't forget MANY of those still in would SURELY NOT WANT to see old game implemented directly in main server, by a boom update or a reset, as they worked way too much on it. The only thing is, as MANY suggested, create ANOTHER SERVER, or use QUANTUM NEXT WAVE(S), to bring all the old game and fixings you wish in them. But let the main server as it is...EXCEPTED (heh no it has to change, a little bit, as well):


    DELETE the autogenerating of ATs in market, or for purists of trading, to keep them bit of happiness, generate ATs in market ONLY on market reset.

    CHANGE the lifer death rate by 2:1 instead of 5:1 on battles versus assassins

    MAKE SABOTAGES MORE efficient than now, BUT LESS than before (during tok'ra glory days), now kill 1.5x more weapons if they are at full power or not damaged more than 10%; 2x more than now if they are damaged between 10% and 50%, and 3x more if between 50% and 99%.

    Motherships, when massed totally, go down to 0/0 weapons and shields (damn the current 36/73 or whatever it is is totally stupid lol), BUT they KEEP ALL capacities of weapons and shields, OF COURSE!

    Planets can be massed with at least 1/5 of fleets vs planet def power, nomore 1/10. If under 1/5, fleets are damaged by 98%, on a single hit, if under 1/10, all fleets are destroyed. Under 1/5 you get devastating damages but it needs 1/10 or less to have them destroyed in single hit from you. Planets are damaged by 1 slot only under 1/5 each attack and 0 damages under 1/10.

    You can have a commander no matter what you are, no matter what he/she is! Stop the allegiance to alliance crap! We have training alliances now damnit :P ! How on earth leader of a training alliance having his/her commander in the principal alliance can makes him/her unloyal lol?

    As some people said, change also the damn weapons lmoa, whoever uses anymore the handdevice and persobal shields lol?? Don't change the names, but the powers ;) (not the place to discuss it, it's too long to talk about them). If we change them, MAYBE roleplay will be finally back as it will not be all the time massive amounts of 2,560 strenght (5,760 for ascended) weapons in your army and nothing else!

    Change the 3 damages done by 0 defence people to 1 or 0, how can a defence of nothing can do damages??

    Add a alliance bank thing, or commander bank..or...both :D ! Discussions of properties of those things can be done on existings topics in the subject I think?

    More advanced alliances need to come (considering training alliances, empires etc...) to be able to do more things ingame, like alliance bank, ingame alliance forum like in chaos

    Change ingame market, and bringin, as in chaos (yes, again chaos server lol), the ability to buy for 10x 20x and 50x) It will NOT be a prob, as you know, I suggest also only one feeding market of ATs per week, and not a giant one, like a percentile of what has been bought in the previous week, like 50% comes back in, or less, so people have to bring their OWN ATs to continue to full the market.

    MORE GRAPHICS IN THE GAME!!! (not 3D game lmao I mean, but alot more of graphics related to race you choose, like for ascended races in ascension, but here for races, not ascended pathes)

Re: SGW is dying....

Posted: Thu Nov 01, 2007 8:03 am
by Lord_Zeus
I'm addressing these in reverse order as the first argument supports the second.

"Now onto your flawed arguement that new players have a harder time than ever to get to the caps. I know someone, not naming any names, who was at 50 mill army size inside 6 weeks, so quite simply you are 100%, utterly, completely wrong, it's easier than ever to match the big boys, just as it should be."

Ok, I'm not going to disagree with you that raiding helps people catch up - it does, simple fact that I don't think anyone here cares to dispute.
But I will disagree with what you are saying there, that the unlimited ats (you don't say it directly but you mean it as such I think :)) also help you catch up, all they do is make you spend more time being a monkey at the screen. How long did he spend raiding, getting mabye 2-3k uu per hit?

Reduce the number of turns and you Increase the amount of uu per hit, what this means is that although you are using less turns - you are getting the same amount of uu, the only thing that changes is the amount of time you spend doing it.

Now granted, there will be a slight drop initially in raid profibility (as turns go up and the uu haven't generated to profitable points yet). - So I think what should be done would be to give the entire server double up for a week if this was to be introduced. I think that would serve to put raid immediately back at the profitable level.


Now why is it easier to raid your way to 50 mil spending how many turns and how much time? Where with unlimited turns you could use a few selectively (If you can find sellers for them... don't forget the prices woudl be higher so you would need to be even more selective for the hits) to get the same amount of uu?

I used to do this farming before the unlimited turns were brought in... it was easier to catch up.



"The money point is totally missed by you also, it's not about people buying army size/power, it's about people putting value on thier army and not wanting to risk it in a war. I couldn't care less if someone with the cash bought up a 200 million army size and went on a rampage, hell, i'd like it, what i dislike is that people won't risk a war because they think they can get some cash for the account/UU's and would rather avoid war completely. If anything by raising the caps and putting more UU into the game the value of UU is less and hopefully people will start to actually play the game instead of trying to make money from it."


Ok... gotta say, I'm from this school, last time I went in a major war I decimated my account. (FoE vs Omega) Only things I regretted was dragging my alliance into it and then not being able to sell my uu for $$ which I honestly need. So.. what makes uu worth so much? Effort effort effort as you keep saying.

Because it takes so much effort to raid and get uu it becomes worth money, why go bore yourself playing a game for 2 hours to get 2 mil uu when you can go to work for 1 hour and buy the same amount of uu? It is because it takes so much effort to get up the ranks (By effort here I mean time spent at the computer) that uu has become worth $$... And why would people want to waste their $ or effort? Depending how they got there.

I think in the long run with the caps update uu will lose their price as a result of the raised caps... there will be more out there eventually I suppose... >_< (Not sure... as people still need to buy them from somewhere, they don't just appear)...

But, if you want uu to be worth less so people value their armies less, it needs to take less effort to catch up, which means reducing the amount of turns out there.

Cheers :-)

LZ

Re: SGW is dying....

Posted: Thu Nov 01, 2007 9:14 am
by Wolf359
Borek wrote:I'm not saying you have anything to prove in this game, i'm telling you to prove skill makes any difference by playing next Q wave. Since it's a resetting game and you claim the game was better when it 1st started, quantum is the closest you'll find. I know skill is non existant, there's only so much you can learn in this game, once it's learnt then only effort matters as you still fail to grasp.


Mate - Quantum (as I understand it when I used to play) is different each wave - which is teh whole point of it - so I don't think there is a guarantee that it will be the same - besides, I already pointed out - I don't have the time. And I don't need to prove what I am saying about skill/strategy - those people who were around during the first 6-12 months know exactly what I am talking about. And for the last damn time - how many times do I have to say it? It's not just about learning what the different things in the game do - it's about how you do it and combining it with other skills such as diplomacy.

Now lets get down to your key points:

More wars when the game 1st started. You really must be deluded to believe that, for a start we have many, many times the players now and the colluseum is chock full of wars. Now you PERSONALLY may not have been involved in so many wars, but do not insult the rest of the population by telling them something that is false. I know people on MSN who have wars practically every week, sometimes more than 1.


First off - pack it in with the direct personal attacks - first you said I was arrogant, now you're saying I'm deluded. Right, get some consistency in your posts - earlier you stated that although there may have been more wars previously it does not guarantee that making these changes will mean there will be more wars now - now you are saying that more players now means more wars. Make your mind up.

And, massing the crap out of someone is not a war - it is the degenerate mindlessness of what the updates have produced. Also, despite me trying to tell you to read what I actually post, you seem to refuse to do it - the wars we have now do not really mean anything compared to what they used to - again as a direct result of the updates. They used to be exciting, coupled with a great sense of satisfaction at a victory, and the sense of dread when logging into your account first thing in the morning - now wars mean relatively little because at the first sign of trouble people sell their defence and untrain all the troops/spies they can. After all - what is the point of having your defence when there is little to defend?

And do not put words into my mouth or try and insinuate things - I am not insulting anyone!

From your responses (or indeed lack of in some cases), it seems that you know very little regarding the game in its first 6 - 12 months, yet you seem to be insistent that you know best what it was like. Very strange.

Now people in the huge alliances with NAPs with all the other huge alliances probably don't have many wars, but that is your fault for being too cowardly to step out from under your umbrella of protection and actually cause some chaos.


The point here being that it doesn't matter - why should people start wars these days when they know that they can't do any real damage. Why risk taking on a bigger alliance when you know you can't actually do anything and the chances are that alliance will just pin you down 24/7 and not let you recover? As it used to be, smaller alliances actually stood a chance of beating bigger ones.

Raid, unlimited turns and unkillable UU all in conjunction have NOT ruined the game in the slightest. Raid, unlimited turns and no killable UU let the newer players close the gap, without them they won't even waste their time playing. The game will die if the new players stop playing, not if the old players leave. Thousands of "big players" have left over the years and guess what, game is going stronger than ever.


I'm sick of saying it - READ WHAT I POST! The updates as they stand only allow the smaller players to catch up once the bigger players reach the caps limits - until then, the older players accounts grow quicker than the newer players. And big deal if you had a mate who got to 50 million army size in a few weeks - if he is mindless enough to sit there raiding all day - good luck to him - but once again you missed the point, and I'm sick to death of reiterating it.

You seem to want the game to be weighed for the older players, fortunately Jason is sensible enough to realise it's new players he needs to help out, not the old hands.


That would be really sensible considering I started playing again with a brand new account less than 2 months ago. And, if you'd actually bothered to read the posts I made in here (And other threads) you would see that the suggestions take into account the big gap there would be between the big and small players, if these ideas were implemented - along with a solution to counter it!

The money point is totally missed by you also, it's not about people buying army size/power, it's about people putting value on thier army and not wanting to risk it in a war. I couldn't care less if someone with the cash bought up a 200 million army size and went on a rampage, hell, i'd like it, what i dislike is that people won't risk a war because they think they can get some cash for the account/UU's and would rather avoid war completely. If anything by raising the caps and putting more UU into the game the value of UU is less and hopefully people will start to actually play the game instead of trying to make money from it.


The money point wasn't missed on me - and I agree with you 100% on this one - there are a few people making a lot of money out of this game - and again, it is partly down to certain updates. Some, but not all, of these people don't play this game at all, except to make money. Hell, somebody even admitted to me that they only started playing the game because they heard it was a money-spinner!

But just think - if UU (or miners) were killable, or raid didn't exist, or there wasn't unlimited AT - then these people wouldn't be able to (at least not as easily), make so much money from the game, and if that meant that they quit - good riddance I say. Also, it would stop other (real) players quitting because their accounts were being constantly massed because they attacked/raided one of these money-makers.

Now onto your flawed arguement that new players have a harder time than ever to get to the caps. I know someone, not naming any names, who was at 50 mill army size inside 6 weeks, so quite simply you are 100%, utterly, completely wrong, it's easier than ever to match the big boys, just as it should be.


As covered above.

I really do not mean to keep banging on about this - or to come across as so single-minded. But, as I said, the updates in question have led to a whole host of discontent. I care about this game - a lot - and so I have put forward some suggestions on how it might be remedied. I do not claim that these suggestions are perfect, or that all of them should be implemented - but I would rather people expanded upon them or tried making their own rather than just saying 'No' or 'there's nothing wrong with the game' - because clearly that is not the case.

Re: SGW is dying....

Posted: Thu Nov 01, 2007 11:43 am
by reborn
how many times am i go to c oh its so un fair ppl just keep growing and growing and growing


maybe this can help the ppl that aint reading

my maths aint that bad

U get to about 350 mil army size and thats it 0% growth doesnt matter if u have 10k u,p or 10 mil u,p u hit that amount and bang 0% growth, so there u have it that y ppl r leaving well most of it because ppl dont like do know they get to a certain size and thats it.

still a few more days to go on ascension before i hit 0% just a bit long before i hit it on main

Note: When your total realm size exceeds 2 billion planets, your rate of growth slows...
You are currently growing at 42.23 percent of full capacity...This affects just new planet finds, not current planets.

maybe that will tell u y some ppl r just selling what they have because theres no point putting it onto your account

Re: SGW is dying....

Posted: Thu Nov 01, 2007 12:05 pm
by Wolf359
We know that - but that's not the issue.

Re: SGW is dying....

Posted: Thu Nov 01, 2007 12:59 pm
by reborn
thats not the issue, lol ok then wolf, maybe u should ask most of the ppl leaving or trying to leave then y they r leaving, thats about 50 that i know of all for the same reason, and those r old class players

but with that being said and u say u know that maybe the game should b changed to Stargatecapwars

and for ascension were infact if u r low ranked u can just do one stat and use a rank mod to boost that stat, and if u think im wrong then ask anyone on say the top 4 pages on ascension

now u want to go on about some of the problems well hes some simple ways around it, admin infact listens to some of the emails sent to him about cheats, or even on the forum, that can do 2 things less units beeing abused same as turns hence less turns out there to buy

u dont like stuff being sold for cash, then get rid of the damm caps because thats y stuff is being sold because theres no point spending it on your account

u want it were u can destroy an account well so do the bloody rest of us, atm attackers lose hardly anything when attacking infact u can have 20% of an attack to there defence but the person with the bigger defence loses the most in the attack then they also lose there spies

ie i can have 25 mil weapons with men and the attacker to just destroy that will only lose about 7 mil men if that

now thats one of the resons y ppl sell up wolf, pls try it and u will c for yourself

u then have fleets which i found out just lately u only have to now have 10% of the planets defence to mass it, being that fleets r a lot less to buy to the amount infact u have to spend on a planet to get anything from it

now i can go on and on about stuff because i infact have seen all the changes come in and have infact played with all the changes wolf so pls dont say what is and what not is the issus because as u said wolf u have been back 2 months and think u know what the problem is when clearly u dont or have been mis-formed

Re: SGW is dying....

Posted: Thu Nov 01, 2007 1:21 pm
by Wolf359
reborn wrote:thats not the issue, lol ok then wolf, maybe u should ask most of the ppl leaving or trying to leave then y they r leaving, thats about 50 that i know of all for the same reason, and those r old class players

but with that being said and u say u know that maybe the game should b changed to Stargatecapwars

and for ascension were infact if u r low ranked u can just do one stat and use a rank mod to boost that stat, and if u think im wrong then ask anyone on say the top 4 pages on ascension

now u want to go on about some of the problems well hes some simple ways around it, admin infact listens to some of the emails sent to him about cheats, or even on the forum, that can do 2 things less units beeing abused same as turns hence less turns out there to buy

u dont like stuff being sold for cash, then get rid of the damm caps because thats y stuff is being sold because theres no point spending it on your account


Huh? - I hate the caps - I think it's a stupid solution to the problem caused by other ill-thought updates.

u want it were u can destroy an account well so do the bloody rest of us, atm attackers lose hardly anything when attacking infact u can have 20% of an attack to there defence but the person with the bigger defence loses the most in the attack then they also lose there spies

ie i can have 25 mil weapons with men and the attacker to just destroy that will only lose about 7 mil men if that

now thats one of the resons y ppl sell up wolf, pls try it and u will c for yourself

u then have fleets which i found out just lately u only have to now have 10% of the planets defence to mass it, being that fleets r a lot less to buy to the amount infact u have to spend on a planet to get anything from it

now i can go on and on about stuff because i infact have seen all the changes come in and have infact played with all the changes wolf


Um - I played when all the changes that have been talked about came in (unkillable UU, Raid, Market, mass availability of AT, planets, caps - everything) - so what's the point in that last bit?

so pls dont say what is and what not is the issus because as u said wolf u have been back 2 months and think u know what the problem is when clearly u dont or have been mis-formed


You misunderstood what I meant - your post seemed to be unrelated to the context of the thread and the most recent posts - although I suppose it is in context with the title - so, apologies. However, caps is the result of previous bad updates - and not a direct cause as to why some things have gone wrong.

And although I left the game in December, I have stayed in contact with some people, and regularly visited the forums and kept up to date on game events. And it does seem that quite a few people (old and new) agree with my viewpoint.

Re: SGW is dying....

Posted: Thu Nov 01, 2007 1:59 pm
by reborn
just because the last view posts changed doesnt change the fact i have kept with the topic infact instead of going back a couple posts y not go back a page or two
so would u also agree that a player can build a strike on ascension and only strike and they can hit u, which u can hit them back for dmu only, u cant sabbed them u cant untrain thiers planets and u cant use assassins on that account, in other words u cant do nothing to them

the point is having a total cap means u cant put extra onto your stats because your growth is going down to a point were a brand knew player makes more than u

now im srry wolf if u cant c were im going with this let me point out some things i can c happening and have seen some off them already

bceause now on ascension its becoming a one stat game were ppl just do one and theres nothing u can do back to them as u r now making less than them and u also have a total cap, meaning u have to untrain your money men or planets to go onto stats so in the end they just pick away at your size u dont go below 2 bil but u never go much higher either of then again u could just keep training your planets and have your account wiped out by a person doing just one stat

no on main the same thing is happening u get to a certain point and thats if , comes down to just one stat players

now if u think its right that a person can lose just 25 mil weapons and 25 mil men to someone that only loses 7 mil men in attacking this is not encluding the spies is right then thats were we have a problem because u r infact aggreeing to ppl with just one stat, because who the hell wants to build bigger defences when it can b taken out so easily

now i can go on about almost every update one after another after another but i think that would take up a page itself

now u might have only missed a few things and u say u have been here for all the updates but i for one go to the max on all the updates,
now has any of your friends gone over the old plauge?
have they gone over the new plauge?
have any of your friend over tha plauge on ascension?
have any of your friends lost 25 mil men on defence to an attacker that lost under 6?
have u had a planet/planets been massed were u infact spent a hell of a lot more on only just defence to the person fleets?
is any of your friends going to b at 0% growth soon and r left with the fact u have nothing to spend your income on because it makes no difference what u spend it on?
have u reported bugs sent emails to admin to only have it 10 days later where on the forum he says he didnt know nothing about it even though we sent him about 5 message about it?
have u sent him message after message about mutis and nothing is done about it?
u seem to b looking at the small things like at tunrs , maybe get rid of the damm mutis and thats slows down a few things
dont like ppl seling there stuff then let us spend r naq on something were it infact does something
u want an account to b able to b destroy so do we infact for asension get rid of the rank mod and that we can attack ppls with anything that r able to attack us
but with that being said just whats happing on ascension leads to one thing and thats strike and just that and if u cant c that maybe u should think a bit harder about it
because if u can destroy someones defence so easy and then r able to destroy untrained units, whats left to put your units, and that leaves only strike ie u want a one stat game so before u or others u say like your point of view infact think about what u r infact saying or maybe thats your point u do infact just want a one stat game

what im saying to u though wolf u dont know what some of the updates mean infact quite a lot of ppl dont until it affects them and tbh the way things r going its not going to b long, and then everyone is going to b the same size no matter what your u,p is

Re: SGW is dying....

Posted: Thu Nov 01, 2007 2:21 pm
by Legendary Apophis
reborn wrote:thats not the issue, lol ok then wolf, maybe u should ask most of the ppl leaving or trying to leave then y they r leaving, thats about 50 that i know of all for the same reason, and those r old class players

but with that being said and u say u know that maybe the game should b changed to Stargatecapwars

and for ascension were infact if u r low ranked u can just do one stat and use a rank mod to boost that stat, and if u think im wrong then ask anyone on say the top 4 pages on ascension

now u want to go on about some of the problems well hes some simple ways around it, admin infact listens to some of the emails sent to him about cheats, or even on the forum, that can do 2 things less units beeing abused same as turns hence less turns out there to buy

u dont like stuff being sold for cash, then get rid of the damm caps because thats y stuff is being sold because theres no point spending it on your account

u want it were u can destroy an account well so do the bloody rest of us, atm attackers lose hardly anything when attacking infact u can have 20% of an attack to there defence but the person with the bigger defence loses the most in the attack then they also lose there spies

ie i can have 25 mil weapons with men and the attacker to just destroy that will only lose about 7 mil men if that

now thats one of the resons y ppl sell up wolf, pls try it and u will c for yourself

u then have fleets which i found out just lately u only have to now have 10% of the planets defence to mass it, being that fleets r a lot less to buy to the amount infact u have to spend on a planet to get anything from it

now i can go on and on about stuff because i infact have seen all the changes come in and have infact played with all the changes wolf so pls dont say what is and what not is the issus because as u said wolf u have been back 2 months and think u know what the problem is when clearly u dont or have been mis-formed

You seem to have forgotten that 1 stat account hurting top players can be easily descended by you...considering last update on ascended preventing accounts built only with life force to descend anyone they can without building any stat.
And seriously is it a big prob (for main, not ascension) if you can't grow anymore when reached 350 mil army size?? NO IT IS NOT!!! Why? Because 99.9% of players are below 175mil army size! And it being HALF of the "ultimate cap". So when there will be like 30 people passing 300mil army we'll can talk about moving up the "ultimate cap" higher to like 500mil. You must be less than four people above 200mil army...would it be better to have 2-3 700mil armies in main while rest, including "big boys" from top page or recognized and feared by many having less than 1/3 of that? You could just build a 50mil supers defenders defence and get 10 planets with 1tril def slots each making 500bil def added to your normal def each Not to mention 40mil def mercs added to have a 90mil weapons def, so then, unmassable def would be a laughable expression!

Re: SGW is dying....

Posted: Thu Nov 01, 2007 2:27 pm
by dullitis
heh well, im playing this game just about 1.5 years and actualy would like it like it is, but (in all times someone dont like something) yeah, i agree this is a war game and thats why im playing it, this whole protection thing is killing more than BIG uncachable armys, empire - its ok till moment when training alliance meets training alliance - why they just cant have theyr own war? but they cant - stronger empire will mass weeker without questioning.

About big armies what is killing will to play of small ones (i have only 5.5mil army) - lets give an example - i stole some nq from other player who have more than 10mil army - result - i allmost got massed - they have theyr attacking politics (alliance of BIG)

Example 2 - player with more than 15mil army is farming weaker (lets say its army is about 3mil) weaker asks to stop and answer is - build ur def up :? but actualy he even cant build such def...

so my point of this is - make atack borders between armysizes - what respect to game can be gotten that (example) i get massed by 20mil army or worth - 70mil army - i cant even scrach back. only if i have some good contacts, but thats not giving glory to me...

make borders like:
0-100k untachable
100k-1mil
1mil-5mil
5mil-15mil
15mil-25mil
25mil-50mil
50mil-300mil (as sgw have it)

and then we see most active border lines and will be no need for reducing ATs armysizes etc.

and this updae also should be in,for lazy players like me - dont like sit all the time in forum and look who at war with who :P :
if alliance or player is at war, he must be untachable for others for war time + few days for rebuilding, or dont be mad BIG ones that someone steals ur income from smaler armys.

miner killing - great idea - bigger chilli to game and more fun :)

my point of wiew...


just my point of wiew
thx for reading :)