Re: SGW is dying....
Posted: Thu Nov 01, 2007 5:26 am
Borek - I have nothing to prove in this game, so please stop telling me I need t. I have been in the top echelon in this game - both before and after these updates - I created one of the best, most well known and respected alliances. Then I created another for another challenge - both are still on the go and doing well. Then I co-created the GA. Then I wanted another challenge created another confederacy of alliances. And there was the little matter of being admitted into the inaugural Hall of Fame. Finally, I know as much, if not more about this game, how it works, and the changes it has gone through and how updates have affected it than most, having played it and been one of the most active members of the Forum since the second week of it starting.
So you see, I do not need to prove myself to you by playing Quantum - even if I did have the time to play two servers. I don't just come onto these forums and prattle on willy-nilly - I give my opinion based on my experience of the game, my understanding how it will change, other peoples thoughts and comments and how I genuinely believe. And whether you agree with it or not, or whether you like it or not - there were more wars, and better wars, prior to the combination of all of these updates.......
THAT IS THE SIMPLE UNDENIABLE FACT AT THE BASIS OF MY ARGUMENT
It is also undeniable that all attempts to try and remedy the errors/difficulties/negatives (call them what you will) that the combination of these updates have caused have FAILED. Sure, they may work short term, but ultimately things need to be changed again.
Now for you to say that if some of the things I'm suggesting were implemented it would mean less wars is, frankly, silly as dictated by the history of the game. Even if the history wasn't there - why not give it a chance - because the updates that got the game in the mess it is were far worse, and less well thought out.
This point you made sums it up:
Very, very true! But like I keep saying to you and others - STOP treating these things in isolation! When there was killable UU and no raid, people's armies did not grow so fast - and even new players could easily catch up. Even the introduction of non-killable UU and raid did not ruin it - but unlimited AT combined with these screwed everything up - because it then meant that all you had to do to succeed was sit at your PC longer than anyone else raiding and farming. That is not a war game and that is not being good at the game - and if you think that that is true EFFORT, then I'd hate to see the day when you have to do something that takes actual effort.
In todays game climate, and you can argue about this all you like, it is harder for the newer players because the bigger players have more capacity for growth than they ever did. Yes, there are caps - but whoopy doo - what do they do except to stunt the game - okay, they stop the growth of the very big players - but all that happens is the top player stay where they are and the medium players accelearte away from the smaller players,- caps would not be needed if it were not for these updates!
I wish you would really read what I have said regarding skill/strategy as you keep missing the point. It's not the actual attacking etc that is the skill/strategic element - but how you go about it, coupled with how you go about the other aspects of the game.
As for my account being levelled - it was, numerous times by the likes of the3rdlibra, _Apophis__, Lord Dougy, THE SAZ, and the rest of The Order of Chaos - but I didn't **Filtered** about it, I just got on with the job of rebuilding.
You also mentioned money being involved - well here's a news flash chum - MONEY WAS ALWAYS INVOLVED. There was a time when you could buy as many SS/Infusion Bonuses as you liked and there was never anything stopping people buying UU from others - and it happened. However, people chose to ignore the fact that this was/is a FREE TO PLAY GAME and that any money they spent on SS/Infusion Bonuses was in fact a DONATION - the bonuses were just a thank you. And frankly buying UU from other people should come with no guarantees of security ffrom the game at all! And so these people (with more money than sense and no other way to play the game - because they had NO skill, strategy (or willingness to put in any effort)) cried and whined and moaned until UU became unkillable.
Now, if all you are going to do is respond **Filtered** about EFFORT, instead of actually countering any arguments, or making any suggestions about how things could be improved, then why bother posting at all.
So you see, I do not need to prove myself to you by playing Quantum - even if I did have the time to play two servers. I don't just come onto these forums and prattle on willy-nilly - I give my opinion based on my experience of the game, my understanding how it will change, other peoples thoughts and comments and how I genuinely believe. And whether you agree with it or not, or whether you like it or not - there were more wars, and better wars, prior to the combination of all of these updates.......
THAT IS THE SIMPLE UNDENIABLE FACT AT THE BASIS OF MY ARGUMENT
It is also undeniable that all attempts to try and remedy the errors/difficulties/negatives (call them what you will) that the combination of these updates have caused have FAILED. Sure, they may work short term, but ultimately things need to be changed again.
Now for you to say that if some of the things I'm suggesting were implemented it would mean less wars is, frankly, silly as dictated by the history of the game. Even if the history wasn't there - why not give it a chance - because the updates that got the game in the mess it is were far worse, and less well thought out.
This point you made sums it up:
We have unlimited turns because people won't play a game where the only thing that matters is when you started playing.
Very, very true! But like I keep saying to you and others - STOP treating these things in isolation! When there was killable UU and no raid, people's armies did not grow so fast - and even new players could easily catch up. Even the introduction of non-killable UU and raid did not ruin it - but unlimited AT combined with these screwed everything up - because it then meant that all you had to do to succeed was sit at your PC longer than anyone else raiding and farming. That is not a war game and that is not being good at the game - and if you think that that is true EFFORT, then I'd hate to see the day when you have to do something that takes actual effort.
In todays game climate, and you can argue about this all you like, it is harder for the newer players because the bigger players have more capacity for growth than they ever did. Yes, there are caps - but whoopy doo - what do they do except to stunt the game - okay, they stop the growth of the very big players - but all that happens is the top player stay where they are and the medium players accelearte away from the smaller players,- caps would not be needed if it were not for these updates!
I wish you would really read what I have said regarding skill/strategy as you keep missing the point. It's not the actual attacking etc that is the skill/strategic element - but how you go about it, coupled with how you go about the other aspects of the game.
As for my account being levelled - it was, numerous times by the likes of the3rdlibra, _Apophis__, Lord Dougy, THE SAZ, and the rest of The Order of Chaos - but I didn't **Filtered** about it, I just got on with the job of rebuilding.
You also mentioned money being involved - well here's a news flash chum - MONEY WAS ALWAYS INVOLVED. There was a time when you could buy as many SS/Infusion Bonuses as you liked and there was never anything stopping people buying UU from others - and it happened. However, people chose to ignore the fact that this was/is a FREE TO PLAY GAME and that any money they spent on SS/Infusion Bonuses was in fact a DONATION - the bonuses were just a thank you. And frankly buying UU from other people should come with no guarantees of security ffrom the game at all! And so these people (with more money than sense and no other way to play the game - because they had NO skill, strategy (or willingness to put in any effort)) cried and whined and moaned until UU became unkillable.
Now, if all you are going to do is respond **Filtered** about EFFORT, instead of actually countering any arguments, or making any suggestions about how things could be improved, then why bother posting at all.