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Re: Forgotten Serenity vs. Leaf Village

Posted: Fri Feb 17, 2012 8:06 pm
by GrizzZzzly
wow, those logs look like R8's when he's farming.

Thats a lot of naq people are spilling about.

Re: Forgotten Serenity vs. Leaf Village

Posted: Fri Feb 17, 2012 8:13 pm
by MEZZANINE
GrizzZzzly wrote:wow, those logs look like R8's when he's farming.

Thats a lot of naq people are spilling about.



You should see the logs from Monday, the defs and strikes were much bigger, so was the repair bills, I was taking out 1.5 trill a time just to repair and much of it was stolen, then stolen back, and stolen again lol

Re: Forgotten Serenity vs. Leaf Village

Posted: Fri Feb 17, 2012 8:30 pm
by Dexter Morgan™
MEZZANINE wrote:
GrizzZzzly wrote:wow, those logs look like R8's when he's farming.

Thats a lot of naq people are spilling about.



You should see the logs from Monday, the defs and strikes were much bigger, so was the repair bills, I was taking out 1.5 trill a time just to repair and much of it was stolen, then stolen back, and stolen again lol

Epic fight and Epic thread from my friends on both sides. Very nice. :smt025

Re: Forgotten Serenity vs. Leaf Village

Posted: Fri Feb 17, 2012 8:55 pm
by Z E R O
By far the best war thread I've seen. Tons of action, crazy activity and both sides are doing a great job of keeping it clean. Great read. Keep it up gentlemen, and give em hell my boys in leaf.

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 3:23 am
by xDaku
That took way too long and my thumb's killing me but andy's 36T and 78m spies gone.

Can't copy paste, so I added it up, and on my units killed (massing and being massed) I've got 307,317,585 Units and on my losses I've got 205,976,231 units. Losses will go up once andy, or whoever, gets my current stats.

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 3:42 am
by ƒëmmë
xDaku wrote:That took way too long and my thumb's killing me but andy's 36T and 78m spies gone.

Can't copy paste, so I added it up, and on my units killed (massing and being massed) I've got 307,317,585 Units and on my losses I've got 205,976,231 units. Losses will go up once andy, or whoever, gets my current stats.


I'm sure the fallen will not be forgotten :-D

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 3:46 am
by xDaku
I hope not I spent more than I planned on considering the lack of an income :P Maybe I'll make a special day dedicated to them...remembrance day 2 lol

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 5:33 am
by Bromas
MEZZANINE wrote:Great fun again guys, Brother was actually trying to mass Guild when ya jumped on him hence why his MS was so low then he had to deal with the kids so I jumped in and WOW, Tek you Odie got me all the way down and I finally lost my def for a about a 30 seconds lol

17:18 ~Odin~ 195,500,000,000 Naquadah stolen 15 125,082 92,983 1,216,811,161,940 11,277,710,984,100 details
17:17 Decimus Tek 0 Naquadah stolen 15 0 14,000 12 5,417,256,429,970 details
17:17 ~Odin~ 0 Naquadah stolen 15 0 7,136 6 21,680,748,301,000 details
17:17 Decimus Tek 0 Naquadah stolen 15 1,422 15,435 4,324,829,029 623,971,394,353 details


Then it started to go a bit more my way as the ACers were getting through and doing their job on your spies, focused on one at a time, got Tek to 0 just before Odin phased me, quick drink & toilet break, reset nox and went at Odie all guns blazing, apparently caught him with his pants down as he didnt expect me to break nox of or go for his spies and so I finally got the upper hand and took him down........... at great cost

Andy throw in some very well timed lifers that lowered my AC power just enough for me to start taking AC losses, that cost me too lol

Finally when Tek was out of UU and Odie burned all he had and sold up since no spies left to protect weapons, I was left standing but only just and more through bloody minded perseverance than skill lol, army size is battered, losses enormous, decided to have one last blast while waiting to see it anyone else was around and took Moses def & spies, though offline so nothing to boast about.


I ran out of lifers on brothers so I spent a few mins training and untraining miners :L

Yeah Mezz, when I take out dacoit for getting my def last night I'll prepare for you dude, just hope I can give you the same standard tek has been giving you!

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 6:01 am
by MEZZANINE
Just crawled out of bed, my head hurts and I need Tea & Asprin, thats what happen when you stay up half the night massing and drinking lol


Nice work Daku on taking down Andys big def, seems I slept through that one

I was going to say Im amazed my def stood all night, but guess I spoke to soon as it just got massed while I was reading the forum lol

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 6:05 am
by Tek
sorry mezz, i was hungry :smt088

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 6:15 am
by MEZZANINE
Tek wrote:sorry mezz, i was hungry :smt088



No probs mate, alls fair in love and war lol

Even in my blurry eye head pounding state I still got me some naq and cheap sabs, will build bigger and be back for another fight as soon as my head stops hurting so bad

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 6:17 am
by Bromas
Mezz mate, I might be out of this one hopefully I can give you your fight dude.

I started this war at raid cap...

[spoiler=ME this war]Your Achievements (war points per in brakets)
Attack Mercs Killed (30) 70,297,650
Defence Mercs Killed (10) 37,929,512
Attack Soldiers Killed(60) 0
Defence Soldiers Killed(20) 311,586
Attack Super Soldiers Killed(300) 67,180,685
Defence Super Soldiers Killed(100) 35,292,003
Spies Killed(50) 0
Spy Killers Killed(50) 45,611,657
Mothership Weapons Destroyed(300) 66,217
Mothership Shields Destroyed(300) 14,889
Mothership Fleets Destroyed(200) 0
Planet Defences Destroyed(300) 0
Planets Taken(5000) 0
Naquadah Stolen(0.0001) 1,536,459,871,961
Untrained Kidnapped(50) 295
Weapon Points Destroyed (Sab+Att)(0.0001) 1,949,894,021,691
Attack Turns Used(1) 2,202
TOTAL WAR EXPERIENCE POINTS 28,636,439,729
Your Failures
Attacking Mercenaries Lost 0
Defending Mercenaries Lost 48,511,265
Questers Lost 0
Defenders Lost 0
Super Questers Lost 45,727,756
Super Defenders Lost 59,315,059
Covert Agents Lost 78,845,746
Anti-Intelligence Drone Lost 0
Mothership Weapons Lost 0
Mothership Shields Lost 24,774
Mothership Fleets Lost 0
Planet Defences Lost 0
Planets Lost 0
Naquadah Lost 1,794,738,834,390
Untrained Lost 0
Weapon Points Destroyed (Sab+Att on You) 0
Attack Turns Used Against You 2,883
Plus/Minus 0[/spoiler]

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 6:32 am
by Tek
took brothers 500bil def, AC'd.

Andy took down Dakus 17tril defence in retribution, i did clean up as andy is uber low on UU.

Did some sabbing. Things blew up. I have no idea if it was worth it. But their things blew up more than my guys blew up.

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 6:34 am
by Gohan
Tek wrote:But their things blew up more than my guys blew up.


And that's what it's all about folks... Welldone to Andy btw ^.^

Re: Forgotten Serenity vs. Leaf Village

Posted: Sat Feb 18, 2012 7:42 am
by MEZZANINE
Like I said in PM, this is FS first Team Battle and quite a learning experience, been a great fight by both sides so far, loads of onliners, lots of 'going all in' fighting with everything you got, and all kept fun and polite, everything we hoped for.

But as as the first Team Battle I think there are also lessons to be learned, and ways to refine the system for future battles such as

1) I would like Admin to formalise Team Battles in a selective player BloodRealm, so it can be scored, limited to hits within the teams and block trades from outside the teams. I will suggest it but not sure if it will happen.

2) I think Min and Max def should be set before the start

3) No attacks from people with 0 defs

4) Better scheduling, and maybe longer than a week to allow for RL and PPTs, and possible a Substitute player for each team on standby if one has to drop out due to internet/RL issues.

5) If Admin cant/wont formalise it a way of scoring is needed, I know this one was mostly for fun but if Team Battles are to be used to settle actual alliance disputes which would otherwise go to alliance war they need a clearly defined winner/loser. I know another alliance leader is already working on a scoring system, it has also been suggested that ref might be needed ( all team members become the Refs officers so he/she can enforce rules etc ), but still open to other suggestions.