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Posted: Thu Jan 11, 2007 1:51 pm
by Dean_S
Hysteria wrote:Ston looks at KGC and says "Did you hear that..?"
KGC looks at Ston and says "It was probably nothing....just the wind"
Suddenly a herd of Noobs rush forward trying to mass Ston and KGC.
They look at each other, smile and at precisely the same moment say .................... "Lunch"
lmao, lower the prices and let the noobs mass you all muhaha
Posted: Sat Jan 13, 2007 3:13 am
by Archon
Add the 10x option or increase the amount of market turns per week.
Posted: Sat Jan 13, 2007 4:11 am
by Ston
ROFL I knew its a good idea to check back here
STON wrote:personally, I want to see rates like 10bil for 100 turns for 2000 lifers->this would be the moment when small players can actually catch up a lil.
Hysteria wrote:
Ston, at those rates how are small players supposed to catch up?
The idea is to play the game, not reduce it to a stand still
thats what i was wondering.
i guess we have different understandings of game`s economy/fairness. personally i think non of us can really say whats best for the new players. all is ee are ideas to improve someones own gameplay...
the question is how would we trade with rates being 10bil for 100 turns for 2K miners.
i make 100bil and 144 turns a day, of course i would still buy turns from market -no matter how much they are going to cost!!- as long i can make more profit from em by farming or raiding. but with AT costing 100mil i wont hit for less then 1.5bil/15AT. and isure i will not be the only one acting like this. so all noobs that earning only 2 bil a day will most probably not being farmed for their daily income after this change and can grow better.
same applies for raiding. i wont hit for less then 166 units per 1AT (at current black market rate (600mil/k). so a lot of targets will grow bigger and bigger till they are worth to become raided by me. not mentioning a lot of noobs that cant affort ppt would no longer be massed to get raided jsut for 40K uu or something. so they can build up better as well
now: what will a noob do? he earns around 2 bil and 144 AT per day.
he will not save 5 days income to buy 100 turns (he is getting more per day for free!)
so he will either trade em on market or with bigger players for naq to build up his UP or stats or trading them for UU.
he can also farm or raid the ("less profitable") targets the big guys wont hit yet. he could also sell his market turns to the bigger guys making a lot of profit from it helping him to grow faster. in the end he could also trade for units on market which will maybe increase his total army my 10%.
of course this would decrease the total amount of actions taking place on server but AT are unlimited atm. everyone who says something else has not played the game. there is no tactic in it anymore. ppl keep enter button pressed cause it speeds up raiding, and who cares about turns anyway. you buy em for 10mil on black market or 6.5 on regular market, select a random palyers ranked 6K+ and you will fnd a target having more then 150mil open @ 0 def.
AT are the most vital part of the game and atm its like playing SimCity with unlimited money. cool for a few hours, you can build up a magnificient city without worrying much but how long will you play the game before you get bored....
Re: laisse faire market (prices set themselves)
Posted: Sun Jan 14, 2007 3:41 pm
by Thelen
Forum wrote:the end results *should* be a market that is always reflecting what the 'true' exchange rates should be, based on overall supply&demand.
Except that half the trading isn't going on through the market, so it will never reflect completely the supply/demand. Sure, when, like at the moment, something becomes expensive, like turns, you can obviously see players are buying turns ALOT through MT, and using them to get things such as naq/uu..
Posted: Tue Jan 16, 2007 8:06 am
by Hysteria
Current Exchange rates:
3,640,000,000 Naquadah for 552 Turns for 10,000 MineSlave/Lifers for 5USD.
and the market gets worse again
Posted: Tue Jan 16, 2007 8:13 am
by ??????????
Its not that bad. I can make 10k UU in a day. That means Naq has never been more easy for me to get. I tend to prefer Naq over ATs or UU.
Posted: Tue Jan 16, 2007 9:34 am
by Hysteria
Well that doesn't work for players that are trying to compete with the big players, I'm lucky if i can raid 100k UU per day, there's players that have twice that as their UP.
Posted: Tue Jan 16, 2007 12:25 pm
by god
so build your UP
Posted: Wed Jan 17, 2007 8:34 am
by Hysteria
thats a quick and pointless answer, lets look at it this way
I increase my up hugely, then I try to ascend and loose a huge portion of my UU in the process.
i do my second ascension using your "Increase my UP" tip, then Iend up in the same situation
, etc
, etc.
Obviously I'm not ascended and with the number of ascensions being limited to 10 I would be an idiot to fast ascend just to have a huge UP while having an absoutly crap ascended account.
The game will be played on ascension eventually, de-ascending players will become the order of the day and I'm not leaving myself open for that.
ATM I would need life force level 120 as a minimum just to compete and stay alive on ascension.
So the market has a double impact on mine and other players ability to compete in the two planes.
Attack turns= Naq/UU (naq can buy UU on the black market)
UU= A bigger army
A bigger army means more naq
More naq means a Good ascension ( as opposed to a dismally small one)
Without attack turns how can a player catch up?
EDIT####
Market prices from 21-janurary-2007 at game time 12:17
Current Exchange rates:
3,680,000,000 Naquadah for 536 Turns for 10,000 MineSlave/Lifers for 5USD.
Posted: Sat Feb 10, 2007 1:30 am
by Enter Shikari
i dont mean to spam or give a dead topic Cpr but
Current Exchange rates:
3,840,000,000 Naquadah for 488 Turns for 9,600 Miners/Lifers for 5USD.
its getting worse and im not sure if it will get better

Posted: Sat Feb 10, 2007 1:50 am
by Zeratul
the rates will continue to change till it is no longer extremely profitable to buy turns from the market...
Posted: Tue Apr 03, 2007 4:02 pm
by BL1P
a thing i notice coming into play on the market now is that players who make alot of naq will only buy turns because they cannot buy uu because of the cap on army sizes
seems like 2 upgrades are having an adverse effect on the game play
tis a hard 1 though as both ideas where good initialy
1 too slow the big diffrence in sizes
2 too alow a more stable and relative market
but if the only thing the naq can get ya from the market is turns i supose the big incomes will just keep buying them and keep the price high until they have something else too spend the naq on