SGW is dying....

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Re: SGW is dying....

Apophis The Great wrote:

You seem to have forgotten that 1 stat account hurting top players can be easily descended by you...considering last update on ascended preventing accounts built only with life force to descend anyone they can without building any stat.
And seriously is it a big prob (for main, not ascension) if you can't grow anymore when reached 350 mil army size?? NO IT IS NOT!!! Why? Because 99.9% of players are below 175mil army size! And it being HALF of the "ultimate cap". So when there will be like 30 people passing 300mil army we'll can talk about moving up the "ultimate cap" higher to like 500mil.[/quote]


LOL, ok first of all before posting try to post about something u ionfact know to b true

now any account on ascension can spend 100 bil dmu on there personal stats, were as i will have to spend 10 quad yes thats right not 1 tri or 100 tri or 1 quad but about 10 quad to stand a CHANCE of being able to deascend them, same thing as before deascension is a j/k
now u say 350 mil is ok, so whats stopping the person with say 25 mil army size just massing tht account every other day to bring that account back down, now just becuse u go before 350 mil doesnt mean u get your full u,p back
ie u can have 10 mil u,p u lose 30 mil men from 350 so your down to 320 but your u,p will b about 70k, now thats a 10 mil u,p but know has that kind of u,p
but that being said lets but a u,p that ppl might have and u will c what im getting at
u can have 1 mil u,p u lose 30 mil men from 350 so your down to 320 but your u,p will b about 70k, now thats a 1 mil u,p

c something there? same growth no matter what your u,p is, now if u think that the person with the bigger army size can deal with that u r very mistaken

so before u post next time try to bear in mind things u infact know about not things u dont

and lol if u think ppl r even going to get above 300 mil, use your brain read what i have put then infact use your brain again and u we infact c what i have put is correct
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Re: SGW is dying....

dullitis wrote:heh well, im playing this game just about 1.5 years and actualy would like it like it is, but (in all times someone dont like something) yeah, i agree this is a war game and thats why im playing it, this whole protection thing is killing more than BIG uncachable armys, empire - its ok till moment when training alliance meets training alliance - why they just cant have theyr own war? but they cant - stronger empire will mass weeker without questioning.

About big armies what is killing will to play of small ones (i have only 5.5mil army) - lets give an example - i stole some nq from other player who have more than 10mil army - result - i allmost got massed - they have theyr attacking politics (alliance of BIG)

Example 2 - player with more than 15mil army is farming weaker (lets say its army is about 3mil) weaker asks to stop and answer is - build ur def up :? but actualy he even cant build such def...

so my point of this is - make atack borders between armysizes - what respect to game can be gotten that (example) i get massed by 20mil army or worth - 70mil army - i cant even scrach back. only if i have some good contacts, but thats not giving glory to me...

make borders like:
0-100k untachable
100k-1mil
1mil-5mil
5mil-15mil
15mil-25mil
25mil-50mil
50mil-300mil (as sgw have it)

and then we see most active border lines and will be no need for reducing ATs armysizes etc.

and this updae also should be in,for lazy players like me - dont like sit all the time in forum and look who at war with who :P :
if alliance or player is at war, he must be untachable for others for war time + few days for rebuilding, or dont be mad BIG ones that someone steals ur income from smaler armys.

miner killing - great idea - bigger chilli to game and more fun :)

my point of wiew...


just my point of wiew
thx for reading :)

Suggestion "A": similar to rank limits in ascension, as page ranks there are based by army: top armies can't attack small & tiny ones. Could be a good idea, eventually...but here goes problem for raiding as people will not be able to raid anymore, and big debate full of pages to read for me? No I don't want that lol :D ...that will only cause huge debate and moaning and changing update new sgw is dying argggh!!! :P

Suggestion "B": nothing making them unattackable while they at war, just a thing in red on top of account, saying, is at war or something (ONLY IF alliance war declared: incitates also to use alliance war option :) )
Suggestion "C": nononono no! No miners killing! Period! :D
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Re: SGW is dying....

reborn wrote:
Apophis The Great wrote:You seem to have forgotten that 1 stat account hurting top players can be easily descended by you...considering last update on ascended preventing accounts built only with life force to descend anyone they can without building any stat.
And seriously is it a big prob (for main, not ascension) if you can't grow anymore when reached 350 mil army size?? NO IT IS NOT!!! Why? Because 99.9% of players are below 175mil army size! And it being HALF of the "ultimate cap". So when there will be like 30 people passing 300mil army we'll can talk about moving up the "ultimate cap" higher to like 500mil.



LOL, ok first of all before posting try to post about something u ionfact know to b true

now any account on ascension can spend 100 bil dmu on there personal stats, were as i will have to spend 10 quad yes thats right not 1 tri or 100 tri or 1 quad but about 10 quad to stand a CHANCE of being able to deascend them, same thing as before deascension is a j/k
now u say 350 mil is ok, so whats stopping the person with say 25 mil army size just massing tht account every other day to bring that account back down, now just becuse u go before 350 mil doesnt mean u get your full u,p back
ie u can have 10 mil u,p u lose 30 mil men from 350 so your down to 320 but your u,p will b about 70k, now thats a 10 mil u,p but know has that kind of u,p
but that being said lets but a u,p that ppl might have and u will c what im getting at
u can have 1 mil u,p u lose 30 mil men from 350 so your down to 320 but your u,p will b about 70k, now thats a 1 mil u,p

c something there? same growth no matter what your u,p is, now if u think that the person with the bigger army size can deal with that u r very mistaken

so before u post next time try to bear in mind things u infact know about not things u dont

and lol if u think ppl r even going to get above 300 mil, use your brain read what i have put then infact use your brain again and u we infact c what i have put is correct

Well if descension WAS a joke (and still is), why in CIA vs CoPs, CoPs which had best accounts had no real probs of descending the enemy while they were hardly descendable?
For perso stats, I know on a certain level nomatter how big you are it's impossible to grow up stats considering how much LF it needs, that even 2bil army converting all their DMU will have problems, but I doubt smaller players already got up to "critical" level of personal abilities being very close to top accounts? If so, then...hmmm...that's not cool to be big lol!!!

As for 350mil army thing, well if you loose more than you gain, you are STILL way above 99.9% of game, not by 30mil army, but by more likely 150-170mil army so even if you fluctuate around 300-350mil and fall when being close to 350mil you are still higher than most of people, even if it's unfair to loose army, unless you fall under 300 to 250 then 200mil, it isn't so "terrible", as you are still way above! And 25mil account messing with 300-350mil? Oh please! You can build a def with 25mil supers def and 20mil mercs and almost noone will can mass it, at least not someone being smaller than 80mil army size. So the 25mil army guy will get devastating damages on his/her face and mass him/herself account on your def, your def feeling like if a fly (25mil account) hit a window (being the def) lol!
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Re: SGW is dying....

how little u really do know then i could put 20 mil ss on with 20 mil mercs on all manned and yes a 25 mil army size can still mass it, when u do infact know something about the game or have even tested things maybe i will start to read what u r putting in the mean time go do some testing, what the truth of the matter is that having a plauge is fine have a plauge were infact it making u to go to a certain lvl is not, just might go back to my old ways were i know i can stay at 200 mil army size and keep all my u,p and just use my 1,2 mil u,p on massing everyone i dont have a nap with and then c how many ppl like that, because i dont have anything to lose because i would lose my daily u,p anyway

as for cops vs cia u do know they only accounts that did get deascend were the very weak one's that logged on say once when they first had the account and then never again, pls if u know nothing dont bother posting and its very clear u do know nothing
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teesdale wrote:im going to start calling you Mathod man... because i swear to god your as dense as Mathlord is when it comes to arguing.

Ignore valid points from everyone else and believe your own verbal diarrhea, the pair of you.
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Re: SGW is dying....

Reborn you also forced a hell of a lot of players onto vacation... :-)

As for the caps being the reason sgw isnt as good as it used to be? Really... the caps only effect the top 5% or so, the top 1% like you may be getting hammered, it is not the cause of the game going downhill, unlimited ats is.

I'm not saying that its not a problem... but you are blowing it out of proportion slightly. As for addressing it, what sort of solutions can you come up with that would satisfy everyone? Would something like the cutting of armies that wolf is suggesting combined with the limiting of ats do it? The game needs to be easy/easier to catch up in (Sorry, gotta be the way it is, I know its a big screw you big guys but the simple fact is if its too hard to catch up people wont bother playing.)

What sort of solution can you see working? The game needs to be fun for everyone, atm its fun for the middle people, the top can't do anything and the bottom have to waste a ridiculous amount to get anywhere.

btw with the massing are you reffering to someone massing with 1/5 of your defence?
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Re: SGW is dying....

To be honest the caps are both needed and hated. Without them the top players would just become impossibly powerful, so much so that new players would stop playing.

The unlimited AT's is also much the same, although at least that gives the big players something to do when they are at the caps, so it's actually not a bad thing all told.

More destroyable aspects of an army we actually have now, back when mercs could be bought via training non-supers, then untraining them after, it was possible to have a completely merc strike and defense, with only spies and Ms being somewhat vulnerable, so what we have now is a definate improvement. of course actually buying said mercs off the market was a royal pain as they got emptied in seconds, lol, but patience could give you an all merc strike/defense.

Now reborn saying he should get to the new cap and just mass people with his troops since they are dying anyway to plague certainly has a point, i would honestly say do it. You've got nothing to loose and if nothing else it will force people to think of alternate options.

Another thing to bear in mind is we had lower caps before, all that has happened is they got increased, so at least the top players can grow a bit even if it is just a relatively short time before they get to a new cap.

I'm sure people can remember other games ran by people who didn't have such "hard caps", they all failed. It is unfortunate for the biggest players, but your effort in the past at least means you don't need to put in so much now to hit the new caps, and you ARE all still incredibly powerful, more so when alliances are factored in.

I don't know what the solution is atm, but i DO know that a game like this needs fresh blood more than it needs utterly untouchable players who can literally crush anyone they wish.

The cold hard truth is being top dog when it comes to army size is going to put you in a fight with Jason, because even though you hate the fact, he HAS to make this game appeal to the new/er players, they are it's life-blood.
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Re: SGW is dying....

Borek wrote:To be honest the caps are both needed and hated. Without them the top players would just become impossibly powerful, so much so that new players would stop playing.

The unlimited AT's is also much the same, although at least that gives the big players something to do when they are at the caps, so it's actually not a bad thing all told.

More destroyable aspects of an army we actually have now, back when mercs could be bought via training non-supers, then untraining them after, it was possible to have a completely merc strike and defense, with only spies and Ms being somewhat vulnerable, so what we have now is a definate improvement. of course actually buying said mercs off the market was a royal pain as they got emptied in seconds, lol, but patience could give you an all merc strike/defense.

Now reborn saying he should get to the new cap and just mass people with his troops since they are dying anyway to plague certainly has a point, i would honestly say do it. You've got nothing to loose and if nothing else it will force people to think of alternate options.

Another thing to bear in mind is we had lower caps before, all that has happened is they got increased, so at least the top players can grow a bit even if it is just a relatively short time before they get to a new cap.

I'm sure people can remember other games ran by people who didn't have such "hard caps", they all failed. It is unfortunate for the biggest players, but your effort in the past at least means you don't need to put in so much now to hit the new caps, and you ARE all still incredibly powerful, more so when alliances are factored in.

I don't know what the solution is atm, but i DO know that a game like this needs fresh blood more than it needs utterly untouchable players who can literally crush anyone they wish.

The cold hard truth is being top dog when it comes to army size is going to put you in a fight with Jason, because even though you hate the fact, he HAS to make this game appeal to the new/er players, they are it's life-blood.



If their actually was a way to crush people i would have no problem at all with certain caps as that would mean you actually have an advantage......

For now its not very interesting to go over 200mill or even go over 150 mill because theres really no point in wasting your UP to get only alittle higher and eventually you will stop growing.

The cap in Asc in rediculous the cap in Main is even worse ...... in main it was actually easy to catch up and with a dynamic cap in place why do we need another cap to bring people to a stop in growth.....

The only thing that will bring some good in SGW will be to give the power back to the people who deserve it .......if people really want to they can join the top 1% with effort .....

Numbers are getting to large and naq and UU would be better off sold for cash then putting it in an account where it wouldnt matter anyway....
there will always be people better then the rest and having some at the top wont stop new players coming ...... i think a game with a real cap would actually stop players from coming and will drive older players out because they are losing fun in the game....

New players and smaller players might think it must be a blast to have 150-250mill army size but when you reach that point your used to it and its just the same as having 20 mill army for the player who has it.......just imagine being at where you are now and you am done with growing and you cant really spend naq anymore as it wont help your account anyway now thats fun.....
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Re: SGW is dying....

reborn wrote:how little u really do know then i could put 20 mil ss on with 20 mil mercs on all manned and yes a 25 mil army size can still mass it, when u do infact know something about the game or have even tested things maybe i will start to read what u r putting in the mean time go do some testing, what the truth of the matter is that having a plauge is fine have a plauge were infact it making u to go to a certain lvl is not, just might go back to my old ways were i know i can stay at 200 mil army size and keep all my u,p and just use my 1,2 mil u,p on massing everyone i dont have a nap with and then c how many ppl like that, because i dont have anything to lose because i would lose my daily u,p anyway

as for cops vs cia u do know they only accounts that did get deascend were the very weak one's that logged on say once when they first had the account and then never again, pls if u know nothing dont bother posting and its very clear u do know nothing

I know nothing sure! :roll:
I never played this game before I came last week asking why I couldn't get a 200mil army by the end of month to make it be fair and equal, as "everyone" had it 8) .
I really wonder why almost all of CIA accounts were on vacation? Because most didnt play ascension isn't it? Oh but why didn't we play (if we didn't, which is infact, very wrong and false) and why now everyone comes in ascension? There should be a reason, isn't it, that noone played before? Wouldn't it be total control of ascension by a little group of players that was before the big war?
I was in the CIA side and I KNOW that wasn't only inactive accounts which were descended, there was also quite active accounts who were working the war on ascended which were descended. But, I know nothing, I was just logging every day on a forum none of you CoPs had access at to get all infos of what was going on and what will be planned lol so indeed I knew nothing what was going on! :roll: I even wonder how we descend someone, oh yes easy you must use destroy button untill person has no mothership or defence then click ascendedattack button each four hours and make sure you have more LF than the one you descend considering personal abilities like attack power/skill, def power/skill and all those features to bounce back energy at attacker and rank modifier as well! Indeed, I know NOTHING and I'm proud of it! :)

As for 25mil army size thing, of course if the account has 10 attack planets with 100+bil powers each and uses ascended blessing that can work, unless you have bigger defense planets than his strike planets. And you can still sabb the account while it masses you as him getting assassins would be too costy for his army to kill your spies while massing you...and you have as well ascended blessing lol...oh and I forgot that iff you have 10x size of your attacker then probably your bank will be a LITTLE BIT bigger than his, eventually because you have done more PPTs, have more lifers...ooops but I know nothing how did I manage to say it? :shock: :?

I agree on a point, I don't know yet the frustation of loosing UP each day, but considering you must have a nice covert level 33 the "small" ones attacking you wouldn't be a problem to sabotage their strike...considering they need alot of troops in offense and can't put alot in spies..their covert is smaller!

This will be surely my lost post here because this topic isn't interesting at all...sgw is not dying and I'll start to back what DB said about locking all those threads with always same subject if it continues! :-D

In past we had little people "moaning" how all was unfair, big players laughed at them and massed them to laugh even more, now it looks like the unsatisfied ones changed, isn't it time to throw back words thrown by "big ones" in past?
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Re: SGW is dying....

"The unlimited AT's is also much the same, although at least that gives the big players something to do when they are at the caps, so it's actually not a bad thing all told."

I give up, I've explained all the reasons why unlimited ats are a bad thing, each time you simply ignore my post, don't respond to it and go on singing praises to unlimited ats.

As to the issues of caps - I didn't realise that it was this bad for you... so, we need a solution that can benefit everyone?... Wolfs is looking like a decent one. :-)
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Re: SGW is dying....

Apophis The Great wrote:
dullitis wrote:so my point of this is - make atack borders between armysizes - what respect to game can be gotten that (example) i get massed by 20mil army or worth - 70mil army - i cant even scrach back. only if i have some good contacts, but thats not giving glory to me...

make borders like:
0-100k untachable
100k-1mil
1mil-5mil
5mil-15mil
15mil-25mil
25mil-50mil
50mil-300mil (as sgw have it)




Suggestion "A": similar to rank limits in ascension, as page ranks there are based by army: top armies can't attack small & tiny ones. Could be a good idea, eventually...but here goes problem for raiding as people will not be able to raid anymore, and big debate full of pages to read for me? No I don't want that lol :D ...that will only cause huge debate and moaning and changing update new sgw is dying argggh!!! :P



there comes inactive accounts what can be reachable for everyone, that would be fear. inactive account - a month not loged in - inactive.

and no ppt also would be great, thats why VAC have been made for, of course can be purchased for 10$ as it said, or 1000g&r poins - another use for them (but again its more useful for BIG armies) or make limit lets say 2000 g&r point can be gathered. and it would give more equal limits for ascended also (less Ascension Points)

+ idea for earning g&r points - glory and reputation must be earned in ingame battles make about 200 attacks and get 1 g&r point. of course some would say it would make bigger chaos in game, but i have used about 29kATs from and according to math 200 attacks is 3kATs so 7g&r points? in yeat u can get about 1k if playing actively. Main earning of g&r must stay - its stimule for getting power :) btw its just idea

and making borders between army sizes would make more interesting alliance - empire managment :)

i love debates thats why im putting some ideas in :D
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Re: SGW is dying....

Only so many times i can explain that limiting what players need to gather extra UU's or naq, AT's, doesn't hurt the big players (they are already at the cap which stops them raiding/buying UU) and stops anyone under the caps continuing to grow. You just don't seem to be able to add up 2+2 and make 4...

Now if you and Wolf want to tell me exactly how someone who starts the game now can gain a 75 mill army size without being able to aquire additional At's to raid and farm with i'm all ears.

You keep banging on about it being a bad thing and yet i've not had a single sensible argument from either of you that explains exactly how unlimited AT's lets players above the raiding caps grow faster than someone under the caps.

It's simple, players need AT's to attack with, without atacking they don't gain naq or UU except via UP and miners, something which players already over the cap have FAR, FAR more.

Say we all get 500 AT's per week with no way to gain anymore regardless of army size, who will gain the most? the people with 200 mill army sizes or the people with 20 mill? Simple maths tells me the guy or girl with 200 mill is making at least 10x the income assuming they have proportionally the same number of miners based on army size and matching ascention levels.

Sorry bud, 2+2=4, you telling me it adds up to 20 doesn't make it so.
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Re: SGW is dying....

dullitis wrote:
Apophis The Great wrote:
dullitis wrote:so my point of this is - make atack borders between armysizes - what respect to game can be gotten that (example) i get massed by 20mil army or worth - 70mil army - i cant even scrach back. only if i have some good contacts, but thats not giving glory to me...

make borders like:
0-100k untachable
100k-1mil
1mil-5mil
5mil-15mil
15mil-25mil
25mil-50mil
50mil-300mil (as sgw have it)




Suggestion "A": similar to rank limits in ascension, as page ranks there are based by army: top armies can't attack small & tiny ones. Could be a good idea, eventually...but here goes problem for raiding as people will not be able to raid anymore, and big debate full of pages to read for me? No I don't want that lol :D ...that will only cause huge debate and moaning and changing update new sgw is dying argggh!!! :P



there comes inactive accounts what can be reachable for everyone, that would be fear. inactive account - a month not loged in - inactive.

and no ppt also would be great, thats why VAC have been made for, of course can be purchased for 10$ as it said, or 1000g&r poins - another use for them (but again its more useful for BIG armies) or make limit lets say 2000 g&r point can be gathered. and it would give more equal limits for ascended also (less Ascension Points)

+ idea for earning g&r points - glory and reputation must be earned in ingame battles make about 200 attacks and get 1 g&r point. of course some would say it would make bigger chaos in game, but i have used about 29kATs from and according to math 200 attacks is 3kATs so 7g&r points? in yeat u can get about 1k if playing actively. Main earning of g&r must stay - its stimule for getting power :) btw its just idea

and making borders between army sizes would make more interesting alliance - empire managment :)

i love debates thats why im putting some ideas in :D

Well your idea of army sizes border isn't bad AS LONG AS it concerns ACTIVE players. Like that new and small don't suffer from stronger ones but if they didn't log for hmmm 1 month, they can be attacked by everyone. Why protect inactive after all?


And Borek unlimited ATs are wrong, it's too easy to grow up, I suggest one thing: autogenerating of ATs in market ingmae disappears, rest stay.
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Re: SGW is dying....

It's easy to grow to the cap, but 75 mill nowadays isn't that much of a big deal, plus there's ascentions to knock the army sizes down a lot. As i have said newer players NEED to know they can catch back up.

As i asked above, tell me exactly how a new player would get to 75 mill army size without unlimited AT's and raiding? They just can't, and we both know it, and if they can't, why would they play knowing the biggest players can't ever be caught by them regardless of effort?
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Re: SGW is dying....

Raven wrote:

If their actually was a way to crush people i would have no problem at all with certain caps as that would mean you actually have an advantage......

For now its not very interesting to go over 200mill or even go over 150 mill because theres really no point in wasting your UP to get only alittle higher and eventually you will stop growing.

The cap in Asc in rediculous the cap in Main is even worse ...... in main it was actually easy to catch up and with a dynamic cap in place why do we need another cap to bring people to a stop in growth.....

The only thing that will bring some good in SGW will be to give the power back to the people who deserve it .......if people really want to they can join the top 1% with effort .....

Numbers are getting to large and naq and UU would be better off sold for cash then putting it in an account where it wouldnt matter anyway....
there will always be people better then the rest and having some at the top wont stop new players coming ...... i think a game with a real cap would actually stop players from coming and will drive older players out because they are losing fun in the game....

New players and smaller players might think it must be a blast to have 150-250mill army size but when you reach that point your used to it and its just the same as having 20 mill army for the player who has it.......just imagine being at where you are now and you am done with growing and you cant really spend naq anymore as it wont help your account anyway now thats fun.....



ty raven infact someone that infact c whats going on and aint even at a cap well at one of them

now for the others that said i havent offered something back if u infact read i did, i said a plauge is a good thing hell ppl have been chaching me since i went over the old plauge months and months ago, but putting a plauge in were theres is a total cap aint, and for the one srry read so much so forgot who said it thinks im blowing this out of the water and think this aint the biggest problem well tbh i think your wrong because most of the ppl i have infact talked to and r nowere near any cap have plans or already have left because they dont want to b stopped growing and for everyone to become the same size.

but as ppl keep going on and on and on about unlimited at's well if some ppl read there emails or went onto the forums were it says cheats section and done there job maybe there wont b so many at's out there, i counted last month admin mark didnt even go onto the forums for over 3 weeks, now aint he doing a good job oh and before that 2 weeks, not once responded to any emails ive sent him and not once done anything to any of the accounts i had forward onto him, thats just me now how many others is he not answering u want to know y theres so many at's thats one reason and ppl been getting away with it so long they most likely made more accounts to do it even more.
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teesdale wrote:im going to start calling you Mathod man... because i swear to god your as dense as Mathlord is when it comes to arguing.

Ignore valid points from everyone else and believe your own verbal diarrhea, the pair of you.
i just accidently abandoned that planet i just took
[02:02] Scott - Harch - :

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Re: SGW is dying....

Apophis The Great wrote:I know nothing sure! :roll:
I never played this game before I came last week asking why I couldn't get a 200mil army by the end of month to make it be fair and equal, as "everyone" had it 8) .
I really wonder why almost all of CIA accounts were on vacation? Because most didnt play ascension isn't it? Oh but why didn't we play (if we didn't, which is infact, very wrong and false) and why now everyone comes in ascension? There should be a reason, isn't it, that noone played before? Wouldn't it be total control of ascension by a little group of players that was before the big war?
I was in the CIA side and I KNOW that wasn't only inactive accounts which were descended, there was also quite active accounts who were working the war on ascended which were descended. But, I know nothing, I was just logging every day on a forum none of you CoPs had access at to get all infos of what was going on and what will be planned lol so indeed I knew nothing what was going on! :roll: I even wonder how we descend someone, oh yes easy you must use destroy button untill person has no mothership or defence then click ascendedattack button each four hours and make sure you have more LF than the one you descend considering personal abilities like attack power/skill, def power/skill and all those features to bounce back energy at attacker and rank modifier as well! Indeed, I know NOTHING and I'm proud of it! :)

As for 25mil army size thing, of course if the account has 10 attack planets with 100+bil powers each and uses ascended blessing that can work, unless you have bigger defense planets than his strike planets. And you can still sabb the account while it masses you as him getting assassins would be too costy for his army to kill your spies while massing you...and you have as well ascended blessing lol...oh and I forgot that iff you have 10x size of your attacker then probably your bank will be a LITTLE BIT bigger than his, eventually because you have done more PPTs, have more lifers...ooops but I know nothing how did I manage to say it? :shock: :?

I agree on a point, I don't know yet the frustation of loosing UP each day, but considering you must have a nice covert level 33 the "small" ones attacking you wouldn't be a problem to sabotage their strike...considering they need alot of troops in offense and can't put alot in spies..their covert is smaller!

This will be surely my lost post here because this topic isn't interesting at all...sgw is not dying and I'll start to back what DB said about locking all those threads with always same subject if it continues! :-D

In past we had little people "moaning" how all was unfair, big players laughed at them and massed them to laugh even more, now it looks like the unsatisfied ones changed, isn't it time to throw back words thrown by "big ones" in past?


as i said u dont, let me point the bits out for ya

u want to know y the almost all the cia went vact mode thats because they didnt want to lose what they did have, u want to know y cop was so powerfull at that time well thats because most if not all only ascendd for the bouns if u infact read threw most well even tell u thats infact what they did if for and some r still doing it,

u want to know how to deascend something ? what ever your doing is wrong do some more testing i infact aint telling u that one. U DONT need to do any of this
I even wonder how we descend someone, oh yes easy you must use destroy button untill person has no mothership or defence
so as i said get back to testing
beeing at 25 mil army size u dont need 10 attack planets and the dont need to b 100 bil to mass a 20mil ss and 20 mil mercs in defence as i said u need no planet and u can still mass that defence and have almost have your army still, so pls as i said doing some testing
now something your forgetting or maybe u just dont know because well it very clear u know NOTHING the attacker is infact favoured with blessings than the defeneder.
and u just didnt read what ive been putting have u it leads to a one stat game something u have even put yourself if u infact read what u put.
ones attacking you wouldn't be a problem to sabotage their strike...considering they need alot of troops in offense and can't put alot in spies..their covert is smaller!
but the attacker always loses a lot less that what the deefnce does and because hes just doing a one stat game all he does his sells his strike when hes done so there is nothing to sab.

so i will leave on this note once again DO SOME TESTING BECAUSE U INFACT NO NOTHING
Image x2 :smt081
Spoiler
teesdale wrote:im going to start calling you Mathod man... because i swear to god your as dense as Mathlord is when it comes to arguing.

Ignore valid points from everyone else and believe your own verbal diarrhea, the pair of you.
i just accidently abandoned that planet i just took
[02:02] Scott - Harch - :

<<< **Filtered** MY LIFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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