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Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 1:07 am
by EbilCC
thank you forum my question on so many updates were really it was too confusing and in a later post someone made the point althought perhaps better written and you agreed a guide should be updated which is what i wanted or something along those lines as I know many active alliances only have time for there own forums and dont have time to read this all and make suggestions :-)

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 1:09 am
by Sarevok
First question. Why has planet defence minimums dropped from original 22.5%, to 15%? Why bother doing that, and not just increase platform minimums to 12%, and planet defences as 12% as well...

And if we are, can we make the platform power actually ADD to the planet power, rather then them being worked out separately. As there's no real "surprise" as they were meant to be, unless 10% of the platform power, is greater then the minimum for the planets natural power anyway :?

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 1:32 am
by Lithium
lowering nox delay to 5 sec is ok but removing it after 240 at's used brings nowhere in strategy.
reapplying NOX back will just cost 6 or 12 at's nothing compared to 1t def if u forget it for few hrs. ME chasers can just test you and in few mins yr def/spies are gone

strategy doesnt win vs human error in this case

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 2:05 am
by GeneralChaos
The NOX issue was raised at the admin meet,

We all know all it allows to do it, mass someone down to nothing, and even though your nox is auto removed you can instantly put it on again, meaning if the person massing you is bigger or has a faster connection, you are massed and they have reset NOX before you can mass back, meaning you lose your defense/spies and they get phased to repair.

It will be exploited,

Maybe it should have been changed to.

If YOU are on NOX, YOU have a 5 second delay in ATTACKS aswell as 5 second delay on being attacked.

Meaning if you wanna mass behind NOX you are restricted, if you want to mass fast you have to remove NOX and run the risk of being massed just as fast as your massing.



ALSO

On the alliance attack logs, we have, attacks, raids, planet steals, lifer suicide,

Is there any chance of a Sabotage one being added too.

And when it comes to messages, can we please have it that the alliance leader and 2iC can select up to 3 other members of the alliance that can send alliance wide messages, this would be so useful.

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 2:48 am
by Mentuhotep II
nox is to protext the passive not to help the aggressive.. if ur attacking any1 even once ur nox should be removed as ur going against the values of the nox

so if u attack any1 while on nox they should withdraw their help and leave u on ur own

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 3:09 am
by Neimenljivi
Sarevok wrote:First question. Why has planet defence minimums dropped from original 22.5%, to 15%? Why bother doing that, and not just increase platform minimums to 12%, and planet defences as 12% as well...

And if we are, can we make the platform power actually ADD to the planet power, rather then them being worked out separately. As there's no real "surprise" as they were meant to be, unless 10% of the platform power, is greater then the minimum for the planets natural power anyway :?


Then there should be a way to find out about platform's size too, without risking your fleets being totally destroyed ;)

@Bliss then it's better to remove nox completely and change it so that realm alert levels give your opponent attack time delays as it was in the beginning, because EVERY active player attacks when s/he is not on PPT.

~N

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 4:21 am
by Mentuhotep II
Neimenljivi wrote:
Sarevok wrote:First question. Why has planet defence minimums dropped from original 22.5%, to 15%? Why bother doing that, and not just increase platform minimums to 12%, and planet defences as 12% as well...

And if we are, can we make the platform power actually ADD to the planet power, rather then them being worked out separately. As there's no real "surprise" as they were meant to be, unless 10% of the platform power, is greater then the minimum for the planets natural power anyway :?


Then there should be a way to find out about platform's size too, without risking your fleets being totally destroyed ;)

@Bliss then it's better to remove nox completely and change it so that realm alert levels give your opponent attack time delays as it was in the beginning, because EVERY active player attacks when s/he is not on PPT.

~N


for me nox is just a way of decreasing my income when i cant get online... other than that i dont really know the purpose.. i let some1 mass me last night so i could try an suss it out but they where taking ages so i started watching tv an forgot about it untill today... is the insurance anyway.. as far as i can see i didnt get any of my losses back which is generally y u get insurance

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 4:28 am
by caesar2
Bliss wrote:
Neimenljivi wrote:
Sarevok wrote:First question. Why has planet defence minimums dropped from original 22.5%, to 15%? Why bother doing that, and not just increase platform minimums to 12%, and planet defences as 12% as well...

And if we are, can we make the platform power actually ADD to the planet power, rather then them being worked out separately. As there's no real "surprise" as they were meant to be, unless 10% of the platform power, is greater then the minimum for the planets natural power anyway :?


Then there should be a way to find out about platform's size too, without risking your fleets being totally destroyed ;)

@Bliss then it's better to remove nox completely and change it so that realm alert levels give your opponent attack time delays as it was in the beginning, because EVERY active player attacks when s/he is not on PPT.

~N


for me nox is just a way of decreasing my income when i cant get online... other than that i dont really know the purpose.. i let some1 mass me last night so i could try an suss it out but they where taking ages so i started watching tv an forgot about it untill today... is the insurance anyway.. as far as i can see i didnt get any of my losses back which is generally y u get insurance


Easy to say for someone like you. Strike 0, defence 120b, 2m spyes. MS massed i bet. Whats the average defence and average strike you build?

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 4:36 am
by Mentuhotep II
like i said i reduced everythin i could 2 try an suss what the main purpose of nox was b4 the updates go through

usually there`d be at least 10mil supers in defence but i recently came out of a war that cost me approx 100mil in units( just because i had a defence it was frowned upon), the rest am not puttin up 4 all 2 see lol

anyway need 2 get my bathroom painted b4 my ppt ends lol

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 4:55 am
by Lokiā„¢
You are all just mad cause this allows other play styles than yours. = harder for you to grow/wage war.

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 5:32 am
by Neimenljivi
Bliss wrote:[spoiler]
Neimenljivi wrote:
Sarevok wrote:First question. Why has planet defence minimums dropped from original 22.5%, to 15%? Why bother doing that, and not just increase platform minimums to 12%, and planet defences as 12% as well...

And if we are, can we make the platform power actually ADD to the planet power, rather then them being worked out separately. As there's no real "surprise" as they were meant to be, unless 10% of the platform power, is greater then the minimum for the planets natural power anyway :?


Then there should be a way to find out about platform's size too, without risking your fleets being totally destroyed ;)

@Bliss then it's better to remove nox completely and change it so that realm alert levels give your opponent attack time delays as it was in the beginning, because EVERY active player attacks when s/he is not on PPT.

~N
[/spoiler]
for me nox is just a way of decreasing my income when i cant get online... other than that i dont really know the purpose.. i let some1 mass me last night so i could try an suss it out but they where taking ages so i started watching tv an forgot about it untill today... is the insurance anyway.. as far as i can see i didnt get any of my losses back which is generally y u get insurance


Even though I dislike nox it's become an unmissable aspect of bigger wars. It's not about getting your stuff back - it's about limiting your losses.. ;)

As I said I'm all in for removing nox completely from the game, but the update such as this one only favourites statbuilders that don't attack people ;)

~N

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 6:01 am
by BMMJ13
Neimenljivi wrote:
Sarevok wrote:First question. Why has planet defence minimums dropped from original 22.5%, to 15%? Why bother doing that, and not just increase platform minimums to 12%, and planet defences as 12% as well...

And if we are, can we make the platform power actually ADD to the planet power, rather then them being worked out separately. As there's no real "surprise" as they were meant to be, unless 10% of the platform power, is greater then the minimum for the planets natural power anyway :?


Then there should be a way to find out about platform's size too, without risking your fleets being totally destroyed ;)
~N

I believe platform power does add to planet power. And yes, I agree that if you do anything making platforms harder to mass,then they should be spyable, as having them hidden is already one of the costliest things to fail at hitting. There is a surprise, but admin makes it where you can't just put a 30 bil platform on there and try to blow up fleets that barely make it. You actually need to invest in a platform if you want to use it to do that.

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 6:33 am
by MaxSterling
Ok... so if at least 15% of a planet's defense must be sent in, what percent needs to be sent in in order to not be splattered?

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 6:46 am
by BMMJ13
MaxSterling wrote:Ok... so if at least 15% of a planet's defense must be sent in, what percent needs to be sent in in order to not be splattered?


Is that a trick question?
MaxSterling wrote:The total number of fleets required to survive Planet Defense + Platform Defense is still at 10% of the total. That has not changed.

You need more than 15% of natural to hit it, but anything less than 10% of the total and you lose them.

Re: June 29th Updates (big / many...)

Posted: Tue Jun 29, 2010 6:53 am
by MaxSterling
BMMJ13 wrote:
MaxSterling wrote:Ok... so if at least 15% of a planet's defense must be sent in, what percent needs to be sent in in order to not be splattered?


Is that a trick question?
MaxSterling wrote:The total number of fleets required to survive Planet Defense + Platform Defense is still at 10% of the total. That has not changed.

You need more than 15% of natural to hit it, but anything less than 10% of the total and you lose them.


When I did testing with the previous update,
10% was required to not get that message about it being suicide.
Admin states that 12.5% needed to be sent in to survive.... but...
during testing it was actually more like 15% of a plenet's defense needed to be sent in to survive without getting splattered.

My question is this 15% the percentage needed before no longer getting the suicide message, or is it his soft cap minimum before getting splattered?