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Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 2:52 pm
by Sycamore
I was under the impression that Time house received extra turn generation. It seems that this is the case for most other Time inmates however my turn generation has remained the same. I get 4 turns per turn.

Is this a glitch?

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 2:56 pm
by Forum
if i understand the question, the answer is permanent.

Neimenljivi wrote:
Sarevok wrote:
Neimenljivi wrote:Yes das - I understand why that happened but I'm just asking if the raise is 1-time or permanent raise
~N

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 3:01 pm
by Forum
is this a bug, or a comment on the calculation?
naq woth 0.000001
uu gain worth 100

assuming those numbers 'add up' -- you'd need to steal 100,000,000 naq to equal one UU
what would you set it at??

deni wrote:
MaxSterling wrote:
* Naq Gained= .000001
* UU Gained = 100


My ME...
Naquadah Stolen(1.0E-6) 6,234,620,952,231,162
Untrained Kidnapped(100) 1,252,251,202

I'm getting 120b ME for the 600m UU I raided, but I'm only getting 6b ME for the 3.1T naq I've stolen?

Trust me when I say that farming 1Q actual ( not doubled stat from old ME )naq is significantly more difficult to do than raiding 500m UU. I don't know what was wrong with the old values for those, but they were at least closer in value.

This is something that would be best to correct now before anyone gains any new ME...

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 3:11 pm
by Baxter
Sycamore wrote:I was under the impression that Time house received extra turn generation. It seems that this is the case for most other Time inmates however my turn generation has remained the same. I get 4 turns per turn.

Is this a glitch?

you need to be in the house for 5 days for the bonus to take effect

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 3:17 pm
by Forum
:smt117 my comments are chickened below ... :smt117
Wepwaet wrote:Pulled in the various questions/complaints from the individual topics.
(figured i'd save you some leg work)


Surveys:
Not getting naq soon enough
No surveys available in my area/more in other peoples

:smt117 lets let it run till pulsecheck time, then i will bring all survey feedback to the company that runs the surveys. can someone / a mod open a topic on just the survey - maybe under 'for admin' ... i will collect later :) :smt117

Nox/realm alert:
Names changed from high, higher, ...
People both wanting and not wanting nox to be removed

:smt117 whats wrong with the names?? is it not obvious which is higher -- higher or higherest??
pulsecheck regards nox removal...no final decision made yet on keep it/drop it... :smt117

Cosmetics/Convenience:
Thank you's for various changes ranging from pm sending box to time stamps :smt117 welcome :smt117
Want all race ranks shown
:smt117 maybe 50?? gives a goal to rise up :) :smt117
Various rank layers in an alliance able to perform different functions that only 1st and 2nd ic can do now
:smt117 not this update. likely soon though...a firm list of the top 5 'things' would be helpful somewhere. :smt117

Lonewolf Bonus:
Still says bonus to atk and def near the create an alliance ?button? (viewtopic.php?f=20&t=169525)
:smt117 fixed. :smt117

War Exp. Values:
People think the naq stolen ME is too low given the difficulty/time involved

:smt117 lets come to an agreed upon number (new topic?) - maybe a vote? i am ok to change. and the way it works, is if i change it it is retroactive..along with other values for that matter. :smt117

Alliance Bank:
Are bank increases permanent (you've already said yes)
:smt117 yes. :smt117

Can we get a way to buy multiples of the bonuses (such as the UP increase box)
:smt117 not too importanat once the backlog of funds is spent :) ...but maybe. not today. pulsecheck? :smt117

Some think there should be a limit on bank increases :smt117 maybe...but again the limit is the funds. :smt117
What "gifts" have/should have limits (you've said ppt is 12h/week, haven't stated any limits on the others) :smt117 open to hearing... :smt117

Planets & Fleets:
Def planet prices changed to be 1/2 the cost of atk planets
:smt117 i think they are close now, not half. is there an issue with that? :smt117

30 day rule before stealing planets reviewed incase new accounts aren't able to take back planets that are stolen from them :smt117 hmm..good point :) fixed. can now take back planets <30d :smt117

Alliance Houses:
When does a player joining an alliance already in a house 5 days start getting the alliance bonus
:smt117 after 5 days in alliance. :smt117

Weapons:
People objecting to weapons being doubled and effectively making MS's and planets half as useful
:smt117 well, it is more balanced now. maybe they were too powerful before...something had to change, and really, in an interrelated game like this, increasing ANYTHING makes EVERYTHING else weaker in relation to it....In short, I think this was needed, for a number of reasons... :smt117

Sab/Spy/Covert Capacity:
People confused and set straight about the covert reduction
:smt117 yup. all relative. and -- covert is more powerful compared to att/def than before (see above) :) ) :smt117

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 3:17 pm
by Forum
ON SAME TARGET! shame on you ;)
moses of romania wrote:ouchy auto war setting after 240 ats used ](*,)

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 3:18 pm
by Forum
ID, and before values?
I can check...
with just that info below, no idea...

chamaileon wrote:I just logged in to notice that my UP has dropped again.

I had an (expected) initial UP drop after the update was released.
I increased my raw to compensate.
I logged in and now my UP had dropped again.

Whats up with this?

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 3:28 pm
by Forum
everyone will get 4 normal turn / turn .
time house nobody is 'in' yet.. when they are, +1 / turn.
extra turns previosly was bug (fixed)
Sycamore wrote:I was under the impression that Time house received extra turn generation. It seems that this is the case for most other Time inmates however my turn generation has remained the same. I get 4 turns per turn.

Is this a glitch?

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 3:31 pm
by Neimenljivi
Forum wrote:if i understand the question, the answer is permanent.

Neimenljivi wrote:
Sarevok wrote:
Neimenljivi wrote:Yes das - I understand why that happened but I'm just asking if the raise is 1-time or permanent raise
~N


Ok thanks.

Neimenljivi wrote:
Neimenljivi wrote:@Forum -


Also when are we gonna be able to sell off hangars?

About house bonuses - all seem quite good except attack one. 3% is really small (def gets 8% along with other things that increase defense), shouldn't this house have more strike percentage in relation to defense house to balance things out? Heck even 5% would be better..

~N


Just in case it got missed..


All others were answered, except these 2 ;)

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 3:33 pm
by Forum
no plan for hanger selling. instead some def values got nerfed pre-live.
and i will set a pulsecheck date, to review all balance items... like house bonuess :)

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 3:33 pm
by Forum
CAUGHT UP :)

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 3:54 pm
by Wepwaet
Forum wrote:CAUGHT UP :)


Can't have that can we... *goes to start a rousing chorus of Forum never listens*

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 4:28 pm
by MaxSterling
Forum wrote:is this a bug, or a comment on the calculation?
naq woth 0.000001
uu gain worth 100

assuming those numbers 'add up' -- you'd need to steal 100,000,000 naq to equal one UU
what would you set it at??


What was wrong with the old value of...
Naquadah Stolen(0.0001)
?

Our point was that it's about as difficult to farm 1Q naq as it is to raid 1b UU. Those values should be about equal.

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 4:31 pm
by Mikgamer
I would agree with a value in the middle of .00001 as being fair common ground. Everyone knows especially now UU raided should be lowered also to maybe 10 each.

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jun 30, 2010 5:37 pm
by Beelzebub
not sure if this was menioned as this topic is getting a bit long now, but anyone else notice this....

The forces of ~Lord Baal~ rush in full force, and inflict x,x74,347,931,993 damage on ??????? forces!
It was confirmed that 0 of ??????? forces fell at the hands of ~Lord Baal~'s assult


it doesnt say how much planet power was added to your assault anymore.