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Re: Cap everything
Posted: Thu Jul 14, 2011 12:03 am
by Iƒrit
Jedi~Tank wrote:Iƒrit wrote:Jedi~Tank wrote:Iƒrit wrote:heh so we should all be able to ascend and and have no risk of loosing bonuses? If you want that build the stats, but if you ask me, singing in and hitting someone and/or refilling is usually enough for me. Check again if/when I get the chance. Check again at night, spend a few turns, refill logout. Doubt many descenders are going to continue to hit you after refill, but I suppose its a risk.
And btw minimum amount of hits it takes to descend someone is 4 hits, however 4 hits still equals 9 hours.
1st hit -3 hrs. > 2nd hit - 3 hrs. > 3rd hit -3 hrs. 4th hit.
Increasing it isn't fair for the 2nd party present. Its balanced now cause 9-12 hours is a large chunk of time to make internet access readily available. Now in defending you don't have to check every 3 hours like the attacker does, you just need to check 8 hours if you only refilled, 11 hours if you hit someone and refilled from your last log in. And if you increase the time to far it will be an ability that will cease to exist, and if thats what you want then delete all ascended accounts and titles, everyone is a basic race.
Thats not true Ifrit, I just did 2 str8 3 hits each. 9 hours each.
If so then that is a bug. Its suppose to be 4 hits minimum. If it took you 3 hits then it would be 6 hours to decend.
1st HIT
<<Wait 3 hours>>
2nd HIT
<<Wait 3 hours>>
3rd HIT
3 + 3 = 6hours....
I stand corrected, 6 hours, Thank you (its early

)
Then you should report it to admin, that is a bug however its suppose to take 4 hits minimum
1st HIT -1/3 of LF
<<Wait 3 hours>>
2nd HIT -1/3 of LF
<<Wait 3 hours>>
3rd HIT - 1/3 of LF down to 1 LF
<<Wait 3 hours>>
4th HIT - Killshot
Re: Cap everything
Posted: Thu Jul 14, 2011 12:04 am
by stuff of legends
Nostra wrote:Stop gtrying to be an ASS ... you are not funny and not constructive ...
You keep trying to undermine these suggestions, your ideas have been heard, please stay out of this topic with the same copmments.
Are you too putting in the effort, that if your crap isnt posted often enough people might forget you are trying to deprive them of a personal life ??
BECAUSE YOU TOO, NOSTRA, ARE MESSING WITH PEOLES PRIVATE LIFES AND DONT GIVE A RATS ASS !!
We know your stance in this, if new suggestions are brought up and you have comments, please feel free to ad or comment, but dont keep singing the same damn song !!!
its funny because this can be said exactly back at you, and it would apply down to every word.

Re: Cap everything
Posted: Thu Jul 14, 2011 12:05 am
by jedi~tank
Their not the only ones that got descended in 3 hits over the last 2 weeks.
Re: Cap everything
Posted: Thu Jul 14, 2011 12:06 am
by noone
The descension in 3 or 4 hits depands on the targets energy channelling skills i comparrision to their max life force and reserves.
At least, thats how it was some time ago.
Sol, goddamnit ... bugger off
stuff of legends wrote:Nostra wrote:Stop gtrying to be an ASS ... you are not funny and not constructive ...
You keep trying to undermine these suggestions, your ideas have been heard, please stay out of this topic with the same copmments.
Are you too putting in the effort, that if your crap isnt posted often enough people might forget you are trying to deprive them of a personal life ??
BECAUSE YOU TOO, NOSTRA, ARE MESSING WITH PEOLES PRIVATE LIFES AND DONT GIVE A RATS ASS !!
We know your stance in this, if new suggestions are brought up and you have comments, please feel free to ad or comment, but dont keep singing the same damn song !!!
its funny because this can be said exactly back at you, and it would apply down to every word.

editing my post ..... tsk
You wanna pull CRAP ?
I am better
Sols calculator sents the data you enter to a private server 
Re: Cap everything
Posted: Thu Jul 14, 2011 12:28 am
by stuff of legends
Jedi~Tank wrote:$$ is always going to be apart of this and every other game online, its the way it is. What if I decided to spend...say 10k on naq all in 1 go and jack my account even more sick than it already is?
There is a difference between unlimited cash spending and limiting cash spending.
Jedi~Tank wrote:Even the tops couldnt compete and I wouldnt HAVE to be apart of any alliance to dominate...any alliance, I could do and destroy whatever I wanted until there was (has been) enough of an outcry to allow the tops (the few...catered too) to catch up to me via some game changing rule..thus increasing the gap between the tops (us) and the nooblets (new players and smaller accounts) and the cycle continues...regardless if its my alliance m8's, yours, The syndicate, haven, OE or any other..the playing field has got to be leveled to a degree where these members have a chance to compete..regardless of the current alignements and wars the fact is before us ALL, this game is out of balance and it is not feasable to bring new people in and HIGHLY unlikely anyone will stay once they learn what the real deal is. Thats the facts guys you cannot disguise it or get away from it.
If you want people to compete make the damn playing field playable, massing was so successful because ANYONE could do it, you just needed the naq and UU, now you cant, if you dont have a covert lvl 37-38 you dont bother building jack-all not to mention who wants to destroy something thats rebuilt in a few seconds with a bit of dosh. If you are ascending you are even more screwed, when massing was the main event you could mass any time when you were ascending.
But now everything is against massing/attacking, and for sabbing.
Jedi~Tank wrote:The lack of new blood to an alliance is the eventual death of that alliance, and its GAMEWIDE. You dont see alliances expanding due to new members save a few here and there, no, they are expanding due to merges of already existing players and the disbandment of longstanding alliances due to this very thing...lack of new players. Bottom line. Capping this **Filtered** will help very much, its basic management, you cap growth until your company catches up to itself then you raise the cap based on necessarry demand.
I know, i have been here for years, but thats hardly going to help with a continual flow of noobs, as i said in one of my previous posts so read up, and I will continue to say this will be practically a quick fix to keep the game alive a little longer. I want the game to gain some life, not just gain a bit and slowly die again.
You complain that descending cuts deep when a person works a long shift and wont login for 3 seconds to protect themselves, what about others who cant play in main on ANY field, whether it be growing, war'ing, in a vendetta or even ascending, because they are too busy with work or university and dont have time to farm the copious amounts of naq and UU to keep up and actually PLAY THE GAME? Many people are stuck in this limbo and you are complaining about that on a secondary server? lol. I'm pretty sure it would be worthwhile fixing the face of gatewars before fixing a secondary event.
Re: Cap everything
Posted: Thu Jul 14, 2011 12:32 am
by jedi~tank
stuff of legends wrote:Jedi~Tank wrote:$$ is always going to be apart of this and every other game online, its the way it is. What if I decided to spend...say 10k on naq all in 1 go and jack my account even more sick than it already is?
There is a difference between unlimited cash spending and limiting cash spending.
Jedi~Tank wrote:Even the tops couldnt compete and I wouldnt HAVE to be apart of any alliance to dominate...any alliance, I could do and destroy whatever I wanted until there was (has been) enough of an outcry to allow the tops (the few...catered too) to catch up to me via some game changing rule..thus increasing the gap between the tops (us) and the nooblets (new players and smaller accounts) and the cycle continues...regardless if its my alliance m8's, yours, The syndicate, haven, OE or any other..the playing field has got to be leveled to a degree where these members have a chance to compete..regardless of the current alignements and wars the fact is before us ALL, this game is out of balance and it is not feasable to bring new people in and HIGHLY unlikely anyone will stay once they learn what the real deal is. Thats the facts guys you cannot disguise it or get away from it.
If you want people to compete make the damn playing field playable, massing was so successful because ANYONE could do it, you just needed the naq and UU, now you cant, if you dont have a covert lvl 37-38 you dont bother building jack-all not to mention who wants to destroy something thats rebuilt in a few seconds with a bit of dosh. If you are ascending you are even more screwed, when massing was the main event you could mass any time when you were ascending.
But now everything is against massing/attacking, and for sabbing.
Jedi~Tank wrote:The lack of new blood to an alliance is the eventual death of that alliance, and its GAMEWIDE. You dont see alliances expanding due to new members save a few here and there, no, they are expanding due to merges of already existing players and the disbandment of longstanding alliances due to this very thing...lack of new players. Bottom line. Capping this **Filtered** will help very much, its basic management, you cap growth until your company catches up to itself then you raise the cap based on necessarry demand.
I know, i have been here for years, but thats hardly going to help with a continual flow of noobs, as i said in one of my previous posts so read up, and I will continue to say this will be practically a quick fix to keep the game alive a little longer. I want the game to gain some life, not just gain a bit and slowly die again.
You complain that descending cuts deep when a person works a long shift and wont login for 3 seconds to protect themselves, what about others who cant play in main on ANY field, whether it be growing, war'ing, in a vendetta or even ascending, because they are too busy with work or university and dont have time to farm the copious amounts of naq and UU to keep up and actually PLAY THE GAME?
Many people are stuck in this limbo and you are complaining about that on a secondary server? lol. I'm pretty sure it would be worthwhile fixing the face of gatewars before fixing a secondary event.
My reasoning for starting this thread was to cover it all, not just 1 aspect.

Re: Cap everything
Posted: Thu Jul 14, 2011 12:33 am
by noone
Stuff of Legends, Main has PPT ... Ascended doesnt ...
That nullifies most of the arguments from your last post.
stuff of legends wrote:Jedi~Tank wrote:$$ is always going to be apart of this and every other game online, its the way it is. What if I decided to spend...say 10k on naq all in 1 go and jack my account even more sick than it already is?
There is a difference between unlimited cash spending and limiting cash spending.
apart from this, which is a fact ...
Re: Cap everything
Posted: Thu Jul 14, 2011 12:45 am
by deni
As attractive as the idea of "limiting cash spending" is, it is not a feasible one simply for the reason that there is no way of enforcing it:
Even if cash trades threads are banned from the forums, alternative forums will pop up and/or deals will be made on msn.
Even if the ingame trade system is shut down (brokers) , naq /uu bought for $ could be farmed /raided.
As it stands, as long there is NO way to enforce a "limited $ spending" rule, there is really no point in even considering it. Simple as that

Re: Cap everything
Posted: Thu Jul 14, 2011 1:22 am
by renegadze
deni wrote:As attractive as the idea of "limiting cash spending" is, it is not a feasible one simply for the reason that there is no way of enforcing it:
Even if cash trades threads are banned from the forums, alternative forums will pop up and/or deals will be made on msn.
Even if the ingame trade system is shut down (brokers) , naq /uu bought for $ could be farmed /raided.
As it stands, as long there is NO way to enforce a "limited $ spending" rule, there is really no point in even considering it. Simple as that

Unfortunately Deni this is not true, and others had previously suggested how it could be done.
@ Nosta...the thread does not require me to be constructive, I am merely pointing out the glorious problems with the suggestions being made, I think you'll find I'm very much on topic, and much unlike yourself have not had to start throwing insults and being rude.
There are a number of changes required to ascended - there are many threads pointing at what they are.....TOC's do not need changing, they work as designed.
As for generally capping within main....I'm not for that either really, it's the boosted covert levels that are making the game unplayable......
A boosted UP.....doesn't really bother me
A boosted MS....can still be massed (although expensive)
Build Covert 40 for example, you would actually make it physically impossible (regardless of cost) for most of the server to even compete.
Surely doing something about the physical impossibilites is more of an urgent issue
Re: Cap everything
Posted: Thu Jul 14, 2011 1:26 am
by deni
renegadze wrote:deni wrote:As attractive as the idea of "limiting cash spending" is, it is not a feasible one simply for the reason that there is no way of enforcing it:
Even if cash trades threads are banned from the forums, alternative forums will pop up and/or deals will be made on msn.
Even if the ingame trade system is shut down (brokers) , naq /uu bought for $ could be farmed /raided.
As it stands, as long there is NO way to enforce a "limited $ spending" rule, there is really no point in even considering it. Simple as that

Unfortunately Deni this is not true, and others had previously suggested how it could be done.
I have not seen a feasible suggestion yet.
The only thing that could be limited is the availablity of ingame $ market and USS, yet most of the $ trades are direct player to player transfers.
Re: Cap everything
Posted: Thu Jul 14, 2011 2:42 am
by Z E R O
deni wrote:As attractive as the idea of "limiting cash spending" is, it is not a feasible one simply for the reason that there is no way of enforcing it:
Even if cash trades threads are banned from the forums, alternative forums will pop up and/or deals will be made on msn.
Even if the ingame trade system is shut down (brokers) , naq /uu bought for $ could be farmed /raided.
As it stands, as long there is NO way to enforce a "limited $ spending" rule, there is really no point in even considering it. Simple as that

Simple solution.. many other games have done so... make cash trades a bannable offence. Sure, side forums would pop up, and msn deals would be made, but you'd have cheater hunters searching. It'd be a lot more risky, and some players that currently do, would not do it. Solves the problem of untouchable accounts, without the need for a "cap" which by JT's standards stated in the OP, should be essentially unobtainable without a cash market. It would make the game challenging and require skill again, without removing the current infinite possibility for growth. Sure there would be cheaters.. but it would be obvious enough to tell who would be doing it and who wasn't. Can't do much about the accounts already at the top... but it would certainly slow them down.
Beyond that it would SUPPORT the game, by making those wishing to spend their hard earned $$ on the ingame cash market, which supports jason and the game, and is also limited. Instead of padding the wallets of greedy cash traders... Not sure why jason didn't just have that rule to begin with. Most online games do.
Re: Cap everything
Posted: Thu Jul 14, 2011 2:56 am
by deni
Z E R O wrote:deni wrote:As attractive as the idea of "limiting cash spending" is, it is not a feasible one simply for the reason that there is no way of enforcing it:
Even if cash trades threads are banned from the forums, alternative forums will pop up and/or deals will be made on msn.
Even if the ingame trade system is shut down (brokers) , naq /uu bought for $ could be farmed /raided.
As it stands, as long there is NO way to enforce a "limited $ spending" rule, there is really no point in even considering it. Simple as that

Simple solution.. many other games have done so... make cash trades a bannable offence. Sure, side forums would pop up, and msn deals would be made, but you'd have cheater hunters searching. It'd be a lot more risky, and some players that currently do, would not do it.
The reason cash trades are not a bannable offense is simple - it cannot be proven that $ changed hands. In my eyes, that makes a rule not enforceable except you want banning players on the
suspicionthat they did a cash trade.
I agree that it would probably decrease the number of $ deals slightly - not because the $ traders could be "caught" , but because of the good will of those players.
Re: Cap everything
Posted: Thu Jul 14, 2011 3:36 am
by renegadze
Or simply make some of the purchases ingame accessible by G'n'r only.
So upto covert 37-38 say - can be brought with naq, anything over this requires "x" amount of g'n'r
Anything over 3tril MS
Anything over 1mil raw UP
(These numbers are just rough suggestions)
Reset all unknowns g'n'r as it stands now, to give people a "balanced" start, people not unknown maybe still be ascending, and those that are not could benefit for the extra g'n'r because they accept they will have a lower ascended account.
leaves you naq for fighting wars and buying turns, buying UU.
Since g'n'r can only be gained by ingame rank, the $$ element is somewhat removed, whilst still allowing the newer accounts to "catch up" to a degree.
Because you could then argue newer accounts won't be able to "fight" for the now important g'n'r points, maybe increase the % of ingame accounts that receive them, on a sliding scale
Re: Cap everything
Posted: Thu Jul 14, 2011 5:22 am
by Iƒrit
deni wrote:Z E R O wrote:deni wrote:As attractive as the idea of "limiting cash spending" is, it is not a feasible one simply for the reason that there is no way of enforcing it:
Even if cash trades threads are banned from the forums, alternative forums will pop up and/or deals will be made on msn.
Even if the ingame trade system is shut down (brokers) , naq /uu bought for $ could be farmed /raided.
As it stands, as long there is NO way to enforce a "limited $ spending" rule, there is really no point in even considering it. Simple as that

Simple solution.. many other games have done so... make cash trades a bannable offence. Sure, side forums would pop up, and msn deals would be made, but you'd have cheater hunters searching. It'd be a lot more risky, and some players that currently do, would not do it.
The reason cash trades are not a bannable offense is simple - it cannot be proven that $ changed hands. In my eyes, that makes a rule not enforceable except you want banning players on the
suspicionthat they did a cash trade.
I agree that it would probably decrease the number of $ deals slightly - not because the $ traders could be "caught" , but because of the good will of those players.
One of the best methods I saw used was with game moderator(s). Basically the game would auto flag all kinds of information, the moderator(s) would look into it specifically. Account trades were to go through this person. But account trading was very rare, basically it only was ever allowed when one player quit and gave their account to the server moderator(s), and someone else approached the game mod(s) about 'upgrading' their account. Also to keep the market controlled, it was a ban-able offense for lesser accounts to "give" resources to stronger ones. However a stronger accounts was allowed to "give" to a lesser. Additionally most other games have a filter list for IP proxies, making it so certain ISPs wont stop working, but that the browser IP proxies would.
Doing something to limit the cash market is a step forward to limiting then doing nothing and ignoring it.
Re: Cap everything
Posted: Thu Jul 14, 2011 5:37 am
by Ashu
I don't think $$ spending should be totally cut off but highly limited. Its the cash that keeps the game running. Sure its a lot compared to what would be needed, thus the limiting. I think that no more shutting down the black market and limiting the amount of support packages to 1 per week. This way the resources bought will be from players, so no more "i worked for my accoun while he bought it" since you mostly worked for your account and his..