Page 13 of 18
Posted: Fri Jan 26, 2007 8:10 am
by Funky White Boy
Maybe the Nox makes a certain % of your planets unraidable and/or untouchable by the superweapon. You take the income hit but gives your planets more protection similar to the miners idea.
P.S I like your idea with regard to more ascension points I am ranked 79 in influence with 2 ascensions ( both small but one some time ago). I am aiming for some large 100k UP ascensions for my final 4 should build me a very nice Command Star!!

Posted: Fri Jan 26, 2007 2:30 pm
by Finarfin
Why would people complain about the increase in Command Star strength. If everyone gets the same increase, then it is fair. Sure, the top players may go from 150 to 300 billion, but you go up by the same percentage, and the percentage difference will remain the same. For example:
You have a CS power of 100 billion, they have 150 billion. 100b/150b = 2/3.
Your CS is doubled, to 200 billion, and their's goes to 300b. 200b/300b = 2/3
No difference.
Posted: Fri Jan 26, 2007 2:36 pm
by Funky White Boy
It is the mismatch they would create look at the maths involved in my previous post. A more reasonable increase sure but 225x times more powerful No....
In main MS are nowhere near Matching the top defences in ascended they would be 100x the top defences with this increase in strength
Posted: Fri Jan 26, 2007 2:36 pm
by Neimenljivi
Finarfin wrote:Why would people complain about the increase in Command Star strength. If everyone gets the same increase, then it is fair. Sure, the top players may go from 150 to 300 billion, but you go up by the same percentage, and the percentage difference will remain the same. For example:
You have a CS power of 100 billion, they have 150 billion. 100b/150b = 2/3.
Your CS is doubled, to 200 billion, and their's goes to 300b. 200b/300b = 2/3
No difference.
I drink to that...I mean it should be all more, much more powerfull on ascended server than on main, we're ascended beings afterall. We should have unique power and with MS we'll get it. If everyone will have a huge MS, don't forget everyone must first break through it sheilds and volleys and THEN it can add REMAINING power to the ground, won't be so easy job to do...
~Neimenljivi
Posted: Fri Jan 26, 2007 2:45 pm
by Funky White Boy
O.K. well maybe I am talking rubbish and I accept that but I would be interested to know at what rank those wanting more powerful MS stand. My guess is most are in the top 50.
In my opinion that it would move the game even more towards those top accounts and widen the gap making it virtually impossible to catch up even with skillful play.
Posted: Fri Jan 26, 2007 3:13 pm
by Finarfin
But the gap isnt being widened.
Posted: Fri Jan 26, 2007 3:19 pm
by Neimenljivi
I'm somewhere under #500 so I'm not at top 50 but still want powerful MS...It gives advantage to all...and with enough of LF and main stuff u can easily catch those (not saying I have first or second one)...
~Neimenljivi
Posted: Sat Jan 27, 2007 12:23 am
by Funky White Boy
There are reasons I feel it would widen the gap. The top accounts raid the mid ranks for their planets. The mid ranks have to build huge defences to stop this and reduce the number of planets they have generating income to stop them being raided away.
This will effectively make the top ranks attacks even more powerful which means even bigger defences. The top ranks have a huge income in comparison so they can buy a command star big enough to wipe ours out easily.
I have only just built a large enough defence to block most raids now I am going to have to double that again as there is no hope to match the size of the command stars which will be built. It will be easy to build one which double your attack because they will be so cheap 225 times cheaper in fact than conventional attacks if you look at the maths.
I agree they are too weak at the moment and I agree with increasing the power but on main the Mothership rarely adds more than 10-20% to attack strength. In ascended it will pretty much double it. I suppose I would like to see the same ratio here so that at least I only have to increase my defence by 20% rather than 100%. I can see others point of view but just look at the basic maths I outlined before do you really think they should be 225 times more powerful without using any planets whatsover?
Posted: Sat Jan 27, 2007 12:56 am
by Finarfin
melchet the great [FAHQ] wrote:There are reasons I feel it would widen the gap. The top accounts raid the mid ranks for their planets. The mid ranks have to build huge defences to stop this and reduce the number of planets they have generating income to stop them being raided away.
This will effectively make the top ranks attacks even more powerful which means even bigger defences. The top ranks have a huge income in comparison so they can buy a command star big enough to wipe ours out easily.
I have only just built a large enough defence to block most raids now I am going to have to double that again as there is no hope to match the size of the command stars which will be built. It will be easy to build one which double your attack because they will be so cheap 225 times cheaper in fact than conventional attacks if you look at the maths.
I agree they are too weak at the moment and I agree with increasing the power but on main the Mothership rarely adds more than 10-20% to attack strength. In ascended it will pretty much double it. I suppose I would like to see the same ratio here so that at least I only have to increase my defence by 20% rather than 100%. I can see others point of view but just look at the basic maths I outlined before do you really think they should be 225 times more powerful without using any planets whatsover?
Build a command star up then? You cant catch the big players if you dont build your incomes and planets. You cant build your income to X then build your defense to Y. You build X and Y as concurrently as possible.
Anyway, a 225 times increase to their power counts for absolutely NOTHING if EVERYONE gets the same increase.
Posted: Sat Jan 27, 2007 4:48 am
by Funky White Boy
The main effect of this change is to make it more difficult to defend oneself. Having lost 120k planets in one raiding attack I have learnt several lessons. My planet to defence ratio is nearer 1:1 rather than 2:1 this made it less economic to raid me however it has had a considerable effect on income. I am still rising through influence ranks however. I will adapt and change with every new aspect of the game if you don't well you deserve to be in the lower ranks.
I really don't think that many in the mid ranks know what this is going to do to them. Those in the lower ranks with less than 1.5 million planets are not really targets to massive planetary raiding from above so they are inexperienced at the pain that this causes.
With my next ascension I aim to have a UP of 100k raw with 3.5 million UU with this I too will be able to build a command star of considerable power. As stated I have 4 ascensions left and I aim to make them BIG. I am not whinging I just believe this will unbalance the game. I feel that in main the extra 20% that the MS often gives is around right. It would appear that I do not have much support for this point of view so I will have to accept it, that I will do willingly and adapt.

Posted: Sat Jan 27, 2007 7:14 am
by Maulwurf05
melchet the great [FAHQ] wrote:It would appear that I do not have much support for this point of view so I will have to accept it, that I will do willingly and adapt.

As I have stated before, I absolutely agree with you that the 1000x increase in MS is way too powerful - even though it should become more powerful as it is now.
I think - and I might be wrong - what some people (and I most definitely don't mean the top players) don't seem to see is the following:
Sure, as quite a few player pointed out already, it will be easy for everyone to built a massive MS to counteract each other... the only problem is, the top players also have at least 10x the income of the higher middle ranks (and that's optimistic...) and much more the lower you go down so there MS is bound to be way more effective, hence crushing the ones they attack and still have enough power left to double their attack while the defense of the poor victim (e.g. me

) stays the same...
Posted: Sat Jan 27, 2007 9:34 am
by Hensenshi
The gap between mid players and large players isn't one that can be really closed unless admin puts a cap on the top players like he did in main. I consider myself a top player and I'm sure many will agree. The gap between me and Mojo Rising is huge. He's got more than five times my planets. And there's only a few ranks between us in influence.
I do think that the CS is too powerful, but it doesn't need to be dropped that much. Make it like 200x and that'd be fine.
The phasing idea throws the point of ascended out the door. In ascended it's possible to lose it all, everything can be destoryed. That's the whole point of it.
Posted: Sat Jan 27, 2007 10:05 am
by samson1111
if its 200% or 1000%, it doesnt matter, my MS will be pwned anyway with a double strike on me if a top player hits me.
on the test server, I have atm 500 weaps/500 shields on my MS wich I think is a SMALL number... and my MS is 10x times bigger, then my def (which I think is quite a lot on my planet count, cause I'm a non CoP).
What I say is, that even 100% bonus is to much... my MS is way to strong that way. I would rather stick with 25-50% bonus.
PS... I can see this>> top players want the most biggest bonus... the mid players the smallest bonus.
my opinion>>
1. As hensenshi said, there r huge diferences between players(even top players), and if forum would really want to balance a bit ascended... then I would vote for smaller bonuses for MSs
2. no matter what bonuses will the MSs get, my MS will be pwnd anyway, when a top player hits me, so please DONT hit me
3.>> maybe off topic, but do we need a MS in ascended? I mean I lived great without a MS( I had it on 0/0 and I had no problem)
Posted: Sat Jan 27, 2007 10:32 am
by fremen
I got hit by the same bug that Ston mentioned about a successful defense with your planets zeroing Ascended Life Force and Ascended Life Force Reserves. In addition to this my Ascended Life Force Reserves are not recovering at a normal rate. Shouldn't they build at the same rate as ALF whenever it is in the Energy Flow recovery zone? Because it is far behind that recovery as I have reduced Life force deep into that zone twice and still have a minimal Reserve recovered.
Ston: are you and any others hit with this bug having similar issues?
Posted: Sat Jan 27, 2007 1:45 pm
by Neimenljivi
Look, I'm a middle-ranked player. I still love MSs as they are on test server. It doesn't matter how much will it increase, it will increase to all for the same amount. If you have bad MS and enemy has bigger, it'll break through yeah. It gives u a risk that enemy needs attack only 2/3 approx of your defence and MS so much stronger that it can add aditional attack, but u can still have benfit if your MS is bigger, it'll add aditional defence to yourself and u have bigger chance of defending attack of n00bs with big strike...You should take this risk, when ascended you're SUPPOSED to risk A LOT.
I also don't think that phasing idea should be impleded, I agree 100% with Hensenshi about it, this server is for "enlighten" ones after all (though I realy do think that it's to easy to ascend).
~Neimenljivi