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Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 8:56 am
by High Empty
Well thanks for the update, lol got to love the "change" mabye not the update but the idea.


Anyways to the point of my pm, since you gone and removed mothership from the ascension equation, you gone and made fleets just a tad bit more affordable to get, and keep. So i was wondering:

1. could you possibly double the effect of the defences
2 half the cost.
3.Or make it so that ( your fleets can protect your planets( remember these can be massed easily)
4 or joint link the planet defences
5. Change the min percent of fleets needed to hit a planet defences and damage them, i would suggest anywhere between 50-75%.


6. ( a side bug) At the moment you still lose defences even if your defences give back totally loses, which means someone could mass a planet with 1 fleet.


Just some food for thought, Since true i could have posted this in forums under suggestions, but then it would just have been lost.

Thanks again for making my life a bit more different.

( STUPID PM BLOCKER YOU GOT)
LOL contact Admin for problems, about contacting admin LOL) got to love catch 22

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:05 am
by TipsY
I think we could make Daimons more interesting... As admin said, main purpose of Daimons is for those that dont want to play ascended, but still get something out of it not hitting the vac button in ascended. If you think about it more, those that hit vac in ascended can resume at anytime, while Daimons are doomed to start from the scratch. So I think we could come up to something new/better for Daimons....

Keeping the ascended bonus before turning into a Daimon is okay, loosing the ascended blessing is okay, not getting GnR is okay...

Only thing we need to think about are those double losses. Think of something else that would be a double sword ...

I suggested Ascended Curse instead of double losses, which is very similar but would hurt the non-Daimon player in a fight too... I know it's not perfect but I think if we tweak it a bit, it will still be better then double losses, anyone agree?

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:09 am
by Funky White Boy
From one aspect the ability of accounts to grow by purchasing DMU has now been surpassed by an ability to ascend properly and grow that way, I think that is a good thing.

It will mean more ascension activity. I agree it sucks for the bigger accounts and those whose last ascension was a while ago. There is also a group of individuals who have chosen to leave main who this update will punish.

Just wondering whether or not there could be a way of those ascended accounts remaking a linked main account- A button to 'make a mortal'

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:10 am
by Zeta - Twitch

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:17 am
by Balhaar
In my opinion Admin has ruined the game completely. (thanks alot by the way)

Ascension was meant for the strong, you had to gain rank 100 to get up there and hold it for three weeks to amass the points. now any person can get to ascension and just jump to a higher army than us who have worked for a long time and deserve to be up there.

Just utter crap. Admin what were you thinking?

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:23 am
by TipsY
Balhaar if Daimons get tweaked/changed/improved a bit, people like oyu might find fun and try them out... Daimons being an alternative to being a normal race, a "lazy" fast ascended player, or a person who doesn't like ascended updates?

Common people let's make Daimons better before they get implemented how about Daimons having 100 mill buy cap and 150 mill raid cap? But keeping double losses. :-D

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:25 am
by ~Phoenix~
Tips, daemons dont have anything to do with the actual problem.

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:26 am
by TipsY
Sorry Adz but I just want to make them better before they get in and stay that way...

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:28 am
by ~Phoenix~
TipsY wrote:Sorry Adz but I just want to make them better before they get in and stay that way...



Me too, but id rather worry about whats wrong at the moment, rather then what may be a problem in the future.

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:44 am
by Forum
if anyone want things 'the old way' I am willing to make a server 'the way it was before the updates' and can move anyone who wants to be there, there...
call it 'Ancient Ascended Realms' and the 'new one' 'Ascended Realms' ...

that said, anyone ascending again uses Ascended Realms.

might only be a handful of you in the Ancient Ascended Realms server, but you would continue to rule it i am sure... You can be an ascended legacy, living in your own realm forever...


~Phoenix~ wrote:
TipsY wrote:Sorry Adz but I just want to make them better before they get in and stay that way...



Me too, but id rather worry about whats wrong at the moment, rather then what may be a problem in the future.

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:46 am
by ~Phoenix~
Grow up. Seems you dont even know what the problem is. You've screwed people out of their time playing YOUR game because you didn't think of all the angles.

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:49 am
by Forum
and if i did not change it, there would be the 'old players' with time banked playing, and nobody else...not much of a reward IMO ...
what i propose is in effect the same scenario, albeit exagurated and quicker to get there...

i am grown up. and i have the ability to extrapolate the future from the present and the past, and i do not view things from a self centered perspective... the way it was would not work. a large change was needed. this is what i did -- perfectly? never... if you can do better, feel free on your game...

if you cannot see the reasoning behind changing, i have nothing more to say to you as you've obviously cemented your opinion....

~Phoenix~ wrote:Grow up. Seems you dont even know what the problem is. You've screwed people out of their time playing YOUR game because you didn't think of all the angles.

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:52 am
by ~Phoenix~
Forum wrote:and if i did not change it, there would be the 'old players' with time banked playing, and nobody else...not much of a reward IMO ...
what i propose is in effect the same scenario, albeit exagurated and quicker to get there...

i am grown up. and i have the ability to extrapolate the future from the present and the past, and i do not view things from a self centered perspective...

if you cannot see this, i have nothing more to say to you as you've obviously cemented your opinion....

~Phoenix~ wrote:Grow up. Seems you dont even know what the problem is. You've screwed people out of their time playing YOUR game because you didn't think of all the angles.


There was no need to make it so drastic, you havent given people the chance to catch up you've made it so they can jump right ahead. I like the updates, demons, life force cache etc.. but if you had read properly youd know I dont like 2years of my time playing this game being torn away and some guys just stepping infront of me.

No, not ALL top players are screwed, only the ones that ascended first.

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:53 am
by TipsY
Okay about the Deaimons... Can we make them different SOMEHOW?

Double sided losses all the time?
Double losses for Daimons but 100% raised buy & raid UU cap?
Ascended Curse added to Daimons?
Double losses but 10% more bonus?
Custom title?

ANYTHING to replace/tweak double losses? PLEASE??

Re: changes in ascension/main going to production

Posted: Sat Sep 29, 2007 9:55 am
by alien22
its all ok whit this update but that everyone didnt get 1 mil APP its really BS
thats like : ohhh u have some planet more then me becouse u work hard; no u will get less becouse of that