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Re: Cap everything

Posted: Thu Jul 14, 2011 5:42 am
by Field Marshall
Ok, so make $$ buying illegal fine..or place some sort of control..but lets look at the bigger picture again!

Is this something that is even viable, would the capping of certain aspects promote or demote gameplay. Would we lose our overall demographics?

What would people think about their accounts being halted at a certain stage?

Let us not get bogged down and consider simple aspects at a time, is this viable? If it is, we can request some sub forums/threads put up...so that the small details get discussed. This is slowly becoming unreadable and another load of rubbish!

Re: Cap everything

Posted: Thu Jul 14, 2011 5:45 am
by renegadze
Well the idea would be you could still buy naq to help you build army, buy turns and pay for repairs...but for upgrades, it would be nice if this is somewhat limited

Re: Cap everything

Posted: Thu Jul 14, 2011 6:49 am
by jedi~tank
Field Marshall wrote:Ok, so make $$ buying illegal fine..or place some sort of control..but lets look at the bigger picture again!

Is this something that is even viable, would the capping of certain aspects promote or demote gameplay. Would we lose our overall demographics?

What would people think about their accounts being halted at a certain stage?

Let us not get bogged down and consider simple aspects at a time, is this viable? If it is, we can request some sub forums/threads put up...so that the small details get discussed. This is slowly becoming unreadable and another load of rubbish!



Agreed

viewtopic.php?f=13&t=184084

Re: Cap everything

Posted: Thu Jul 14, 2011 2:47 pm
by stuff of legends
Field Marshall wrote:Ok, so make $$ buying illegal fine..or place some sort of control..but lets look at the bigger picture again!

Is this something that is even viable, would the capping of certain aspects promote or demote gameplay. Would we lose our overall demographics?

What would people think about their accounts being halted at a certain stage?

Let us not get bogged down and consider simple aspects at a time, is this viable? If it is, we can request some sub forums/threads put up...so that the small details get discussed. This is slowly becoming unreadable and another load of rubbish!

I have already spoke about this, multiple times. There are many better alternatives.

Limit black market then, and ban $ trades out of the black market and provide an incentive for people to step away or catch them. That would suffice.

Re: Cap everything

Posted: Thu Jul 14, 2011 4:09 pm
by jedi~tank
Iƒrit wrote:
deni wrote:
Z E R O wrote:
deni wrote:As attractive as the idea of "limiting cash spending" is, it is not a feasible one simply for the reason that there is no way of enforcing it:

Even if cash trades threads are banned from the forums, alternative forums will pop up and/or deals will be made on msn.

Even if the ingame trade system is shut down (brokers) , naq /uu bought for $ could be farmed /raided.

As it stands, as long there is NO way to enforce a "limited $ spending" rule, there is really no point in even considering it. Simple as that :)
Simple solution.. many other games have done so... make cash trades a bannable offence. Sure, side forums would pop up, and msn deals would be made, but you'd have cheater hunters searching. It'd be a lot more risky, and some players that currently do, would not do it.
The reason cash trades are not a bannable offense is simple - it cannot be proven that $ changed hands. In my eyes, that makes a rule not enforceable except you want banning players on the suspicionthat they did a cash trade.

I agree that it would probably decrease the number of $ deals slightly - not because the $ traders could be "caught" , but because of the good will of those players.
One of the best methods I saw used was with game moderator(s). Basically the game would auto flag all kinds of information, the moderator(s) would look into it specifically. Account trades were to go through this person. But account trading was very rare, basically it only was ever allowed when one player quit and gave their account to the server moderator(s), and someone else approached the game mod(s) about 'upgrading' their account. Also to keep the market controlled, it was a ban-able offense for lesser accounts to "give" resources to stronger ones. However a stronger accounts was allowed to "give" to a lesser. Additionally most other games have a filter list for IP proxies, making it so certain ISPs wont stop working, but that the browser IP proxies would.

Doing something to limit the cash market is a step forward to limiting then doing nothing and ignoring it.

OK so we have been stuck on limiting cash player abilities...thats not going to allow anyone to catch up because the top accounts will still accelerate their growth and will still be able to increase the gap that exists. There have been many good points brought to bear, but have seen none that are viable to bridging the gap so to speak..a cap on everything will bridge the gap without seriously penalizing "US" that have achieved what we have achieved.

The lack of new blood to an alliance is the eventual death of that alliance, and its GAMEWIDE. You dont see alliances expanding due to new members save a few here and there, no, they are expanding due to merges of already existing players and the disbandment of longstanding alliances due to this very thing...lack of new players. Bottom line. Capping this **Filtered** will help very much, its basic management, you cap growth until your company catches up to itself then you raise the cap based on necessarry demand.

Re: Cap everything

Posted: Thu Jul 14, 2011 4:52 pm
by Robe
SSG EnterTheLion wrote:Capping will inevitably lead to calls to increase.

For covert/AC..make it that no one can get level 40c or AC until ATLEAST 9 months to a year after gaining level 39..or basically make level 40 5 times more expensive...and so on..

Ascension, link vacation mode, as long as one hasn't attacked/sabbed or assasinated in either server for 24 hours, then one can go into vacation mode.

As for linking ppt, it is totally implausible with current game mechanics. People are away usually on ppt days, so you might end up with 2-3 days to descend someone who is more than likely to be on, which we all know is almost impossible to descend. The only way I can see a workaround is to change descension itself from the current maximum of 40 percent damage to something like 75 percent damage. Now obviously most people cannot do max damage to others, so it won't affect much..but if one has totally ignored their ascended account..2 hits and descended!

To give you an idea..I was doing over 850 million LF damage to Kjarkur, and that still wasn't the max 40 percent damage as he had so much LF reserves. So even with a new 75 percent max damage rate, it would probably take nearly as long to descend him.


100% Agree.

Ascended server is the ultimate catch up server - unlike main.

Re: Cap everything

Posted: Thu Jul 14, 2011 5:03 pm
by Lord Yojimbo
Ascended- completely join the 2, ppt, vac, bonus in main based on ascended power

Can you explain this in more detail - theres alot of ways one could do that

Cap planets @ 15b
Cap power ups at 1000- for those over 1000 bring them down to 1000

Need to have a think about this one

Cap covert level at 40
Cap AC level at 40
Cap max army size at 300mil- total army including mers..eliminate the plaque aspect.
Cap ms capacities at 500k slots- if any is over bring them down
Cap ascensions at 25 (debatable) stay where they are

This will make players have to use thier accounts in strategic ways

I agree but these caps need to be reviewed every half year/year be checking the server out and seeing what the average standard is

Remove alliance repairs

Might reform it or at least mod it so that its more expensive for the alliances with big alliance bank resources

Remove alliance ppt's

Id prefer to see those stay - they are of a benefit in war and in peace

Remove the houses and install a galaxy format

Interesting - any detailed thought on how this would work?

Make a ratio whereas an account cannot engage another unless it is within a specific power/size parameter.

Good idea plus for Attack (button) but will this ration also be applied when it comes to the sab/ac (button)?

Install farm button- with this you can farm any account.

Nice idea since it will be un-effected by the ratio


Make failed covert ops show in the logs
Make successful covert ops 100% not shown- no ?????

I dont think that needs to be changed

Add a attack weps sab button
Add a def weps sabb button

So we can choose which we want to sab.

I am not sure if this is a good idea - that would basically make a defence partially obsolete but at the same time its hard to deny that strikes can be too easily protected at times - not sure which way is best (old or new)

You want to level the playing field? and make the game good for noobies and power players alike? Lets US big guns step up and make the sacrifice for the game, because the updates being discussed right now do not benefit everyone in this game, they cater to a select few.

You have some good ideas Jedi - its a good starting point. Shall be interesting to see what becomes of this :)

:-D

Re: Cap everything

Posted: Thu Jul 14, 2011 5:22 pm
by jedi~tank
Lord Yojimbo wrote:Ascended- completely join the 2, ppt, vac, bonus in main based on ascended power

Can you explain this in more detail - theres alot of ways one could do that

Cap planets @ 15b
Cap power ups at 1000- for those over 1000 bring them down to 1000

Need to have a think about this one

Cap covert level at 40
Cap AC level at 40
Cap max army size at 300mil- total army including mers..eliminate the plaque aspect.
Cap ms capacities at 500k slots- if any is over bring them down
Cap ascensions at 25 (debatable) stay where they are

This will make players have to use thier accounts in strategic ways

I agree but these caps need to be reviewed every half year/year be checking the server out and seeing what the average standard is

Remove alliance repairs

Might reform it or at least mod it so that its more expensive for the alliances with big alliance bank resources

Remove alliance ppt's

Id prefer to see those stay - they are of a benefit in war and in peace

Remove the houses and install a galaxy format

Interesting - any detailed thought on how this would work?

Make a ratio whereas an account cannot engage another unless it is within a specific power/size parameter.

Good idea plus for Attack (button) but will this ration also be applied when it comes to the sab/ac (button)?

Install farm button- with this you can farm any account.

Nice idea since it will be un-effected by the ratio


Make failed covert ops show in the logs
Make successful covert ops 100% not shown- no ?????

I dont think that needs to be changed

Add a attack weps sab button
Add a def weps sabb button

So we can choose which we want to sab.

I am not sure if this is a good idea - that would basically make a defence partially obsolete but at the same time its hard to deny that strikes can be too easily protected at times - not sure which way is best (old or new)

You want to level the playing field? and make the game good for noobies and power players alike? Lets US big guns step up and make the sacrifice for the game, because the updates being discussed right now do not benefit everyone in this game, they cater to a select few.

You have some good ideas Jedi - its a good starting point. Shall be interesting to see what becomes of this :):-D



Lord Yojimbo wrote:Ascended- completely join the 2, ppt, vac, bonus in main based on ascended power

Can you explain this in more detail - theres alot of ways one could do that
PPT's- main/asc., Vac- main/asc..as stated in a previous post accounts can be descended in 3 hits, I am 3/3 on this since yesterday and more to come.

an alternative to the complete joining would be to extend the descend period to 24hours and or allow for ppt's there. Attach planets count to the ability to descend..all of the other aspects I like but me being able to stop players in their tracks from growth whilst I keep ever growing is retarded and 100% contrary to the efforts to level the game (as has been argued in the past)

Cap planets @ 15b
Cap power ups at 1000- for those over 1000 bring them down to 1000

Need to have a think about this one

Just a preliminary example

edit- here is a thought, you can only descend an account at your own ascension level? For example..I am on a descend spree, I have nothing to fear from the top descenders whatsoever, and the ones I have targeted cannot stop me..now. Is it right for me to do that and delay a LG or a prior or any other lesser account for 2 weeks? Is it right that the main accounts attached to those can do basically nothing for 2 weeks? In 3 hits= 6 hours? You answer that with an open mind.

Re: Cap everything

Posted: Thu Jul 14, 2011 5:38 pm
by Noobert
Field Marshall wrote:Ok, so make $$ buying illegal fine..or place some sort of control..but lets look at the bigger picture again!

Is this something that is even viable, would the capping of certain aspects promote or demote gameplay. Would we lose our overall demographics?

What would people think about their accounts being halted at a certain stage?

Let us not get bogged down and consider simple aspects at a time, is this viable? If it is, we can request some sub forums/threads put up...so that the small details get discussed. This is slowly becoming unreadable and another load of rubbish!

You cannot make using cash illegal now, as the account size difference is far too big. You have people with monsterous accounts where as people who have been playing the entire time like R8 have half that size.

The answer is no. This is not viable, however a good idea it is, it is not truly viable because putting limits on a game does not make it fun for anyone.

Re: Cap everything

Posted: Thu Jul 14, 2011 5:41 pm
by jedi~tank
I edited and added to my previous.

Re: Cap everything

Posted: Thu Jul 14, 2011 5:58 pm
by Iƒrit
edit- here is a thought, you can only descend an account at your own ascension level? For example..I am on a descend spree, I have nothing to fear from the top descenders whatsoever, and the ones I have targeted cannot stop me..now.

The ones you have targeted can stop you, all they have to do is login refill and/or hit someone , log out, come back and do it again. You wont be able to sit and descend for ever, its not cost efficient spending ATs the way you are, but ok. And you will eventually run out of turns. Yes you can wait get more turns and start again.

Is it right for me to do that and delay a LG or a prior or any other lesser account for 2 weeks? Is it right that the main accounts attached to those can do basically nothing for 2 weeks? In 3 hits= 6 hours? You answer that with an open mind.

The function has existed for a long time, it goes with the RP factor of the game. The function was essentially non-existent for a long time, thankful admin updated the mechanics to work. If you can't loose your ascensions from main and have some risk from it, then why even have the option of descending exist if you remove descending, or update it to where it became extinct you may as well remove ascensions in main.

Lastly if you have found a bug and you continue to exploit it that could be a bad thing. Their is only 1 circumstance that I know of where you can descend in under 4 hits, that is someone coming off being descended that never refilled.

Re: Cap everything

Posted: Thu Jul 14, 2011 6:03 pm
by jedi~tank
No ifrit they cant stop me IF, they work a job or sleep through the night or a normal day of school. Which is my main point on this subject, this crap has become a burden to these people and it SHOULD NOT BE AS SUCH. Fix it to where its a game again. POINT :roll:

Cost effective is not a concern as reason stated before #-o I cannot believe the lack of constructiveness here.

Lastly if you have found a bug and you continue to exploit it that could be a bad thing. Their is only 1 circumstance that I know of where you can descend in under 4 hits, that is someone coming off being descended that never refilled.

Its been happening way before I started...thats a fact. And I havent found any bug.

Re: Cap everything

Posted: Thu Jul 14, 2011 6:39 pm
by Iƒrit
Jedi~Tank wrote:No ifrit they cant stop me IF, they work a job or sleep through the night or a normal day of school. Which is my main point on this subject, this crap has become a burdne to these people and it SHOULD NOT BE AS SUCH. Fix it to where its a game again. POINT :roll:

Cost effective is not a concern as reason stated before #-o I cannot believe the lack of constructiveness here.

I described how it can be stopped, it takes literately less then 1 minute to log in get DMU and refill reserves. If you get descended you get descended, you spent the time ascending in main, it comes with the risk. If you change the game to no longer have descending then remove ascending.

If you keep spending turns descending you loose out on growth, on increasing stats, allowing others to catch up/close the gap. And catching up/closing the gaps is super easy in ascended cause the higher your level the more it cost. Making it easier to get closer and closer to the tops while they stagnate slowly.

You haven't even done the math, it takes hardly anything for stats to block the average ToC long enough to cover yourself, hell all 740s cost 105 quad DMU and can block above average ToCs with little time.

But basically all i hear is you want to ascend 23 times, not temporary loose its bonuses, and not work on your ascended that you had a year to develop while you were ascending.


Lastly if you have found a bug and you continue to exploit it that could be a bad thing. Their is only 1 circumstance that I know of where you can descend in under 4 hits, that is someone coming off being descended that never refilled.

Its been happening way before I started...thats a fact. And I havent found any bug.

As i keep telling you, it is required that someone takes at least 4 hits to descend. If its taking less than 4 hits as I explained you have found a bug, are hitting someone else that got hit by another person, or they recently came off descended and didn't refill themselves.

4 Hits
--------------
1st HIT -1/3 of LF
<<Wait 3 hours>>
2nd HIT -1/3 of LF
<<Wait 3 hours>>
3rd HIT - 1/3 of LF down to 1 LF
<<Wait 3 hours>>
4th HIT - Killshot


Also I see no point in not reporting those that have been descended in less then 4 hits. Especially for someone who is so concerned about the state of the game and people getting unfairly treated as you so state and seem passionate about. Why wouldn't you check with admin to make sure its not a bug? Why would you continue to say its how it works, when it doesn't work like that?

Re: Cap everything

Posted: Thu Jul 14, 2011 6:44 pm
by jedi~tank
Iƒrit wrote:
Jedi~Tank wrote:No ifrit they cant stop me IF, they work a job or sleep through the night or a normal day of school. Which is my main point on this subject, this crap has become a burdne to these people and it SHOULD NOT BE AS SUCH. Fix it to where its a game again. POINT :roll:

Cost effective is not a concern as reason stated before #-o I cannot believe the lack of constructiveness here.

I described how it can be stopped, it takes literately less then 1 minute to log in get DMU and refill reserves. If you get descended you get descended, you spent the time ascending in main, it comes with the risk. If you change the game to no longer have descending then remove ascending.

If you keep spending turns descending you loose out on growth, on increasing stats, allowing others to catch up/close the gap. And catching up/closing the gaps is super easy in ascended cause the higher your level the more it cost. Making it easier to get closer and closer to the tops while they stagnate slowly.

You haven't even done the math, it takes hardly anything for stats to block the average ToC long enough to cover yourself, hell all 740s cost 105 quad DMU and can block above average ToCs with little time.

But basically all i hear is you want to ascend 23 times, not temporary loose its bonuses, and not work on your ascended that you had a year to develop while you were ascending.


Lastly if you have found a bug and you continue to exploit it that could be a bad thing. Their is only 1 circumstance that I know of where you can descend in under 4 hits, that is someone coming off being descended that never refilled.

Its been happening way before I started...thats a fact. And I havent found any bug.

As i keep telling you, it is required that someone takes at least 4 hits to descend. If its taking less than 4 hits as I explained you have found a bug, are hitting someone else that got hit by another person, or they recently came off descended and didn't refill themselves.

4 Hits
--------------
1st HIT -1/3 of LF
<<Wait 3 hours>>
2nd HIT -1/3 of LF
<<Wait 3 hours>>
3rd HIT - 1/3 of LF down to 1 LF
<<Wait 3 hours>>
4th HIT - Killshot


Also I see no point in not reporting those that have been descended in less then 4 hits. Especially for someone who is so concerned about the state of the game and people getting unfairly treated as you so state and seem passionate about. Why wouldn't you check with admin to make sure its not a bug? Why would you continue to say its how it works, when it doesn't work like that?

Post constructive please. Thank you

No ifrit they cant stop me IF, they work a job or sleep through the night or a normal day of school. Which is my main point on this subject, this crap has become a burdne to these people and it SHOULD NOT BE AS SUCH. Fix it to where its a game again. POINT

Cost effective is not a concern as reason stated before I cannot believe the lack of constructiveness here.

Re: Cap everything

Posted: Fri Jul 15, 2011 6:44 am
by Legendary Apophis
My opinion on the matters.

Jedi~Tank wrote:Ascended- completely join the 2, ppt, vac, bonus in main based on ascended power
I disagree, PPT in both will reduce the amount of farms and also make descension too easy to avoid.
Cap planets @ 15b[/quote]
I utterly disagree, there are at least 150 players above 20bil planets, for 15b, I would say above 300, what will happen to these people? Lose planets? How will ascended be fun if planets and levels are capped? We will all have similar accounts and then what? :neutral: I would say if cap on planets, make it at 35b, as I think that's more or less the top planet sizes.
Cap power ups at 1000- for those over 1000 bring them down to 1000

If a cap on levels, make it be at levels not reached yet. Such as...1100 for personal, 1600 for physical...

Cap covert level at 40
Cap AC level at 40

I don't disagree as nobody has that yet.

Cap max army size at 300mil- total army including mers..eliminate the plaque aspect.
Same problem as capping planets, will become utterly boring to play. I second a cap at 500-550mil with no mercs.

Cap ms capacities at 500k slots- if any is over bring them down

Admin doesn't repay the stuff lost usually, so what to say to people who went way beyond that? If I was in their case and not repaid (we don't talk about less power to volleys/shields, but removing slots), I would obviously quit the game.

Cap ascensions at 25 (debatable) stay where they are

I disagree, 23 is already too much. My opinion would be to reduce to 20. Remove LG+2 -> LG+4 ascensions those being there keep their current bonuses, but now when you ascend from LG+1 you become AG. Good for newbies who have to face 23 ascensions.
My suggestion there: viewtopic.php?f=13&t=184119


Remove alliance repairs
Remove alliance ppt's
Remove the houses and install a galaxy format

Not sure admin will agree to remove his recent updates. :P

Make a ratio whereas an account cannot engage another unless it is within a specific power/size parameter.

Hmm like the "too distant to engage" thing in ascended?

Install farm button- with this you can farm any account.

I don't really get it...what's different with instant attack button?
Make failed covert ops show in the logs
Make successful covert ops 100% not shown- no ?????

Not a good idea...unless of course the current set up for people who set higher to higherest alert remains as it is and only those on none alert get this suggestion of yours.

Add a attack weps sab button
Add a def weps sabb button

So we can choose which we want to sab.

Wouldn't it make sabotage even more powerful?