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Re: lifer suicide change - will also kill attack units (plus
Posted: Thu Aug 25, 2011 1:36 am
by jedi~tank
BMMJ13 wrote:If this update happens (and I stated earlier that I don't exactly agree with it), I would think that anything military that is able to be untrained should be killable, that which is not should be safe. Defense can be killed, Spies can be killed, AC can be killed. Leave miners, lifers, attack supers safe, but make attack normals able to be killed with lifers. That way the only save way to hold uu is miners. Lifering AC is ok because you can untrain the AC, same reason can be given for Attack Normals, however Attack Supers are basically stuck there waiting to die and you can't do anything about it.
I warned them..this is going to be a snipers heaven update..and I will show how its done.

Re: lifer suicide change - will also kill attack units (plus
Posted: Thu Aug 25, 2011 1:53 am
by Lithium
Jedi~Tank wrote:BMMJ13 wrote:If this update happens (and I stated earlier that I don't exactly agree with it), I would think that anything military that is able to be untrained should be killable, that which is not should be safe. Defense can be killed, Spies can be killed, AC can be killed. Leave miners, lifers, attack supers safe, but make attack normals able to be killed with lifers. That way the only save way to hold uu is miners. Lifering AC is ok because you can untrain the AC, same reason can be given for Attack Normals, however Attack Supers are basically stuck there waiting to die and you can't do anything about it.
I warned them..this is going to be a snipers heaven update..and I will show how its done.

how
Re: lifer suicide change - will also kill attack units (plus
Posted: Thu Aug 25, 2011 2:37 am
by xDaku
Well def supers are there waiting to die. And you CAN do something about it...buy 10/20/30/40/50 whatever def weapons. Tada, no strike supers being lost, it's not that tough to defend against...
Re: lifer suicide change - will also kill attack units (plus
Posted: Thu Aug 25, 2011 9:57 am
by jedi~tank
xDaku wrote:Well def supers are there waiting to die. And you CAN do something about it...buy 10/20/30/40/50 whatever def weapons. Tada, no strike supers being lost, it's not that tough to defend against...
You are right..hence the best way to play is to roll with a mere 25-100mil army with 1/4 in supers and spies and the rest in lifers..and have the rest stashed "somewhere" safe to be used when needed.

Re: lifer suicide change - will also kill attack units (plus
Posted: Thu Aug 25, 2011 11:28 am
by xDaku
Well this isn't looking to get rid of snipers, you can't do that. Covert phase + blocking. It's looking to give a way to punish the snipers after the fact, something to take back from them.
Which is why I think the lifers to supers ratio shouldn't be 5:1 or 3:1, 2:1 is fine since it only works AFTER you've taken the def.
Re: lifer suicide change - will also kill attack units (plus
Posted: Thu Aug 25, 2011 4:24 pm
by BMMJ13
Lithium wrote:BMMJ13 wrote:If this update happens (and I stated earlier that I don't exactly agree with it), I would think that anything military that is able to be untrained should be killable, that which is not should be safe. Defense can be killed, Spies can be killed, AC can be killed. Leave miners, lifers, attack supers safe, but make attack normals able to be killed with lifers. That way the only save way to hold uu is miners. Lifering AC is ok because you can untrain the AC, same reason can be given for Attack Normals, however Attack Supers are basically stuck there waiting to die and you can't do anything about it.
and what about; rising game cost, make it un affordable, boring, etc?
As I said, I don't particularly agree with the update, however it is done, it should only be normals that are able to be hit since you can untrain them. You add Supers and there's no way to stop Lifers from hitting them (it's not that hard to be massed). Then people will want Lifers to be hittable, then you will have them too. It just seems too far and if anything it should be only Normals, and even that seems a bit far/unnecessary.
Re: lifer suicide change - will also kill attack units (plus
Posted: Thu Aug 25, 2011 6:14 pm
by xDaku
BMMJ13 wrote:Lithium wrote:BMMJ13 wrote:If this update happens (and I stated earlier that I don't exactly agree with it), I would think that anything military that is able to be untrained should be killable, that which is not should be safe. Defense can be killed, Spies can be killed, AC can be killed. Leave miners, lifers, attack supers safe, but make attack normals able to be killed with lifers. That way the only save way to hold uu is miners. Lifering AC is ok because you can untrain the AC, same reason can be given for Attack Normals, however Attack Supers are basically stuck there waiting to die and you can't do anything about it.
and what about; rising game cost, make it un affordable, boring, etc?
As I said, I don't particularly agree with the update, however it is done, it should only be normals that are able to be hit since you can untrain them. You add Supers and there's no way to stop Lifers from hitting them (it's not that hard to be massed). Then people will want Lifers to be hittable, then you will have them too. It just seems too far and if anything it should be only Normals, and even that seems a bit far/unnecessary.
It's not that hard to stop these lifers from killing supers either.
Re: lifer suicide change - will also kill attack units (plus
Posted: Fri Aug 26, 2011 10:36 am
by jedi~tank
xDaku wrote:BMMJ13 wrote:Lithium wrote:BMMJ13 wrote:If this update happens (and I stated earlier that I don't exactly agree with it), I would think that anything military that is able to be untrained should be killable, that which is not should be safe. Defense can be killed, Spies can be killed, AC can be killed. Leave miners, lifers, attack supers safe, but make attack normals able to be killed with lifers. That way the only save way to hold uu is miners. Lifering AC is ok because you can untrain the AC, same reason can be given for Attack Normals, however Attack Supers are basically stuck there waiting to die and you can't do anything about it.
and what about; rising game cost, make it un affordable, boring, etc?
As I said, I don't particularly agree with the update, however it is done, it should only be normals that are able to be hit since you can untrain them. You add Supers and there's no way to stop Lifers from hitting them (it's not that hard to be massed). Then people will want Lifers to be hittable, then you will have them too. It just seems too far and if anything it should be only Normals, and even that seems a bit far/unnecessary.
It's not that hard to stop these lifers from killing supers either.
Yea right, watch me how easy it will be to just destroy big armies with maintaining a smallish one of my own.
Re: lifer suicide change - will also kill attack units (plus
Posted: Sat Aug 27, 2011 10:41 pm
by Tekki
Jedi~Tank wrote:BMMJ13 wrote:If this update happens (and I stated earlier that I don't exactly agree with it), I would think that anything military that is able to be untrained should be killable, that which is not should be safe. Defense can be killed, Spies can be killed, AC can be killed. Leave miners, lifers, attack supers safe, but make attack normals able to be killed with lifers. That way the only save way to hold uu is miners. Lifering AC is ok because you can untrain the AC, same reason can be given for Attack Normals, however Attack Supers are basically stuck there waiting to die and you can't do anything about it.
I warned them..this is going to be a snipers heaven update..and I will show how its done.

How does it increase snipers? I think you should be able to kill both - attack supers and attack normals - but only on a 0 defence and supers at a small rate. That discourages snipers actually because now you have a method of getting back at them.
This is the problem though because we don't need income now, so we train normal attackers instead of miners to be 'safe'.
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 28, 2011 12:08 am
by Dubby_CompGamerGeek2
Anyone who does get massed,
especially in a war, but even otherwise
will find themselves "vultured" for ME by a new breed of snipers...
people with lots of lifers, and nothing to do with them...
unless of course the warriors do it first.
and every player in a war who tries to go farming,
and hits a knowledgeable & willing player is gonna find
themselves without a strike by the end of the week, at the latest...
(thinking of the barely-active farms with 200 mil lifers...)
Even when Dubby retaliated in his more aggressive days, it didn't always happen that same day...
I often had enough on my plate that I made a weekly list...
and with miners being safe for the moment, lifer counts are going to rise just a tad...
Yes, Dubby used to retaliate... a lot... even if you never knew about it...
even it was an alliance mate of your officer's officer's alliance...
or an alliance mate of your commander's commander's other officer's officer's alliance...
whatever it took... for a good year, at least.
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 28, 2011 8:38 am
by xDaku
Dubby_CompGamerGeek2 wrote:Anyone who does get massed,
especially in a war, but even otherwise
will find themselves "vultured" for ME by a new breed of snipers...
people with lots of lifers, and nothing to do with them...
unless of course the warriors do it first.
and every player in a war who tries to go farming,
and hits a knowledgeable & willing player is gonna find
themselves without a strike by the end of the week, at the latest...
(thinking of the barely-active farms with 200 mil lifers...)
Even when Dubby retaliated in his more aggressive days, it didn't always happen that same day...
I often had enough on my plate that I made a weekly list...
and with miners being safe for the moment, lifer counts are going to rise just a tad...
Yes, Dubby used to retaliate... a lot... even if you never knew about it...
even it was an alliance mate of your officer's officer's alliance...
or an alliance mate of your commander's commander's other officer's officer's alliance...
whatever it took... for a good year, at least.
So...your problem is that people will vulture for ME even though it will probably get them sat on,
OR
People will mass farmers (which already happens).
Re: lifer suicide change - will also kill attack units (plus
Posted: Tue Aug 30, 2011 11:55 am
by Forum
Am back! It was a good break - beach/science world/PNE -- a fine time

OK -back on game - more valid points. Lifer being killable, eh?

Well -they are.. use your attacks/ac and get your enemies to hit you

And - I have just added a 'throttle' in the dev server. You can only kill 10% of a users' attack units in a 24hour period. If they have lost more than 10% of their CURRENT attack solider count (am + as + ss) the attackers are not targeted (ac still is).
This gives a lot of flexibility as the number of available attackers can change... and its always 10% of existing units that the calculation is based on.
SO - you can still get them, but not all at once

I hope this makes the strategy a bit trickier, the effort more sustained, and the ability to defend yourself not impossible...
Oh - also - you now do not lose 100% of the lifers sent. You can lose up to 5x the AC killed; or 10x the attackers killed ... beyond that and your lifers stop blowing themselves up after there is nobody left to get

Again -its live on dev. and yes - i will warn before it is launched on main. I do not mind taking some time iwth this as it can be a biggy

j.
Re: lifer suicide change - will also kill attack units (plus
Posted: Tue Aug 30, 2011 12:19 pm
by ~Dä Vinci~
does there need to be a defence to target attack soldiers? i think there defence should be 0'ed befor any action can be taken on them.
Re: lifer suicide change - will also kill attack units (plus
Posted: Tue Aug 30, 2011 2:50 pm
by Lithium
im just wondering how long it ll take that here only $ players will survive ???
Re: lifer suicide change - will also kill attack units (plus
Posted: Sat Sep 03, 2011 12:06 pm
by ~Phoenix~
Spoke to admin in chat but gonna say it here anyway so others can offer opinions.
I thought 10% a day max was kind of defeating the purpose of this update.
It was mewant to hit against snieprs who can easily build up new supers each day.. if you can only kill 10% each day then strikes will still happen and they hav enothing else to kill.
After giving it some thought I am settled on a nice 50% per day.
If someone large with defense and covert gets massed they can lose 50% but still rebuild and/or hit back.. if a sniper wants to continue playing aggressively they could have to re-train 50C% of their supers every day.