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Re: Tournament Match 1: Deathmatch

Posted: Sun Feb 19, 2012 4:08 pm
by Jim
if 2m means that little to you, how about you let me get some of your kills and subsequent planet bonuses? eh? eh? :smt047

Re: Tournament Match 1: Deathmatch

Posted: Sun Feb 19, 2012 4:13 pm
by Guild
Jim wrote:if 2m means that little to you, how about you let me get some of your kills and subsequent planet bonuses? eh? eh? :smt047


haha nah cant afford to do that , me and snowman did all the ground work for enough of DC's kills already :smt047 ,

but what i can do is kill of some of your planets so you can better understand the proportion and ratios of planets ?? is that any good to you :-D

Re: Tournament Match 1: Deathmatch

Posted: Sun Feb 19, 2012 4:18 pm
by Hydra
Guild wrote:
Jim wrote:if 2m means that little to you, how about you let me get some of your kills and subsequent planet bonuses? eh? eh? :smt047


haha nah cant afford to do that , me and snowman did all the ground work for enough of DC's kills already :smt047 ,

but what i can do is kill of some of your planets so you can better understand the proportion and ratios of planets ?? is that any good to you :-D


Maybe we just need to stop being nice and start ripping through people? :-D

Re: Tournament Match 1: Deathmatch

Posted: Sun Feb 19, 2012 4:20 pm
by Guild
Hydra wrote:
Guild wrote:
Jim wrote:if 2m means that little to you, how about you let me get some of your kills and subsequent planet bonuses? eh? eh? :smt047


haha nah cant afford to do that , me and snowman did all the ground work for enough of DC's kills already :smt047 ,

but what i can do is kill of some of your planets so you can better understand the proportion and ratios of planets ?? is that any good to you :-D


Maybe we just need to stop being nice and start ripping through people? :-D


i think we're going about it wrong, we need to start from the top and work down ... just let me adjust my account set up and wait for TC 8-[

Re: Tournament Match 1: Deathmatch

Posted: Sun Feb 19, 2012 7:49 pm
by stratigize
So are any of us who had previous kills gonna get compensated? Cause I have 4 kills.

Re: Tournament Match 1: Deathmatch

Posted: Sun Feb 19, 2012 8:13 pm
by Sol
in due time, if you are still in the arena ofc.

Re: Tournament Match 1: Deathmatch

Posted: Sun Feb 19, 2012 8:24 pm
by stratigize
not sure how i see that as fair as anyone who gets kills now gets compensated.... But yes as of right now i am still in the arena.

Re: Tournament Match 1: Deathmatch

Posted: Sun Feb 19, 2012 10:40 pm
by Mathlord
Yeah those planets would have come in handy :P

Oh well, not like it's life or death in there :smt043

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 2:57 am
by Jim
marshall wrote:
Guild wrote:
Jim wrote:
Guild wrote:think we need to finish jim of before he gets his planets from the previous kill :D

same with talloaks muhaha... 8-[ ... i mean.... hi jim :smt050

:'( but i lost 2m learning how to mass people on the first day


:S ive lost 2mil when they go to get the papers for me, thats not a big loss :smt081


yea... I've farted and lost 2mil :-$

woops, see i'm just not used to ascended. I meant i lost 2bill :-D

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 3:36 am
by Lebe
Sol wrote:in due time, if you are still in the arena ofc.


I would like to see it rather sooner. Arena could easily end today and it has been reduced to less than a half since players are getting planets only fresh kills and almost all players who has kills from early stage, are eliminated.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 4:02 am
by Lord Master
Arena won't end today, will take several more days. Maybe even weeks.

And as for getting planets for kills... I can ask my friends/alliance mates to enter the tournament and ask them to untrain all when I am ready strike. This way I can get more planets with almost no losses, so not really fair...

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 5:33 am
by Lebe
Lord Master wrote:Arena won't end today, will take several more days. Maybe even weeks.

And as for getting planets for kills... I can ask my friends/alliance mates to enter the tournament and ask them to untrain all when I am ready strike. This way I can get more planets with almost no losses, so not really fair...


You will be maybe able to do it in one arena match, but if somebody will be checking it...
There will be maybe arena attack log (I hope, it will be at least with 6 hours delay).

But I agree, that planets should not be given on kills (maybe 300 ATs as small reward), but much better UUs to all players, that were killing the target. More UUs you will kill, more UUs you will get. For every def super killed, there will be +1 UU (after 500M def supers killed, you can add +100M attack supers, with is cca to cover your loses and small bonus). This way, players that will do the most damage, will also get the highest rewards. And also some small amounth of UUs for killing assasins and spyes.

Active players will get UUs to play, vultures (ehm I mean players with luck, that will have last blow) will get some ATs, to force them play and not only vulturing.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 5:36 am
by Juliette
Any number of ATs is an extremely powerful bonus for those who kill, but would ensure the Arena go full-speed.
However, it would also mean that one who starts killing, never runs out. You start with enough AT to kill 2 people, get ATs for those kills and you can kill more. It would go faster, but harder to balance between levels.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 5:58 am
by Jim
Coming at the problem for a different angle
What about something like- You get round phasing quicker depending on how much damage you have done to them in the last few hours. Or its harder to attack phased people if you haven't damaged them.
Say you could only hit somebody 5mins after turn change if you had killed less than 200m of their planets in the last few hours. Means that people who have done damage can secure the kill with more ease as long as they have the turns to do it.

Or maybe the person that phases the guy gets extra attempts at killing them? Doesnt necessarily mean they can take down the phased person easier but should hamper kill sealers.

Not sure its a good idea....but thinking outside the box should be encouraged right?

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 6:06 am
by Juliette
Jim wrote:Coming at the problem for a different angle
What about something like- You get round phasing quicker depending on how much damage you have done to them in the last few hours. Or its harder to attack phased people if you haven't damaged them.
Say you could only hit somebody 5mins after turn change if you had killed less than 200m of their planets in the last few hours. Means that people who have done damage can secure the kill with more ease as long as they have the turns to do it.

Or maybe the person that phases the guy gets extra attempts at killing them? Doesnt necessarily mean they can take down the phased person easier but should hamper kill sealers.

Not sure its a good idea....but thinking outside the box should be encouraged right?
It only takes one well-timed hit to steal a kill.. but the principle is sound and should make it more complicated to steal kills. :)