changes to ascension

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Re: changes to ascension

can you :) or a mod...
i am going to focus on udpates and feedback and not forum layout :)
RobinInDaHood wrote:By the way (and double post), it would make this MUCH easier Jason if you split each update you planned into a separate thread. There are so many suggestions, responses, and later comments from you that it's hard for me (and probably others, I'm not a dolt) to figure out what has been proposed, what is pending, and what has been rejected.

Please consider it. Thanks in advance.
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Re: changes to ascension

Forum wrote:i agree. reservers can go to 15x

Munchy wrote:
Forum wrote:ok - on cache -> LF ... will think on it. not against it...
on revolution...i will look at it ... it does 2 types of planets now, yes? what if it just did one?

Munchy wrote:Alright, if lifeforce used for descension can only be saved saved up in your reserves then the reserve should be 15x your max lifeforce. So long as the 5x max lifeforce thing stays in it would then take 12 hours minimal to descend someone. At the same time you should then be able to manually transfer lifeforce from your cache to your reserves to fill it to the max. This way if someone is active, and logging onto ascension they can prevent themselves from being descended by being, well, active and constantly transferring lifeforce(which is what I want atleast, and I believe others). At the same time inactives would be easily descendable, which is what the top brass wants, right?

The max reserve can be played with, but you should atleast have 12 hours to save yourself, if not longer.


Also as others have said, revolution really needs to go. Raiding miners and now the equivalent to it has been one of the major factors that has made the server what it is now.



I honestly thought that it was just resource planets that got untrained. 8-[

As for my suggestion, it was originally said that it would be hard to descend people, and extremely hard to descend people if they were active and playing the game atleast, even if they did crap ascensions. With my suggestion atleast people have a slight chance...not great, but decent...


Thank you, although it still won't mean much if we can't manually fill them up(the part that requires the activity.)

Although thanks, for one part. :D
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Re: changes to ascension

Personally I found no problem with the APP conversion rate as it was, as I'm sure many others did too,

in two ascensions I've managed to get all my personal stats to at least 50, Charisma to 100.

Granted it will help those little guys doing minimal ascensions but don't get carried away with it. I'd go no more than 50:1
b4 anyone whines I'm soon to do another ascension and even though it would benefit me greatly, I think 100+ :1 is a bit over the top
Last edited by Lord Silent Bob on Sun Sep 09, 2007 7:36 pm, edited 1 time in total.
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Re: changes to ascension

Forum wrote:can you :) or a mod...
i am going to focus on udpates and feedback and not forum layout :)
RobinInDaHood wrote:By the way (and double post), it would make this MUCH easier Jason if you split each update you planned into a separate thread. There are so many suggestions, responses, and later comments from you that it's hard for me (and probably others, I'm not a dolt) to figure out what has been proposed, what is pending, and what has been rejected.

Please consider it. Thanks in advance.


Fair enough. A mod will have to do it, I guess. I'll make some inquiries. One suggestion completely unrelated to anything proposed so far:

When I buy a USS through main, I get a name change on main. It would be nice if I also got a name change on ascended. I've probably bought 4 or 5 USS over the last few months in main but have no available name changes in ascended. :?

Minor and petty perhaps but I really shouldn't have been looking at a pack of fireworks when I chose my ascended name. I hate it. Seemed like a good idea at the time. ;)
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Re: changes to ascension

Lord Silent Bob wrote:Personally I found no problem with the APP conversion rate as it was, as I'm sure many others did too,

in two ascensions I've managed to get all my personal stats to at least 50, Charisma to 100.

Granted it will help those little guys doing minimal ascensions but don't get carried away with it. I'd go no more than 50:1
b4 anyone whines I'm soon to do another ascension and even though it would benefit me greatly, I think 100+ :1 is a bit over the top


You are far better off to buy dmu from the resources you would put into ascension and invest this into your ascended account. Also the top accounts make a ridiculous amount of dmu which make ascensions pointless. A day for one of them would be well over a months worth of work in main. (depending of course on the situation) It may seem over the top from where your standing but if you move up to any of the dd or omega accounts it makes more sense.



Forum wrote:i do not know what you are referring to....which update? why/how is it bad? you tell me how bad it will be, but not what it is, or how it will be bad...


I'm not Svarun but I can answer this... you have increased the amount of damage able to be done to people Very significantly, if DD or Omega chooses they can wipe out anyone, regardless of any measures they have put in place to stop themselves being descended. There is No strategy you can use to stop yourself being descended, the last one being investing masses of dmu into life force. (which does not appear of out of nowhere, for anyone out of DD and omega at least anyway[just reffering to the masses of dmu you guys make... nothing sinister])

As well as doing this, you are also killing the superweapon auctions which is the main source of income by a significant amount to anyone probably under rank 100 (mabye a bit lower).

The update does nothing but Strengthen the larger players power, if they were not allied this wouldn't be such a big problem, but they are!

- Edit - If we got a name change on ascended it would be great anyway... just once every few months or something...
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Re: changes to ascension

well you did move in the right direction. I didn't write a summary because i knew u'd just read that (that's all i'd do :P) and i didn't want to waste all that time writing it if you are just going to read a few sentences of it and not get the entire picture. :D

I gave you one solution which would be compare main verse ascension incomes. this would set the rate at around 3300:1 (rough guess lol) which is more realistic (even though it may seem extreme given past levels) because it would make a good account in main worth around the same as a good account in ascension. At the moment (even with the update) a good account in ascension is worth over 20 good main accounts and they can transfer those resources back!

PS: the rate for me is different than the rate for them if they can generate it in ascension cheaper/faster than i can in main because i joined ascension (and main) years after them.

I also have a number 2 and 3 in there...sorry i write so much...i think i wrote too much again lol.
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Re: changes to ascension

Lord_Zeus wrote:You are far better off to buy dmu from the resources you would put into ascension and invest this into your ascended account. Also the top accounts make a ridiculous amount of dmu which make ascensions pointless. A day for one of them would be well over a months worth of work in main. (depending of course on the situation) It may seem over the top from where your standing but if you move up to any of the dd or omega accounts it makes more sense.


This is true, and hence one of the reasons the conversion ratio is being looked at in the first place, but it is also a double edged sword, what is stopping bigger players ascending again with the larger ratio,
As for buying DMU, this may help players who have a large main account and small ascended account, but for the average player (ie under 10 mil in size) there is no way they can come up with the trillions of Naq required to purchase DMU
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Re: changes to ascension

RobinInDaHood wrote:Income planets should always be untouchable, either from raiding or revolution.

Income planets being destroyable is what makes the game so different. Everything is destroyable. Nothing is safe. I wouldn't have a problem if revolution was changed to destroy income planets, but income planets need to be destroyable in some way shape or fashion.

Lord Silent Bob wrote:Personally I found no problem with the APP conversion rate as it was, as I'm sure many others did too,

in two ascensions I've managed to get all my personal stats to at least 50, Charisma to 100.

Granted it will help those little guys doing minimal ascensions but don't get carried away with it. I'd go no more than 50:1
b4 anyone whines I'm soon to do another ascension and even though it would benefit me greatly, I think 100+ :1 is a bit over the top

Honestly I agree. I do agree that APP rates need to change, but not by the margin they're changing. I won't be picky about it though, since this update took out the SW, I'm happy as a clam.
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Re: changes to ascension

i dont think income planets should be destoryable/raidable.

But if it is the case they should be destroyable but it needs working. Initiate revolution has too high a rate. If it were destorying it with 60 turns you could kill half an army. So i think he rate should be dropped and create it so a person has to be massed and low covert or something so that they can't just wake up one morning with no amry. Because it would hurt someone alot it shouold take a long time and be costly to do to someone.
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Re: changes to ascension

Resource planets should not be revolted.

Revolution and descending should cost the aggressor a great deal of resources (proportional to their power).

Only the most powerful players (and their team mates who are protected) want everything to be vulnerable in ascended... Why?
Because they are not vulnerable.

All significant changes should be discussed separately and polled before they are implemented.
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chargin
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Re: changes to ascension

yep i agree with robe.

On the dev server i tested attacking ramster (i chose him because he has been threatening me).

I think it's pretty balanced, i bought my attack techs to 21/21 and all his def techs were on 15.

77,392 Destroyed Life Force from Life Force Max: 81400 (which is level 40!), Current Life Force: 219092.

that is with a power multiplier of around 57.56% (that's what is after the attack at least).

he did this to me: 289,749 total power, while also repulsing 12,443 of mad max's own attack back at them, for a total of 302,192 potential damage! This, though, by the energy absorbing power and skill of mad max, and their own constitution, reduces by 131,884 (that's level 23 constitution) resulting in 170,308 total damage inflicted by ramster on mad max!

That's the damage he did back to me while attacking, which is pretty reasonable considering i'd be the aggressor (at least in this case).

I think that is pretty powerful and if there wasn't some way to top up his reserves (or for me to top up mine while attacking him lol) he'd be descended pretty fast (if i actaully wanted to lol).

Not sure how it would work in powerful battles, but this is how it works when weaker players are fighting each other.

Hope he isn't mad for me testing this on him. :lol:
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Re: changes to ascension

Forum wrote:i do not know what you are referring to....which update? why/how is it bad? you tell me how bad it will be, but not what it is, or how it will be bad...

SVaRuN wrote:I ll write it again(was deleted the first time..."looks around")

Short style version

I personally find this update a really bad update! It s the worst update that have come to this day and I have been playing this game since March 2005!

Why is it the worst...because instead of making the only reasonable update in ascension mr admin you go and make smth like that.

REvolution!


Why does the thing still exist...Tell you what if you wish it to remain...make the same thing for main and TLE will personally show you what will happen...

We will pick the best acount there is...ok so lets say mister STI we will go and hammer it dow so hard that he ll end up with 1 mil units...and after that we ll pick a new one etc,...

And you seriously think mister STI etc will keep on playing this game starting from zero...cause that mr. admin is what you are expecting from the rest of us.

It is clear as hot babe in the middle of a church that there are two power houses literally rulling ascended...it is also clear that it has happened only because you let the option of raiding miner planets /and now indirectly left it by making it possible tio untrain it...it has happen only because of that!
So instead of fixing ascension making it more balanced giving ppl a chance you go and make an update like that. And if its an idea from other ppl let me guess..its from the power houses domain!...just a guess...
If you would to cancle the revolution you would see what would happen in a couple of months...alliances and ppl who are good in main wuld through buying ascension goods come to the top here also thus balancing the game...meaning ascension would ebcome live again as it was like 1,5 years ago+
But for some odd reason you decided to go with this...

Ok fine ...no doubt ppl will find a way to bare it to survive somehow...so ppl found it difficult to deascend ppl...could it be that all those good players...all those top main players who sucked in ascension because of the way ascension was built and have found the only way to protect themselves from being totally abused and destroyed by two powerhouses was to invest in LF...could it be that some didnt like it...very possibly...so now you give them again a chance to do smth about it...cause they are top they deserve the chance to do smth about it...

Right... ever thought about it...what if those other ppl would stop hiding and start actually playing ascensino if you would just give them a chance...and I am not talking about physical chance....I can always just sell 10 trills of main dmu and get myelf to top 150 in ascension and so on and on...but I do have a couple of brain cells that tell me the following...you were once rank 4 in ascension you were hammered down...you are now rank 800+...you coming to top 100...you will be hammered...with this sistem...you ll be hammered whenever they please it,...
So the big ones deserve a chance to do smth about the little ones who want to protect themselves and just wont go with the sistem that is soooo wrong that just about every lolekbolek can see it...In main you give them a realm called purgatory...and thats where there once was anti balanced but has been restored with a lot of effort...and here...instead of some pergatory/purgatory or whatever you give them this...

Weps to hit all those ppl...

Mr admin I never believed you are biased I dont believe it even now...but it is my personal opinion that either you cannot see the obvious or some ppl are intentionally covering your eyes with smoke and mirrors and are doing a prity good job at it...


God bless this update...ppl always cry about them...I personally think ppl shouldnt cry because of things being done...but because of things not being done...

I appologize if I have offended anyone in this post I appologze for picking on you Jeff you are a good guy only your armysize makes you very usable in many situations heh, sorry all the power houses in ascension and ppl just staying in it...sorry to all players i indirectly called them cowards for now playing the ascension...I ment you are smart ...and in the end sorry to you admin...I doubt you ll read it anyway but anyways Sorry jason for making your day even more grimmer...

Best Regards: Blue


If I may be allowed to speculate... It`s bad cos you`re leaving revolution intact.

No matter how hard you work and howmany updates you put in 90% of those who don`t play it still won`t touch ascended after this. Why? Cos it is very easy and very possible (infact very likely) they will at some point (in case of svarun *again*) loose everything they build up. If InciteRevolution is such an awsome idea and not the problem implement it on main and lets have some real fun with it, cos atm its just a one way street carneval for the ruling clique...

Practically, from where I stand: when I started I avoided ascended cos I said I refuse to be a planet farm for OE and DD... 2 updates later I still see no different future for myself upthere. And it has nothing to do with APP-LF ratio and other stuff. This is a great update to keep the whiners wanting more more more happy I guess, easier to desend and all... but don`t be surprised if ppl still don`t start playing in masses now lol...
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Re: changes to ascension

ok - so the complaint is not actually about the update - but about what is not updated????
ie - you are asking for revolt to be removed/changed?
(i did see "revolution!" in the post, but i thought it was a political comment on how to react to the <unspecified> update....)

i can accept that, but really wish you just said it in the first place :)

Brdavs wrote:
Forum wrote:i do not know what you are referring to....which update? why/how is it bad? you tell me how bad it will be, but not what it is, or how it will be bad...

SVaRuN wrote:I ll write it again(was deleted the first time..."looks around")

Short style version

I personally find this update a really bad update! It s the worst update that have come to this day and I have been playing this game since March 2005!

Why is it the worst...because instead of making the only reasonable update in ascension mr admin you go and make smth like that.

REvolution!


Why does the thing still exist...Tell you what if you wish it to remain...make the same thing for main and TLE will personally show you what will happen...

Best Regards: Blue


If I may be allowed to speculate... It`s bad cos you`re leaving revolution intact.

No matter how hard you work and howmany updates you put in 90% of those who don`t play it still won`t touch ascended after this. Why? Cos it is very easy and very possible (infact very likely) they will at some point (in case of svarun *again*) loose everything they build up. If InciteRevolution is such an awsome idea and not the problem implement it on main and lets have some real fun with it, cos atm its just a one way street carneval for the ruling clique...

Practically, from where I stand: when I started I avoided ascended cos I said I refuse to be a planet farm for OE and DD... 2 updates later I still see no different future for myself upthere. And it has nothing to do with APP-LF ratio and other stuff. This is a great update to keep the whiners wanting more more more happy I guess, easier to desend and all... but don`t be surprised if ppl still don`t start playing in masses now lol...
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Re: changes to ascension

Well noone can accuse SVaRuN of being clear and to the point heh... :P (j/k blue guy, you know I love ya lol)

But that`s the message in the nuttshell, yes. Failure to remove revolution will be percieved by many as a not hitting the nail(problem) on the head... hence the update will be a "bad" one for them... And I`d speculate there won`t be just a few feeling like this.

And no matter how we whine, we do appreciate your work. :)
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Re: changes to ascension

in relpy too some who sugest app shouldnt change i disagree

For some people the cost of ascending is far too expensive compared too buying dmu with naq and converting it.

too ascend and rebuild my main account is something like 25-35 tril taking in all losses etc.
buying dmu with 35tril would get me alot more lf atm than i would get ascending. so there has been no reason for me or for quite a few others too ascend agian.
with the update this might change but doing some small math atm I still dont think its worth me ascending even at 330>1.
Im unsure as of yet but i still think its more cost efective too buy dmu.

ps i know theres alot of me in this post but im only basing it on what I know :P
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