Jun29th update BUGS

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Re: Jun29th update BUGS

yup see it. pretty sure it was still deducing (non tradeable) turns, just not displaying them as used.
now fixed for battles going forward (those will still show 0 ... just new ones will show right)

MaxSterling wrote:
Forum wrote:was just you :)
unbanned yer acct...
the AT thing fixed while ago.
no comment/control on forum bans :)

MaxSterling wrote:Zodi4c is forum banned but said his last string of attacks didn't cost him any ATs.

I'd provide his in-game ID for you to check, but ironically your autoban script kicked in this morning at about 2:30 Game Time and I've been up since then....

... Speaking of which, I hope your admin staff is active and prepared because I suspect that with all these auto-war declarations... I won't be the first or last one to get auto-banned. Expect an increase if people are online repairing.

ID 71521

View his attack logs. All of his attacks are costing 0 Attack Turns.

... and thanks for taking care of my account.
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Re: Jun29th update BUGS

again, fixed, think thought it was deducting the (non trfs) turns. it was only a 'display bug'
vinny d wrote:.....View his attack logs. All of his attacks are costing 0 Attack Turns.......

\same here.I posted in the bugs section neglecting this topic by mistake. I didn't want to abuse a bug. SO on ppt I sit.
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Re: Jun29th update BUGS

fixed.
Baxter wrote:you cant view the second page of alliances in the house of time, it takes you to the second pages of alliances instead

went through
battlefield > Alliance and House Ranking > Disciples of Ptah (time) > Next>>

it looks as though its viewing alliances by total power
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Re: Jun29th update BUGS

shoot me battleIDs and at least your and enemy ID....
PM is fine if you do not want to do it public.
Beelzebub wrote:my MS is gone from battle on half of the attacks...

In a fury, the two opposing forces clash!

???? was commanding ?????, thier MotherShip.

??????provides X76,552,800,000 additional defence power to the troops on the ground!

The forces of ~Lord Baal~ rush in full force, and inflict X,395,986,123,057 damage on ????forces!
It was confirmed that 0 of ?????forces fell at the hands of ~Lord Baal~'s assult.

The forces of ????? fought back with all they could, and managed to inflict X,447,692,548,200 damage on ~Lord Baal~'s forces!


happened 5 outta 9 hits..... and to show my MS is infact here lol

The Sovereign uses its Energy Volley to inflict XXX,218,800,000 damage, destroying X1330 Energy Shields on ??????
Blowing through the extended shield defenses, it also destroyed X9907 Nuclear Volley, and totally destroyed 0 fleets!
~Lord Baal~'s The Sovereign adds XXX,440,320,000 additional attack onto their ground troops!

?????uses its Nuclear Volley to inflict X46,441,600,000 damage, destroying X226 Energy Shields on The Sovereign!

The Mothership has exhausted all of its offensive power.


i removed names of enemy/MS and stats for posting
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Re: Jun29th update BUGS

try again and tell me if a bug. i do not think i changed any of that though...
Der Feind wrote:Dont kno if this is a bug from the update but on the 30th 815pm GT i changed commanders... now the 2nd 518 am GT i cant make someone my CO says i've changed to frequently... im sure its been over 24hrs... idk maybe my math is wrong lol
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Re: Jun29th update BUGS

thanx for checking my income Admin..

and the lovely msg :smt044 :smt044 :smt044 :smt044 :smt044
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Re: Jun29th update BUGS

Realm protection bug: It still only costs 3 AT to change between normal and crit (higherester....); I thought it was meant to be 10 AT now?
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Re: Jun29th update BUGS

ok - just so we all benefit from the checking :)
there is a new link on your income. it explains where the number comes from.
neat-0...

and i think the answer to your issue is: your ascended account is on vacation - no income bonus for vacationed ascendeds...and likely you were not on asc vac before?

anyway - today starts today. income is what it is AND you now know WHY it is what it is.



Sir Phoenix Knight wrote:Has Admin changed the Turn generating lvls again as i have not been generating any turns now for about 12 hours on both beta and Main

beta it stopped at 11,633

Main it stopped at 5,963

and also i turn INCOME is 10 bill per turn for 195 mill miners with no Nox or Critcal on i was producing 16 bill before..

I have already calculated my officers in at 30% as well...

can an admin take a look at both of these problems please ID # 1949343

thanx
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Re: Jun29th update BUGS

is it not 5k that it stops generating at?

Sir Phoenix Knight wrote:Has Admin changed the Turn generating lvls again as i have not been generating any turns now for about 12 hours on both beta and Main


Main it stopped at 5,963


thanx
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Re: Jun29th update BUGS

spying is free...sab costs.
_Rube_Dragon_ wrote:Not sure if this is a Bug at the moment but Covert Capacity 100 stays at 100 so i can spy all day so i noticed unless it has been changed in a way i dont understand.
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Re: Jun29th update BUGS

what specifically ?? the weapon repair rate? or ?
depends a lot on the opposing force size vs. your size...

welcome wrote:hi i am not sure if this is apart of the update

RedKnight Jul 01, 12:41
Opposite this, stood the forces of welcome
welcome resisted the aggressors with:
4,800,000 Super Defenders and 0 Defenders
4,800,000 Super Defenders have Targeted Spacial Distortions
Your Targeted Spacial Distortions went from strength 5,750 to 5,740 (now 5740.25/5750 and 0 percent damaged)

08:04 Lord Nerull
welcome resisted the aggressors with:
4,800,000 Super Defenders and 0 Defenders
3,624,832 Super Defenders have Targeted Spacial Distortions
1175168 Super Defenders came unarmed

now 5747/5750 and 0 percent damaged)

thier was a bug on weapons cost and people selling them for more but i brought all them for full costed,
](*,)
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Re: Jun29th update BUGS

not 'still' -- 'again'
i am having version control issues...
should not happen again :)
Child of the wolf wrote:Realm protection bug: It still only costs 3 AT to change between normal and crit (higherester....); I thought it was meant to be 10 AT now?
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Re: Jun29th update BUGS

Forum wrote:is it not 5k that it stops generating at?

Sir Phoenix Knight wrote:Has Admin changed the Turn generating lvls again as i have not been generating any turns now for about 12 hours on both beta and Main


Main it stopped at 5,963


thanx

I use to be then on beta it turn generated past 5k and even 10k and was still heading up..
then after the main update it started to do the same thing there it turn generated past 5k to nearly 6k
then all the sudden stop generating now i thought this may have some thing to do with the attack turn using bug
that is going around at the moment so thought i would mention it...
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Re: Jun29th update BUGS

no - another bug that i fixed ;)
i was giving out turns twice, and removing the 'extra' once...
thus the growth. and the fix :)
Sir Phoenix Knight wrote:
Forum wrote:is it not 5k that it stops generating at?

Sir Phoenix Knight wrote:Has Admin changed the Turn generating lvls again as i have not been generating any turns now for about 12 hours on both beta and Main


Main it stopped at 5,963


thanx

I use to be then on beta it turn generated past 5k and even 10k and was still heading up..
then after the main update it started to do the same thing there it turn generated past 5k to nearly 6k
then all the sudden stop generating now i thought this may have some thing to do with the attack turn using bug
that is going around at the moment so thought i would mention it...
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Re: Jun29th update BUGS

ok - caught up on bugs, and added a (in my opinion) very useful 'why is my xxxx number what it is' page...(for income for now)
going to sneak out early today :)

but, like co2, am always around in ever increasing proportions....
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