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Re: Cap everything
Posted: Fri Jul 15, 2011 11:29 am
by Clarkey
What I propose is this thread be capped at 15 pages to give me time to resolve the unbelievable influx of reports because children are throwing insults and talking and stuff. Please keep it clean and respectful.
Re: Cap everything
Posted: Fri Jul 15, 2011 11:48 am
by jedi~tank
Yes lock it and Ill sort through and start another with a compilation of the suggestions and their alternates. Thanks.
Re: Cap everything
Posted: Fri Jul 15, 2011 11:51 am
by noone
edit- here is a thought, you can only descend an account at your own ascension level? For example..I am on a descend spree, I have nothing to fear from the top descenders whatsoever, and the ones I have targeted cannot stop me..now.
now that is something that sounds realy good

With a little twist:
Your only allowed to descend people of the same level, or levels higher.
And the ones attacking the higher levels, are allowed to be hit by those higher ID they hit for a period of 1 week

(like the higher level is allowed to counter that ID that attacked them in means of a coutner attack)
Goes for descensions attacks only

Re: Cap everything
Posted: Fri Jul 15, 2011 11:54 am
by jedi~tank
Nostra wrote:edit- here is a thought, you can only descend an account at your own ascension level? For example..I am on a descend spree, I have nothing to fear from the top descenders whatsoever, and the ones I have targeted cannot stop me..now.
now that is something that sounds realy good

With a little twist:
Your only allowed to descend people of the same level, or levels higher.
And the ones attacking the higher levels, are allowed to be hit by those higher ID they hit for a period of 1 week

(like the higher level is allowed to counter that ID that attacked them in means of a coutner attack)
Goes for descensions attacks only

Sounds good, then this way I cannot descend anyone I so chose and the lesser ones are protected against me purposefully and spitefully hindering their growth thus causing them to get fed up with being descended all of the time because they do not see a point in treating this game as if it were a job and up and quit and tell their friends its a waste of time and thus go play another game that looks better and plays better than this one....makes sense to me.
Re: Cap everything
Posted: Sun Jul 17, 2011 6:44 am
by Lord Yojimbo
Jedi~Tank wrote:Lord Yojimbo wrote:Ascended- completely join the 2, ppt, vac, bonus in main based on ascended power
Can you explain this in more detail - theres alot of ways one could do thatCap planets @ 15b
Cap power ups at 1000- for those over 1000 bring them down to 1000
Need to have a think about this oneCap covert level at 40
Cap AC level at 40
Cap max army size at 300mil- total army including mers..eliminate the plaque aspect.
Cap ms capacities at 500k slots- if any is over bring them down
Cap ascensions at 25 (debatable) stay where they are
This will make players have to use thier accounts in strategic ways
I agree but these caps need to be reviewed every half year/year be checking the server out and seeing what the average standard isRemove alliance repairs
Might reform it or at least mod it so that its more expensive for the alliances with big alliance bank resourcesRemove alliance ppt's
Id prefer to see those stay - they are of a benefit in war and in peaceRemove the houses and install a galaxy format
Interesting - any detailed thought on how this would work?Make a ratio whereas an account cannot engage another unless it is within a specific power/size parameter.
Good idea plus for Attack (button) but will this ration also be applied when it comes to the sab/ac (button)?Install farm button- with this you can farm any account.
Nice idea since it will be un-effected by the ratioMake failed covert ops show in the logs
Make successful covert ops 100% not shown- no ?????
I dont think that needs to be changedAdd a attack weps sab button
Add a def weps sabb button
So we can choose which we want to sab.
I am not sure if this is a good idea - that would basically make a defence partially obsolete but at the same time its hard to deny that strikes can be too easily protected at times - not sure which way is best (old or new)You want to level the playing field? and make the game good for noobies and power players alike? Lets US big guns step up and make the sacrifice for the game, because the updates being discussed right now do not benefit everyone in this game, they cater to a select few.
You have some good ideas Jedi - its a good starting point. Shall be interesting to see what becomes of this 
:-D
Lord Yojimbo wrote:Ascended- completely join the 2, ppt, vac, bonus in main based on ascended power
Can you explain this in more detail - theres alot of ways one could do that
PPT's- main/asc., Vac- main/asc..as stated in a previous post accounts can be descended in 3 hits, I am 3/3 on this since yesterday and more to come.an alternative to the complete joining would be to extend the descend period to 24hours and or allow for ppt's there. Attach planets count to the ability to descend..all of the other aspects I like but me being able to stop players in their tracks from growth whilst I keep ever growing is retarded and 100% contrary to the efforts to level the game (as has been argued in the past)
Cap planets @ 15b
Cap power ups at 1000- for those over 1000 bring them down to 1000
Need to have a think about this one
Just a preliminary example
edit- here is a thought, you can only descend an account at your own ascension level? For example..I am on a descend spree, I have nothing to fear from the top descenders whatsoever, and the ones I have targeted cannot stop me..now. Is it right for me to do that and delay a LG or a prior or any other lesser account for 2 weeks? Is it right that the main accounts attached to those can do basically nothing for 2 weeks? In 3 hits= 6 hours? You answer that with an open mind.
Cheers for the clarification

Re: Cap everything
Posted: Sun Jul 17, 2011 7:11 am
by Iƒrit
Jedi~Tank wrote:[spoiler=]
Iƒrit wrote:Jedi~Tank wrote:No ifrit they cant stop me IF, they work a job or sleep through the night or a normal day of school. Which is my main point on this subject, this crap has become a burdne to these people and it SHOULD NOT BE AS SUCH. Fix it to where its a game again.
POINT 
Cost effective is not a concern as reason stated before

I cannot believe the lack of constructiveness here.
I described how it can be stopped, it takes literately less then 1 minute to log in get DMU and refill reserves. If you get descended you get descended, you spent the time ascending in main, it comes with the risk. If you change the game to no longer have descending then remove ascending.
If you keep spending turns descending you loose out on growth, on increasing stats, allowing others to catch up/close the gap. And catching up/closing the gaps is super easy in ascended cause the higher your level the more it cost. Making it easier to get closer and closer to the tops while they stagnate slowly.
You haven't even done the math, it takes hardly anything for stats to block the average ToC long enough to cover yourself, hell all 740s cost 105 quad DMU and can block above average ToCs with little time.
But basically all i hear is you want to ascend 23 times, not temporary loose its bonuses, and not work on your ascended that you had a year to develop while you were ascending.Lastly if you have found a bug and you continue to exploit it that could be a bad thing. Their is only 1 circumstance that I know of where you can descend in under 4 hits, that is someone coming off being descended that never refilled.
Its been happening way before I started...thats a fact. And I havent found any bug.
As i keep telling you, it is required that someone takes at least 4 hits to descend. If its taking less than 4 hits as I explained you have found a bug, are hitting someone else that got hit by another person, or they recently came off descended and didn't refill themselves.
4 Hits
--------------
1st HIT -1/3 of LF
<<Wait 3 hours>>
2nd HIT -1/3 of LF
<<Wait 3 hours>>
3rd HIT - 1/3 of LF down to 1 LF
<<Wait 3 hours>>
4th HIT - Killshot
Also I see no point in not reporting those that have been descended in less then 4 hits. Especially for someone who is so concerned about the state of the game and people getting unfairly treated as you so state and seem passionate about. Why wouldn't you check with admin to make sure its not a bug? Why would you continue to say its how it works, when it doesn't work like that?
[/spoiler]
Post constructive please. Thank you
[spoiler=]
No ifrit they cant stop me IF, they work a job or sleep through the night or a normal day of school. Which is my main point on this subject, this crap has become a burdne to these people and it SHOULD NOT BE AS SUCH. Fix it to where its a game again. POINT
Cost effective is not a concern as reason stated before I cannot believe the lack of constructiveness here.
[/spoiler]
My posts are quiet constructive, in fact more so then you re-quoting yourself over and over. I am explaining the mechanics, and how its balanced. You keep saying its 3 hits, but that is
not how the mechanics work, there is 2 instances were it would take less then 4 hits (the
minimum amount). But here is some more math for you, it would take a whooping 14 quad for me to build all 640s, which is enough to make
you, JT, need to hit me at least 5 times.
Re: Cap everything
Posted: Sun Jul 24, 2011 10:34 am
by Lu Bu
Jedi~Tank wrote:Ascended- completely join the 2, ppt, vac, bonus in main based on ascended power
Cap planets @ 15b
Cap power ups at 1000- for those over 1000 bring them down to 1000
Cap covert level at 40
Cap AC level at 40
Cap max army size at 300mil- total army including mers..eliminate the plaque aspect.
Cap ms capacities at 500k slots- if any is over bring them down
Cap ascensions at 25 (debatable) stay where they are
This will make players have to use thier accounts in strategic ways
Remove alliance repairs
Remove alliance ppt's
Remove the houses and install a galaxy format
Make a ratio whereas an account cannot engage another unless it is within a specific power/size parameter.
Install farm button- with this you can farm any account.
Make failed covert ops show in the logs
Make successful covert ops 100% not shown- no ?????
Add a attack weps sab button
Add a def weps sabb button
So we can choose which we want to sab.
You want to level the playing field? and make the game good for noobies and power players alike? Lets US big guns step up and make the sacrifice for the game, because the updates being discussed right now do not benefit everyone in this game, they cater to a select few.
For starters....
No caps. 2 years ago the stats we have now would have been unreal then. The game is scaling naturally. Eventually the naq for level 40 will be "attainable". I don't like the feeling of limitations - one of the best things about this game is to work on whatever you want.
How about a reworking of the whole pergatory idea? This may be too drastic of a change but I'll throw it out there.
- Allow trading between realms, but prevent attacking between realms (unless there is alliance hostile setting). This will separate the superpowers from the average joes. Implement "view by realm" option so you don't have to sort through two different realms if you don't want to.
- Raise the cutoff to 200m army size and make it mandatory to be in perg if you are under that. This will require a limitation on how often one can switch realms (e.g. once per month)
-Automatically shift players with rank 1-200 into main realm.
- Possible complications - farming, raiding
Re: Cap everything
Posted: Sun Jul 24, 2011 12:35 pm
by minisaiyan
[spoiler]
Nostra wrote:edit- here is a thought, you can only descend an account at your own ascension level? For example..I am on a descend spree, I have nothing to fear from the top descenders whatsoever, and the ones I have targeted cannot stop me..now.
now that is something that sounds realy good

With a little twist:
Your only allowed to descend people of the same level, or levels higher.
And the ones attacking the higher levels, are allowed to be hit by those higher ID they hit for a period of 1 week

(like the higher level is allowed to counter that ID that attacked them in means of a coutner attack)
Goes for descensions attacks only

[/spoiler]
I think this is a superb suggestion.
I think theoretically, the updates mean well, but I'm unsure if they are too extreme. I well imagine quite a lot of people will be pissed if their army dropped by 200+million overnight. Perhaps slowly week by week lower it in a plague sort of fashion that cannot be countered by UP. basically reduce everyone by 5-10mil per week until they reach 300million.
Though I still think that with this, a large amount of people may want to leave due to having what they might feel as nothing to aim for.
Also, with smaller armies, smaller bank sizes would be iminent, something would need to be changed to enable those that weret around when bank increases were first introduced and perhabs abused, in order for them to be able to save up for the likes of the 34+covert levels
Re: Cap everything
Posted: Sun Jul 24, 2011 9:21 pm
by Iƒrit
Forum wrote:For the record, there will be NO hard limits or caps on any stats.
Probably should close this thread, but meh if not.
Re: Cap everything
Posted: Mon Jul 25, 2011 9:53 am
by Clarkey
As this thread is focused on discussing the suggestion of "capping" things ingame and Game Admin has posted this:Forum wrote:For the record, there will be NO hard limits or caps on any stats.
I am therefore closing this thread.
If you feel this thread should be re-opened please PM myself or another For Admin Mod giving your reasons why.