Page 15 of 22

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 6:13 am
by Silverburn
Right, from what i can tell, here's the situation as it is now:

The lowest ranked people are being picked off one by one. People have stocked all their UU in covert and anti-covert. More so in anti-covert cuz that's where the crux is. If someone can destroy your military, you're done for. You drop to the bottom and you're picked off. That's what I did to Splat. Fat lot of good that 64Q defense did him if he didn't have the enough anti-covert to stop me from killing his units. And then he tried to do the same to me and he couldn't. So he sabbed my weapons. I woke up, saw what happened and bought em right back like nothing ever happened.

Basically, if you have a 50Q+ defense and 1Q+ Anti-covert, nobody can touch you for the largest part of the tournament.

And nobody really wants to. Because if you lose to much units in taking someone out, you're next. So instead of going all out and having fun with it everyone is waiting their turn, letting someone else do the hard work in their stead.


This is gonna take a while...

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 6:17 am
by HgE
You are dead if you don't have planets. So, my suggestion for:
- 1 planet that you killed, you'll be compensate with 1.2-1.5 Planets.
- 1 AT you used, you get back 1 AT.
And all this should be delivered next Turn Change.

That should be a Slaughter and Change the Game more dramatically.


Anyway, having the Admin around to gave you something that you deserve, if it's not idiot i don't know what it is. Even a script can do the things if it's properly planned.
But, hey, I'm not the programmers, what do I know. :))))

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 6:24 am
by Juliette
That will lead to an unbreakable deadlock. Bad idea.
1 planet for 2 killed could work.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 6:26 am
by HgE
haha... damn Girl, unbreakable deadlock...
That will lead to have player like Math do the killings and not for the rest to watch.
Or Guild to have AT's to finish what he started and not to think if he'll lay low, or not..

unbreakable deadlock... :smt117 1 planet for 2 killed?
So basically, you Wait ... so, let's go play dead, all of us..

if you go 1 planet lost you'll get 1.1 -1.5 Planets, you could revive the server for sure. And have this tournament every Month. And will be finished in maximum 3 days. And then, have the rest of the days to prepare for the next one. :smt100

But first, get correction on Physical Power Levels Formula, cause are **Filtered** up now.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 6:31 am
by Jim
Silverburn wrote:Right, from what i can tell, here's the situation as it is now:

The lowest ranked people are being picked off one by one. People have stocked all their UU in covert and anti-covert. More so in anti-covert cuz that's where the crux is. If someone can destroy your military, you're done for. You drop to the bottom and you're picked off. That's what I did to Splat. Fat lot of good that 64Q defense did him if he didn't have the enough anti-covert to stop me from killing his units. And then he tried to do the same to me and he couldn't. So he sabbed my weapons. I woke up, saw what happened and bought em right back like nothing ever happened.

Basically, if you have a 50Q+ defense and 1Q+ Anti-covert, nobody can touch you for the largest part of the tournament.

And nobody really wants to. Because if you lose to much units in taking someone out, you're next. So instead of going all out and having fun with it everyone is waiting their turn, letting someone else do the hard work in their stead.


This is gonna take a while...

Im still here, doing what I can, taking out anything I can touch. If people let me get my kills I would be taking down the top defenses.

Grand Total of Planets Slaughtered 13,515,366,031
Attack Turns Used 7,153


Plan to stay here for a while longer even though my stats arnt great. I'm having fun.


400m isnt far of being enough of a reward IMO. If you have a strike nearly the same as their defense you can take down 40q defenses loosing like 50m super attack planets. With no kill stealing and rewards from all kills you could take down 60q defenses and still make a profit no problem.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 6:36 am
by Lebe
ربهالنوع wrote:Any number of ATs is an extremely powerful bonus for those who kill, but would ensure the Arena go full-speed.
However, it would also mean that one who starts killing, never runs out. You start with enough AT to kill 2 people, get ATs for those kills and you can kill more. It would go faster, but harder to balance between levels.


I disagree. 300 or 400 ATs is enough to damage someone, not to kill someone. It need over 1K or 1,5K ATs to to the job alone. Unles you are cooperating with some1, or you have 200Q strike. That way it will be only little turns used (including little casualities for attacker at the beggining comparitg to ppl with 40Q strike, but insane casualities, after person defences are 0 ...)

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 6:38 am
by Silverburn
Seeing as how things are incredibly boring right now, I decided to have some fun:

Image


WAHAHAHAHAHA

That was a load of fun. Haven't laughed that hard in a while.

Nice job forcee and snapser in finding out so quick. Still, I had a good laugh so it was all worth it.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 6:42 am
by Jim
Silverburn wrote:Seeing as how things are incredibly boring right now, I decided to have some fun:

Image


WAHAHAHAHAHA

Sexy job man.

Just wasted my measly turns on you now :D


Edit: fair play on pretty much sacrificing yourself. I appreciate it. I wont try and snipe if you take out patrick star.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 6:46 am
by Silverburn
The good part about having the #1 defense is knowing how high your attack should be. So after I wiped Splat and got the #1 defense, it was pretty easy. Looking forward to seeing who wins.

In other words: who sits back and does nothing dangerous the longest.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 7:17 am
by stratigize
Sol wrote:in due time, if you are still in the arena ofc.




Due time needs to hurry... The arena is dwindling LOL

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 7:44 am
by Juliette
Lebe wrote:
ربهالنوع wrote:Any number of ATs is an extremely powerful bonus for those who kill, but would ensure the Arena go full-speed.
However, it would also mean that one who starts killing, never runs out. You start with enough AT to kill 2 people, get ATs for those kills and you can kill more. It would go faster, but harder to balance between levels.
I disagree. 300 or 400 ATs is enough to damage someone, not to kill someone. It need over 1K or 1,5K ATs to to the job alone. Unles you are cooperating with some1, or you have 200Q strike. That way it will be only little turns used (including little casualities for attacker at the beggining comparitg to ppl with 40Q strike, but insane casualities, after person defences are 0 ...)
I see your point.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 8:36 am
by stratigize
Had a very interesting Online battle with Patrick Star..... He kept repairing his defense by selling weapons and then added Supers once... Definitley kept me busy. He should be gone soon.



Wow.... Forceee.......That was a good snipe I will give you that... At the same time that was BS


over 1900 turns used on patrick star and you come in at last minute to take the kill....



This is why the Planets need to be awarded to who does the work.. He just got 455mil planets for 1 attack maybe 2.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 8:40 am
by Bromas
8)
I'm not afraid to say I suck at ascended and need to grow my knowledge in it. That much should be obvious.

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 8:43 am
by doc holliday
Stratigize wrote:Had a very interesting Online battle with Patrick Star..... He kept repairing his defense by selling weapons and then added Supers once... Definitley kept me busy. He should be gone soon.


08:41:48 on 20th Feb Forcee [[MaYHeM]] Patrick Star [Ascd Generations] 16
looks like someoen else got the kill :smt047

Re: Tournament Match 1: Deathmatch

Posted: Mon Feb 20, 2012 8:45 am
by Jim
doc holliday wrote:
Stratigize wrote:Had a very interesting Online battle with Patrick Star..... He kept repairing his defense by selling weapons and then added Supers once... Definitley kept me busy. He should be gone soon.


08:41:48 on 20th Feb Forcee [[MaYHeM]] Patrick Star [Ascd Generations] 16
looks like someoen else got the kill :smt047

I was chosen by the gods ;)
finally i get one. Im pretty sure i deserve getting one even if it isnt this one XD