Re: lifer suicide change - will also kill attack units (plus
Posted: Tue Nov 01, 2011 2:31 am
worst update ever sucks admin
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Agreed. If Lifers become an actual weapon (instead of just occasionally whacking some assassins), they should be attackable. Good point, Geisha.geisha wrote:There really should be a way to kill lifers if they are used to kill all that stuff... Miners should still be safe because they can't do any damage but it seems unfair that there's one type of unit that can be used as a weapon but cannot be destroyed. It would be much more fun if Lifers could be killed by let's say covert agents. So ppl can't just sit there with 200 mill lifers waiting for the enemy to train up attack troops because the enemy will simply kill those lifers before he trains up attackers... then you would have to retrain miners to get new lifers... Oooohhh corpses, corpses, corpses everywhere...
Theoretically. But Jason's arguments to put in this update are essentially focusing on the opposite effect. Killing Lifers as a preventive measure would severely limit the total naq in game, which is an important part of his reasoning as explained on the previous page.Legendary Apophis wrote:That would be a logical move, indeed.
geisha wrote:There really should be a way to kill lifers if they are used to kill all that stuff... Miners should still be safe because they can't do any damage but it seems unfair that there's one type of unit that can be used as a weapon but cannot be destroyed. It would be much more fun if Lifers could be killed by let's say covert agents. So ppl can't just sit there with 200 mill lifers waiting for the enemy to train up attack troops because the enemy will simply kill those lifers before he trains up attackers... then you would have to retrain miners to get new lifers... Oooohhh corpses, corpses, corpses everywhere...
Dubby_CompGamerGeek2 wrote:marshall wrote:It's been said a few times already in this thread but there definitely needs to be a time delay between having your defence 0'd and your attack lifered. Or this update is open to mass abuse by players who have a massive covert level advantage to be able to sab any defence down in minutes.
This update hurts both new players and players ascending and using attack regulars as 'uu storage' for the more expensive ascensions and not only that, this update would mean that ANY account could be reduced to just having miners within a minute if said account was sabbed to 0 def -> AC'd -> lifered.
Renegadze,
I would be very interested in listening to your ideas for storing untrained units in other ways.
Utterly, utterly, TERRIBLE update.Forum wrote:ok - things are back on track enough to get back to updates
this update (lifer attacks kill attack units) will go in, with the following conditions:
If the enemy has a defence -- only anti-covert are killed (like it is now)
IF they have NO defence, you kill AC, attack sold, super attackers, attack mercs.
They are killed by % in the realm (so if they had half mercs, half the dead would be mercs)
It takes 2 lfier to get an anti-covert; 3 lifer to get a soldier/merc; 5 lifer to get a super.
the reasoning for this update is in this thread, although I will say this should make things more interesting, acccounts not untouchable (sniper or not), yet will not make it easy to do.
It will also increase the amoutn of naq floating around, as miners become the safe units.
It will also add more retribution I am sure, as with more miner there are more lifer, ready to find attack units
This will go live Tues Nov 8th.
E.M.P. wrote:Utterly, utterly, TERRIBLE update.Forum wrote:ok - things are back on track enough to get back to updates
this update (lifer attacks kill attack units) will go in, with the following conditions:
If the enemy has a defence -- only anti-covert are killed (like it is now)
IF they have NO defence, you kill AC, attack sold, super attackers, attack mercs.
They are killed by % in the realm (so if they had half mercs, half the dead would be mercs)
It takes 2 lfier to get an anti-covert; 3 lifer to get a soldier/merc; 5 lifer to get a super.
the reasoning for this update is in this thread, although I will say this should make things more interesting, acccounts not untouchable (sniper or not), yet will not make it easy to do.
It will also increase the amoutn of naq floating around, as miners become the safe units.
It will also add more retribution I am sure, as with more miner there are more lifer, ready to find attack units
This will go live Tues Nov 8th.
I think you just go about updating the game in a very poor way. You should be adding features to make the game better. What you do is totally change the game mechanics by making changes like this, changes to already existing features.
Why should lifers kill attack units? It's dumb. You can already sab someones strike, I'm pretty sure that is enough. Someone is putting all their UU in attack units? Cool. Can't do much without weapons so it doesn't really matter.
Super attackers should definitely not be able to be killed.
Let me reiterate that.
Super attackers should definitely not be able to be killed.
If the point of the update is to stop people from using attackers as a place to store their UU as opposed to miners, then all you need to do is make regular attackers destroyable. Not even mercs either. No one stores their UU as super attackers, because you can't get them back. So if your logic is that you want to stop regular attackers being used as storage space, only make them killable.
If the point of the update is to do something else, then as I already said... it's a terrible terrible update. Not that if doing this to stop people storing UU in regular attackers isn't bad too, because it is.
tl;dr
Wow this is a really bad idea.
renegadze wrote:E.M.P. wrote:Utterly, utterly, TERRIBLE update.Forum wrote:ok - things are back on track enough to get back to updates
this update (lifer attacks kill attack units) will go in, with the following conditions:
If the enemy has a defence -- only anti-covert are killed (like it is now)
IF they have NO defence, you kill AC, attack sold, super attackers, attack mercs.
They are killed by % in the realm (so if they had half mercs, half the dead would be mercs)
It takes 2 lfier to get an anti-covert; 3 lifer to get a soldier/merc; 5 lifer to get a super.
the reasoning for this update is in this thread, although I will say this should make things more interesting, acccounts not untouchable (sniper or not), yet will not make it easy to do.
It will also increase the amoutn of naq floating around, as miners become the safe units.
It will also add more retribution I am sure, as with more miner there are more lifer, ready to find attack units
This will go live Tues Nov 8th.
I think you just go about updating the game in a very poor way. You should be adding features to make the game better. What you do is totally change the game mechanics by making changes like this, changes to already existing features.
Why should lifers kill attack units? It's dumb. You can already sab someones strike, I'm pretty sure that is enough. Someone is putting all their UU in attack units? Cool. Can't do much without weapons so it doesn't really matter.
Super attackers should definitely not be able to be killed.
Let me reiterate that.
Super attackers should definitely not be able to be killed.
If the point of the update is to stop people from using attackers as a place to store their UU as opposed to miners, then all you need to do is make regular attackers destroyable. Not even mercs either. No one stores their UU as super attackers, because you can't get them back. So if your logic is that you want to stop regular attackers being used as storage space, only make them killable.
If the point of the update is to do something else, then as I already said... it's a terrible terrible update. Not that if doing this to stop people storing UU in regular attackers isn't bad too, because it is.
tl;dr
Wow this is a really bad idea.
It takes 5 lifers to get 1 super - and even then the def has to be 0 - and even then they can offset some of the dmg by having equivalent mercs - it really isn't that big a deal.
Dark Lord Tacoma wrote:most retarded update ever