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Posted: Thu Feb 01, 2007 10:30 am
by Vendetta
god wrote:Vendetta wrote:god wrote:
No, actually, I don't.
I want a balance between raiding, farming, buying UU and UP building as it should be.
if turns were limited, there would be a balance point where all of these would be equally effective but to show the BEST GROWTH, you would have to utilize all of them, not just see who can spend the most time raiding.
right now, raiding is highly overpowered because it isn't limited by turns, because turns are unlimited.
well if you really think about it, neither is buying UU or farming.
farm for more naq that you bought the turns for, buy more repeat, sell UU for a higher price you buy for, repeat. there you go mr "i want everything even" they can all be done as much as you want. take your pick.
not if you take away the unlimited turns smart guy
thanks for proving my point though
it still leaves trading for varying amounts and infact dosnt need turns, the turns just give you MORE OPTIONS, like YOU wanted.
and that monopoly thing, stupidest analogy i have ever heard.
Posted: Thu Feb 01, 2007 10:32 am
by god
Vendetta wrote:and that monopoly thing, stupidest analogy i have ever heard.
people generally don't like analogies that prove their thought process wrong
Posted: Thu Feb 01, 2007 10:33 am
by Wolf359
311/Vendetta - you have both missed the most important point, which god made very well with the following statement:
god wrote:You just don't get it do you? This is a turn-based strategy game. By allowing unlimited turns, you have eliminated the strategy part of it. Now it is a turn-based who has the most time online game. Strategy is thrown out the window.
The unlimited turns on the market changed this from being a turn-based strategy game to a 'who spends the most time online game'.
As for the comment one of you made about the AT that you get per turn from 'appearing out of thin air' - it is not the same argument. AT represent your ability to initiate and capacity to maintain battle - the idea of it being turn-based and getting AT per turn is that time prepares you - therefore the AT per turn do not just appear out of thin air, they represent your preapredness for battle, which you would naturally gain over time.
I also see what god is saying in his post about the history of teh game and how SGW has taken a step back to almost a 'most clicked link' game.
And the monopoly analogy does work - the rules were only changed in SGW because people moaned and whined 'Haven't enough turns to raid' - it might have been what they wanted, but it was for purely selfish reasons, only thinking of their own account. Unfortunately the Game Admin gave them what they wanted, to the certain detriment of the game.
Posted: Thu Feb 01, 2007 10:34 am
by god
Vendetta wrote:it still leaves trading for varying amounts and infact dosnt need turns, the turns just give you MORE OPTIONS, like YOU wanted.
but you are still limited to the resources that are in the game and part of your account, not imaginary resources that appear from nowhere
Posted: Thu Feb 01, 2007 10:35 am
by god
Wolf359 wrote:311/Vendetta - you have both missed the most important point, which god made very well with the following statement:
god wrote:You just don't get it do you? This is a turn-based strategy game. By allowing unlimited turns, you have eliminated the strategy part of it. Now it is a turn-based who has the most time online game. Strategy is thrown out the window.
The unlimited turns on the market changed this from being a turn-based strategy game to a 'who spends the most time online game'.
As for the comment one of you made about the AT that you get per turn from 'appearing out of thin air' - it is not the same argument. AT represent your ability to initiate and capacity to maintain battle - the idea of it being turn-based and getting AT per turn is that time prepares you - therefore the AT per turn do not just appear out of thin air, they represent your preapredness for battle, which you would naturally gain over time.
thank you
Posted: Thu Feb 01, 2007 10:42 am
by Vendetta
god wrote:Vendetta wrote:and that monopoly thing, stupidest analogy i have ever heard.
people generally don't like analogies that prove their thought process wrong
it proved absolutely nothing you just went on about monopoly, it didnt even go with your argument, you were saying that in SGW it is who spends the most time, and in the monopoly who does it faster......the rest didnt even hit close to the mark either.
if you REALLY want to go to the "turn represent such and such" just for you, we can pretend buying turns is like using tax money to buy extra choppers or convoys or getting other countries in with you so you can strike faster than you would have been able to normally. happy?
and it still remains a turn based strategy game, there are turns, it still is bassed around them, and there is still strategy, there are just more turns to carry out this strategy, allowing for more to do eliminating boredom ingame which will also cause more players to stay (just like you wanted). only this game is based on stategies that go beyond turns aswell setting it appart from other such games.
***EDIT*** wolf, since you dont play the game anymore, think you should focus more on your forum job and remove the add for selling resources for money in "god"s sig, you know, to obey the rule you and others allowed miss nuto to put in place? provinding thier not litteral grains of sand

Posted: Thu Feb 01, 2007 10:58 am
by god
Vendetta wrote:god wrote:Vendetta wrote:and that monopoly thing, stupidest analogy i have ever heard.
people generally don't like analogies that prove their thought process wrong
it proved absolutely nothing you just went on about monopoly, it didnt even go with your argument, you were saying that in SGW it is who spends the most time, and in the monopoly who does it faster......the rest didnt even hit close to the mark either.
if you REALLY want to go to the "turn represent such and such" just for you, we can pretend buying turns is like using tax money to buy extra choppers or convoys or getting other countries in with you so you can strike faster than you would have been able to normally. happy?
and it still remains a turn based strategy game, there are turns, it still is bassed around them, and there is still strategy, there are just more turns to carry out this strategy, allowing for more to do eliminating boredom ingame which will also cause more players to stay (just like you wanted). only this game is based on stategies that go beyond turns aswell setting it appart from other such games.
***EDIT*** wolf, since you dont play the game anymore, think you should focus more on your forum job and remove the add for selling resources for money in "god"s sig, you know, to obey the rule you and others allowed miss nuto to put in place? provinding thier not litteral grains of sand

I don't know what you are talking about with choppers and such, but let that game as i described go for a couple of weeks and tell me it isn't about who spends the most time playing it...
it's not a turn-based strategy game any longer. turn-based implies that turns are the limiting factor of the game. They aren't
The best definition now would be a time-based strategy game, which is just a rediculous concept in itself. nobody should even want to start playing unless they think they have more time to play than most of the rest of the user base, because if they don't, they are already behind the people starting at teh same time.
As for my sig, do whatever you want with it... I haven't sold naq in probably 5 months, and it doesn't say anything about selling naq. if you want 1 billion grains of sand, i'll gladly walk outside and scoop them up, but you are going to have to pay for shipping. I only changed it to that because i hadn't logged into the forum in months and wasn't aware that selling was illegal until someone pointed it out to me.
Posted: Thu Feb 01, 2007 11:08 am
by Wolf359
Vendetta wrote:god wrote:Vendetta wrote:and that monopoly thing, stupidest analogy i have ever heard.
people generally don't like analogies that prove their thought process wrong
it proved absolutely nothing you just went on about monopoly, it didnt even go with your argument, you were saying that in SGW it is who spends the most time, and in the monopoly who does it faster......the rest didnt even hit close to the mark either.
if you REALLY want to go to the "turn represent such and such" just for you, we can pretend buying turns is like using tax money to buy extra choppers or convoys or getting other countries in with you so you can strike faster than you would have been able to normally. happy?
and it still remains a turn based strategy game, there are turns, it still is bassed around them, and there is still strategy, there are just more turns to carry out this strategy, allowing for more to do eliminating boredom ingame which will also cause more players to stay (just like you wanted). only this game is based on stategies that go beyond turns aswell setting it appart from other such games.
***EDIT*** wolf, since you dont play the game anymore, think you should focus more on your forum job and remove the add for selling resources for money in "god"s sig, you know, to obey the rule you and others allowed miss nuto to put in place? provinding thier not litteral grains of sand

I recommend you cease the sarcastic comments and pathetic attempts to TRY and be clever - and do not tell me how to do my job as a mod. I had noticed the sig and was about to ask god to change it when I noticed your pithy comment. And just because I do not play anymore, does not mean that I can't use my extensive knowledge of the history of the game to put forward my point of view - it is NOT for YOU to tell people what they can or can't post.
As for the analogy - it worked - the point being what happens if the rules of teh game are substantially changed.
And - there is a difference between buying equipment and preparedness and capacity to do battle - so your choppers thing does not work.
Posted: Thu Feb 01, 2007 11:11 am
by Vendetta
again the monopoly thing is very different.
secondly, almost all turn based strategies have unlimited turns, its WHAT YOU DO WITH THEM that determines who comes out on top. YOU chose to not use them at all. OTHERS choose to use them to thier advantage. THEY come out on top, it is thier strategy to raid, WITH TURNS, it is your strategy to sit on UP and do...whatever it is you do with your turns. thier strategy is superior, if you wanna beat it, work out a better one, i can think of a couple
and no, ill restate, it is not who spends the most time, in 30mins-1hour i can raid your UP. if you wanna keep up with us raiders with gaining units seperate to your UP, spend a little bit of time getting the low down on how to do it, then spend 30mins every couple days when you have spare time, and there you go. no more pissing and moaning
and the chioppers thing was an example of what it can represent, like wolf seems to like
and i did state i didnt know 100% on the sig buuuuddday

Posted: Thu Feb 01, 2007 11:15 am
by Wolf359
Then it was a really bad example.
Posted: Thu Feb 01, 2007 11:17 am
by Vendetta
it was an example none the less, deleteing my post was mean, altho it was double posted so fair enough i guess
and the buddy coment was at "god" i was typing while you posted
*edit* i guess its probably a good thing we didnt get to know each other back in the good ol days, or this would be a real tradgedy

Posted: Thu Feb 01, 2007 11:20 am
by Wolf359
Vendetta wrote:it was an example none the less, deleteing my post was mean, altho it was double posted so fair enough i guess
and the buddy coment was at "god" i was typing while you posted
I realised it was at god (after you posted the one I deleted
- hence I have altered it).
As for why I deleted it - I sent you a PM.
Posted: Thu Feb 01, 2007 12:23 pm
by Sleipnir
311 [TA] wrote:give people 10k turns...........and not everybody can make the same profit, uu, naq, from those turns
it takes SKILL to be able to use those turns good enuff that you are able to get more turns to do it over again or just make SO MUCH from the turns you can wait till next week to do it again
if i gave you 10k turns and judochop 10k turns for example
i bet judochop would be able to spend those turns QUICKER and get more from them then you, unless you took like weeks to spend them
there is some skill and wisdom involved he knows how to raid,and not everyone does
You were going so well up to this point. Where you proved me right. If you gave judochop and me those turns, the question
should be who spends them best, not who spends them quickest. Because by being able to buy more turns, it doesn't matter how many turns you gave us. You could give me 150, and him 10k, I could still come out on top if I spent them faster and bought more. It would end up a race between who has the most time online, the fastest internet connection, the biggest bladder, all things that have nothing to do with strategy. Sure it takes skill and wisdom to raid. But moreso if turns are limited.
Posted: Thu Feb 01, 2007 12:29 pm
by 311 [TA]
the difference between using 100 turns a day
and maybe 1000 turns a day is a measure of speed
not in the terms of who has the biggest bladder
if i chose to i could get 60+ for each attack turn, it would take me 10 times as long then if I chose to raid as low as 30+ each attack turn.
I was just trying to hedge off the argument that you could go like a turtle over 1 month with 10k turns and do better then judo could in 1 week.
It does come down to skill, being able to raid 10k turns quickly versus taking weeks is skill and doenst really just have to do with time.
Like judo has said and other, you could spend 30mins or so a week and do better at raiding then some people that spend hours each week raiding, there is skill involved.
Posted: Thu Feb 01, 2007 1:57 pm
by god
but not strategy