Re: BETA UPDATES MARCH/APRIL 2010
Posted: Thu Apr 15, 2010 11:33 am
Now that I've edited all of my posts in this thread, you think Admin will get the hint not to add any more bonuses to this game than there already is?
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Now that the time is more convenient for me. Rather then 3.30am, it's back at 1.30am.
. I'd also like to see the alliance bank split into 2 groups one for upgrades with a leader/leader determined person buying them and a second group for those alliances that collect taxes and such. They could buy upgrades for the bank size and set the amount or % deducted from members each week. They can also authorize "payments" from this second group to people through the broker system with the naq coming from the bank. GeneralChaos wrote:Real quick fix for the defense argument,
You must have a defense of 50% of your attack at all times, for your attack to work, and to stop the snipers who would take the loss, you cannot sell weapons off once bought.
Want a good example of them problem, go check out any alliance or player in war, FIGNUTS alliance comes to mind, 1trill+ strikes 2bill defense.. balance huh, LOL whatever.
So, 50% defense of attack, or
The attacking force refuses to leave your realm with such a low defense to protect it until it returns,
And give the person 24 hours to rebuild said defense or the attackers start merging over to defense to protect the realm until a suitable defense is built, ( you have to set 24 hours to make it fair for people who dont get online as much )
On another note can J a s o n please explain what he believes to be balance, as im fairly sure that adding all these bonus's etc to the game is far from balance.
(TheRook)with his later addition (TheRook)
(General Chaos)
unless you extend that 24 hour delay to being able to attack, ONLY when it'd destroyed, and not just sold(General Chaos)
(TheRook)which I take as you have 24 hours to fight back before the % of defence troops required to attack further (not if you sell your defence weapons) (potentially exploitable if you sell all but one weapon... perhaps if you sell while being massed the game says leaving your troops unarmed is frowned upon by the Nox or something...)
I'll also add the following
If you have 25% (x%) of your strike as defence you can only use 50% (x% defence doubled) of your attack force (so you dont have to rebuild defence entirely to get back into fighting)
e.g. (made up figures)
2 trill strike (10 mill supers) 100% strike total
500 bill defence (2.5mill supers) 25% of strike total
your effective strike is 1 trillion (your defence % of strike doubled) you will only send 5mill supers and 5 mill weapons to attack
(yes this is a slight advantage to the attacker that some of the troops wont get sent in and 'kept back' but you have to give some balance to the fact that after 24 hours of having 0 defence they HAVE to build a defence to use there strike - and balance is what were trying to achieve here...)
(TheRook)
Mostly discussions about the Houses, and probably removing the bonus from them (I'm sure your pleased)MaxSterling wrote:Okay... I just missed the Admin Meet. What exactly did I miss?
Sarevok wrote:Mostly discussions about the Houses, and probably removing the bonus from them (I'm sure your pleased)MaxSterling wrote:Okay... I just missed the Admin Meet. What exactly did I miss?
Are they not like that now? Or do you mean more functionality like an empire?MaxSterling wrote:That's good. Now if he'd only take our suggestions and convert them to Empires, that would take care of one issue.Sarevok wrote:Mostly discussions about the Houses, and probably removing the bonus from them (I'm sure your pleased)MaxSterling wrote:Okay... I just missed the Admin Meet. What exactly did I miss?
Sarevok wrote:Are they not like that now? Or do you mean more functionality like an empire?
If that were to happen, wouldn't they be the same as an alliance? Just that they didn't have sub-sections, which could be determined simply by change the name you can give them whilst apart of your allinaceMaxSterling wrote:Sarevok wrote:Are they not like that now? Or do you mean more functionality like an empire?
I don't play Beta unless I'm testing out planet defenses or comparing losses, so unsure of how they currently work on Beta. As long as they provide no bonuses and only act as a means of grouping alliances together and improving communication throughout the empire, then that's a good thing. He'll definitely be needing more than 6 though. Houses sounds pretty gay, too. They should be called empires and should have names that you can customize... nothing preset.
Unimatrix881 wrote:Disciples of Science
BONUS:100 Percent Negates All Ascended Blessings In Battle
Okay, well I can understand having some of the houses around, but it's really unreasonable to throw in this one. You would be negating the work that some players worked long and hard for, and invested tons of resources into getting those extra ascensions so they could have a little advantage.
Unimatrix881 wrote:Disciples of Science
BONUS:100 Percent Negates All Ascended Blessings In Battle
Okay, well I can understand having some of the houses around, but it's really unreasonable to throw in this one. You would be negating the work that some players worked long and hard for, and invested tons of resources into getting those extra ascensions so they could have a little advantage.
Exactly. Then unascended players would have a unique tech advantage. Though you still get to keep your what, +49% stat boost over themLegendary Jimster wrote:Unimatrix881 wrote:Disciples of Science
BONUS:100 Percent Negates All Ascended Blessings In Battle
Okay, well I can understand having some of the houses around, but it's really unreasonable to throw in this one. You would be negating the work that some players worked long and hard for, and invested tons of resources into getting those extra ascensions so they could have a little advantage.
Think about unascended players.