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Re: changes to ascension
Posted: Mon Sep 10, 2007 11:51 am
by Raven
Hensenshi wrote:Munchy wrote:Hensenshi wrote:Lord_Zeus wrote:Regardless of how planets are changed however... the main problem with this update is how darned easy it is to descend someone, there is No defence you have against them at all, if this is implemented your taking away the last legitimate strategy to prevent descention... (Which is simply piling up loads of life force) I can't see why the damage that is able to be done needs to be changed. If it is changed it should be implemented on an Optional basis IE, you can times your life force by 3 If you wish... not forced. (This is talking about the damage done to someone when they are personally attacked ie the previous max was 5x lf with 3x the life force it would be 15x)
I don't have a problem with someone being able to defend themselves from descension. If you're going to actively and deliberately attempt to stop from being descended, then let's play. The problem is, you can stack up LF to the point it's no longer possible to descend them. The possibility must still exist. It's much like massing someone in main. You have the ability to defend yourself, but it takes effort and skill. Saving up DMU to the **Filtered** isn't skill.
But if the system remains how it is according to this update there will not be any 'playing' involved when it is between a big and small guy. I didn't do massive ascensions, I admit to that. Hell, I didn't even do medium ascensions because of the advice others gave me. Whatever, I was a noob. But at the same time I have played the server since I ascended my first time, logging on every day(except during the CIA war when I jumped to vacation), 95% of the time 3+ times per day, and guess what, I still couldn't 'play' against you. It doesn't mean I am not active though. When descension came out I was told that so long as you were active it would be nearly impossible to descend you, no matter how crappy your account was. That didn't turn out to be the case exactly

The only way to make that true was by stockpiling lifeforce. Not exactly great, but not much else to do. Alright, but the problem with that is that people then simply
never log on. I agree, that is a problem. That is why I suggested what I did earlier about making it possible to transfer lifeforce from your cache to your reserve. It would force you to be active, and would allow the descension of others who simply never logged on.
The concept of stockpiling lifeforce was already made more difficult by the large increase in max lifeforce, but people should atleast have a chance. Without such a thing being implemented a small guy litterely has no other choice but to jump to vacation, which is yet another thing that you guys want to remove.
I never said I agreed with the new system or the current system. I also don't agree with yours. Yours gives too much to the defender. The current gives too much to the defender, but the new one gives too much to the attacker. In general, I think it's a rather careful balance, but I can accept the new one because it'll give some weight to the attacker which hasn't existed in a long time.
You can accept the new one because you cant be hurted anyway......atleast admit how wrong this max LF update is or are you gonna ignore it because its a good thing for yourself?
Losing a def in main is Soooo different from losing your whole account ..... im sure if this was main you would be against it......but because it fits you you think ah well its nice for me.......
If admin is gonna make asc for the top 10 players then just delete the rest and let them play maybe they still have fun
Re: changes to ascension
Posted: Mon Sep 10, 2007 11:57 am
by RobinInDaHood
Hensenshi wrote:In WoW you can armor camp someone and damage their armor to the point it's impossibly expensive to repair. In almost all games that have a PvP element, you can hurt the other player somehow. The concept of everything is destroyable is what makes ascension risky. You never lose your charisma, or your production or fleets. You never lose those, but you can lose anything physical. You keep your levels, and loose your "armor". I think it's fair.
That analogy isn't even close to an accurate comparison. In WoW, you can simply click Log Off to end the suffering. You don't have to allow your amour to become "impossibly expensive" to repair.
A more "fair" comparison between TGW and WoW would be that upon entering WoW and getting involved in a battle, you decided to log off but the individual you were fighting could continue to hammer your no-longer-controlled-and-defenseless character for as long as they wanted. Once they completely destroyed your character's armor, killed the character by reducing life to 0 and raped the corpse for everything they could take, they could then proceed to take everything you had stored in your vault in town including all items and gold PLUS once they had accomplished this task, you weren't allowed to play WoW for 14 days as punishment. If that scenario were allowed in WoW, how many players do you think would continue to play? Yet, that's what you're proposing should be allowed to continue in Ascended Wars.
In Guild Wars, PvP losses don't result in ANY permanent loss to the account. You simply don't gain the Faction Points you were attempting to collect.
In Diablo 1, 2, and LOD, you could lose up to half of the gold you had inhand if you were player killed. You didn't lose any of the equipped items you were carrying or any gold that was safely banked back in a town. The easy solution to loss was to simply bank your gold before PvP combat.
In Ascended Wars, there is no Log Off button and the only equivalent (vacation mode) is frowned upon and ridiculed when people take that option. The loss of your entire strike, defense, covert, assassins, life force AND the added insult of descension is enough risk.
Surely you can see this isn't a constructive way to encourage people to want to join and continue to play Ascended Wars.
Re: changes to ascension
Posted: Mon Sep 10, 2007 12:05 pm
by Raven
A simple conclusion......making Resource planets safe from raiding/destroying would give people who actually play a chance to defend against descension......the only problem there is that the people who suggested the increase dont even want that they just want to be the power in ascension without any competition .....not now not ever.....
Hensenshi ....... Your main account is build from ascension resources and still you want more ..... if i get the option to clear out your main account like you can clear out my asc account i would be happy with these updates.....
Re: changes to ascension
Posted: Mon Sep 10, 2007 12:32 pm
by wmd9999
okay read i think almost all of the post not sure if this was mentioned so here it is. we all know it is impossible to make everyone happy so the best way is to meet somewhere in the middle. desension needs to be possible. however you cannot have the top accounts going out and taking out half of the people. there must be a limit on how many times each week, month, quarter, year. how many should be allowed can be decided. i would think 2 each month would be okay. income planets this is tricky but have to agree that the only fair way is to make them undestroyable. not sure why the big guys really care if you want it to be competitive we will need resources to challenge the big accounts. so they need to be like lifers cannot be untrained or killed. just my thoughts hopefully this will lead to more constructive discussion.
Re: changes to ascension
Posted: Mon Sep 10, 2007 12:33 pm
by Hensenshi
Raven wrote:You can accept the new one because you cant be hurted anyway......atleast admit how wrong this max LF update is or are you gonna ignore it because its a good thing for yourself?
An advantage you've had since descension came out. I think it's fair the pendulum comes back my way for a change.
Raven wrote:Losing a def in main is Soooo different from losing your whole account ..... im sure if this was main you would be against it......but because it fits you you think ah well its nice for me.......
If admin is gonna make asc for the top 10 players then just delete the rest and let them play maybe they still have fun
Main isn't like Ascended. I like how every time I use a comparison to main, my response is that main isn't the same as ascended, yet when you use it it's just fine in your eyes. I don't want to control the entire game(ok well actually I do, as that's the point of the game), I want to enjoy the game. That's what it's all about, having fun. Unfortunately, with the past of ascension it's hard. For those of us who played, we should get something for it. On the other side, those who played wrong should get the opportunity to play and correct their mistakes. I want balance, not bias.
Re: changes to ascension
Posted: Mon Sep 10, 2007 12:42 pm
by Raven
Hensenshi wrote:Raven wrote:You can accept the new one because you cant be hurted anyway......atleast admit how wrong this max LF update is or are you gonna ignore it because its a good thing for yourself?
An advantage you've had since descension came out. I think it's fair the pendulum comes back my way for a change.
Raven wrote:Losing a def in main is Soooo different from losing your whole account ..... im sure if this was main you would be against it......but because it fits you you think ah well its nice for me.......
If admin is gonna make asc for the top 10 players then just delete the rest and let them play maybe they still have fun
Main isn't like Ascended. I like how every time I use a comparison to main, my response is that main isn't the same as ascended, yet when you use it it's just fine in your eyes. I don't want to control the entire game(ok well actually I do, as that's the point of the game), I want to enjoy the game. That's what it's all about, having fun. Unfortunately, with the past of ascension it's hard. For those of us who played, we should get something for it. On the other side, those who played wrong should get the opportunity to play and correct their mistakes. I want balance, not bias.
Lmao what about your main account ..... thats so much just from selling asc resources.....and you were the one taking in main as an example not me.....
Re: changes to ascension
Posted: Mon Sep 10, 2007 12:49 pm
by Forum
ok - going at it again...i slept in

i am seriuosly thinking of making resource planets 'safe'... the arguements for are so much better when viewed from the perspective of 'how to get the most players playing and enjoying the game'....
with that goal in mind - anyone honestly see it differently?
Re: changes to ascension
Posted: Mon Sep 10, 2007 12:52 pm
by RobinInDaHood
Forum wrote:ok - going at it again...i slept in

i am seriuosly thinking of making resource planets 'safe'... the arguements for are so much better when viewed from the perspective of 'how to get the most players playing and enjoying the game'....
with that goal in mind - anyone honestly see it differently?
In the spirit of compromise, you could set up the system so that inactive players could be raided. If someone doesn't log into ascension at least once every 7 days (arbitrary), you can initiate revolution and/or raid their income planets.
That would allow inactive players to be raided, would encourage existing players to get active, and would provide income protection for players that actually care about playing (like me).
Just an idea...
Re: changes to ascension
Posted: Mon Sep 10, 2007 12:53 pm
by Raven
Forum wrote:ok - going at it again...i slept in

i am seriuosly thinking of making resource planets 'safe'... the arguements for are so much better when viewed from the perspective of 'how to get the most players playing and enjoying the game'....
with that goal in mind - anyone honestly see it differently?
That would really be great admin.....with this in place im not to bothered by the LF update as i would be able to protect my account using my income......while the people who didnt play at all have to get their ass moving to prevent getting descended easily

Re: changes to ascension
Posted: Mon Sep 10, 2007 12:56 pm
by V|per
I agree with RobinInDaHood.

Re: changes to ascension
Posted: Mon Sep 10, 2007 12:57 pm
by High Empty
@ forum
Good luck reading the rest of this spam,
To clear things up
Revoltion is KEY, and yes it means income planets are removal ( that's a good thing, this is ascension NOT main) ( at the moment you can revolt someone around 15 times, then raid them for 15 times, and they lose at most .1 % of thier army!
Lifeforce, modifaction, at the moment it's too low, in dev it's better.
Now people you have to look at it this way, the lifeforce mod is there for you to GROW, and for you to expand. As a penalty for this you are slighty eaiser to descend, to a point. You can't have it all one way.
App, could really care less what you do, if it pays to ascend i'll ascend.
SW... I'm for the removal, however if possible, 5 tril dmu should be spread to ALL active accounts ( ie 5 tri/ number of accounts) { side note, do i need the dmu, NO is it going to help me not really, but it will help others, and those that want to grow faster will be able too}. Ofcourse some people will complain that this is a bad update cause they get farmed. C'est la vie.
Caps, ( increase costs)
i'll say this again, Hi guys i'm a large player and i want them. but if you put in Hard CAPS, there isn't an account on that will be safe from me.
What i would like, is that at 700 all powers up, will now cost 10x more in terms of lifeforce, that should give people some time to catch up.
To sum up.
Lifeforce Good for big and small.
Lifeforce makes descending eaiser, bad for small.
Caps Good for small bad for big.
SW, good for small, bad for big( since small get more realitively.)
App, good overall but may be bad for big.
Revolt,= same, means that at some point those that are big may become small, and so is always a factor.
So to poll this, We got 2 good for big, 4 good for small, 3 bad for big. 1 bad for small.
I think this isn't a top heavy update.
Re: changes to ascension
Posted: Mon Sep 10, 2007 1:01 pm
by Mordack
Whilst I agree that there has be some kind of restriction in place, I don't agree with simply stopping people's growth at a certain point. Perhaps a threshold could be put in place, not too dissimilar from main, after which it becomes more difficult, but not impossible, to grow further. Halting people's growth alltogether is too much like punishing them for being good.
Re: changes to ascension
Posted: Mon Sep 10, 2007 1:04 pm
by blahh
Forum wrote:ok - going at it again...i slept in

i am seriuosly thinking of making resource planets 'safe'... the arguements for are so much better when viewed from the perspective of 'how to get the most players playing and enjoying the game'....
with that goal in mind - anyone honestly see it differently?
printing and buyn a frame

That would really be great admin.....with this in place im not to bothered by the LF update as i would be able to protect my account using my income......while the people who didnt play at all have to get their ass moving to prevent getting descended easily
totaly agree
Re: changes to ascension
Posted: Mon Sep 10, 2007 1:08 pm
by Raven
High Empty wrote:@ forum
Good luck reading the rest of this spam,
To clear things up
Revoltion is KEY, and yes it means income planets are removal ( that's a good thing, this is ascension NOT main) ( at the moment you can revolt someone around 15 times, then raid them for 15 times, and they lose at most .1 % of thier army!
Thats not true you can raid someone for all his resource planets in 1-2 days......
High Empty wrote:Lifeforce, modifaction, at the moment it's too low, in dev it's better.
Now people you have to look at it this way, the lifeforce mod is there for you to GROW, and for you to expand. As a penalty for this you are slighty eaiser to descend, to a point. You can't have it all one way.
Its not slightly ....... its prolly in your street to make every bad update for everyone outside the top 10 slightly or minor while its not......this means anyone can be descended in 1 day while the real LF pilers get some more time.....
High Empty wrote:App, could really care less what you do, if it pays to ascend i'll ascend.
It wont ever pay to ascend again....ever....not to an extend how it was back in the days it started....
High Empty wrote:Caps, ( increase costs)
i'll say this again, Hi guys i'm a large player and i want them. but if you put in Hard CAPS, there isn't an account on that will be safe from me.
What i would like, is that at 700 all powers up, will now cost 10x more in terms of lifeforce, that should give people some time to catch up.
The top 10 is so much bigger then the rest 10x would hardly matter for the first few years .... not really worth it in my opinion.....
High Empty wrote:To sum up.
Lifeforce Good for big and small.
Lifeforce makes descending eaiser, bad for small.
Caps Good for small bad for big.
SW, good for small, bad for big( since small get more realitively.)
App, good overall but may be bad for big.
Revolt,= same, means that at some point those that are big may become small, and so is always a factor.
So to poll this, We got 2 good for big, 4 good for small, 3 bad for big. 1 bad for small.
I dont see 1 update good for the small while many are very nice for the big......its not like the normal account gets such a huge boost from the SW sale....
Re: changes to ascension
Posted: Mon Sep 10, 2007 1:23 pm
by High Empty
Raven you go and raid somoene of 90% of thier income planets in 1-2 days, and tell me howmany turns you have left. and what's the real %.
Don't forget to remove thier assaisns and convert aswell so that they can hit you back.
As for descension, there are very few people i can't descend in 1 day, RIGHT NOW! However if they are like some ( zaphor and he's got 50mil lifeforce at the moment, and i could spend 150 attacks on hitting him and still not be close to descending him.)
As for APP, well damn it if you don't feal you can spend the time building up your main account again after, then don't ascend. Heck go on vacation mode, and just be happy that you get your 20% bonues.
As for the Caps being 10x , they are suppose to slow not stop, Yes were ahead, and damn it if we aren't going to try to stay that way.
but for your infomation, 10x, would mean that i need 7.5 tril lifeforce per upgrade, even at our incomes now that's awhile like 3 days.
LOL as for your normal accounts getting boosts from the SW, well if your LAZY fine, don't expect much, but i know hen when he was still in the top 25, was farming the SW, just to boost himself. SO don't tell me you can't get some real, worth out of it. It's also helps with any problems with being descended cause you can get on, and farm a bit, and convert into lifeforce. It's not suppose to be EASY, it's not suppose to be for the weak, this is ascension the server for the Elite!
@ forum you should keep it that way, and remember this was suppose to be the server for the Elite.