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Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 9:40 am
by Forum
i can only assume you recently dismissed officers?
either way, i checked, and it is right now.
i also added a 'quickcheck' when you use this page, to ensure that officer status is right...
if you tell me how you lost your officers, i can ensure that the change is done there, at the time, too..

MartinDraganov wrote:my income got bugged.

INCOME:

You have 183,210 untrained units; 124,839,362 miners ; 116,906,692 lifers.
You get 20 naq per untrained unit. And 80 per miner/lifer.

Your starting income is therefore (183,210 x 20) + (241,746,054 x 80)
Your starting income is: 19,343,348,520
x 1.01 for ad displays = 19,536,782,005
x race bonus of 1.4300 = 27,937,598,267
x 1.1 for no commander = 30,731,358,094
Planet If I Set You At War adds 1,122,744,000 = 31,854,102,094
x 0.70 due to officer rate of 30 = 22,297,871,466
x 1.00 for def con set at: 0 = 22,297,871,466
GRAND TOTAL PER TURN: 22,297,871,465

and i dont have any officers...

Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 9:44 am
by Forum
turn thing was a shortlived display bug.
i calculated same as the 'game' did for income (the /turn = 99% of the displaed amount, as 1% is for alliance).
where you get more?
anyway - pretty close on such a big number ;)

Nimras wrote:No sure if it was posted i might missed it when going true the 17 pages:

Jul 02, 03:15 ~Doc Savage~ 55,484,435,699 Naquadah stolen 0 26,346 36,905 XXX XXX details
Jul 02, 00:34 ~Doc Savage~ 52,142,924,450 Naquadah stolen 0 51,410 37,693 XXX XXX details

He won and get my NAQ with 0 turns?

My income is bugged:

INCOME:

You have 101,615 untrained units; 28,869,124 miners ; 127,771,104 lifers.
You get 20 naq per untrained unit. And 80 per miner/lifer.

Your starting income is therefore (101,615 x 20) + (156,640,228 x 80)
Your starting income is: 12,533,250,540
x 1.01 for ad displays = 12,658,583,045
x race bonus of 1.4100 = 17,848,602,094
x 1.1 for no commander = 19,633,462,303
Planet adds 1,036,160,000 = 20,669,622,303
x 1.00 for def con set at: 0 = 20,669,622,303
GRAND TOTAL PER TURN: 20,669,622,303


of course, deduct your 1% alliance dues too ...
OTHER:

Turn income i get: 20,462,926,080 Naquadah (in 9 minutes)

My own calcs claim i should get 20.473.xxx.xxx cant remember the last.

Re: Update Bug

Posted: Mon Jul 05, 2010 9:49 am
by Forum
can you copy/paste the url so i know which house and what details were passed?
thanks
(i cannot see /0 on any of them when i check...)
Lord Yojimbo wrote:When i click my allainces house i see the following bug displayed on the top:

Warning: Division by zero on line 219

Warning: Division by zero in on line 219

looks like a incorrect value enterend into the php coding - let me know how it goes :)

Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 10:17 am
by MaxSterling
Forum wrote:turn thing was a shortlived display bug.
i calculated same as the 'game' did for income (the /turn = 99% of the displaed amount, as 1% is for alliance).
where you get more?
anyway - pretty close on such a big number ;)

[spoiler]
Nimras wrote:No sure if it was posted i might missed it when going true the 17 pages:

Jul 02, 03:15 ~Doc Savage~ 55,484,435,699 Naquadah stolen 0 26,346 36,905 XXX XXX details
Jul 02, 00:34 ~Doc Savage~ 52,142,924,450 Naquadah stolen 0 51,410 37,693 XXX XXX details

He won and get my NAQ with 0 turns?
[/spoiler]

Apparently, this is more than just a display bug on Beta... which concerns me about it occuring on main. A friend on mine said he went thru more ATs than he had on Beta. If this is true, and coding was moved from Beta to main, then it's possible people went thru more ATs than they had on main as well.

Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 11:06 am
by Buddha
Forum wrote:turn thing was a shortlived display bug.
i calculated same as the 'game' did for income (the /turn = 99% of the displaed amount, as 1% is for alliance).
where you get more?
anyway - pretty close on such a big number ;)

Nimras wrote:No sure if it was posted i might missed it when going true the 17 pages:

Jul 02, 03:15 ~Doc Savage~ 55,484,435,699 Naquadah stolen 0 26,346 36,905 XXX XXX details
Jul 02, 00:34 ~Doc Savage~ 52,142,924,450 Naquadah stolen 0 51,410 37,693 XXX XXX details

He won and get my NAQ with 0 turns?

My income is bugged:

INCOME:

You have 101,615 untrained units; 28,869,124 miners ; 127,771,104 lifers.
You get 20 naq per untrained unit. And 80 per miner/lifer.

Your starting income is therefore (101,615 x 20) + (156,640,228 x 80)
Your starting income is: 12,533,250,540
x 1.01 for ad displays = 12,658,583,045
x race bonus of 1.4100 = 17,848,602,094
x 1.1 for no commander = 19,633,462,303
Planet adds 1,036,160,000 = 20,669,622,303
x 1.00 for def con set at: 0 = 20,669,622,303
GRAND TOTAL PER TURN: 20,669,622,303


of course, deduct your 1% alliance dues too ...
OTHER:

Turn income i get: 20,462,926,080 Naquadah (in 9 minutes)

My own calcs claim i should get 20.473.xxx.xxx cant remember the last.


Now its fixed.

Anyway how i did it i will show you:

First what the game says now:

INCOME:

You have 96,332 untrained units; 30,759,124 miners ; 127,981,104 lifers.
You get 20 naq per untrained unit. And 80 per miner/lifer.

Your starting income is therefore (96,332 x 20) + (158,740,228 x 80)
Your starting income is: 12,701,144,880
x 1.01 for ad displays = 12,828,156,329
x race bonus of 1.4100 = 18,087,700,424
x 1.1 for no commander = 19,896,470,466
Planet XXX adds 1,036,160,000 = 20,932,630,466
x 1.00 for def con set at: 0 = 20,932,630,466
GRAND TOTAL PER TURN: 20,932,630,465


of course, deduct your 1% alliance dues too ...
OTHER:

Hey why do you now show what you have after the 1% is removed?

Turn Income Production: 20,723,304,160 Naquadah (in 8 minutes) <--- what i actually get.

My Calc: (80*1,41) = 112,8 * 158,740,228 miners = 17.905.897.718,4
(20*1,41) = 28,2 * 96,332 UU = 2.716.562,4
2.716.562,4 + 17.905.897.718,4 = 17.908.614.280,8
17.908.614.280,8 * 1,1 Alone bonus = 19.699.475.708,88
19.699.475.708,88 * 1,01 for ads = 19.896.470.465,9688
19.896.470.465,9688 + 1,036,160,000 planet = 20.932.630.465,9688
20.932.630.465,9688 * 0,99 alliance tax = 20.723.304.161,309112
Round it up: 20.723.304.161 <--- what my own calcs says

So this time you and me agree lol.

Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 12:19 pm
by Forum
i meant how you lost your officers, yet the game did not recognize that you had no officers...
how'd you lose your officers?
Nimras wrote:
Forum wrote:Anyway how i did it i will show you:

Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 1:09 pm
by Buddha
Forum wrote:i meant how you lost your officers, yet the game did not recognize that you had no officers...
how'd you lose your officers?
Nimras wrote:
Forum wrote:Anyway how i did it i will show you:


I haven't had officers for a loong time so i didn't loose anyofficers last time i had a officer is like 2 or 3 months ago. And has ascended 3 times in the last 3 month.

Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 3:34 pm
by FinnWarlock
I have a little buggy type thing I found. Here's a copy of my email on saturday night to admins:


I was trying to do a trade, and had 20M UU out. Once I got to the Market screen it didn't give me the screen I usually get where I can trade resources, it only gave me the half where I can put my resources. Thinking this was part of your upgrade (second autoban in 2 days, great update) I carried on with my trade. No dice, and now I am once again locked out. Trying to ascend here, and your ridiculous autoban system has already cost me a week in my timetable, and if I don't get going by about 05:00 gametime Sunday, I'm pretty much toasted for another week.

Can you please sort this out.

and admin Sue's brief reply 3 hours ago:

Hello Xxxx,
Have you posted this to the upgrade link posted your command page?
Thank you
Admin Sue
Please ensure that you include original conversation when replying.

So the bug is basically that I had the field to enter a value for what I wanted to trade out and the comments box that followed, there was also a bit that said the standard "In exchange for their:" but no dialogue boxes to enter any values. I had one open trade at the time.

PS. I am STILL on my autoban...........

Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 4:19 pm
by Forum
ok - the ban is because you enter more characters than the form allows -- either tamperdata or maybe a blackberry :)
its on armory page that the issue hits. anyway, unbanned ..
as for this trade -- i'd need either screenshot, or at least a copy/paste of the url, else i have no idea what actually happened...
most importantly - can you do it again (ie is it reproducable?)

on the plus side, you no longer need to sell weapons when ascending :)

FinnWarlock wrote:I have a little buggy type thing I found. Here's a copy of my email on saturday night to admins:


I was trying to do a trade, and had 20M UU out. Once I got to the Market screen it didn't give me the screen I usually get where I can trade resources, it only gave me the half where I can put my resources. Thinking this was part of your upgrade (second autoban in 2 days, great update) I carried on with my trade. No dice, and now I am once again locked out. Trying to ascend here, and your ridiculous autoban system has already cost me a week in my timetable, and if I don't get going by about 05:00 gametime Sunday, I'm pretty much toasted for another week.

Can you please sort this out.

and admin Sue's brief reply 3 hours ago:

Hello Xxxx,
Have you posted this to the upgrade link posted your command page?
Thank you
Admin Sue
Please ensure that you include original conversation when replying.

So the bug is basically that I had the field to enter a value for what I wanted to trade out and the comments box that followed, there was also a bit that said the standard "In exchange for their:" but no dialogue boxes to enter any values. I had one open trade at the time.

PS. I am STILL on my autoban...........

Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 4:32 pm
by Forum
<offline for a few>...

:smt115 :smt015

Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 5:50 pm
by Child of the wolf
MaxSterling wrote:
Forum wrote:turn thing was a shortlived display bug.
i calculated same as the 'game' did for income (the /turn = 99% of the displaed amount, as 1% is for alliance).
where you get more?
anyway - pretty close on such a big number ;)

[spoiler]
Nimras wrote:No sure if it was posted i might missed it when going true the 17 pages:

Jul 02, 03:15 ~Doc Savage~ 55,484,435,699 Naquadah stolen 0 26,346 36,905 XXX XXX details
Jul 02, 00:34 ~Doc Savage~ 52,142,924,450 Naquadah stolen 0 51,410 37,693 XXX XXX details

He won and get my NAQ with 0 turns?
[/spoiler]

Apparently, this is more than just a display bug on Beta... which concerns me about it occuring on main. A friend on mine said he went thru more ATs than he had on Beta. If this is true, and coding was moved from Beta to main, then it's possible people went thru more ATs than they had on main as well.


Yeah it was more than a display bug; I personally went through about 15k turns before I realised what was going on (what? I'm inattentive :oops: ), and considering I only had 3k this is a serious problem, as I doubt it went unnoticed and, chances are, a lot of people purposely abused it.

Final say on this would be appreciated; are we going to have the resources we attained with these turns revoked, or are we keeping them?

Re: Jun29th update BUGS

Posted: Mon Jul 05, 2010 7:45 pm
by Clarkey
LONE WOLF
With more and more benefit for alliances, and houses (which require alliance), the person in no alliance, thus no house, will receive a 'i am so tough i fight alone like chuck norris' bonus of 10% to natural DEFENSE and COVERT. This is ontop of any commander/no commander/own commander bonuses, and deals specificly with alliance or no alliance. It takes 24hours for the bonus to kick in after becoming lone wolf.

^^ It's been more than 24 hours and the bonus has not kicked in. :?

Re: Jun29th update BUGS

Posted: Tue Jul 06, 2010 3:43 am
by ~Destruction1~
Another bug, not sure if its been reported as I don't have the time at this moment to check this thread.

My income keeps going up and down on my command page. From admins little aid to working out calculations I think its to do with the officer income. Some turns its knocking off the officer percentage and some turns it isn't. On the turns it isn't its giving me the extra as income.

Now I am not complaining getting an extra 10 bill per turn. :) but don't want to take advantage of an obvious bug. Could you please check it out Jason...and thanks for all the work your doing regarding the updates.

D1

Re: Jun29th update BUGS

Posted: Tue Jul 06, 2010 7:32 am
by Forum
there were a few variables around type of turns, etc.
what is done, is done, in this case.
issue closed.
Child of the wolf wrote:
Yeah it was more than a display bug; I personally went through about 15k turns before I realised what was going on (what? I'm inattentive :oops: ), and considering I only had 3k this is a serious problem, as I doubt it went unnoticed and, chances are, a lot of people purposely abused it.

Final say on this would be appreciated; are we going to have the resources we attained with these turns revoked, or are we keeping them?

Re: Jun29th update BUGS

Posted: Tue Jul 06, 2010 7:47 am
by Forum
you have to do something to change the value, before the new bonus kicks in (like attack, be attacked, buy a unit, etc etc).
or it updates i think 3 times a day.
or -- i just added this -- it will check on turn change or when you login...

Clarkey wrote:LONE WOLF
With more and more benefit for alliances, and houses (which require alliance), the person in no alliance, thus no house, will receive a 'i am so tough i fight alone like chuck norris' bonus of 10% to natural DEFENSE and COVERT. This is ontop of any commander/no commander/own commander bonuses, and deals specificly with alliance or no alliance. It takes 24hours for the bonus to kick in after becoming lone wolf.

^^ It's been more than 24 hours and the bonus has not kicked in. :?