Page 19 of 20

Re: Is SGW dying?

Posted: Sat Feb 07, 2009 2:59 pm
by ~TH3_HER0~
i started playing tis game a year ago and then jus left it.
i didnt take it to vac or anything i just left it, then i started playing it this year and its becoming addictive.

and now i hear this.

Re: Is SGW dying?

Posted: Sat Feb 07, 2009 9:37 pm
by I Am Thor
shows how quickly things change

Re: Is SGW dying?

Posted: Sun Feb 08, 2009 4:28 am
by woodsy1980
this has been dead for months i used to play about 8 hours a day now i log in to save whatever i have and thats about it i dont even care about the game no more yes ive met some cool people from this game but the way its went has sickened me someone with barely enough uu to make 1 mill a turn can mass you there should be somthing in play which does not allow for this then i think some of the players might actually stay and keep the game alive

Re: Is SGW dying?

Posted: Sun Feb 08, 2009 4:36 am
by Stickm@n
woodsy1980 wrote:this has been dead for months i used to play about 8 hours a day now i log in to save whatever i have and thats about it i dont even care about the game no more yes ive met some cool people from this game but the way its went has sickened me someone with barely enough uu to make 1 mill a turn can mass you there should be somthing in play which does not allow for this then i think some of the players might actually stay and keep the game alive


the game doesn't die when you get bored/sick of it. imo.

Re: Is SGW dying?

Posted: Sun Feb 08, 2009 6:23 am
by Borek
Stickman wrote:
woodsy1980 wrote:this has been dead for months i used to play about 8 hours a day now i log in to save whatever i have and thats about it i dont even care about the game no more yes ive met some cool people from this game but the way its went has sickened me someone with barely enough uu to make 1 mill a turn can mass you there should be somthing in play which does not allow for this then i think some of the players might actually stay and keep the game alive


the game doesn't die when you get bored/sick of it. imo.

correct, but it does die when enough people get bored/sick of it.

Re: Is SGW dying?

Posted: Sun Feb 08, 2009 8:48 am
by Aquatimus
Borek wrote:
Stickman wrote:
woodsy1980 wrote:this has been dead for months i used to play about 8 hours a day now i log in to save whatever i have and thats about it i dont even care about the game no more yes ive met some cool people from this game but the way its went has sickened me someone with barely enough uu to make 1 mill a turn can mass you there should be somthing in play which does not allow for this then i think some of the players might actually stay and keep the game alive


the game doesn't die when you get bored/sick of it. imo.

correct, but it does die when enough people get bored/sick of it.


Correctk to!
There should be a limit how small should somebody bee to mass the bigger players.
Because every body can ma ke a new acc you give him 10 mil uus and the naq to train att and mercs and he can destroy any def in the game !
Sucks!

Re: Is SGW dying?

Posted: Sun Feb 08, 2009 10:05 am
by RepliMagni
To be honest, I lost all faith kingdom games ltd, current status of servers/games:
Ascension - Dead
Main - Dying a slow and painful death
Quantum - Does anyone even play that these days?
Origins - Rushed release, buggy, poor execution
Battlecorps - Buggy as hell, admin awol, dying before it even got off the ground

And from what I've heard ToC went the same way too....

Re: Is SGW dying?

Posted: Sun Feb 08, 2009 1:40 pm
by I Am Thor
Indeed

Re: Is SGW dying?

Posted: Tue Feb 10, 2009 12:51 am
by Epic God
ive had some ideas how to bring SGW back a LITTLE. maybe they will help maybe they wont. KEEP IN MIND WHILE YOU MIGHT NOT LIKE SOME OF THESE IDEAS. THEY WOULD HELP OUT THE GAME IN GENERAL. AND IF U HAVE SOME BETTER IDEAS. SGW WOULD LIKE TO HEAR THEM.

1st) .. Planets. many people would agree there was no need for them. but where else would people have put 100t naq lol... into DEF. so meh, its a place to alleviate some naq.

keep planets where they are. but get rid of UP planets. ALOT AND ALOT AND ALOT of people will complain. but we need to get rid of the thing making UU so easily accessable...

Give a 1.5x refund on all naq spent on UP planets and destory them ALL.

it will slow the growth of alot of people mainly the bigger guys.

ALSO with planets.

2nd) u can use the alliance bank function to buy them, but PLANET busters should be available for purchase. "the ability to destroy a planet while powerful is nothing when set next to the power of the force"

if we at least have the ABILITY to use a MS to destroy a planet we could knock some of the RANDOMASS planets out and make owning planets somethign actually RARE again in SGW. its flooded and inflated, the planet market is now. i remember how exciting it was. the first time i got a planet. :D

3rd) speaking of HUGE army sizes. i dont think MINERS should be killable. but we should make LIFERS at least killable for a price. maybe in the process of massing. maybe a new ATTACK function admin could make.. idk. maybe a "send army to slaughter Economics" button. maybe a new UNIT to kill them. who cares. just make a way.

4th) GET RID OF ASCENDED SERVER. ITS DEAD. NO ONE GIVES A CRAP ABOUT IT. DESTROY IT.

5th) using Anti covert to kill spies. (this wont really help the game much, but at least bring it into balance) Say i have an enemy im massing, i got to level the defense first right? well... im using 1at's to mass them. i have a huge strike compared to thier defense, so i kill say 30,000 Troops right?

after the defense is gone, i use AC to kill spies. i have to use 15 TURNS to kill 30,000 from a person with 1m spies.... cmon. reduce it to at least 5 turns kill a full spy count. it helps save turns. makes ACing more enjoyable.

6th) the game has gotten to be a bit repetative. tho i myself alwaz try to do new thigns, make new **Filtered** to do ingame.

[02:48] Epic God: how wuld u fix the repetativeness
[02:48] Teesdale--Ĵăķė: well, i fixed it by not playing anymore, lol

NICE. a player leaves. thats how he fixed it.

7th)
teesdale wrote:
plus get rid of all these inactive accounts with 1mil + UPs...
someone had an idea once upon a time to vac accounts after inactive for xxx amount of time, this + no up planets and other planets as common as duals were 2 months ago, would really really REALLY take alot of the mindless and easy growth away.

bring the skill and competition back to sgw.

cut the uu/naq/AT supply right back and people will start playing straticly instead of throwing resources away for easy killing.


just a few... ideas. now, ill post this so i can read your flaming posts.. instead of encouragement and trial and error judgement...

Re: Is SGW dying?

Posted: Tue Feb 10, 2009 1:10 am
by teesdale
=D>

planets being rare and no UP planets = best idea ever!
plus get rid of all these inactive accounts with 1mil + UPs...
someone had an idea once upon a time to vac accounts after inactive for xxx amount of time, this + no up planets and other planets as common as duals were 2 months ago, would really really REALLY take alot of the mindless and easy growth away.
scrap merlins too and make planets harder to defend... this will eliminate key players dominating planets.

bring the skill and competition back to sgw.

and duals for $ = EPIC fail

cut the uu/naq/AT supply right back and people will start playing straticly instead of throwing resources away for easy killing.

this isnt a 'should do' its a 'must do'

Re: Is SGW dying?

Posted: Tue Feb 10, 2009 5:47 am
by Lithium
well some ppl have thrown $$$ in here and their voice is more important to admin.

if u rem planets then none will buy merlins right?

it might work that by massing a planet u can destroy not only def facilities but also bonus. its sgw and why not to kill definitely a planet instead of obliterating it.
it can be done by adding another weapon to MS

bout miners let say if u dont log every 7 days , 25% of yr miners become uu this way those that cant play will set vac otherwise they ll fund active players

also raiding must be improved and decrease the farming profit to 75%
(so if u ve 10b out and u get hit by a full 15at u only lose 7.5b in normal contidion, also same % if 1 side set of war, full 100% when both at war).
the heavy naq farmers have bothered all the small community, those that will be th future players.

Re: Is SGW dying?

Posted: Tue Feb 10, 2009 6:34 am
by Cole
So much to say there that I'll reply in red after each idea.

Epic God wrote:ive had some ideas how to bring SGW back a LITTLE. maybe they will help maybe they wont. KEEP IN MIND WHILE YOU MIGHT NOT LIKE SOME OF THESE IDEAS. THEY WOULD HELP OUT THE GAME IN GENERAL. AND IF U HAVE SOME BETTER IDEAS. SGW WOULD LIKE TO HEAR THEM.

1st) .. Planets. many people would agree there was no need for them. but where else would people have put 100t naq lol... into DEF. so meh, its a place to alleviate some naq.

keep planets where they are. but get rid of UP planets. ALOT AND ALOT AND ALOT of people will complain. but we need to get rid of the thing making UU so easily accessable...

No, UP planets are fine. Make a repair system in place for strike & defence planets, as they give ridiculous advantage on massing people. If you have a big MS along with it, you get yourself a big bad strike with almost no losses. Of course planets dont get destroyed there, but bigger the planet size is, more repairs are expensive, and of course bigger def/attack bonus are bigger repairs are.

Give a 1.5x refund on all naq spent on UP planets and destory them ALL.
No.

it will slow the growth of alot of people mainly the bigger guys.

ALSO with planets.

2nd) u can use the alliance bank function to buy them, but PLANET busters should be available for purchase. "the ability to destroy a planet while powerful is nothing when set next to the power of the force"

if we at least have the ABILITY to use a MS to destroy a planet we could knock some of the RANDOMASS planets out and make owning planets somethign actually RARE again in SGW. its flooded and inflated, the planet market is now. i remember how exciting it was. the first time i got a planet. :D
HELL NO! That will make planet thiefs with nothing to mass even more powrful (they will create alliances just to take down cowardly those who spent alot)! Being at war with one, I see how much it's screwed already. ONLY SOLUTION REQUIRED: BRING BACK FLEETS POWER TO WHAT IT WAS: DIVIDE IT BY TWO.


3rd) speaking of HUGE army sizes. i dont think MINERS should be killable. but we should make LIFERS at least killable for a price. maybe in the process of massing. maybe a new ATTACK function admin could make.. idk. maybe a "send army to slaughter Economics" button. maybe a new UNIT to kill them. who cares. just make a way.

Why not...I don't really know there

4th) GET RID OF ASCENDED SERVER. ITS DEAD. NO ONE GIVES A CRAP ABOUT IT. DESTROY IT.

O'rly? :lol: How can you know that eh? Just because YOU dont like ascended does NOT mean nobody plays it anymore. I do play it, and enjoy it somehow!

5th) using Anti covert to kill spies. (this wont really help the game much, but at least bring it into balance) Say i have an enemy im massing, i got to level the defense first right? well... im using 1at's to mass them. i have a huge strike compared to thier defense, so i kill say 30,000 Troops right?

after the defense is gone, i use AC to kill spies. i have to use 15 TURNS to kill 30,000 from a person with 1m spies.... cmon. reduce it to at least 5 turns kill a full spy count. it helps save turns. makes ACing more enjoyable.

So you want to make things even more easy (=>boring) if I understand well? ACing is totally fine. I don't know why people always want to make things more easy...strategy/skills mass murdering that is!

6th) the game has gotten to be a bit repetative. tho i myself alwaz try to do new thigns, make new **Filtered** to do ingame.

[02:48] Epic God: how wuld u fix the repetativeness
[02:48] Teesdale--Ĵăķė: well, i fixed it by not playing anymore, lol

NICE. a player leaves. thats how he fixed it.

7th)
teesdale wrote:
plus get rid of all these inactive accounts with 1mil + UPs...
someone had an idea once upon a time to vac accounts after inactive for xxx amount of time, this + no up planets and other planets as common as duals were 2 months ago, would really really REALLY take alot of the mindless and easy growth away.
NO, get rid of accounts below 10k UP who didn't support game and any 6monthes old account below 30k army size


bring the skill and competition back to sgw.

cut the uu/naq/AT supply right back and people will start playing straticly instead of throwing resources away for easy killing.


just a few... ideas. now, ill post this so i can read your flaming posts.. instead of encouragement and trial and error judgement...

Re: Is SGW dying?

Posted: Tue Feb 10, 2009 6:56 am
by Lithium
well planets shall stay but remove strike planets , compensate owners in naq. why a planet (strike) shall be carried in war when u attack another system (member)?

attack should be limited to units and MS

Re: Is SGW dying?

Posted: Tue Feb 10, 2009 6:22 pm
by I Am Thor
lithium wrote:well planets shall stay but remove strike planets , compensate owners in naq. why a planet (strike) shall be carried in war when u attack another system (member)?

attack should be limited to units and MS


I agree, strike and def should remain solely in the number of units armed and how powerful the mothership is

Re: Is SGW dying?

Posted: Tue Feb 10, 2009 6:27 pm
by ramen07
RepliMagni wrote:To be honest, I lost all faith kingdom games ltd, current status of servers/games:
Ascension - Dead
Main - Dying a slow and painful death
Quantum - Does anyone even play that these days?
Origins - Rushed release, buggy, poor execution
Battlecorps - Buggy as hell, admin awol, dying before it even got off the ground

And from what I've heard ToC went the same way too....


i still think main is fun, and im just jacking up asenscion and beta just for kicks so its not dying to me...