ive had some ideas how to bring SGW back a LITTLE. maybe they will help maybe they wont. KEEP IN MIND WHILE YOU MIGHT NOT LIKE SOME OF THESE IDEAS. THEY WOULD HELP OUT THE GAME IN GENERAL. AND IF U HAVE SOME BETTER IDEAS. SGW WOULD LIKE TO HEAR THEM.
1st) .. Planets. many people would agree there was no need for them. but where else would people have put 100t naq lol... into DEF. so meh, its a place to alleviate some naq.
keep planets where they are. but get rid of UP planets. ALOT AND ALOT AND ALOT of people will complain. but we need to get rid of the thing making UU so easily accessable...
Give a 1.5x refund on all naq spent on UP planets and destory them ALL.
it will slow the growth of alot of people mainly the bigger guys.
ALSO with planets.
2nd) u can use the alliance bank function to buy them, but PLANET busters should be available for purchase. "the ability to destroy a planet while powerful is nothing when set next to the power of the force"
if we at least have the ABILITY to use a MS to destroy a planet we could knock some of the RANDOMASS planets out and make owning planets somethign actually RARE again in SGW. its flooded and inflated, the planet market is now. i remember how exciting it was. the first time i got a planet.
3rd) speaking of HUGE army sizes. i dont think MINERS should be killable. but we should make LIFERS at least killable for a price. maybe in the process of massing. maybe a new ATTACK function admin could make.. idk. maybe a "send army to slaughter Economics" button. maybe a new UNIT to kill them. who cares. just make a way.
4th) GET RID OF ASCENDED SERVER. ITS DEAD. NO ONE GIVES A CRAP ABOUT IT. DESTROY IT.
5th) using Anti covert to kill spies. (this wont really help the game much, but at least bring it into balance) Say i have an enemy im massing, i got to level the defense first right? well... im using 1at's to mass them. i have a huge strike compared to thier defense, so i kill say 30,000 Troops right?
after the defense is gone, i use AC to kill spies. i have to use 15 TURNS to kill 30,000 from a person with 1m spies.... cmon. reduce it to at least 5 turns kill a full spy count. it helps save turns. makes ACing more enjoyable.
6th) the game has gotten to be a bit repetative. tho i myself alwaz try to do new thigns, make new **Filtered** to do ingame.
[02:48] Epic God: how wuld u fix the repetativeness
[02:48] Teesdale--Ĵăķė: well, i fixed it by not playing anymore, lol
NICE. a player leaves. thats how he fixed it.
7th)
teesdale wrote:
plus get rid of all these inactive accounts with 1mil + UPs...
someone had an idea once upon a time to vac accounts after inactive for xxx amount of time, this + no up planets and other planets as common as duals were 2 months ago, would really really REALLY take alot of the mindless and easy growth away.
bring the skill and competition back to sgw.
cut the uu/naq/AT supply right back and people will start playing straticly instead of throwing resources away for easy killing.
just a few... ideas. now, ill post this so i can read your flaming posts.. instead of encouragement and trial and error judgement...