Page 19 of 33

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 7:12 am
by Travis Dane
Just want to point out that in actual battle and history - if the defenders have dug in properly, they will lose less men in defending what is probably their home turf, they may eventually lose the battle but the offenders would have had more losses.

Still curious about ppl's opinions on the resale of strike weps, as for even the big players either now have to keep and maintain their strikes or not build them at all.
As for new players, it will have a huge impact on any new and still ascending players.

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 7:34 am
by Robe
BMMJ13 wrote:I believe there's a bug with the house leadership.
Currently it started with 6 days worth and is adding to it for how long an alliance has been in the house, while I believe it should be subtracting. This basically makes it where an alliance can never be kicked as the longer they are in it the longer needs to be waited to kick so it never goes down.

Only leaders can see the House Leaders section, which has a count down showing how many hours before an alliance can be booted.

I think second in charge should be able to see and use this function as well.

Also, BMMJ is right...
The clock "appears" to be running in reverse :-D

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 10:32 am
by Forum
sarcasm will never encourage me to see your side.
<goes to next post>
Neimenljivi wrote:And you're both forgetting the most beautiful thing of it all..you can't even mass someone that is on nox + critical anymore because weapons last so long, now how COOL IS THAT? 8) In a war game you cannot destroy someone unless you keep hitting constantly for 24h and that player doesn't come online, now that's what I call super duper uber koool!

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 10:38 am
by renegadze
was it your intention for many people to have 500tril+ banks?

Did take that risk factor out the game...there is no chance of some of the bigger banks being filled

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 10:45 am
by MaxSterling
renegadze wrote:was it your intention for many people to have 500tril+ banks?

Did take that risk factor out the game...there is no chance of some of the bigger banks being filled

Actually, as more accounts approach covert and AC level 37 and 38, the need for more bank space will never be met with current army size limitations. Also, just because you're not an adequate farmer... don't go dismissing that some other the more efficient farmers won't be able to fill up a 500T bank within a month.

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 10:50 am
by Forum
this should be in the bug section but yes, there was an issue on the boot caclulation display.fixed.

BMMJ13 wrote:I believe there's a bug with the house leadership.
Currently it started with 6 days worth and is adding to it for how long an alliance has been in the house, while I believe it should be subtracting. This basically makes it where an alliance can never be kicked as the longer they are in it the longer needs to be waited to kick so it never goes down.

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 10:50 am
by Iƒrit
MaxSterling wrote:
renegadze wrote:was it your intention for many people to have 500tril+ banks?

Did take that risk factor out the game...there is no chance of some of the bigger banks being filled

Actually, as more accounts approach covert and AC level 37 and 38, the need for more bank space will never be met with current army size limitations. Also, just because you're not an adequate farmer... don't go dismissing that some other the more efficient farmers won't be able to fill up a 500T bank within a month.

cant be to hard ;)

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 10:53 am
by renegadze
MaxSterling wrote:
renegadze wrote:was it your intention for many people to have 500tril+ banks?

Did take that risk factor out the game...there is no chance of some of the bigger banks being filled

Actually, as more accounts approach covert and AC level 37 and 38, the need for more bank space will never be met with current army size limitations. Also, just because you're not an adequate farmer... don't go dismissing that some other the more efficient farmers won't be able to fill up a 500T bank within a month.


lmao you make me laugh, and who are you to assume I don't already have 500tril in my bank? I make plenty enough naq thank you

I just happen to find good use for my naq when it reaches large amounts. every couple of hundred tril normally means an MS upgrade

and if the people not being able to store enough naq for covert 37 and 38 don't know how to store the naq required without a 500tril bank....too damn bad

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 10:54 am
by Wepwaet
Wepwaet wrote:Edit: Maybe defenses should be adjusted so that weapons fail around the time you wipe out the persons supers instead of people have weapons left and no supers to man them(like whats happening now)
Edit #2: Could you add to the alliance manage screen a category list the members population so leaders can have a breakdown of the alliance population?



Just incase this was overlooked in all the long posts.
Also about being able to see how death rates are calculated... is that still a possibility?

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 11:12 am
by Forum
ya i will show ...
also working on, now, 2 things:
1) showing how att/cov/ac/def are calculated like income is now
2) a 'fix' for lag that might work. idea obtained after hours of watching queries fly by :)

Wepwaet wrote:
Wepwaet wrote:Edit: Maybe defenses should be adjusted so that weapons fail around the time you wipe out the persons supers instead of people have weapons left and no supers to man them(like whats happening now)
Edit #2: Could you add to the alliance manage screen a category list the members population so leaders can have a breakdown of the alliance population?



Just incase this was overlooked in all the long posts.
Also about being able to see how death rates are calculated... is that still a possibility?

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 11:14 am
by MaxSterling
renegadze wrote:and if the people not being able to store enough naq for covert 37 and 38 don't know how to store the naq required without a 500tril bank....too damn bad

... and if you can't stop living in this game's past and face the fact that the game has progressed... then that's too damn bad for you.

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 11:17 am
by renegadze
MaxSterling wrote:
renegadze wrote:and if the people not being able to store enough naq for covert 37 and 38 don't know how to store the naq required without a 500tril bank....too damn bad

... and if you can't stop living in this game's past and face the fact that the game has progressed... then that's too damn bad for you.


ah yeah that's right, boosting a 30tril bank to over 700tril in 1 update is progression ](*,)

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 12:22 pm
by Forum
the whole argument on the 10% resell of att weapons was mostly around ascension...
(newbies will have to find another commodity to use as a bank...i'll ensure something is available)

so - regards ascension - weapons are the only thing that 'auto sells' at 75% of retail, and put in the post-ascension bank.

in reality, this has happened all along, this just automates it a bit...so not really a 'game changer' just a 'process changer'....
and should address the ascension/weapons issue.

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 12:23 pm
by Neimenljivi
Forum wrote:sarcasm will never encourage me to see your side.
<goes to next post>
Neimenljivi wrote:And you're both forgetting the most beautiful thing of it all..you can't even mass someone that is on nox + critical anymore because weapons last so long, now how COOL IS THAT? 8) In a war game you cannot destroy someone unless you keep hitting constantly for 24h and that player doesn't come online, now that's what I call super duper uber koool!


Then what will encourage you to see my side and side of many other massers? Because I've tried just about everything and you're still taking the fun factor out of the game slowly..

~N

Re: June 29th updates RELEASED - comment here.

Posted: Mon Jul 05, 2010 1:06 pm
by Forum
well put together arguments with tried examples/numbers seems to work best so far ;)
Forum wrote:sarcasm will never encourage me to see your side.
<goes to next post>

Neimenljivi wrote:Then what will encourage you to see my side and side of many other massers?
~N